• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:28
CEST 13:28
KST 20:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes89BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion Soulkey on ASL S20 BW General Discussion ASL TICKET LIVE help! :D NaDa's Body
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2343 users

My opinion on Protoss - Page 3

Blogs > PlaGuE_R
Post a Reply
Prev 1 2 3 All
mustache
Profile Joined April 2010
Switzerland309 Posts
November 25 2010 11:54 GMT
#41
On November 25 2010 12:33 Ack1027 wrote:
Show nested quote +
On November 25 2010 08:34 mustache wrote:
I was replying to the guy that thought a Terran could just pump out ravens to nullify your ravens. Not that I would get it vs DTs or banshee harass. way to jump the gun there buddy.

And yes it feels like toss players in this thread want the DT to be their banshee. The complaint is that it takes too long to get and you eco gets hurt too much. so you are screwed.
making it as safe as a banshee rush and equally fast as well, and being an invisible unit would make it feel VERY similar to the banshee.

The points I've been trying to make are these:
1)The DT was compared to the banshee. In an attempt to show that a banshee and DT weren't very far apart time/cost wise(even favouring the DT, which i did not expect) i wrote down their stats. This means that both have a similar chance of wreaking an economy.

2)I believe that if toss can get DTs more safely it will be too similar to the banshee, creating less diverse matchups. I think DTs are viable, just not as a early harass like banshees. a DT warp in with warpprisms can be devestating later in the game

3)despite what some may believe the army a terran can create when going 1-1-1 cannot stand up to a toss build geared mroe towards units than tech. DTs are risky, but banshees can be too, the difference between the risks really gives the DT an unexpected factor the banshee doesnt have. The banshee will be accounted for in most builds while stopping DTs isnt always planned.

In the OP you asked for a mature discussion. I've been trying to discuss this maturely. I'm the only one that has posted actual game facts instead of pure theorycrafting. I have also refrained from insulting others while you have not. If you're looking for a mature discussion perhaps you should go read one that you yourself don't take part in.


You are laughably ignoring the most important part of this discussion which is that if a protoss player techs up quickly towards the dark shrine they are left in shambles. A terran player can expand while he banshee harasses, hellion drops, or just straight up 3rax variants vs a dark shrine build. Nothing you say about terran tech being a dead end matters because it actually isn't, there are ways to switch addons or transition out of your choice. Dark shrine is actually a dead end. I guess you could mass archons off one or two bases.

The banshee example is brought up because they offer similar roles. As you say one is slightly better than the other. Except not only is it slightly better, it allows you to still use that tech lab towards a barracks for more maruaders, ghosts, or more siege tanks, ravens or fucking battlecruisers, take your pick. A dark shrine and dts are now useless because the terran knows you have dt tech.

It is glaringly obvious that you have not played much Protoss in a PvT. Terran easily has the gas to support a raven should he choose to go for a 2-3marauder/marine/1-2banshee/1raven push, which decimates a Protoss without fail who rushes dark shrine. If you land your PDD close enough to his new expo or ramp there is nowhere to back up to. Did I mention PDD lasts 3 minutes? Do you wanna suggest any protoss tech switch with that kind of effect after he goes for dark shrine? Terran also has the ability to show 1 banshee, shut down an expo attempt and then use that tech lab for siege tanks or 5rax marauder/marine.


You're basing this off the assumption that we're talking about tvp and only tvp. My point is that DTs can be used, maybe just not as a fast tech unit, and not as an answer to terran going banshee. But as a later game harass, which i have had used against me, and it can be very annoying to deal with. Just because terran has lots of harassing units doesnt mean protoss should have the same which is what you are implying here:

" terran player can expand while he banshee harasses, hellion drops, or just straight up 3rax variants vs a dark shrine build. Nothing you say about terran tech being a dead end matters because it actually isn't, there are ways to switch addons or transition out of your choice. Dark shrine is actually a dead end. I guess you could mass archons off one or two bases.
"
Protoss is a race which is very stiff in it's tech. That the way it plays. Why you make arguements based on what terran can do is beyond me, they aren't the same race and as such shouldn't have the same tech routes/flexibilty.
And btw there is a PvP build where you do mass archons and zealots, search for "archon zealots"

I can agree with you saying fast banshee is far more usefel and safe than Dark templar. More so than i originally thought. But I think it is balanced the way it is, and works as intended.

In the end it boils down to the question: does protoss need a fast harass type unit like the banshee?

my answer: no, it works fine as it is, it is balanced. It shouldn't be changed just so Protoss players can get the joy of having more tech flexibilty.


TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
Last Edited: 2010-11-25 12:44:40
November 25 2010 12:44 GMT
#42
On November 25 2010 20:54 mustache wrote:
In the end it boils down to the question: does protoss need a fast harass type unit like the banshee?

my answer: no, it works fine as it is, it is balanced. It shouldn't be changed just so Protoss players can get the joy of having more tech flexibilty.


The fact of the matter is the only reason you think this way is because you play only terran. If you played a few dozen games as toss at high diamond level I'm sure you'd think differently
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
PlaGuE_R
Profile Blog Joined February 2010
France1151 Posts
November 25 2010 14:45 GMT
#43
On November 25 2010 21:44 TheAntZ wrote:
Show nested quote +
On November 25 2010 20:54 mustache wrote:
In the end it boils down to the question: does protoss need a fast harass type unit like the banshee?

my answer: no, it works fine as it is, it is balanced. It shouldn't be changed just so Protoss players can get the joy of having more tech flexibilty.


The fact of the matter is the only reason you think this way is because you play only terran. If you played a few dozen games as toss at high diamond level I'm sure you'd think differently


+1, i feel you're really biased about this because (and correct me if im wrong) you just came in with SC2 (not that it's bad at all) but because of that you havent known the BW protoss which had the DT as a good harass and good possible opener out of many.

Honestly, I'm Plat, not going to lie or try to argue that I understand more about the game then anyone else, but my opinion is formed on watching GSL and MLG and listening to SotG and hearing all these tosses say that there's difficulty in harassing. so yea...If that little tech path went back to how it was in BW, it'd be similar to banshee, but also harder to pull off and more risky, cant fly off a DT and cant repair it. It'd make for a lot of interesting all-in plays like huge Prism DT pressure followed with traditional 4gate. It would punish people for not getting detection vs P. It would, in effect, add a new layer to the game, IMO
TLO FIGHTING | me all in, he drone drone drone, me win - SK.MC | JINROLLED! | KraToss for the win
mustache
Profile Joined April 2010
Switzerland309 Posts
Last Edited: 2010-11-25 15:16:29
November 25 2010 15:14 GMT
#44
Sure i probably am biased towards terran, but I don't think you're completely unbiased yourself. noone's ever gonna be completely objective. And yes I did play and follow broodwar. I followed mroe than played but still played on and off for 3-4 years.

It doesn't matter what broodwar had. Broodwar is not SC2 and cannot be compared. Just because a fast DT in BW worked doesnt mean it i will work or is even intended to work in SC2, it doesnt even mean it would be a good idea to patch it to work.
If you remember, in BW Terran didnt have a very good harassing unit like the Banshee and Toss had reavers/DTs/storm drops. in SC2 the tables turned and Terran now has the invisible early harassing unit.
What kind of harassment which worked similar to Reavers did terran have in BW? maybe a tank cliff drop which is very situational and nowhere near as devestating. Terrans did fine in BW even without a unit like that.
It worked and that was good. PvT works fine as it is atm as well and i honestly don't see the need to change it.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
November 25 2010 15:25 GMT
#45
On November 26 2010 00:14 mustache wrote:
Sure i probably am biased towards terran, but I don't think you're completely unbiased yourself. noone's ever gonna be completely objective.


I play random so...
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
mustache
Profile Joined April 2010
Switzerland309 Posts
November 25 2010 15:29 GMT
#46
...so that doesnt guarantee you to be a completly objective player either?
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2010-11-25 16:03:57
November 25 2010 15:39 GMT
#47
The more I play Protoss, the more it feels like I'm doing the same thing over and over and over. Even in 2v2s, it's pretty much survive the inevitable attempt to kill me 2v1, macro up, get colossi and start beating people down. Sometimes the other player goes especially heavy on roaches or marauders, so instead of collosi, carriers are more worth it.

I tried to vary my style by being more aggressive, but it seems overly risky and not worth it. Having to essentially open robo every freaking time against Terran is absolutely stupid. Dts are great late game against Zerg, since you can put pylons at various points across the map, and depending on where their army is, you can warp in dts and start cutting up their drones all over the place. Terran just scans like nothing ever happened.

The main issues are the lack of early detection, the void ray being overnerfed, and the dark shrine's cost and build time being ridiculous. There's not much point in building a dark shrine if they can counter your dts without ever scouting by the time it finishes building, or just walk over you because you've invested too much in it.

Also a cheaper twilight council would go a long way in helping diversify build orders. Considering it is necessary for zealots and stalkers to be worth anything at all, it opens up the path for high and dark templar, the upgrades for charge and blink are expensive, and it is necessary for level 2 upgrades, I think a reduced cost would be appropriate (125/50?). Especially since the cost of the templar archives and the dark shrine are huge.

I would decrease the cost of the dark shrine to 100/175 (or maybe 100/200 if the twilight council is actually made cheaper), and the build time to 60 seconds. Still expensive, still takes a while to warp in, but you don't have to sacrifice your firstborn child to get dts now.

Hallucinated observers being able to detect idea has been mentioned repeatedly. It's a good idea. Either that or move the observer to being built at the cybernetics core. Then all that is left is adjusting the void ray to reasonable middle ground between where it was and where it is now, and I think Protoss would have a lot more options without being that much stronger. It is possible the colossus would need to be adjusted after these changes, but if that means the race isn't so stupidly reliant on them, I'm for all that.

Edit: Also, stalkers scaling very poorly compared to marauders and roaches is also an issue. :> Thing is balancing the damage upgrades and an earlier blink from a cheaper twilight council might be tough.. but meh.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
November 25 2010 15:45 GMT
#48
On November 26 2010 00:29 mustache wrote:
...so that doesnt guarantee you to be a completly objective player either?


But obviously far less biased then someone who plays just one race.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
DarkwindHK
Profile Blog Joined April 2010
Hong Kong343 Posts
November 26 2010 02:12 GMT
#49
This problem is very well known since Beta; while it may not be imbalance, it certainly make Protoss less interesting to play.

However, any fix on this (giving Protoss an effective harassing option) will probably not come until the expansion. Other race will need some kind of defensive unit to counter it, if they can scout our new harass unit or faster DT without the shrine (or add upgrades there).
Dont be too humble, you are not that great.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Map Test Tournament
11:00
$500 4v4 Open
WardiTV283
IndyStarCraft 168
Rex94
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 550
OGKoka 203
IndyStarCraft 168
Rex 94
ProTech81
StarCraft: Brood War
Britney 21215
Rain 4570
EffOrt 1543
Horang2 1278
actioN 716
Snow 480
Hyuk 474
BeSt 233
Larva 210
Leta 197
[ Show more ]
Pusan 174
Rush 166
Light 102
Barracks 93
Soulkey 92
Mind 84
Hyun 78
Nal_rA 68
ggaemo 56
Liquid`Ret 53
ZerO 50
sorry 38
Sharp 29
Movie 25
ivOry 25
Sea.KH 23
Backho 18
Free 15
soO 11
Sacsri 10
ajuk12(nOOB) 10
JYJ9
Terrorterran 6
Shine 6
Noble 6
SilentControl 5
Dota 2
singsing2714
XcaliburYe169
boxi98141
Counter-Strike
shoxiejesuss378
Heroes of the Storm
Khaldor101
Other Games
olofmeister710
B2W.Neo650
crisheroes420
Hui .191
Lowko79
Mew2King52
NeuroSwarm36
Trikslyr24
EmSc Tv 15
ZerO(Twitch)8
Organizations
Other Games
EmSc Tv 15
StarCraft 2
EmSc2Tv 15
StarCraft: Brood War
CasterMuse 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1080
Other Games
• WagamamaTV165
Upcoming Events
Korean StarCraft League
15h 32m
BSL Open LAN 2025 - War…
20h 32m
RSL Revival
22h 32m
Reynor vs Cure
BSL Open LAN 2025 - War…
1d 20h
RSL Revival
1d 22h
Online Event
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
LiuLi Cup
5 days
[ Show More ]
The PondCast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.