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What to do with mothership? - Page 2

Blogs > kidcrash
Post a Reply
Prev 1 2 All
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 25 2010 01:19 GMT
#21
Only way they need to fix carriers is to refine interceptor AI. Make the interceptors actually go back to the carrier to heal rather than flying around aimlessly until it dies. They also need to re-implement carrier micro. It's pretty much impossible to micro carriers now.
SagaZ
Profile Blog Joined May 2009
France3460 Posts
August 25 2010 01:23 GMT
#22
I liked how blizzard aimed to make the mothership a ultimate anti harrasement unit, but they lost the idea somewhere on their way.
IMO, remove the mass recall, make it slower, put an ability to teleport instantly to the nexus, and make it more worth it economically.
with this unit on your field, anyone trying to harras near your nexus would be kinda screwed since they will not see anything, and get the risk of getting sucked in a wormhole. Getting a mothership agaisnt mutaling would be a direct BO counter
I say make it slower cause it should not be an attack unit, only a very powerfull basedefense
Be nice, buy wards and don't feed double buff.
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2010-08-25 01:32:40
August 25 2010 01:31 GMT
#23
I think that Blizzard need to:
1. reduce cost to 50/50
2. reduce build time to 15s
3. increase HP to 900
4. increase attack range to 15 and attack speed to 0.15

In my opinion nowadays there is a annoying trend that needs to die. People really need to stop suggesting random balance fixes. You are not a game developper and you don't have the numbers and information to consolidate your suggestions. Throwing random numbers backed by anecdotal evidence is definitely not enough to make your post useful.

What blizzard actually need is feedback. Then they will make fixes and tweak the numbers. Take geno's post. Even if it may not be 100% accurate in every situations, it is straightforward and honest. geno didn't feel the need to play the role of a game designer by suggesting baseless number tweaking. That is actually the kind of post which will help blizzard balance the game more than "reduce x, increase y, remove z".
o choro é livre
Alexstrasas
Profile Joined August 2010
302 Posts
August 25 2010 01:34 GMT
#24
On August 25 2010 10:31 AlBundy wrote:
I think that Blizzard need to:
1. reduce cost to 50/50
2. reduce build time to 15s
3. increase HP to 900
4. increase attack range to 15 and attack speed to 0.15

In my opinion nowadays there is a annoying trend that needs to die. People really need to stop suggesting random balance fixes. You are not a game developper and you don't have the numbers and information to consolidate your suggestions. Throwing random numbers backed by anecdotal evidence is definitely not enough to make your post useful.

What blizzard actually need is feedback. Then they will make fixes and tweak the numbers. Take geno's post. Even if it may not be 100% accurate in every situations, it is straightforward and honest. geno didn't feel the need to play the role of a game designer by suggesting baseless number tweaking. That is actually the kind of post which will help blizzard balance the game more than "reduce x, increase y, remove z".


x2

everyone is a specialist
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
August 25 2010 01:37 GMT
#25
Vortex is not intended to weaken their army.

It's meant to mess with the enemy's positioning, not only screwing up their tank lines and stuff, but making their entire army vulnerable to splash and melee after the vortex is complete. Be sure to march your entire army into the vortex as soon as they march theirs into it (especially when you've got archons). It can also be used as a giant "PAUSE" button, like the forcefield, or it can let you destroy their buildings in peace without any interference.

I would absolutely LOVE it if you could build two motherships, bouncing back and forth between spots with mass recalls, but I can definitely see why you can't do that. They're already incredibly powerful and game changing as it is. The key is that you need a bit of an army to back it up. The mothership is a support unit, after all. But that's not to say that a mothership can't get you out of a huge deficit. It's done it for me numerous times. The only problem is staying alive until you actually get the mothership, which can be a bit tricky because of its long build time. But I don't think it needs any changes. Players just haven't discovered the optimal situations in which to use it.
PulseSUI
Profile Joined August 2010
Switzerland305 Posts
August 25 2010 01:40 GMT
#26
the mothership is to slow.
the price, the fact that is rather squishy and that it does pittyfull damage does not bother me, the abillitys are actualy realy good... it just moves so extremly slow.
kidcrash
Profile Joined September 2009
United States623 Posts
Last Edited: 2010-08-25 01:57:23
August 25 2010 01:48 GMT
#27
On August 25 2010 10:34 Alexstrasas wrote:
Show nested quote +
On August 25 2010 10:31 AlBundy wrote:
I think that Blizzard need to:
1. reduce cost to 50/50
2. reduce build time to 15s
3. increase HP to 900
4. increase attack range to 15 and attack speed to 0.15

In my opinion nowadays there is a annoying trend that needs to die. People really need to stop suggesting random balance fixes. You are not a game developper and you don't have the numbers and information to consolidate your suggestions. Throwing random numbers backed by anecdotal evidence is definitely not enough to make your post useful.

What blizzard actually need is feedback. Then they will make fixes and tweak the numbers. Take geno's post. Even if it may not be 100% accurate in every situations, it is straightforward and honest. geno didn't feel the need to play the role of a game designer by suggesting baseless number tweaking. That is actually the kind of post which will help blizzard balance the game more than "reduce x, increase y, remove z".


x2

everyone is a specialist


Just throwing out some ideas on the issue of toss air diversity. If you think there is no need for discussion than I respect that opinion. The last few posts definitely raised an issue about the mobility of your army when using the mothership and it being too slow. I have seen it used defensively to some extent and I guess I was kind of exegeratting that the unit is a "joke" (it's not completely a waste). What I was trying to say was, the idea of only being able to build one of a unit at a time automatically directs me to believe that it should be used for humiliation tactics similar to nuking someone in SC1.
zergyjames
Profile Joined May 2010
19 Posts
August 25 2010 01:52 GMT
#28
cloaking is harder to detect in sc2(other than terran at least). So I guess that's why mothership isn't that too UP.
OMG! Diamond rank 1!
Al Bundy
Profile Joined April 2010
7257 Posts
August 25 2010 01:58 GMT
#29
@Kidcrash no misunderstanding, I love discussing the game and I love the fact that you suggested ideas like shield regeneration, the only thing that is annoying are "buff x, nerf y, because I feel like it" posts.

the idea of only being able to build one of a unit automatically directs me to believe that it should be used for humiliation tactics similar to nuking someone in SC1.


This is totally legitimate and reasonnable.
o choro é livre
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
August 25 2010 01:59 GMT
#30
Moved to blogs.
Moderator
Fruscainte
Profile Blog Joined December 2009
4596 Posts
August 25 2010 02:01 GMT
#31
Just bring back the arbiter, or just make the Mothership a literal reskin of the Arbiter.
Kigari
Profile Joined August 2010
Bahrain134 Posts
August 25 2010 02:06 GMT
#32
The MS should be able to recall the ENEMY units too.

That would be a fun thing to use. Move your mothership to an island and recall the enemy army there. Uhoh.. Didn't make dropships ? Awwww...
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-08-25 02:14:05
August 25 2010 02:11 GMT
#33
The main problem is that the games are still too "small", not just in number of bases and units, but the tech people can afford to go to. Solution: maps for progaming which stimulate larger macro games. At least it seems Blizzard backs up that direction, even though they'll keep the ladder as more average ground. The larger the games, the more usage of mothership there will be, especially when the field is wide, hard to move through, with many bases, and recall becomes invaluable to break good defenses.

I would love if mothership could cloak itself too, just for a limited time. Say, for 15 seconds, and then the cooldown is like 45 seconds. This could be used to sneak a mothership where you normally wouldn't expect it. And then recall. (ofc, while it's cloaked itself, it disables the auto-cloak of nearby units)
If you stand next to my head, you can hear the ocean. - Day[9]
Kigari
Profile Joined August 2010
Bahrain134 Posts
August 25 2010 02:15 GMT
#34
On August 25 2010 11:11 figq wrote:
The main problem is that the games are still too "small", not just in number of bases and units, but the tech people can afford to go to. Solution: maps for progaming which stimulate larger macro games. At least it seems Blizzard backs up that direction, even though they'll keep the ladder as more average ground. The larger the games, the more usage of mothership there will be, especially when the field is wide, hard to move through, with many bases, and recall becomes invaluable to break good defenses.

I would love if mothership could cloak itself too, just for a limited time. Say, for 15 seconds, and then the cooldown is like 45 seconds. This could be used to sneak a mothership where you normally wouldn't expect it. And then recall. (ofc, while it's cloaked itself, it disables the auto-cloak of nearby units)


Late game being by FAR the most broken and ridiculously imbalanced thing as of now, I don't think making maps specifically geared towards late game & macro play is a very... clever solution :-|
zer0das
Profile Blog Joined May 2007
United States8519 Posts
August 25 2010 04:40 GMT
#35
I think the mothership is fine... I incorporate it into my late game fairly regularly, and it can swing the tide of close games quite effectively. By itself? No... but it isn't meant to.
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