What to do with mothership? - Page 2
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Ryuu314
United States12679 Posts
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SagaZ
France3460 Posts
IMO, remove the mass recall, make it slower, put an ability to teleport instantly to the nexus, and make it more worth it economically. with this unit on your field, anyone trying to harras near your nexus would be kinda screwed since they will not see anything, and get the risk of getting sucked in a wormhole. Getting a mothership agaisnt mutaling would be a direct BO counter I say make it slower cause it should not be an attack unit, only a very powerfull basedefense | ||
Al Bundy
7257 Posts
1. reduce cost to 50/50 2. reduce build time to 15s 3. increase HP to 900 4. increase attack range to 15 and attack speed to 0.15 In my opinion nowadays there is a annoying trend that needs to die. People really need to stop suggesting random balance fixes. You are not a game developper and you don't have the numbers and information to consolidate your suggestions. Throwing random numbers backed by anecdotal evidence is definitely not enough to make your post useful. What blizzard actually need is feedback. Then they will make fixes and tweak the numbers. Take geno's post. Even if it may not be 100% accurate in every situations, it is straightforward and honest. geno didn't feel the need to play the role of a game designer by suggesting baseless number tweaking. That is actually the kind of post which will help blizzard balance the game more than "reduce x, increase y, remove z". | ||
Alexstrasas
302 Posts
On August 25 2010 10:31 AlBundy wrote: I think that Blizzard need to: 1. reduce cost to 50/50 2. reduce build time to 15s 3. increase HP to 900 4. increase attack range to 15 and attack speed to 0.15 In my opinion nowadays there is a annoying trend that needs to die. People really need to stop suggesting random balance fixes. You are not a game developper and you don't have the numbers and information to consolidate your suggestions. Throwing random numbers backed by anecdotal evidence is definitely not enough to make your post useful. What blizzard actually need is feedback. Then they will make fixes and tweak the numbers. Take geno's post. Even if it may not be 100% accurate in every situations, it is straightforward and honest. geno didn't feel the need to play the role of a game designer by suggesting baseless number tweaking. That is actually the kind of post which will help blizzard balance the game more than "reduce x, increase y, remove z". x2 everyone is a specialist | ||
TedJustice
Canada1324 Posts
It's meant to mess with the enemy's positioning, not only screwing up their tank lines and stuff, but making their entire army vulnerable to splash and melee after the vortex is complete. Be sure to march your entire army into the vortex as soon as they march theirs into it (especially when you've got archons). It can also be used as a giant "PAUSE" button, like the forcefield, or it can let you destroy their buildings in peace without any interference. I would absolutely LOVE it if you could build two motherships, bouncing back and forth between spots with mass recalls, but I can definitely see why you can't do that. They're already incredibly powerful and game changing as it is. The key is that you need a bit of an army to back it up. The mothership is a support unit, after all. But that's not to say that a mothership can't get you out of a huge deficit. It's done it for me numerous times. The only problem is staying alive until you actually get the mothership, which can be a bit tricky because of its long build time. But I don't think it needs any changes. Players just haven't discovered the optimal situations in which to use it. | ||
PulseSUI
Switzerland305 Posts
the price, the fact that is rather squishy and that it does pittyfull damage does not bother me, the abillitys are actualy realy good... it just moves so extremly slow. | ||
kidcrash
United States620 Posts
Just throwing out some ideas on the issue of toss air diversity. If you think there is no need for discussion than I respect that opinion. The last few posts definitely raised an issue about the mobility of your army when using the mothership and it being too slow. I have seen it used defensively to some extent and I guess I was kind of exegeratting that the unit is a "joke" (it's not completely a waste). What I was trying to say was, the idea of only being able to build one of a unit at a time automatically directs me to believe that it should be used for humiliation tactics similar to nuking someone in SC1. | ||
zergyjames
19 Posts
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Al Bundy
7257 Posts
the idea of only being able to build one of a unit automatically directs me to believe that it should be used for humiliation tactics similar to nuking someone in SC1. This is totally legitimate and reasonnable. | ||
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Chill
Calgary25980 Posts
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Fruscainte
4596 Posts
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Kigari
Bahrain134 Posts
That would be a fun thing to use. Move your mothership to an island and recall the enemy army there. Uhoh.. Didn't make dropships ? Awwww... | ||
figq
12519 Posts
I would love if mothership could cloak itself too, just for a limited time. Say, for 15 seconds, and then the cooldown is like 45 seconds. This could be used to sneak a mothership where you normally wouldn't expect it. And then recall. (ofc, while it's cloaked itself, it disables the auto-cloak of nearby units) | ||
Kigari
Bahrain134 Posts
On August 25 2010 11:11 figq wrote: The main problem is that the games are still too "small", not just in number of bases and units, but the tech people can afford to go to. Solution: maps for progaming which stimulate larger macro games. At least it seems Blizzard backs up that direction, even though they'll keep the ladder as more average ground. The larger the games, the more usage of mothership there will be, especially when the field is wide, hard to move through, with many bases, and recall becomes invaluable to break good defenses. I would love if mothership could cloak itself too, just for a limited time. Say, for 15 seconds, and then the cooldown is like 45 seconds. This could be used to sneak a mothership where you normally wouldn't expect it. And then recall. (ofc, while it's cloaked itself, it disables the auto-cloak of nearby units) Late game being by FAR the most broken and ridiculously imbalanced thing as of now, I don't think making maps specifically geared towards late game & macro play is a very... clever solution :-| | ||
zer0das
United States8519 Posts
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