• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:56
CEST 21:56
KST 04:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon2[ASL20] Ro16 Preview Pt1: Ascent9Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues22LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris76
StarCraft 2
General
Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon [G] How to watch Korean progamer Streams. #1: Maru - Greatest Players of All Time Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ The Korean Terminology Thread Recommended FPV games (post-KeSPA) [ASL20] Ro16 Preview Pt1: Ascent FlaSh on ACS Winners being in ASL
Tourneys
[ASL20] Ro16 Group B [Megathread] Daily Proleagues [ASL20] Ro16 Group A Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Iron Harvest: 1920+ Nintendo Switch Thread Diablo IV S10 Infernal Tides Guide
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1463 users

Math Puzzle - 7 Hats - Page 7

Blogs > Slithe
Post a Reply
Prev 1 5 6 7 All
Muff2n
Profile Blog Joined March 2009
United Kingdom250 Posts
September 09 2010 22:37 GMT
#121
Can someone post a link to the proof of the solution? I'm too tried to bother thinking about this atm and don't see the method people could have used to arrive at the answer.

Also yes the amount of people trying to solve this blatant maths puzzle via communication was lol.
Slithe
Profile Blog Joined February 2007
United States985 Posts
Last Edited: 2010-09-09 22:40:53
September 09 2010 22:37 GMT
#122
On September 10 2010 07:33 Glull wrote:
this solution doesnt work because it relies on the prisoners communicating their own number, which is not possible with the scenario in the opening post.


The prisoners designate a number to each guy beforehand. They are free to communicate a strategy before sitting down.

@Muff2n, I posted the solution in the opening post.
gondolin
Profile Blog Joined September 2007
France332 Posts
Last Edited: 2010-09-09 23:03:47
September 09 2010 22:40 GMT
#123
On September 10 2010 07:32 saltywet wrote:
Show nested quote +
On September 10 2010 07:30 gondolin wrote:
On September 10 2010 07:14 Lark wrote:
On September 10 2010 07:12 saltywet wrote:
On September 10 2010 06:57 Slithe wrote:
On September 10 2010 06:54 KarlSberg~ wrote:
First I really thought that would be going to be something retarded, but that's actually a very nice problem.
I think this is the strategy, even though I'm having a hard time proving it
+ Show Spoiler +
Assign a number to each color (0..6)
Assign a number to each prisoner (0..6)
Each prisonner adds the colors he sees on all other guys + his number
Sum%7 gives the color the prisoner has to announce
In any possible case one (exactly one) prisoner will be right.


ding ding ding, we have an answer.


i was skeptical about this answer, i messed around with some calculations in excel, i can find counter examples to this and thus this answer does not solve the problem 100%

prisoner 0 1 2 3 4 5 6
his color 6 6 6 1 1 1 1
written color 2 2 2 3 3 3 3






I think you forgot to add the prisoner numbers, since prisoners 0,1, and 2 all see the same sum but are guessing the same number...


Even so it does not work: consider
0 1 2 3 4 5 6
0 2 2 3 4 5 6
1 1 1 1 1 1 1


prisoner 1 would actually be 0, but that still does not change the point


Oh yeah thanks, I suck at calculus
I started from
0 1 2 3 4 5 6
0 1 2 3 4 5 6
0 0 0 0 0 0 0

then add 1 to the color of number 1, or add two to the color of number 2, ...
The same counter example work if you substract the number of the person, you start with
0 1 2 3 4 5 6
0 -1 -2 -3 -4 -5 -6
0 0 0 0 0 0 0
and you substract 1 to the colors of number 1, or two to the color of number 2, ...

Edit: Howewer it works indeed if we substract the counted color: the person i announce
i-(S-c_i), and he wins when i-(S-c_i)=c_i, so when i=S.
Happy.fairytail
Profile Blog Joined May 2010
United States327 Posts
Last Edited: 2010-09-09 22:46:03
September 09 2010 22:43 GMT
#124
I guess I'm not a mathematician after all :D but here's my ENFP intuitive way of thinking about it... in a 3 hat problem, there are 27 possible combinations. Each person will see 9 possible scenarios. If you find a way such that each person gives a different answer for each of the 27 possible combinations using the 9 scenioars they see, you can cover all your bases.

For example, Guy1 sees 11 and if he choses 1, then 111 is taken care of, but Guy1 is no longer able to test for 211 and 311. However, Guy2 will be able to test for 211 when he sees 21 and chooses 1 and Guy3 will be able to test for 311 when he sees 31 and chooses 1.

However, then Guy2 will be unable to test for 221 and 231, and Guy3 is unable to test for 312 and 313.

But as long as you're able to keep going and make sure the other 2 guys can test for the combinations you can't test, you're ok -- and there is ONE solution, given like I said, that will cover 27 combinations, by using 3 people who each will see 9 scenarios.

And if you extend that to 7 hats, there are 823,543 combinations, 117,649 scenarios and 7 guys. Haha...I wonder if there's a way to solve this problem using matrices rather than straight up mod equations...
Slithe
Profile Blog Joined February 2007
United States985 Posts
September 09 2010 22:47 GMT
#125
On September 10 2010 07:43 Happy.fairytail wrote:
I guess I'm not a mathematician after all :D but here's my ENFP intuitive way of thinking about it... in a 3 hat problem, there are 27 possible combinations. Each person will see 9 possible scenarios. If you find a way such that each person gives a different answer for each of the 27 possible combinations using the 9 scenioars they see, you can cover all your bases.

For example, Guy1 sees 11 and if he choses 1, then 111 is taken care of, but Guy1 is no longer able to test for 211 and 311. However, Guy2 will be able to test for 211 when he sees 21 and chooses 1 and Guy3 will be able to test for 311 when he sees 31 and chooses 1.

However, then Guy2 will be unable to test for 221 and 231, and Guy3 is unable to test for 312 and 313.

But as long as you're able to keep going and make sure the other 2 guys can test for the combinations you can't test, you're ok -- and there is ONE solution, given like I said, that will cover 27 combinations, by using 3 people who each will see 9 scenarios.

And if you extend that to 7 hats, there are 823,543 combinations, 117,649 scenarios and 7 guys. Haha...I wonder if there's a way to solve this problem using matrices rather than straight up mod equations...


Your way of thinking about it is good. Now all you have to do is find a proper mapping from the combinations to the people's guesses
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
September 09 2010 22:48 GMT
#126
On September 10 2010 07:36 Slithe wrote:
Show nested quote +
On September 10 2010 07:28 saltywet wrote:
On September 10 2010 07:16 Slithe wrote:
On September 10 2010 07:12 saltywet wrote:
On September 10 2010 06:57 Slithe wrote:
On September 10 2010 06:54 KarlSberg~ wrote:
First I really thought that would be going to be something retarded, but that's actually a very nice problem.
I think this is the strategy, even though I'm having a hard time proving it
+ Show Spoiler +
Assign a number to each color (0..6)
Assign a number to each prisoner (0..6)
Each prisonner adds the colors he sees on all other guys + his number
Sum%7 gives the color the prisoner has to announce
In any possible case one (exactly one) prisoner will be right.


ding ding ding, we have an answer.


i was skeptical about this answer, i messed around with some calculations in excel, i can find counter examples to this and thus this answer does not solve the problem 100%

prisoner 0 1 2 3 4 5 6
his color 6 6 6 1 1 1 1
written color 2 2 2 3 3 3 3


prisoner 0 1 2 3 4 5 6
his color 6 6 6 1 1 1 1
sum of others 2 2 2 0 0 0 0
written color 5 6 0 3 4 5 6

prisoner 1 gets it right.


i got some mistake, written color i actually get
2 3 4 3 4 5 6

using [(number* of prisoner) + (color of other prisoners)]%7

how did you get 5 6 0 for prisoner 0 1 2


Karlsberg's solution was slightly wrong, look at my solution for the way to do it.


i still dont know how you got 5 6 0

say for prison 0, color of other prisoners = 6+6+4*1 = 16, 0 -16 = 16, mod7 = 2, so how did you get 5?

anyways
i used your solution for another problem

[(number of prison)-(color of other prisoners)]%7

prisoner 0 1 2 3 4 5 6
his color 6 6 6 3 3 2 3
written color 2 1 0 2 1 1 6

solution check:
prisoner 0
0-(6+6+3+3+2+3) = 23, mod7 = 2
prisoner 1
1-(6+6+3+3+2+3) = 22, mod7 = 1
prisoner 2
2-(6+6+3+3+2+3) = 21, mod7 = 0
prisoner 3
3-(6+6+6+3+2+3) = 23, mod7 = 2
prisoner 4
4-(6+6+6+3+2+3) = 22, mod7 = 1
prisoner 5
5-(6+6+6+3+3+3) = 22, mod7 = 1
prisoner 6
6-(6+6+6+3+2+3) = 20, mod7 = 6
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
Last Edited: 2010-09-09 22:52:03
September 09 2010 22:49 GMT
#127
Slithe's explanation is pretty clear. So, of course, I will restate it.

+ Show Spoiler +
We start with the fact that the summation of the values of the hats modulo 7 is a number between 0 and 6, inclusive, and it doesn't change once the hats have been assigned.

That is, [hat1 + hat2 + hat3 + hat4 + hat5 + hat6 + hat7] % 7 = C, for some number C that can't change.

For each prisoner, there is one unknown hat (his own). There is also the unknown value C. If he guesses a value for C, then he can solve for his own hat value.

Since there are 7 possible values for C, each prisoner agrees to choose a different value to guess for C.

Then, exactly 1 prisoner will choose the correct value (the other 6 will choose the wrong values). He will then proceed to guess his own hat value correctly.

Note that this won't work if you have fewer prisoners than hat colors.
Compilers are like boyfriends, you miss a period and they go crazy on you.
silveryms
Profile Joined January 2010
United States23 Posts
Last Edited: 2010-09-09 23:22:55
September 09 2010 22:55 GMT
#128
I can prove that Slithe's answer is correct rigorously:

Let c_i denote the color (0-6) for player i.
Let C denote the sum of all c_i

Now, we know that x = C (mod 7) for some value of x between 0 and 6. This is a property of mods.

Now let's say each player i picks a color p_i = i - (C - c_i) (mod 7). (C - c_i) is observable by looking at the sum of all the other hats.

So p_i = i - C + c_i (mod 7). For player x though, we know that x = C (mod 7). So if we add these two mod relations together (another property of mods) we get:

p_x + x = x - C + c_x + C (mod 7).

Therefore,
p_x + x = c_x + x (mod 7)

And since x is less than 7,

p_x = c_x. So player x will pick his number!
Slithe
Profile Blog Joined February 2007
United States985 Posts
September 09 2010 22:55 GMT
#129
On September 10 2010 07:48 saltywet wrote:
Show nested quote +
On September 10 2010 07:36 Slithe wrote:
On September 10 2010 07:28 saltywet wrote:
On September 10 2010 07:16 Slithe wrote:
On September 10 2010 07:12 saltywet wrote:
On September 10 2010 06:57 Slithe wrote:
On September 10 2010 06:54 KarlSberg~ wrote:
First I really thought that would be going to be something retarded, but that's actually a very nice problem.
I think this is the strategy, even though I'm having a hard time proving it
+ Show Spoiler +
Assign a number to each color (0..6)
Assign a number to each prisoner (0..6)
Each prisonner adds the colors he sees on all other guys + his number
Sum%7 gives the color the prisoner has to announce
In any possible case one (exactly one) prisoner will be right.


ding ding ding, we have an answer.


i was skeptical about this answer, i messed around with some calculations in excel, i can find counter examples to this and thus this answer does not solve the problem 100%

prisoner 0 1 2 3 4 5 6
his color 6 6 6 1 1 1 1
written color 2 2 2 3 3 3 3


prisoner 0 1 2 3 4 5 6
his color 6 6 6 1 1 1 1
sum of others 2 2 2 0 0 0 0
written color 5 6 0 3 4 5 6

prisoner 1 gets it right.


i got some mistake, written color i actually get
2 3 4 3 4 5 6

using [(number* of prisoner) + (color of other prisoners)]%7

how did you get 5 6 0 for prisoner 0 1 2


Karlsberg's solution was slightly wrong, look at my solution for the way to do it.


i still dont know how you got 5 6 0

say for prison 0, color of other prisoners = 6+6+4*1 = 16, 0 -16 = 16, mod7 = 2, so how did you get 5?

anyways
i used your solution for another problem

[(number of prison)-(color of other prisoners)]%7

prisoner 0 1 2 3 4 5 6
his color 6 6 6 3 3 2 3
written color 2 1 0 2 1 1 6

solution check:
prisoner 0
0-(6+6+3+3+2+3) = 23, mod7 = 2
prisoner 1
1-(6+6+3+3+2+3) = 22, mod7 = 1
prisoner 2
2-(6+6+3+3+2+3) = 21, mod7 = 0
prisoner 3
3-(6+6+6+3+2+3) = 23, mod7 = 2
prisoner 4
4-(6+6+6+3+2+3) = 22, mod7 = 1
prisoner 5
5-(6+6+6+3+3+3) = 22, mod7 = 1
prisoner 6
6-(6+6+6+3+2+3) = 20, mod7 = 6


0-16 = -16 = 5 mod 7
equivalently, 21 = 0 mod 7, 21-16 = 5 mod 7

For your new solution, I'll just arithmetic check your first prisoner.
0-(6+6+3+3+2+3) = -23, mod7 = 5
tofucake
Profile Blog Joined October 2009
Hyrule19086 Posts
Last Edited: 2010-09-09 23:02:42
September 09 2010 23:02 GMT
#130
On September 10 2010 07:48 saltywet wrote:
say for prison 0, color of other prisoners = 6+6+4*1 = 16, 0 -16 = 16, mod7 = 2, so how did you get 5?

I still don't know how you got -16 = 16

But his logic, while wrong, is sound.
-2 is outside 0..7, so add 7. -2+7=5

But that's not how modulo works.
Liquipediaasante sana squash banana
Phant
Profile Joined August 2010
United States737 Posts
September 09 2010 23:06 GMT
#131
On September 10 2010 07:55 Slithe wrote:
Show nested quote +
On September 10 2010 07:48 saltywet wrote:
On September 10 2010 07:36 Slithe wrote:
On September 10 2010 07:28 saltywet wrote:
On September 10 2010 07:16 Slithe wrote:
On September 10 2010 07:12 saltywet wrote:
On September 10 2010 06:57 Slithe wrote:
On September 10 2010 06:54 KarlSberg~ wrote:
First I really thought that would be going to be something retarded, but that's actually a very nice problem.
I think this is the strategy, even though I'm having a hard time proving it
+ Show Spoiler +
Assign a number to each color (0..6)
Assign a number to each prisoner (0..6)
Each prisonner adds the colors he sees on all other guys + his number
Sum%7 gives the color the prisoner has to announce
In any possible case one (exactly one) prisoner will be right.


ding ding ding, we have an answer.


i was skeptical about this answer, i messed around with some calculations in excel, i can find counter examples to this and thus this answer does not solve the problem 100%

prisoner 0 1 2 3 4 5 6
his color 6 6 6 1 1 1 1
written color 2 2 2 3 3 3 3


prisoner 0 1 2 3 4 5 6
his color 6 6 6 1 1 1 1
sum of others 2 2 2 0 0 0 0
written color 5 6 0 3 4 5 6

prisoner 1 gets it right.


i got some mistake, written color i actually get
2 3 4 3 4 5 6

using [(number* of prisoner) + (color of other prisoners)]%7

how did you get 5 6 0 for prisoner 0 1 2


Karlsberg's solution was slightly wrong, look at my solution for the way to do it.


i still dont know how you got 5 6 0

say for prison 0, color of other prisoners = 6+6+4*1 = 16, 0 -16 = 16, mod7 = 2, so how did you get 5?

anyways
i used your solution for another problem

[(number of prison)-(color of other prisoners)]%7

prisoner 0 1 2 3 4 5 6
his color 6 6 6 3 3 2 3
written color 2 1 0 2 1 1 6

solution check:
prisoner 0
0-(6+6+3+3+2+3) = 23, mod7 = 2
prisoner 1
1-(6+6+3+3+2+3) = 22, mod7 = 1
prisoner 2
2-(6+6+3+3+2+3) = 21, mod7 = 0
prisoner 3
3-(6+6+6+3+2+3) = 23, mod7 = 2
prisoner 4
4-(6+6+6+3+2+3) = 22, mod7 = 1
prisoner 5
5-(6+6+6+3+3+3) = 22, mod7 = 1
prisoner 6
6-(6+6+6+3+2+3) = 20, mod7 = 6


0-16 = -16 = 5 mod 7
equivalently, 21 = 0 mod 7, 21-16 = 5 mod 7

For your new solution, I'll just arithmetic check your first prisoner.
0-(6+6+3+3+2+3) = -23, mod7 = 5


you have to get a positive integer for the remainder.

-16 divided by 7 could be -2 with a remainder -2, but in order to make it positive, it would be -3 remainder 5. 7*-3 = -21 +5 = 16.
Slithe
Profile Blog Joined February 2007
United States985 Posts
September 09 2010 23:11 GMT
#132
lol I think this thread has degraded to the point where people cannot even agree on how modular arithmetic works.

Also, -21 +5 = -16, not 16.

Am I getting trolled here?
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
Last Edited: 2010-09-09 23:20:55
September 09 2010 23:20 GMT
#133
lulz.

phant, mod works like this: If you have x % y = z, then that means

y * c + z = x, for some integer c.

So, if we are looking at -16 % 7 = 5, let's verify that it works.

7 * -3 + 5 = -21 + 5 = -16, so yes it works. (we can use -3 because -3 is an integer.)
Compilers are like boyfriends, you miss a period and they go crazy on you.
Phant
Profile Joined August 2010
United States737 Posts
Last Edited: 2010-09-09 23:54:15
September 09 2010 23:47 GMT
#134
On September 10 2010 08:20 BottleAbuser wrote:
lulz.

phant, mod works like this: If you have x % y = z, then that means

y * c + z = x, for some integer c.

So, if we are looking at -16 % 7 = 5, let's verify that it works.

7 * -3 + 5 = -21 + 5 = -16, so yes it works. (we can use -3 because -3 is an integer.)


which...is exactly what i was saying. the mod function finds the remainder, of course you can define the remainder in many ways, but in most cases like this you want it to be positive.

edit: oh I see, I forgot to throw a negative sign on 16, typo on my part.

2nd edit, I also just noticed I quoted the wrong post, wow i am not on top of things today, I was responding to the person who you quoted, Slithe
Muff2n
Profile Blog Joined March 2009
United Kingdom250 Posts
September 10 2010 06:41 GMT
#135
Bottleabuser has put it nicely ty.

Now I just need to become a little more happy with mod (first time I saw the % I thought the guy must have miss-pressed / or ^ or something lol)
garbanzo
Profile Joined October 2009
United States4046 Posts
Last Edited: 2010-09-10 16:56:06
September 10 2010 16:54 GMT
#136
This problem is pretty interesting. It took my roommates a bit of time to figure out, but in hindsight it's really simple (which is why it's interesting). Basically you just make a group out of the hat colors and the prisoners need to come to an agreement of what function to apply to the elements. In the case of the solution, they decide that they should add up all the group elements (hat colors) that they see. But really "adding" can be any group operator. In the case of me and my roommates we ended up with a multiplicative group.

Since this is a group, the result is an element of the group. So each person just has to account for one element of the group. This way you're guaranteed that someone is right. It doesn't work if there are more hat colors than prisoners because you can never account for every element. The result might map to a different element that someone isn't guessing. Obviously this will still work if there are more prisoners than colors because you can just make up colors to fill in the empty space.

But is there a different solution that would maximize the number of correct guesses if there are less hat colors?
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
OSC
16:00
Mid Season Playoffs
NightMare vs NicoractLIVE!
SteadfastSC391
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 391
IndyStarCraft 175
UpATreeSC 116
ProTech72
BRAT_OK 71
JuggernautJason71
MindelVK 23
StarCraft: Brood War
Britney 24447
Calm 2352
Rain 1447
Bisu 931
Mini 544
firebathero 251
Dewaltoss 53
sSak 45
scan(afreeca) 21
NaDa 8
Dota 2
LuMiX1
Counter-Strike
fl0m1726
Stewie2K543
flusha129
allub69
Heroes of the Storm
Liquid`Hasu484
Other Games
Grubby3522
Beastyqt504
ToD197
KnowMe194
C9.Mang0176
Hui .156
SortOf99
Sick72
ZombieGrub54
fpsfer 1
Kaelaris0
Organizations
Other Games
gamesdonequick1921
Algost 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• 3DClanTV 86
• Reevou 6
• Dystopia_ 4
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 27
• FirePhoenix25
• Pr0nogo 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22288
League of Legends
• TFBlade972
Other Games
• imaqtpie1456
• Shiphtur622
Upcoming Events
OSC
4h 5m
ReBellioN vs PAPI
Spirit vs TBD
Percival vs TBD
TriGGeR vs TBD
Shameless vs UedSoldier
Cham vs TBD
Harstem vs TBD
RSL Revival
14h 5m
Cure vs SHIN
Reynor vs Zoun
Kung Fu Cup
16h 5m
TaeJa vs SHIN
ByuN vs Creator
The PondCast
17h 5m
RSL Revival
1d 14h
Classic vs TriGGeR
ByuN vs Maru
Online Event
1d 16h
Kung Fu Cup
1d 16h
BSL Team Wars
1d 23h
Team Bonyth vs Team Dewalt
BSL Team Wars
1d 23h
RSL Revival
2 days
[ Show More ]
Maestros of the Game
2 days
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
2 days
Bonyth vs Dewalt
[BSL 2025] Weekly
2 days
RSL Revival
3 days
Maestros of the Game
3 days
BSL Team Wars
3 days
Afreeca Starleague
4 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs Speed
Larva vs Soma
LiuLi Cup
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.