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Blogs > Wr3k
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Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-08-21 22:04:33
August 21 2010 22:01 GMT
#1
WHY DO MEDIVACS HAVE PRIORITY?

WHY IS IT, THAT THE UNIT WHICH COVERS UP THE MARINE, HAS PRIORITY OVER THE MARINE?

My base just got wiped out by 6 marines and 6 medivacs, after my ling/bling failed to kill every single marine (only 80% of his force)

Apparently 6 marines and 6 medvacs can solo 12 mutas, simply because you cannot actually hit the marines if they are under the medivacs.

This needs to be fixed, its such bullshit.

ZvT is honestly not nearly as bad as people put it out to be, but retarded situations like this just make me want to rage.

**
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
August 21 2010 22:03 GMT
#2
Did you know...that you can choose which units your units can fire at?

I think its called mirco or morci or something.
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-08-21 22:04:20
August 21 2010 22:04 GMT
#3
On August 22 2010 07:03 Megalisk wrote:
Did you know...that you can choose which units your units can fire at?

I think its called mirco or morci or something.



did you know that you can't see the marines to click on them if the other player tells his medivacs to group up above the marines? I.e the entire point of this post.
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
Last Edited: 2010-08-21 22:06:59
August 21 2010 22:06 GMT
#4
On August 22 2010 07:04 Wr3k wrote:
Show nested quote +
On August 22 2010 07:03 Megalisk wrote:
Did you know...that you can choose which units your units can fire at?

I think its called mirco or morci or something.



did you know that you can't see the marines to click on them if the other player tells his medivacs to group up above the marines? I.e the entire point of this post.


Did you know that you can 1a2a mutaling and kill that entire force in about 3 seconds?

OR if all you have is mutas focus fire medivacs and marines die next..you'll lose like 3-4 mutas..maybe
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-08-21 22:25:35
August 21 2010 22:07 GMT
#5
On August 22 2010 07:06 Megalisk wrote:
Show nested quote +
On August 22 2010 07:04 Wr3k wrote:
On August 22 2010 07:03 Megalisk wrote:
Did you know...that you can choose which units your units can fire at?

I think its called mirco or morci or something.



did you know that you can't see the marines to click on them if the other player tells his medivacs to group up above the marines? I.e the entire point of this post.


Did you know that you can 1a2a mutaling and kill that entire force in about 3 seconds?


Not when its in your mineral line and the lings can only hit 2 or 3 units, and the mutas can't do anything but shoot at the medivacs. I wiped out every unit but a few marines and 1 marauder, and still had all of my mutas. The terran just grouped his medvacs over his marines and sat in my base, there was nothing I could do other than reinforce with zerglings, which wasn't enough.

You really think you can focus fire down 6-8 medivacs before 6-10 marines kill your mutas? thats only what, 1000hp?
dcberkeley
Profile Joined July 2009
Canada844 Posts
August 21 2010 22:07 GMT
#6
On August 22 2010 07:04 Wr3k wrote:
Show nested quote +
On August 22 2010 07:03 Megalisk wrote:
Did you know...that you can choose which units your units can fire at?

I think its called mirco or morci or something.



did you know that you can't see the marines to click on them if the other player tells his medivacs to group up above the marines? I.e the entire point of this post.

Did you know you can shift the camera?
Moktira is da bomb
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
August 21 2010 22:07 GMT
#7
On August 22 2010 07:03 Megalisk wrote:
Did you know...that you can choose which units your units can fire at?

I think its called mirco or morci or something.

does 1a count as macro?

if there is 12 marines u can certainly click one of them :/
Revolt
Profile Blog Joined January 2007
United States288 Posts
Last Edited: 2010-08-21 22:08:50
August 21 2010 22:07 GMT
#8
prepare lings with your mutas, problem solved?

this sounds like your fault, shouldve been more careful, seriously.
A depth of pure blue just to probe curiosity.
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
August 21 2010 22:08 GMT
#9
On August 22 2010 07:06 Megalisk wrote:
Show nested quote +
On August 22 2010 07:04 Wr3k wrote:
On August 22 2010 07:03 Megalisk wrote:
Did you know...that you can choose which units your units can fire at?

I think its called mirco or morci or something.



did you know that you can't see the marines to click on them if the other player tells his medivacs to group up above the marines? I.e the entire point of this post.


Did you know that you can 1a2a mutaling and kill that entire force in about 3 seconds?

OR if all you have is mutas focus fire medivacs and marines die next..you'll lose like 3-4 mutas..maybe

OP said his baneling/ling army was already wiped out by the larger marine force leaving him with 12 mutas. 12 mutas can't win against 6 marines and 6 medivacs if the mutas are only targetting medivacs.
( ・´ー・`)
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
August 21 2010 22:09 GMT
#10
On August 22 2010 07:07 dcberkeley wrote:
Show nested quote +
On August 22 2010 07:04 Wr3k wrote:
On August 22 2010 07:03 Megalisk wrote:
Did you know...that you can choose which units your units can fire at?

I think its called mirco or morci or something.



did you know that you can't see the marines to click on them if the other player tells his medivacs to group up above the marines? I.e the entire point of this post.

Did you know you can shift the camera?



Good call, never thought of that.
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
August 21 2010 22:10 GMT
#11
On August 22 2010 07:09 Wr3k wrote:
Show nested quote +
On August 22 2010 07:07 dcberkeley wrote:
On August 22 2010 07:04 Wr3k wrote:
On August 22 2010 07:03 Megalisk wrote:
Did you know...that you can choose which units your units can fire at?

I think its called mirco or morci or something.



did you know that you can't see the marines to click on them if the other player tells his medivacs to group up above the marines? I.e the entire point of this post.

Did you know you can shift the camera?



Good call, never thought of that.

Does anyone ever do that in-game?
( ・´ー・`)
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
August 21 2010 22:12 GMT
#12
On August 22 2010 07:10 prototype. wrote:
Show nested quote +
On August 22 2010 07:09 Wr3k wrote:
On August 22 2010 07:07 dcberkeley wrote:
On August 22 2010 07:04 Wr3k wrote:
On August 22 2010 07:03 Megalisk wrote:
Did you know...that you can choose which units your units can fire at?

I think its called mirco or morci or something.



did you know that you can't see the marines to click on them if the other player tells his medivacs to group up above the marines? I.e the entire point of this post.

Did you know you can shift the camera?



Good call, never thought of that.

Does anyone ever do that in-game?


I actually had it disabled because its annoying and I never thought I would have to deal with this retarded shit.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
August 21 2010 22:15 GMT
#13
On August 22 2010 07:10 prototype. wrote:
Show nested quote +
On August 22 2010 07:09 Wr3k wrote:
On August 22 2010 07:07 dcberkeley wrote:
On August 22 2010 07:04 Wr3k wrote:
On August 22 2010 07:03 Megalisk wrote:
Did you know...that you can choose which units your units can fire at?

I think its called mirco or morci or something.



did you know that you can't see the marines to click on them if the other player tells his medivacs to group up above the marines? I.e the entire point of this post.

Did you know you can shift the camera?



Good call, never thought of that.

Does anyone ever do that in-game?


unfortunately sometimes i have to in order to target stuff under stuff or to manage my zealot choke on delta quadrant.
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2010-08-21 22:23:48
August 21 2010 22:22 GMT
#14
On August 22 2010 07:06 Megalisk wrote:
Show nested quote +
On August 22 2010 07:04 Wr3k wrote:
On August 22 2010 07:03 Megalisk wrote:
Did you know...that you can choose which units your units can fire at?

I think its called mirco or morci or something.



did you know that you can't see the marines to click on them if the other player tells his medivacs to group up above the marines? I.e the entire point of this post.


Did you know that you can 1a2a mutaling and kill that entire force in about 3 seconds?

OR if all you have is mutas focus fire medivacs and marines die next..you'll lose like 3-4 mutas..maybe

It's still kinda nonsensical that medivacs would have higher priority than marines though. Imagine if medics had higher priority than marines. That shit would be ridiculous.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 21 2010 22:25 GMT
#15
Its not that this situation is impossible to prevent or that it is totally broken...its just that it really shouldn't happen in the first place.

Why is a medivac (a non-combat unit), given attack priority over a marine (a combat unit)?

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
August 21 2010 22:28 GMT
#16
On August 22 2010 07:25 sob3k wrote:
Its not that this situation is impossible to prevent or that it is totally broken...its just that it really shouldn't happen in the first place.

Why is a medivac (a non-combat unit), given attack priority over a marine (a combat unit)?



Exactly, and the worst part is the medvac obstructs the view of the marine.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
August 21 2010 22:36 GMT
#17
Weren't people complaining about SCVs not having targeting priority when repairing Planetary Fortresses? This is pretty much the same situation. It isn't entirely unreasonable to have the medic unit be more of a priority.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-08-21 22:52:22
August 21 2010 22:46 GMT
#18
On August 22 2010 07:36 deconduo wrote:
Weren't people complaining about SCVs not having targeting priority when repairing Planetary Fortresses? This is pretty much the same situation. It isn't entirely unreasonable to have the medic unit be more of a priority.


You are saying that it would be reasonable to give the repairing unit priority If the SCV's had 150hp and flew over top of the PF completely obstructing its view? Just saying it like that makes it sound completely retarded.
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
August 21 2010 22:57 GMT
#19
I don't have SC2 so this is just a random thought, but couldn't you also make an invincible ball out of a lot of medivacs covering marines and SCVs?
Translator:3
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
August 21 2010 23:01 GMT
#20
Why not send your mutas in with your lings/banelings?
Hi.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-08-21 23:08:34
August 21 2010 23:07 GMT
#21
On August 22 2010 08:01 d(O.o)a wrote:
Why not send your mutas in with your lings/banelings?


Read the thread, I did. the ling/bling cleaned up 90% of his army, hence why I the whole muta vs rine/medvac situation happened in the first place.

Look, 95% of the time this isn't going to be an issue, but its just something that makes no sense, and should be fixed regardless.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
August 21 2010 23:15 GMT
#22
On August 22 2010 08:07 Wr3k wrote:
Show nested quote +
On August 22 2010 08:01 d(O.o)a wrote:
Why not send your mutas in with your lings/banelings?


Read the thread, I did. the ling/bling cleaned up 90% of his army, hence why I the whole muta vs rine/medvac situation happened in the first place.

Look, 95% of the time this isn't going to be an issue, but its just something that makes no sense, and should be fixed regardless.


You said you were left with your mutalisks, I assumed that they were elsewhere at the time, thus when you engaged why weren't your mutalisks there?

If they were there than why were your mutalisks the ONLY thing left?

Why didn't you use your drones (since you said it was near your minerals) or units that had just spawned (or did you stop macroing?)
Hi.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-08-21 23:29:02
August 21 2010 23:18 GMT
#23
On August 22 2010 08:15 d(O.o)a wrote:
Show nested quote +
On August 22 2010 08:07 Wr3k wrote:
On August 22 2010 08:01 d(O.o)a wrote:
Why not send your mutas in with your lings/banelings?


Read the thread, I did. the ling/bling cleaned up 90% of his army, hence why I the whole muta vs rine/medvac situation happened in the first place.

Look, 95% of the time this isn't going to be an issue, but its just something that makes no sense, and should be fixed regardless.


You said you were left with your mutalisks, I assumed that they were elsewhere at the time, thus when you engaged why weren't your mutalisks there?

If they were there than why were your mutalisks the ONLY thing left?

Why didn't you use your drones (since you said it was near your minerals) or units that had just spawned (or did you stop macroing?)



I saw the dropships coming, sent my mutas and my lings back, engaged together instantly raping 90% of his units, at which point my lings were all dead, and my mutas couldn't do shit. ling/bling dies faster than mutas... then I had 1 operational hatchery making units.

It doesn't even matter. I'm done venting my anger about that game, now I'm just wondering why medvacs have priority.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
August 21 2010 23:21 GMT
#24
On August 22 2010 07:10 prototype. wrote:
Show nested quote +
On August 22 2010 07:09 Wr3k wrote:
On August 22 2010 07:07 dcberkeley wrote:
On August 22 2010 07:04 Wr3k wrote:
On August 22 2010 07:03 Megalisk wrote:
Did you know...that you can choose which units your units can fire at?

I think its called mirco or morci or something.



did you know that you can't see the marines to click on them if the other player tells his medivacs to group up above the marines? I.e the entire point of this post.

Did you know you can shift the camera?



Good call, never thought of that.

Does anyone ever do that in-game?


I do it all the time to micro my DTs to kill marines inside the blob below the medivacs.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
August 21 2010 23:21 GMT
#25
On August 22 2010 08:18 Wr3k wrote:
Show nested quote +
On August 22 2010 08:15 d(O.o)a wrote:
On August 22 2010 08:07 Wr3k wrote:
On August 22 2010 08:01 d(O.o)a wrote:
Why not send your mutas in with your lings/banelings?


Read the thread, I did. the ling/bling cleaned up 90% of his army, hence why I the whole muta vs rine/medvac situation happened in the first place.

Look, 95% of the time this isn't going to be an issue, but its just something that makes no sense, and should be fixed regardless.


You said you were left with your mutalisks, I assumed that they were elsewhere at the time, thus when you engaged why weren't your mutalisks there?

If they were there than why were your mutalisks the ONLY thing left?

Why didn't you use your drones (since you said it was near your minerals) or units that had just spawned (or did you stop macroing?)



I saw the dropships coming, sent my mutas and my lings back, engaged together. ling/bling dies faster than mutas... then I had 1 operational hatchery making units.

It doesn't even matter. I'm done venting my anger about that game, now I'm just wondering why medvacs have priority.


Because this is the new WoW blizzard and in WoW you kill the healer first.
Hi.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
August 21 2010 23:29 GMT
#26
On August 22 2010 08:21 d(O.o)a wrote:
Show nested quote +
On August 22 2010 08:18 Wr3k wrote:
On August 22 2010 08:15 d(O.o)a wrote:
On August 22 2010 08:07 Wr3k wrote:
On August 22 2010 08:01 d(O.o)a wrote:
Why not send your mutas in with your lings/banelings?


Read the thread, I did. the ling/bling cleaned up 90% of his army, hence why I the whole muta vs rine/medvac situation happened in the first place.

Look, 95% of the time this isn't going to be an issue, but its just something that makes no sense, and should be fixed regardless.


You said you were left with your mutalisks, I assumed that they were elsewhere at the time, thus when you engaged why weren't your mutalisks there?

If they were there than why were your mutalisks the ONLY thing left?

Why didn't you use your drones (since you said it was near your minerals) or units that had just spawned (or did you stop macroing?)



I saw the dropships coming, sent my mutas and my lings back, engaged together. ling/bling dies faster than mutas... then I had 1 operational hatchery making units.

It doesn't even matter. I'm done venting my anger about that game, now I'm just wondering why medvacs have priority.


Because this is the new WoW blizzard and in WoW you kill the healer first.


In wow the healer doesn't have AOE taunt lol.
Chimpalimp
Profile Joined May 2010
United States1135 Posts
August 21 2010 23:34 GMT
#27
Wc3 tip incoming (works in SC2 also): If you want to micro units beneath a cloud of air units you have to use your scroll wheel so that your camera sees only units below the air. Or shift point of view with the home and end keys (i think).
I like money. You like money too? We should hang out.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 21 2010 23:44 GMT
#28
I don't play ZvT so I don't know the situation very well, but in PvT when I need to snipe ghosts, I have to zoom in with the mouse wheel. I guess it's harder against marines since there's a lot more of them than ghosts, but if you queue focus fires on them, it might not be too bad.
TaiYang
Profile Blog Joined August 2010
Canada128 Posts
August 21 2010 23:46 GMT
#29
On August 22 2010 07:07 dcberkeley wrote:
Show nested quote +
On August 22 2010 07:04 Wr3k wrote:
On August 22 2010 07:03 Megalisk wrote:
Did you know...that you can choose which units your units can fire at?

I think its called mirco or morci or something.



did you know that you can't see the marines to click on them if the other player tells his medivacs to group up above the marines? I.e the entire point of this post.

Did you know you can shift the camera?


Who really does that?
...but the parasites say NO!
green.at
Profile Blog Joined January 2010
Austria1459 Posts
August 22 2010 00:06 GMT
#30
On August 22 2010 08:46 TaiYang wrote:
Show nested quote +
On August 22 2010 07:07 dcberkeley wrote:
On August 22 2010 07:04 Wr3k wrote:
On August 22 2010 07:03 Megalisk wrote:
Did you know...that you can choose which units your units can fire at?

I think its called mirco or morci or something.



did you know that you can't see the marines to click on them if the other player tells his medivacs to group up above the marines? I.e the entire point of this post.

Did you know you can shift the camera?


Who really does that?


people who do want to kill the marines? why not work with the stuff you are given?
Inputting special characters into chat should no longer cause the game to crash.
The_Pacifist
Profile Blog Joined May 2010
United States540 Posts
August 22 2010 00:16 GMT
#31
New element of micro: If you don't want the AI to kill you, you must focus fire everything you want to kill. New priorities in patch:

Thors will prioritize ground over air.
Tanks will not fire in areas where friendly fire from tanks will occur unless micro'ed to do so.
Overlords will take priority over all zerg units.
Banelings will take lowest priority.

Forget changing the PF, SCV, marine, Thor, and medivac priorities, it must be all other priorities that must be changed. For micro!
Loanshark
Profile Blog Joined December 2008
China3094 Posts
August 22 2010 00:19 GMT
#32
FOCUS FIRE

The only micro in SC2
No dough, no go. And no mercy.
Chux
Profile Joined June 2009
Peru255 Posts
August 22 2010 00:29 GMT
#33
On August 22 2010 09:06 green.at wrote:
Show nested quote +
On August 22 2010 08:46 TaiYang wrote:
On August 22 2010 07:07 dcberkeley wrote:
On August 22 2010 07:04 Wr3k wrote:
On August 22 2010 07:03 Megalisk wrote:
Did you know...that you can choose which units your units can fire at?

I think its called mirco or morci or something.



did you know that you can't see the marines to click on them if the other player tells his medivacs to group up above the marines? I.e the entire point of this post.

Did you know you can shift the camera?


Who really does that?


people who do want to kill the marines? why not work with the stuff you are given?


And i imagine in a not too far future this thread in the Sc2 Strategy Forums:

[G]Camera Management in ZvT


MSL 2052-2053, here we go!
kidcrash
Profile Joined September 2009
United States623 Posts
August 22 2010 01:08 GMT
#34
Yeah he could have used the camera to angle his view better to focus fire the marines but I think what he was trying to say is, you shouldn't have to fight against the AI to get things done. Honestly, having medivacs as the priority is absolutely retarded and they better fix in the upcoming patch.

To those saying he should learn to micro, the AI should never be counter productive, at least to this extent.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
August 22 2010 01:52 GMT
#35
Scroll wheel is your friend. Trying using it, same with tilt the camera to pick off the scvs behind the thor you cant click on
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
OneOther
Profile Blog Joined August 2004
United States10774 Posts
August 22 2010 03:09 GMT
#36
On August 22 2010 07:06 Megalisk wrote:
Show nested quote +
On August 22 2010 07:04 Wr3k wrote:
On August 22 2010 07:03 Megalisk wrote:
Did you know...that you can choose which units your units can fire at?

I think its called mirco or morci or something.



did you know that you can't see the marines to click on them if the other player tells his medivacs to group up above the marines? I.e the entire point of this post.


Did you know that you can 1a2a mutaling and kill that entire force in about 3 seconds?

OR if all you have is mutas focus fire medivacs and marines die next..you'll lose like 3-4 mutas..maybe

Talk about taking a dump on a blog with terrible attitude and advice lol

Back on topic, I never thought of using camera angles in-game for my advantage haha. I haven't really encountered a situation where I needed it but nevertheless interesting. It is pretty ridiculous that medivacs take priority though and should be addressed in the meantime.
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
Last Edited: 2010-08-22 03:16:37
August 22 2010 03:16 GMT
#37
On August 22 2010 12:09 OneOther wrote:
Back on topic, I never thought of using camera angles in-game for my advantage haha. I haven't really encountered a situation where I needed it but nevertheless interesting. It is pretty ridiculous that medivacs take priority though and should be addressed in the meantime.


I've advocated on and off "stacking" air units by putting them in a literal stack (now that we actually have 3D to work with) rather than the ridiculous 1700 overlords in 2 pixels of space you get now. (<-- This example is grossly exaggerated.) I mean, really, how else do you "justify" the air unit stack that happens in BW? I know it was a bug to begin with, but the potential justification is there just begging to be noticed.

Short version of the above: IMO the potential of having 3D was and is grossly underused.
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Archaic
Profile Blog Joined March 2008
United States4024 Posts
Last Edited: 2010-08-22 03:18:43
August 22 2010 03:18 GMT
#38
How did priority work in BW? Wasn't it just unit attacking you > military unit > peons+spellcasters? It seemed to work pretty damn well...
(I miss being able to use peons to block units from hitting during cheese defense.)
EchOne
Profile Blog Joined January 2008
United States2906 Posts
August 22 2010 03:26 GMT
#39
I'm sorry for your plight OP. I really think players should be able to customize the AI of units under their command. At the very least an option to switch between BW and SC2 AI would actually remedy some salient problems such as: units moving out of each others' way when not commanded to do so, melee units' auto-surround targeting enemy units that weren't originally targeted by the player, or wonky niche situations like this one.
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AyeH
Profile Blog Joined March 2010
United States534 Posts
August 22 2010 04:24 GMT
#40
On August 22 2010 12:26 EchOne wrote:
I'm sorry for your plight OP. I really think players should be able to customize the AI of units under their command. At the very least an option to switch between BW and SC2 AI would actually remedy some salient problems such as: units moving out of each others' way when not commanded to do so, melee units' auto-surround targeting enemy units that weren't originally targeted by the player, or wonky niche situations like this one.


allowing players to customize it would cause more imbalance complaints in my opinion. Blizzard just needs to change priority to attacking units, and buildings can be an exception, such as turrets, p fortress, etc..
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