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------------------------------------------------------------ 1- protoss vs random : the pylon of greed
how ? you make a pylon in the terran or protoss base near mineral ( or the wall up he trying to make )
what reaction you can get ? panic , he send 6 scv or probe for kill the pylon !
what you gain ? he waste mining time and alot of money , where you , you can just cancel the pylon before he finish , and make it again ! ------------------------------------------------------------ 2- terran vs protoss : the noob pro bunker rusher
how ? you make a bunker right next to the protoss gateway before he got the first stalker out ! here you need to work the perfect timing for when the core finish ( so he dont make zealot but start the first stalker ) also you need to make the bunker and finish it right at the timing the first marine got in the protoss main .
what the protoss will do ? panic , and send 6-7 worker for kill the bunker ( zealot take more time since the patch too )! again , he waste mineral and mining time .
you can also halt the making of the bunker if he try to kill ur scv making it , run in circle and make him waste more time , before just cancel the bunker .
will post more , got maybe 10-12 other thing like that in mind but i need to go right now .
im a guy who played sc1 for 9 years/ 1000-1100 diamond curently .
hope you enjoy
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3- z vs random : stupid hatchery
you make a hatchery right beside your opponents cc/nexus/hatchery
the player will start feel calm and think you're a moron and stop play seriously, go zergling/baneling all-in and win
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Australia1810 Posts
3-z vs random --> 6 pool, because playing random sucks xD
seriously though i do 14 gas 13 pool 14 lord save 3 larvae and lings + lingspeed + queen vs random because i feel this is the safest, and if they got greedy u can punish them and it allows for quick banelings too if u want. if not u can expand or 1 base lair
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Title for the OP should be metagame overkillers :D
4- ZvP on a 2player map --> auto 6pool especially if it's on steppes. P can rarely intercept it.
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the pylon thing really shouldnt work against anyone who knows what they're doing. you'll have better luck with horror gates, since it actually forces them to pull workers. just a pylon and its like ok, what do you plan on doing with that...?
and for the bunker they can literally take a single probe and stop that bunker from finishing. unless you brought 2 scvs, then they'll need 2 probes.
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On September 24 2010 20:44 Oddysay wrote: ------------------------------------------------------------ 1- protoss vs random : the pylon of greed
how ? you make a pylon in the terran or protoss base near mineral ( or the wall up he trying to make )
what reaction you can get ? panic , he send 6 scv or probe for kill the pylon !
what you gain ? he waste mining time and alot of money , where you , you can just cancel the pylon before he finish , and make it again ! whilst he might lose more minerals overall from his 6-scv pull or w/e, you having your tech delayed by 100 minerals probably offsets that and makes it not worth it ;P
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On September 25 2010 00:03 Ftrunkz wrote:Show nested quote +On September 24 2010 20:44 Oddysay wrote: ------------------------------------------------------------ 1- protoss vs random : the pylon of greed
how ? you make a pylon in the terran or protoss base near mineral ( or the wall up he trying to make )
what reaction you can get ? panic , he send 6 scv or probe for kill the pylon !
what you gain ? he waste mining time and alot of money , where you , you can just cancel the pylon before he finish , and make it again ! whilst he might lose more minerals overall from his 6-scv pull or w/e, you having your tech delayed by 100 minerals probably offsets that and makes it not worth it ;P its worth it if he pulls 6 scvs or more, especially since you could just cancel it if its on the verge of completion.
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On September 25 2010 00:06 seRapH wrote:Show nested quote +On September 25 2010 00:03 Ftrunkz wrote:On September 24 2010 20:44 Oddysay wrote: ------------------------------------------------------------ 1- protoss vs random : the pylon of greed
how ? you make a pylon in the terran or protoss base near mineral ( or the wall up he trying to make )
what reaction you can get ? panic , he send 6 scv or probe for kill the pylon !
what you gain ? he waste mining time and alot of money , where you , you can just cancel the pylon before he finish , and make it again ! whilst he might lose more minerals overall from his 6-scv pull or w/e, you having your tech delayed by 100 minerals probably offsets that and makes it not worth it ;P its worth it if he pulls 6 scvs or more, especially since you could just cancel it if its on the verge of completion.
and if your opponent is any good and doesnt pull a bunch of scvs you are way behind and look like a dumbass... just saying
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On September 25 2010 00:24 jamesr12 wrote:Show nested quote +On September 25 2010 00:06 seRapH wrote:On September 25 2010 00:03 Ftrunkz wrote:On September 24 2010 20:44 Oddysay wrote: ------------------------------------------------------------ 1- protoss vs random : the pylon of greed
how ? you make a pylon in the terran or protoss base near mineral ( or the wall up he trying to make )
what reaction you can get ? panic , he send 6 scv or probe for kill the pylon !
what you gain ? he waste mining time and alot of money , where you , you can just cancel the pylon before he finish , and make it again ! whilst he might lose more minerals overall from his 6-scv pull or w/e, you having your tech delayed by 100 minerals probably offsets that and makes it not worth it ;P its worth it if he pulls 6 scvs or more, especially since you could just cancel it if its on the verge of completion. and if your opponent is any good and doesnt pull a bunch of scvs you are way behind and look like a dumbass... just saying if they let the pylon go down plant a gateway or two. still look like a dumbass?
ok it might seem like i'm completely contradicting myself, but what i'm trying to say is that if you're going to do it, you're going to have to go all the way.
Plan: put pylon within vision, preferably manner pylon, but anywhere is fine. if he pulls 3 or more workers to kill it, cancel just before completion. if he doesnt, let it go up and put down a gateway, as well as a pylon if your first is low on health.
very few people (especially on sc2) know how to defend against this crap, so its totally worth a shot.
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Well go ahead and plant your gateways then. Iam assuming we are not talking about the first pylon here (since if you had to cancel that it would delay probe production by so much that it would easily be worth for him to pull a few scvs) but rather the second one. That means before or right after the pylon gets finished he will have a marine out. If you plant gateways at this time you will just lose. All he needs to do is use the marine to kill the probe and worker-kill the pylon when the gateways are finished (no reason to pull workers while you could still cancel). It is easily possible to kill the pylon while the zealot is getting build and you are thereafter stuck with a completely useless gateway in his base, which you cant repower because any probe will get killed by the marine before beeing able to place that pylon. In addition you have no tech nor defenses at home and all he needs to do is run over to your base with 2 marines and a couple of scvs as meatshield.
If your opponent is unable to tell weither you are putting your first pylon in his base or your second you should have been able to beat him playing whatever you like anyway. Furthermore its never a good strategy if it relys on your opponent beeing bad.
As long as you never let that pylon finish it can be worth it, and if its just for the fun of it, but as soon as you let it finish its just a fail.
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the first marine will not instantly kill the probe -_-
a terran needs at least two marines to kill the probe, at thats assuming he has really good building placement. either that or pull a bunch of scvs to block off the probe, which actually requires sick amounts of micro. 3 marines should be able to kill a single probe, but by then they've already commited their first rax to at least 3 marines, significantly delaying a tech lab or reactor, so you really wont be as behind as you'd think even if they held it off perfectly. i think you're really underestimating the power of chrono boost, in bw the toss would barely be behind, and thats without fast worker build times.
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