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Lol clever, but needs to be bigger. Much much bigger.
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On October 06 2010 05:09 SubtleArt wrote: Lol clever, but needs to be bigger. Much much bigger. Also needs to be more repetitive and boring, thats how the other Farmville was.
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Notes and Ideas:
Decoration is still on-going.
Should the 7 o'clock base be regular mineral patches?
There are Line of Sight blockers located at each crop field.
There are Destructible rocks located on the ramps near the Xel Naga watch tower in the center of the map. It restricts unit passage into the NE gold expansion
Destructible rocks block expansion placement at the 12 and 2 o'clock expansions.
Should there be more Trees to block cliff jumping along the map?!
comments and criticism appreciated.
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172x173 is not big enough?
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goddamn it, i was totally ready to start bashing this thread. fuck.
really clever idea though, needs more livestock
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I hate how TL cuts off half an image.
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On October 06 2010 05:38 RebirthOfLeGenD wrote: I hate how TL cuts off half an image.
go to your profile and select/check the Resize large images that distort the layout box to fix this issue.
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I thought this was going to be some stupid comparison between Farmville and SC2 lol.
Not having played the original, how is this related? Did farmville have maps? I thought it was just a square block of land.
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I dunno, I think it would be better if you changed the 12 and 2 expos into a single one at the corner instead.....
Is the area behind the naturals walkable, and is there a similar amount of space at each one if they are?
I like!
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On October 06 2010 05:42 NastyMarine wrote:Show nested quote +On October 06 2010 05:38 RebirthOfLeGenD wrote: I hate how TL cuts off half an image. go to your profile and select/check the Resize large images that distort the layout box to fix this issue. I fucking love you
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I originally had a single expo at the first o'clock expansion. but i think there needs to be more to fight over in that section of the map.
The highground behind the naturals are walkable but i plan to make them unwalkable.
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On October 06 2010 05:48 Redmark wrote: I thought this was going to be some stupid comparison between Farmville and SC2 lol.
Not having played the original, how is this related? Did farmville have maps? I thought it was just a square block of land.
I never played it lol so i dunno
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Maybe it does need something more to fight over in that section, but those expansions are too near the base..... And the corner seems empty.....
I have an idea, if you're willing to entertain it.
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Have it so that anyone who wants the gold expo in the middle there has to control the high ground (put the minerals right against the cliff edge). Also, make it higher ground (black would be ramps).
I dunno, something like that. A reason to need that piece of land under your control (able to harass or prevent harsasment of it, as well as control of another expansion).
I know, looks pretty terrible, but thats what I get for about 5 minutes in paint..... You`ll probably need to make it a little tighter, but that can be done pretty easily if you expand the area with the gold a little bit more.
EDIT - the different colours are different levels, obviously.....
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Does this map need another xel naga near the 7 oclock expansion on the compound like the one in the center of the map?
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I'd say no. Its too close to the edge of the map, and will make sneak attacks impossible along one whole side of the map.
Having the one in the middle there creates a focal point for small skirmishes/early battles. Its absolutely perfect there.
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