• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:14
CEST 11:14
KST 18:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)10Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week1Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
Weekly Cups (June 9-15): herO doubles on GSL week The SCII GOAT: A statistical Evaluation Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Rogue EWC 2025 Hype Video! Classic wins Code S Season 2 (2025)
Tourneys
RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 SOOP Starcraft Global #22 $3,500 WardiTV European League 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
NHL Playoffs 2024 2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 30839 users

The role of Artilery, how Zerg's lack of it hurt

Blogs > Seide
Post a Reply
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-09-23 18:20:00
September 22 2010 21:34 GMT
#1
I write this blog entry to discuss the significance of "artillery" type units and how they effect game.

Any extra insight I might have missed in this writeup is appreciated.

My favorite race would probably be Terran, followed closely by Protoss. I like the feel of Zerg, but I do not think my style of play works as well with them.

I have read many threads about zerg lacking something and there seem to be very different opinions of waht that something is.

That something ranges to "no early game", "creep is more of a limitation that a bonus", "roaches too expensive", the list goes on.

I think the reason is simpler, and that is they lack a unit that fits the mid game artillery role like the other 2 races to.
These units are the Siege Tank and the Collossus.

The benefit of having these two units in your composition is clear, not only do they provide powerfull splash damage but they also can be used to either force your opponent to engage or retreat if he does not have units that can match their range.

At the same time they also provide a mental aspect to the game, forcing the opponent to make the decision to engage the artillery, while getting attacked by the support army, or to engage the army while getting pummeled by the aoe artillery.

Simply put, these are two units that can control space extremely effectively.

They essentially force your opponent to do SOMETHING about them, or they will provide the needed cover for you to advance.

If you look at real warfare before the age of airstrikes, artillery this exact purpose: stopping an enemy advance, or providing cover for you advance.

Because of their strength if positioned and supported properly they become a intimidating force that has to be dealt with, by either getting a unit which can kill them (eg Vikings vs Collossi) or getting your own artillery to create a deadzone as we see often in TvT and PvP with tanks and collossi.

Zerg lacks a unit that fill this role untill the Broodlord, by which point the opponent has already solidified his position.

Before the broodlord the zerg does have the baneling, but the banelings hardly fill a role that tanks and collossi do. They do not possess the range to force a retreat or attack, and attacking with banelings often means commiting your army into an attack.

Furthermore, banelings are a 1 time deal, they explode and they are done, as such it is difficult to create the same presence on the map which a tank a collossi can create.

I hate to bring the lurker into this discussion because it has been discussed to death. Unfortunately there is a reason for those discussions. In BW the lurker filled the artillery role for zerg. Though with not as much range or power as the siege tank, because of burrow they were still effective in controlling space.

Blizzard said that the lurker was not put into the game because it overlaps roles with the baneling, unfortunately I think this is hardly the case as the baneling cannot control space.

I would like you to think how hard a terran base or a protoss base becomes to attack once a siege tank or a collossus is perched up behind some units guarding the ramp. It becomes extremely difficut to assault that base without losing more than you gain.

I feel that Zerg lacks such a unit. Looking through the history of warfare, it has been revolutionized by units that fit these roles. Starting with archers, moving on to cataputs, trebuchets, etc. Each becoming more mobile and powerfull as the last.

Until Zerg gets something that fits that role, I think they will be at a disadvantage against an even opponent who can abuse Zergs lack of range untill they get Broodlords.


*
One fish, two fish, red fish, blue fish.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
Last Edited: 2010-09-22 21:42:34
September 22 2010 21:41 GMT
#2
Yes, Zerg is underpowered and lame and boring but I'm seriously getting sick of all these posts attempting to analyze an entire race with severely limited insight and little skill / knowledge to back it up. Your argument is incredibly short sighted, sorry.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Najda
Profile Joined June 2010
United States3765 Posts
September 22 2010 21:44 GMT
#3
Well if the Zerg is aware the attack is coming it's easy to delay it by fungaling the army which will make the push much weaker when it finally comes, allow you to get out more units, and since you know where his army is the whole time you can send out a bunch of lings to get a perfect flank as soon as he moves in for the attack. This would be their defenders advantage.

The infestor isn't an artillery unit, but it certainly helps control space.
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-09-22 21:51:26
September 22 2010 21:46 GMT
#4
On September 23 2010 06:44 Najda wrote:
Well if the Zerg is aware the attack is coming it's easy to delay it by fungaling the army which will make the push much weaker when it finally comes, allow you to get out more units, and since you know where his army is the whole time you can send out a bunch of lings to get a perfect flank as soon as he moves in for the attack. This would be their defenders advantage.

The infestor isn't an artillery unit, but it certainly helps control space.

I did forget to mention infestors, I use them a lot when I play, and I am a fan of a certain stream that uses them (I forget the streamer name sorry, its PrinceSomething, the 2nd word is hard to remember)
But yes they work well, but are limited by energy and are not a contant presence.

On September 23 2010 06:41 SubtleArt wrote:
Yes, Zerg is underpowered and lame and boring but I'm seriously getting sick of all these posts attempting to analyze an entire race with severely limited insight and little skill / knowledge to back it up. Your argument is incredibly short sighted, sorry.


There is a reason this is in the blog section. I am simply sharing my opinion and see what thoughts people have on it. I could care less about arguing about it, I am looking for insight that I might have missed.
So unless you have any to add ...?
One fish, two fish, red fish, blue fish.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-09-22 21:50:16
September 22 2010 21:47 GMT
#5
"Simply put, these are two units that can control space extremely effectively."

I think this is more of the heart of the issue. Zerg lack a unit that controls space effectively. It doesn't necessarily need to be an artillery unit. The Templar and sentry both control space really well.

Infestors should fill this role, but their slow timing, cost, lackluster NP, expensive research costs, & high energy cost of FG makes this impractical.

FG to weaken a push also only really applies vs Terran as Protoss don't have any units weak to FG's damage (shields, higher hp units) and they have fast reinforcements (warp gate). Though it can still be useful for many things vs Protoss in battle.

Also this is a blog, if you don't want to hear about zerg balance concerns don't read the blogs about them. If this was ANOTHER post I'd agree, but I don't see the problem when it's a tucked away blog.
Logo
manicsquare
Profile Joined June 2010
176 Posts
September 22 2010 21:49 GMT
#6
On September 23 2010 06:46 Seide wrote:
Show nested quote +
On September 23 2010 06:44 Najda wrote:
Well if the Zerg is aware the attack is coming it's easy to delay it by fungaling the army which will make the push much weaker when it finally comes, allow you to get out more units, and since you know where his army is the whole time you can send out a bunch of lings to get a perfect flank as soon as he moves in for the attack. This would be their defenders advantage.

The infestor isn't an artillery unit, but it certainly helps control space.

I did forget to mention infestors, I use them a lot when I play, and I am a fan of a certain stream that uses them (I forget the streamer name sorry, its PrinceSomething, the 2nd word is hard to remember)
But yes they work well, but are limited by energy and are not a contant presence.


its xizor hes named after a star wars character. And I agree i think that infestors are going to have to be the new semi siege unit for zerg.
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
September 22 2010 23:01 GMT
#7
You can keep whining, but you could also use the SEARCH FUNCTION!
stenole
Profile Blog Joined April 2004
Norway868 Posts
September 22 2010 23:35 GMT
#8
I'm not going to claim the game is balanced. However demanding that every race has access to every dynamic in the game is ridiculous. Asymmetry is one of the more important parts of an RTS. It is what makes playing terran feel different from zerg which again feels different to protoss. The broodlord, despite not being availible early is a great artillery unit though.
Chimpalimp
Profile Joined May 2010
United States1135 Posts
September 22 2010 23:49 GMT
#9
There is a reason that many people, like me, dislike SC2, and ur pointing out one of the prime reasons. Everyone whines because each race isn't balanced on paper, so blizz does something to make it more balanced on paper, which makes the game more dull, and retarded overall. If you look at broodwar, the units from race to race are very imbalanced on paper. However this gives each race a unique style. For example, terrans strength is in seige tanks, thus terrans tend to play more defensive. Zergs strength is mobility and swarming, thus they expand all over the map, and mass a lot of fairly weak units, that gain strength in numbers and position. Thus, the more you cry about how every race isn't equal the shittier the game gets.
I like money. You like money too? We should hang out.
Sexualinguistic
Profile Blog Joined September 2010
United States49 Posts
September 22 2010 23:56 GMT
#10
Terran and protoss all have "suppressing fire" included, with units like the collosus and terran with the tanks, as mentioned. Zerg don't really have that unit that can strike fear like a fucking group of tanks. Lurkers were one.
[Scorpion]
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
September 23 2010 00:35 GMT
#11
I completely disagree.

Protoss lacks a door breaking unit like Broodies and Ultralisks. Those two are /awesome/. They are both strong very sturdy units that can break entrenched positions.

What does toss have? Crappy carriers and a rather fragile collosi which is a lovely midgame unit, but doesnt have teh same enforcer power of Broodies and Ultras.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
YoureFired
Profile Blog Joined October 2009
United States822 Posts
September 23 2010 01:07 GMT
#12
The problem with Zerg right now is the fact that almost all of its extremely strong units are late-mid game (brood lords, ultras). The superior mobility of the zerg army makes the area-denial capacity of artillery much weaker than you say. Of course, tanks and colossi are both incredibly strong in their own right, but if anything its the maps that are giving Terrans and Protosses advantages (tankable expansions, easy harassment, lots of chokes and cliffs).
ted cruz is the zodiac killer
Illusion.
Profile Blog Joined August 2009
United States348 Posts
September 23 2010 01:08 GMT
#13
isnt the point of zerg to make a fuckload of units and fight...they shouldnt have an overpowered units...Zerg should always outnumber the opponent..
STORK FOR LIFE.
Meapak_Ziphh
Profile Blog Joined June 2010
United States6785 Posts
September 23 2010 05:34 GMT
#14
On September 23 2010 08:01 kineSiS- wrote:
You can keep whining, but you could also use the SEARCH FUNCTION!

This
There are a million other QQ threads, find one as opposed to starting your own. Oh and RE lurkers, just because a million people whine doesn't mean blizz is gonna change it, they have an idea of how Zerg should work and lurkers don't currently fit into it.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Impervious
Profile Blog Joined March 2009
Canada4198 Posts
September 23 2010 06:23 GMT
#15
Not gonna lie, I've been playing as Z for a few games now (to get an idea of how a Z player is going to respond to certain situations, basically using it to get better), and I really do miss the Lurker..... The Infestor and Banelings don't quite replace it for AoE damage.....

And my main is T in SC2.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
TimmyMac
Profile Joined December 2008
Canada499 Posts
September 23 2010 14:26 GMT
#16
On September 23 2010 10:08 Illusion. wrote:
isnt the point of zerg to make a fuckload of units and fight...they shouldnt have an overpowered units...Zerg should always outnumber the opponent..

SHOULD being the operative word...
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
Last Edited: 2010-09-23 16:31:16
September 23 2010 16:24 GMT
#17
On September 23 2010 08:49 Chimpalimp wrote:
There is a reason that many people, like me, dislike SC2, and ur pointing out one of the prime reasons. Everyone whines because each race isn't balanced on paper, so blizz does something to make it more balanced on paper, which makes the game more dull, and retarded overall. If you look at broodwar, the units from race to race are very imbalanced on paper. However this gives each race a unique style. For example, terrans strength is in seige tanks, thus terrans tend to play more defensive. Zergs strength is mobility and swarming, thus they expand all over the map, and mass a lot of fairly weak units, that gain strength in numbers and position. Thus, the more you cry about how every race isn't equal the shittier the game gets.

Wrong.

In BW, Zerg had a mid-tier siege unit called Lurkers. And BW units are not imbalanced "on paper", if that was the case, the game wouldn't be as balanced as it is.

To me, the problem with the feel of SC2 is that the lethality of units and abilities have been toned down some from BW. In SC2, it seems like units are designed to feel more "fair". In BW, you could lose an entire group of MM to Lurkers (cloaked ranged splash!?!) in the blink of an eye if you weren't paying attention. Storm would rape your army. Reaver drops. Spider Mines. All of these are balanced, but appear to be extremely destructive. SC2 takes the middle ground between BW and WC3, albeit slightly closer to the BW side.
My psychiatrist says I have deep-seated Ragneuroses :(
Please log in or register to reply.
Live Events Refresh
Next event in 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
TY 800
Flash 533
Killer 373
actioN 288
Stork 266
Jaedong 230
EffOrt 139
Zeus 135
Leta 133
JulyZerg 116
[ Show more ]
GoRush 30
NaDa 28
Sharp 24
sSak 20
Rush 18
ajuk12(nOOB) 17
yabsab 12
sorry 12
Movie 10
Soulkey 8
Free 7
ivOry 2
Dota 2
XcaliburYe318
Fuzer 230
League of Legends
JimRising 474
Counter-Strike
Stewie2K981
shoxiejesuss639
Super Smash Bros
C9.Mang0456
Heroes of the Storm
Khaldor176
Trikslyr33
Other Games
ceh9659
Hui .102
SortOf57
Organizations
Other Games
gamesdonequick660
StarCraft: Brood War
Kim Chul Min (afreeca) 269
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH329
• LUISG 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV429
League of Legends
• Stunt702
Upcoming Events
The PondCast
46m
RSL Revival
46m
Harstem vs SHIN
Solar vs Cham
WardiTV Invitational
2h 46m
ByuN vs Reynor
Clem vs MaxPax
OSC
3h 16m
Replay Cast
14h 46m
RSL Revival
1d
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
1d 5h
SOOP
1d 23h
Cure vs Zoun
SC Evo League
2 days
Road to EWC
2 days
[ Show More ]
SOOP Global
2 days
Future vs MaNa
Harstem vs Cham
BSL: ProLeague
2 days
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
Circuito Brasileiro de…
2 days
Sparkling Tuna Cup
3 days
Road to EWC
3 days
BSL: ProLeague
3 days
UltrA vs TBD
Dewalt vs TBD
Replay Cast
5 days
Online Event
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.