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Active: 1300 users

Breaking down starcraft 2 protoss thinking

Blogs > darmousseh
Post a Reply
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
September 15 2010 01:20 GMT
#1
First off, I'm posting this in a blog and not the strategy forums because i could totally be wrong.

Starcraft 2 is a new game. It has mechanics that are different than scbw, units act differently, look different and the game is played at a different pace. Although many ideas from strategy games fall over into starcraft 2, it is important to decipher which ones are not important.

Things that I notice first off. 1. There are 2 vespene gas sources. 2. There are more workers and more patches right at the beginning. Based on this leads me to believe that:

Getting multiple bases early is not a huge deal, even for zerg. For zerg, they use the hatch + queen in order to produce units, however with the queen, you are able to continuosly create units even on one base as zerg. Yes, it still might be more important to expand as zerg, but not to simply keep up. Instead, it might be better for zerg to simply build another hatchery in their main. Any thoughts on this? It seems that expanding will be saved for punishing opponents for losing their army or when you are able to effectively choke your opponents expansion.

You can't survive off of 1 or even 2 gateways as a protoss. Minerals are gathered at a fast enough rate to constantly produce off of 4 gateways, having only 1 is not enough at all. This leads me to believe that protoss will always build at least 2-3 gateways for every base.

Expanding is a big deal. When you expand you give up a whole build cycle basically. If spotted correctly, most players can punish this.

There are hard counters and soft counters. This means that some builds will straight out lose to other builds. This means either 1. Scouting will become even more important over time (scouting wars) 2. More play will revolve around trying to determine your opponents composition 3. Hallucination is amazing since faking tech is a huge deal.
4. The best early builds will be determined that are able to deal with almost all types of tech switches by opponents. Currently it seems like terran have this the most figured out. Building 1 racks, 1 factory, and 1 starport is a standardish build. 5. teching will be really really really important.



Expansions are far away and hard to defend. Having map control is vital. Creep spreading, pylon spreading and vikings will become huge.

There are a ton of things that i cant think of right at this moment, but these are the bigs ones i think.



*
Developer for http://mtgfiddle.com
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
September 15 2010 01:24 GMT
#2
so is there anything more to this than random stream of conciousness writing?

i feel like you want us to respond to this but there's no questions posed or anything, just some super vague statement about the current state of the game
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
September 15 2010 01:39 GMT
#3
with only three gateways, you won't have to skip a production cycle to get an expo. your money will build up naturally to a sufficient amount. And as you said, protoss can survive of two gates already, even more of three gates - so it is safe to expo.
Gold isn't everything in life... you need wood, too!
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
September 15 2010 01:43 GMT
#4
Given the title of this blog, OP does not deliver.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
September 15 2010 01:57 GMT
#5
On September 15 2010 10:20 darmousseh wrote:
Starcraft 2 is a new game...

Things that I notice first off. 1. There are 2 vespene gas sources...

Getting multiple bases early is not a huge deal...

Expanding is a big deal...

You can't survive off of 1 or even 2 gateways as a protoss...

There are hard counters and soft counters...

There are a ton of things that i cant think of right at this moment...

This is the worst blog i've seen in a while.
Yhamm is the god of predictions
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
September 15 2010 01:59 GMT
#6
On September 15 2010 10:57 Scarecrow wrote:
Show nested quote +
On September 15 2010 10:20 darmousseh wrote:
Starcraft 2 is a new game...

Things that I notice first off. 1. There are 2 vespene gas sources...

Getting multiple bases early is not a huge deal...

Expanding is a big deal...

You can't survive off of 1 or even 2 gateways as a protoss...

There are hard counters and soft counters...

There are a ton of things that i cant think of right at this moment...

This is the worst blog i've seen in a while.

Yeah not gonna lie this is pretty much just wrong.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
palanq
Profile Blog Joined December 2004
United States761 Posts
September 15 2010 02:06 GMT
#7
uh if you start with more workers then you get more saturated earlier so expanding should be more important? if you build fewer production buildings then you dont need to stop production from all of them in order to expand?

there are also plenty of units or unit compositions that are all-around pretty good in each matchup.

sooo basically I disagree with all this
time flies like an arrow; fruit flies like a banana
sob3k
Profile Blog Joined August 2009
United States7572 Posts
September 15 2010 02:09 GMT
#8
What the shit is this?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
haduken
Profile Blog Joined April 2003
Australia8267 Posts
September 15 2010 02:16 GMT
#9
Stalker is fucking gay. It look like a freaking bug.

I want my dragoons back.
Rillanon.au
YoureFired
Profile Blog Joined October 2009
United States822 Posts
September 15 2010 02:37 GMT
#10
uh...

I don't even know what to say. You're "breaking down" stuff that's been known ever since beta began; yes there are hardcounters and softcounters, yes expanding is important, yes protoss needs more than 1 gate a base...
ted cruz is the zodiac killer
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
September 15 2010 02:54 GMT
#11
On September 15 2010 11:09 sob3k wrote:
What the shit is this?


I'm asking myself the same question right now... this might be the worst blog I've seen on TL.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
Last Edited: 2010-09-15 02:59:33
September 15 2010 02:58 GMT
#12
i do 12nex everytime i get protoss. do you know why?
also why do you mention Zerg/Terran if its protoss thinking.
TERRIBAD BLOG!!!!!
Nada's body is South Korea's greatest weapon.
synapse
Profile Blog Joined January 2009
China13814 Posts
September 15 2010 03:22 GMT
#13
Title is slightly misleading
:)
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