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Quoted from : http://sea.battle.net/sc2/en/blog/80504#blog
+ Show Spoiler +-We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.
-Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
-The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
-The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.
-We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don’t expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
As a zerg player, im all for these buffs and nerfs  But as a player i will share my opinion on them
Roach Range Increase- YES! I always felt that roaches where really easy to kite around when i originally played as terran (this was during practice league for about 40 matches and then i switched to zerg) and as a zerg player stalkers dealt with roaches quite easily so im glad this is changing. Reapers and Hellions being the main thing i use roaches against so this really helps and I think this is a good change 
Fungal Growth stopping Blink- This makes perfect logical sense to me. You get green moss spewed over your ENTIRE body/armor/w.e the hell you are, from head to toe so why should you move? So logically makes sense for me, and in the game when you fungal 30 stalkers and they just blink into you or away from you and you just want to go ARRGGHHHH and scream into your mic hoping they hear how mad you are 
Supply Depot needed for Barracks-This really dents most cheese plays and mass reaper plays. Really like this all round. Most terran builds start off with a depot anyway. It also makes terran like protoss in the sense that protoss needs to make a pylon ALWAYS before they can warpgate, now terran must ALWAYS make a supply depot before a barracks, and this is similar in zerg, but very different at the same time, you need to sac a drone to build your pool. So all the races seem to even out in someway there.
Reaper speed needing a Factory-This is just directly aimed at that dominant reaper rush/push/harass and im unsure if this was needed. Reaper speed finishes at (nearly) the same time as metabolic boost. And speedlings are faster than upgraded reapers, but reapers can kite zerglings like crazy so maybe thats the justification of this change, im pretty iffy on this change, im unsure if it was necessary.
Health increase on Zerg Buildings-This is really needed i think. If it effects all buildings that would be perfect! Zerg buildings are very squishy compared to other races buildings. Extractors have 500 hp 1 armor, Assimilators have 450hp 450 shield 1 armor and Refineries have 500hp and 1(+2) armor. Yes it is a simple building but its just an example that the zergs extractor is weaker than the other buildings, and im sure there are more, hence the buff
Overall im quite happy with these changes (bias?) lol But what do you guys think? Im sure terran players are upset that their rush tactics are being dented 
GL, HF, Peace 
EDIT:+ Show Spoiler + I just wanted to share with you guys something that has me VERY confused WHY IS HE STILL BRONZE?!
   
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No way. Are these for real?!
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Dislike the reaper changes. Rather than tweak a a strat, blizzard made it completely non viable. This has become a theme throughout the patches.
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As a Terran, it seems like all Zergs are just gonna 14 hatch without giving a fuck, unless we start doing some brutal cheeses, like 7 depot, 9 rax bunker (which is slow as fuuuuuuuuuck anyway).
A bit frustrated with the roach range buff, as that means I MUST have maruaders out to counter them. No wall off will save me here!
And of course the reaper opening is completely dead thanks to the fac change. Might as well have taken the tech out altogether.
I spose I'll have to either siege fast expand or no-gas fast expand from now and just accept the Zerg will make a hundred thousand drones. Or pray they cannot counter hellions, which most of them can.
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Wait, SubtleArt, what? Last patch was just subtle tweaks (except tanks, which mostly just affected tvp and made TvT more interesting).
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On October 08 2010 12:05 iaguz wrote: As a Terran, it seems like all Zergs are just gonna 14 hatch without giving a fuck, unless we start doing some brutal cheeses, like 7 depot, 9 rax bunker (which is slow as fuuuuuuuuuck anyway).
A bit frustrated with the roach range buff, as that means I MUST have maruaders out to counter them. No wall off will save me here!
And of course the reaper opening is completely dead thanks to the fac change. Might as well have taken the tech out altogether.
I spose I'll have to either siege fast expand or no-gas fast expand from now and just accept the Zerg will make a hundred thousand drones. Or pray they cannot counter hellions, which most of them can.
Great. Now you'll have a taste of how Zerg's early game feels.
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They are obviously looking at TvZ. Did they consider how this will affect TvP and ZvP?
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On October 08 2010 12:13 Chairman Ray wrote: They are obviously looking at TvZ. Did they consider how this will affect TvP and ZvP? Obviously they did. Lol, I am confused to why everyone assumes that Blizzard is so stupid that they don't take into account all three races.
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While roach range buff is obviously going to be very helpful, it is definitely not a change I would want. I hate roaches
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Supply Depot needed for Barracks(...) now that sucks, rushing to OC is something I was starting to like TvP
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The developer Dustin Browder did say that the reason for these changes is because they find that zerg is underplayed and most zergs are lower in the ladder and struggling to rise in the ranks, so we can assume that this is to encourage more zerg play and help out noobies like me :D
Note: all paraphrased
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I think P needs a buff after these things.
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6 pool vs terrans is gonna run rampant throughout the lower leagues
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I think they overnerfed the reapers just a little bit. =\
Also that range buff on roaches is pretty crazy to, not only are they now unkiteable by reapers but the protoss roach proof wall wont work anymore.
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what is to kite? does that mean micro? micro those vultures!
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On October 08 2010 12:44 awu25 wrote: 6 pool vs terrans is gonna run rampant throughout the lower leagues Yeah, I'm not so sure about this depot before rax thing...
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why are people afraid of 6 pool rush as terran you can wall off before the lings get to you
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On October 08 2010 13:06 Zeroes wrote: why are people afraid of 6 pool rush as terran you can wall off before the lings get to you Because in lower leagues, not only do lots not wall, but lots don't scout. It'll be a problem in lower leagues.
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What the hell? I play zerg an think all these buffs combined are too massive!
No more reaper harrass, no more zerg proof protoss wall + FE.
And structure health buffs?
Keep in mind that these are 'planned changes' which means that they are not certain. Also not there is not date set for these changes, so they may come with HotS...
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On October 08 2010 13:16 voss wrote:Also not there is not date set for these changes, so they may come with HotS...
The game has been out for about 2 months and you think a patch change announcement this early won't be released until the EXPANSION?
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Like all of these except for supply before bunker, terran without proxyrax is terran without terran
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On October 08 2010 12:06 iaguz wrote: Wait, SubtleArt, what? Last patch was just subtle tweaks (except tanks, which mostly just affected tvp and made TvT more interesting).
And this one makes reaper openings completely useless
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On October 08 2010 13:05 MutaDoom wrote:Show nested quote +On October 08 2010 12:44 awu25 wrote: 6 pool vs terrans is gonna run rampant throughout the lower leagues Yeah, I'm not so sure about this depot before rax thing...
Because the only counter to 6pool is 10rax...
Regardless, maybe requiring supply depot to build reapers and/or bunker would be good. Requiring it to build a barracks removes potentially funny cheese victories.
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Hellion kiting Roach would be a bitch of a chore now (hellion 5 range, roach's patch range may be either 3.5 or 4), and basically impossible if Roach has speed upgrade. Reaper kitting Roach is impossible even for Boxer due to the micro intensity involved (reaper range 4.5, patch roach range either 3.5 or 4).
Also, terran walloff against zerg may be horrendous and non-viable on certain maps, especially the ones without ramps. Hopefully a marauder behind a depot can still shoot at the roach. And even if that is the case, the Terran need to constantly micro that marauder to keep it alive.
Also, the rax after depot thing...is that really necessary? Isn't cheese just part of what Starcraft is?
I don't quite understand the reaper upgrade on factory either. Reaper strats are iffy to begin with due to the high risk involved. Now it's completely invalid. The most use that a Terran will have for a reaper is to build a single one early for scouting and minor harass. There is no longer a meaning to building more than 2 in a game.
If Zerg can 6 pool, why can't we 10 rax?
Reaper will be the new Scout of SCII.
Wait, we already have the Mothership for that role.
Maybe BW queen or ghost? lol.
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such over reaction by blizzard ><
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I felt like Blizzard's tweaks were gradually heading in the right direction already but they might have overdone it this time. People were complaining that bigger changes were needed but they clearly meant instead of the little tweaks not on top of them.
I hope their answer to Terrans having a lot of early game options isn't just to eliminate a bunch of them so that Zergs will start guessing right more often.
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On October 08 2010 13:16 voss wrote: What the hell? I play zerg an think all these buffs combined are too massive!
No more reaper harrass, no more zerg proof protoss wall + FE.
And structure health buffs?
Keep in mind that these are 'planned changes' which means that they are not certain. Also not there is not date set for these changes, so they may come with HotS...
wait whats this about no more zerg proof walls as toss?
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On October 08 2010 13:08 MutaDoom wrote:Show nested quote +On October 08 2010 13:06 Zeroes wrote: why are people afraid of 6 pool rush as terran you can wall off before the lings get to you Because in lower leagues, not only do lots not wall, but lots don't scout. It'll be a problem in lower leagues. Do you really think that balance changes are aimed to change the meta-game of bronze league players?
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On October 09 2010 09:00 sLiniss wrote: Do you really think that balance changes are aimed to change the meta-game of bronze league players?
Not bronze league, 2v2.
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