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Active: 1991 users

[M]Farmville -> Beta

Blogs > NastyMarine
Post a Reply
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
Last Edited: 2010-10-06 00:41:24
October 05 2010 19:59 GMT
#1
(2)Farmville
[image loading]

Status: Uploaded to North American Server
Progression: Beta
Players: 2
Size: 192x192
Playable: 172x173

Updated Map: Added another Watchtower at 7 o'clock expansion.
Added more decoration

To Do List:
Make areas of the map unwalkable..

Full View of Map:
+ Show Spoiler +
[image loading]


Map w/ Boundaries and Watchtower range:
+ Show Spoiler +
[image loading]


Start Location/Natural:
+ Show Spoiler +
[image loading]

[image loading]


Battlefield:
+ Show Spoiler +
[image loading]

[image loading]


3rd/4th:
+ Show Spoiler +
[image loading]

[image loading]


Gold Expansions:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Watchtower:
+ Show Spoiler +
[image loading]


Treatin' fools since '87
SubtleArt
Profile Blog Joined January 2010
2710 Posts
October 05 2010 20:09 GMT
#2
Lol clever, but needs to be bigger. Much much bigger.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Chriamon
Profile Joined April 2010
United States886 Posts
October 05 2010 20:10 GMT
#3
On October 06 2010 05:09 SubtleArt wrote:
Lol clever, but needs to be bigger. Much much bigger.

Also needs to be more repetitive and boring, thats how the other Farmville was.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
October 05 2010 20:14 GMT
#4
Notes and Ideas:

Decoration is still on-going.

Should the 7 o'clock base be regular mineral patches?

There are Line of Sight blockers located at each crop field.

There are Destructible rocks located on the ramps near the Xel Naga watch tower in the center of the map. It restricts unit passage into the NE gold expansion

Destructible rocks block expansion placement at the 12 and 2 o'clock expansions.

Should there be more Trees to block cliff jumping along the map?!

comments and criticism appreciated.
Treatin' fools since '87
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
October 05 2010 20:15 GMT
#5
172x173 is not big enough?
Treatin' fools since '87
seRapH
Profile Blog Joined April 2009
United States9808 Posts
October 05 2010 20:21 GMT
#6
goddamn it, i was totally ready to start bashing this thread. fuck.

really clever idea though, needs more livestock
boomer hands
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
October 05 2010 20:38 GMT
#7
I hate how TL cuts off half an image.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
October 05 2010 20:42 GMT
#8
On October 06 2010 05:38 RebirthOfLeGenD wrote:
I hate how TL cuts off half an image.


go to your profile and select/check the Resize large images that distort the layout box to fix this issue.
Treatin' fools since '87
Redmark
Profile Joined March 2010
Canada2129 Posts
October 05 2010 20:48 GMT
#9
I thought this was going to be some stupid comparison between Farmville and SC2 lol.

Not having played the original, how is this related? Did farmville have maps? I thought it was just a square block of land.
Impervious
Profile Blog Joined March 2009
Canada4217 Posts
October 05 2010 20:48 GMT
#10
I dunno, I think it would be better if you changed the 12 and 2 expos into a single one at the corner instead.....

Is the area behind the naturals walkable, and is there a similar amount of space at each one if they are?

I like!
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
October 05 2010 20:52 GMT
#11
On October 06 2010 05:42 NastyMarine wrote:
Show nested quote +
On October 06 2010 05:38 RebirthOfLeGenD wrote:
I hate how TL cuts off half an image.


go to your profile and select/check the Resize large images that distort the layout box to fix this issue.

I fucking love you
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
October 05 2010 20:53 GMT
#12
I originally had a single expo at the first o'clock expansion. but i think there needs to be more to fight over in that section of the map.

The highground behind the naturals are walkable but i plan to make them unwalkable.
Treatin' fools since '87
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
October 05 2010 20:55 GMT
#13
On October 06 2010 05:48 Redmark wrote:
I thought this was going to be some stupid comparison between Farmville and SC2 lol.

Not having played the original, how is this related? Did farmville have maps? I thought it was just a square block of land.


I never played it lol so i dunno
Treatin' fools since '87
Impervious
Profile Blog Joined March 2009
Canada4217 Posts
October 05 2010 20:56 GMT
#14
Maybe it does need something more to fight over in that section, but those expansions are too near the base..... And the corner seems empty.....

I have an idea, if you're willing to entertain it.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
October 05 2010 20:56 GMT
#15
entertain me :D
Treatin' fools since '87
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
Last Edited: 2010-10-05 20:58:00
October 05 2010 20:57 GMT
#16
who wants to play on it?
Treatin' fools since '87
Impervious
Profile Blog Joined March 2009
Canada4217 Posts
Last Edited: 2010-10-05 21:07:39
October 05 2010 21:06 GMT
#17
[image loading]


Have it so that anyone who wants the gold expo in the middle there has to control the high ground (put the minerals right against the cliff edge). Also, make it higher ground (black would be ramps).

I dunno, something like that. A reason to need that piece of land under your control (able to harass or prevent harsasment of it, as well as control of another expansion).

I know, looks pretty terrible, but thats what I get for about 5 minutes in paint..... You`ll probably need to make it a little tighter, but that can be done pretty easily if you expand the area with the gold a little bit more.

EDIT - the different colours are different levels, obviously.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
October 06 2010 00:24 GMT
#18
Does this map need another xel naga near the 7 oclock expansion on the compound like the one in the center of the map?
Treatin' fools since '87
Impervious
Profile Blog Joined March 2009
Canada4217 Posts
October 06 2010 00:31 GMT
#19
I'd say no. Its too close to the edge of the map, and will make sneak attacks impossible along one whole side of the map.

Having the one in the middle there creates a focal point for small skirmishes/early battles. Its absolutely perfect there.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
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