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First off, I'm posting this in a blog and not the strategy forums because i could totally be wrong.
Starcraft 2 is a new game. It has mechanics that are different than scbw, units act differently, look different and the game is played at a different pace. Although many ideas from strategy games fall over into starcraft 2, it is important to decipher which ones are not important.
Things that I notice first off. 1. There are 2 vespene gas sources. 2. There are more workers and more patches right at the beginning. Based on this leads me to believe that:
Getting multiple bases early is not a huge deal, even for zerg. For zerg, they use the hatch + queen in order to produce units, however with the queen, you are able to continuosly create units even on one base as zerg. Yes, it still might be more important to expand as zerg, but not to simply keep up. Instead, it might be better for zerg to simply build another hatchery in their main. Any thoughts on this? It seems that expanding will be saved for punishing opponents for losing their army or when you are able to effectively choke your opponents expansion.
You can't survive off of 1 or even 2 gateways as a protoss. Minerals are gathered at a fast enough rate to constantly produce off of 4 gateways, having only 1 is not enough at all. This leads me to believe that protoss will always build at least 2-3 gateways for every base.
Expanding is a big deal. When you expand you give up a whole build cycle basically. If spotted correctly, most players can punish this.
There are hard counters and soft counters. This means that some builds will straight out lose to other builds. This means either 1. Scouting will become even more important over time (scouting wars) 2. More play will revolve around trying to determine your opponents composition 3. Hallucination is amazing since faking tech is a huge deal. 4. The best early builds will be determined that are able to deal with almost all types of tech switches by opponents. Currently it seems like terran have this the most figured out. Building 1 racks, 1 factory, and 1 starport is a standardish build. 5. teching will be really really really important.
Expansions are far away and hard to defend. Having map control is vital. Creep spreading, pylon spreading and vikings will become huge.
There are a ton of things that i cant think of right at this moment, but these are the bigs ones i think.
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so is there anything more to this than random stream of conciousness writing?
i feel like you want us to respond to this but there's no questions posed or anything, just some super vague statement about the current state of the game
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with only three gateways, you won't have to skip a production cycle to get an expo. your money will build up naturally to a sufficient amount. And as you said, protoss can survive of two gates already, even more of three gates - so it is safe to expo.
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Given the title of this blog, OP does not deliver.
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On September 15 2010 10:20 darmousseh wrote: Starcraft 2 is a new game...
Things that I notice first off. 1. There are 2 vespene gas sources...
Getting multiple bases early is not a huge deal...
Expanding is a big deal...
You can't survive off of 1 or even 2 gateways as a protoss...
There are hard counters and soft counters...
There are a ton of things that i cant think of right at this moment...
This is the worst blog i've seen in a while.
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On September 15 2010 10:57 Scarecrow wrote:Show nested quote +On September 15 2010 10:20 darmousseh wrote: Starcraft 2 is a new game...
Things that I notice first off. 1. There are 2 vespene gas sources...
Getting multiple bases early is not a huge deal...
Expanding is a big deal...
You can't survive off of 1 or even 2 gateways as a protoss...
There are hard counters and soft counters...
There are a ton of things that i cant think of right at this moment...
This is the worst blog i've seen in a while. Yeah not gonna lie this is pretty much just wrong.
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uh if you start with more workers then you get more saturated earlier so expanding should be more important? if you build fewer production buildings then you dont need to stop production from all of them in order to expand?
there are also plenty of units or unit compositions that are all-around pretty good in each matchup.
sooo basically I disagree with all this
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Stalker is fucking gay. It look like a freaking bug.
I want my dragoons back.
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uh...
I don't even know what to say. You're "breaking down" stuff that's been known ever since beta began; yes there are hardcounters and softcounters, yes expanding is important, yes protoss needs more than 1 gate a base...
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On September 15 2010 11:09 sob3k wrote: What the shit is this?
I'm asking myself the same question right now... this might be the worst blog I've seen on TL.
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i do 12nex everytime i get protoss. do you know why? also why do you mention Zerg/Terran if its protoss thinking. TERRIBAD BLOG!!!!!
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Title is slightly misleading
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