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[help] 1v2 BGH

Blogs > alexpnd
Post a Reply
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
August 20 2010 20:27 GMT
#1
So long story short, my two lamo brothers are back home for the remainder of the summer and have decided to challenge me 1v2 BGH. I'm only a D+ player on iccup, yet I believe with the proper strategies I can crush them in a bo5. They have played probably 15-20 games from yesterday to today in 2v6 cpu as "practice". Anyways, I want to crush them. I think I will be going random, as I'm terran on iccup but the power goes to protoss/zerg when it becomes a 3 players+ game. If anyone with experience can give me a quick shake down of what to expect or what general strat to go for with each race I would love you forever. I was thinking m&m with terran with slow build up of tanks to get expo for gas, cause through practice I realized minerals are plenty off one base, its just all about the gas. I'm also considering ninja expoing for the gas as well. With protoss I havent decided but I think I will cannon up the front to get the expo, get a gate + dt drops with corsair for scout, like pvz? I dunno. And lastly for zerg I think I will go for hydra lurk off one base hopefully they dont rush me with any 9pool gay stuff. Feed back !

www.brainyweb.ca //web stuff!
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 20 2010 20:33 GMT
#2
What are their races?
lOvOlUNiMEDiA
Profile Blog Joined October 2007
United States643 Posts
August 20 2010 20:36 GMT
#3
I have played many 3v1s on BGH and regular Hunters. I've only won one or two though. I can send you reps if you want to look at them.
To say that I'm missing the point, you would first have to show that such work can have a point.
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
August 20 2010 20:39 GMT
#4
What I would do for Terran is learn the wall-ins for the map first (ling tight, preferably).

You're not going to be doing any early push because you will get backstabbed. Go for something like the Flash build, securing a third base and getting a fast 2/1 upgrade. Turtle behind your wall with siege tanks, and the only way they can damage you early is with air (mutalisks, 2 port wraith, or drops). Therefore, it'd be nice if you get a turret ring up early, with some farther in, as well, placed at key positions. You can also get a few valkyries or wraiths to start off, like in the Fantasy build. A fast starport to get valks and wraiths also lets you build up a dropship fleet faster.

If you can secure two mains and a natural, that's 5 gases and like 30+ mineral patches that never run out.

You're aiming to drag out the game as long as possible, because that's how you take advantage of your superior mechanics. You definitely want to go mech, as it can do fairly well against all three races. m&m has major issues against Terran, and to a lesser degree against Protoss. Of course, if they go ZZ, feel free to do this :D

Pushing will be hard, so be sure to do a lot of damage through drops. Abuse BGH's mains with all those fancy tanking spots, and see if you can tank a natural or two from your own base.

Also, keep up your scanning, and get goliaths on time.

The other option is to select Protoss and go 20+ stargates making scouts off of 4 gas. That wins, too.
안지호
insanet
Profile Joined January 2010
Peru439 Posts
Last Edited: 2010-08-20 21:24:01
August 20 2010 21:06 GMT
#5
going "full" turtling is not good, any fool or newbies opponents with enough time will get 100 tanks or 20 carriers and your mechanics will mean little.

the key is early harass and macro at the same time, newbies cant handle harrass and macro at the same time. choose the most annoying harass for most efectiveness like mutalisk,DT,reaver drop,vulture drop.

shadesofkarma
Profile Blog Joined April 2010
Romania708 Posts
Last Edited: 2010-08-20 21:15:45
August 20 2010 21:14 GMT
#6
Assuming that they are not really competent SC players...

I would recommend with zerg 9/10 hat expo mass speedling to kill off 1, then play standard macro game 1v1. You will be behind from massing speedling but your macro should be able to come back.

Or you can pick terran, wall off your choke into 2 gas mech, just defend and then move out when you are confident and take the center. You will then have map control and then you can expand and also push into one opponent while the other can't really do anything as you have center well defended with turret mine tank etc.

+ Show Spoiler +
or you can nuke rush
QuakerOats
Profile Joined April 2009
United States1024 Posts
August 20 2010 21:19 GMT
#7
On August 21 2010 06:14 shadesofkarma wrote:
Assuming that they are not really competent SC players...

I would recommend with zerg 9/10 hat expo mass speedling to kill off 1, then play standard macro game 1v1. You will be behind from massing speedling but your macro should be able to come back.

Or you can pick terran, wall off your choke into 2 gas mech, just defend and then move out when you are confident and take the center. You will then have map control and then you can expand and also push into one opponent while the other can't really do anything as you have center well defended with turret mine tank etc.

+ Show Spoiler +
or you can nuke rush


This. If they're not good you should definitely be able to kill one of them with speedlings early on, and still come back to beat the other one.

I've actually eliminated two players with the same 6 lings from a 9pool once, but if these guys are practicing they're probably better than that
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
August 20 2010 21:38 GMT
#8
Thanks so far guys. You are my official advisors. I'll post the reps when the bloody battles are over.

My mechanics are pretty good, like 130-145 eapm, 170-200 apm, with my main race ofc. I was thinking of going terran only but that's going to be really difficult imo so I decided to go random.

I like the 2/1 advice, and I will definitely try some drops. I think they will be rather defensive, although it's a poor strategy choice, I doubt they know their options of full out aggression which is a possible game breaker. I'm afraid of dedicating too much to turtling. I will try my best for the harrass technique while keeping up my macro, which is definitely "far" superior. Thanks for the scan advice its critical!

@Chairman Ray They chose protoss and zerg.

@lOvOlUNiMEDiA i'll get those reps plz.

@shadesofkarma 9/10 ? 9pool 10 hat? Should I get the hat at the nat or the main?


www.brainyweb.ca //web stuff!
PinkPrincess
Profile Joined July 2010
United States149 Posts
Last Edited: 2010-08-20 21:44:22
August 20 2010 21:43 GMT
#9
If you just open M&M with Terran you should be able to kill bad players unless they mass turtle. If they mass turtle, they won't be able to stop a Siege Tank followup. M&M is retardedly cost-effective against bad players.

Zerg is the worst BGH race, and you're gambling being able to cripple one early on (if they're bad enough to open cannons but good enough to not be completely useless in a longer game you're in for some trouble perhaps). The problem with Zerg is that it's hard to followup your early Lings, whereas both Protoss and Terran have good and natural continuations to their early game pressure.

Protoss you can just open 3 Gateway Zealots if they're bad and transition into Dragoons. Follow up with Reaver if they're still hanging on.

All your strategies seem aimed at playing a long game. Even bad players can be difficult in the long game when there are two of them. You should aim to get an early game advantage.

If you would like, we can play a few practice games tonight to help you get down your build orders (I'm only one person, but I'm better than your opponents).
Grumpity grump
pokeyAA
Profile Blog Joined February 2004
United States936 Posts
August 20 2010 21:44 GMT
#10
Dude noobs have absolutely no idea how to play against MM.

You dont even need tanks, just continously pump M/M from like 8 rax and you'll own them.

My guess is the zerg will mass ling/hydra
The toss will mass zeals and goons

Your first attack should wipe out zerg all together.
Frigo
Profile Joined August 2009
Hungary1023 Posts
Last Edited: 2010-08-20 22:37:35
August 20 2010 21:54 GMT
#11
I was thinking m&m with terran

I wouldn't recommend that against toss and terran.
They most likely will use lots of psi storms and tanks because that's cool.

choose the most annoying harass for most efectiveness like mutalisk,DT,reaver drop,vulture drop.

I don't recommend this either, most likely they will die to even the slightest harassment, completely ruining the game.

Just play nice and standard and macro, but give them the opportunity to take you down.
http://www.fimfiction.net/user/Treasure_Chest
Kinky
Profile Blog Joined September 2008
United States4126 Posts
August 20 2010 22:55 GMT
#12
If they're really that bad, I can imagine any type of drop harass with any of the 3 races would work great against them. Reavers/templar/vultures/lurkers all sound great.
tarpman
Profile Joined February 2009
Canada720 Posts
Last Edited: 2010-08-21 00:41:07
August 21 2010 00:40 GMT
#13
I've won 3v1 (on python) against bad players before. Despite maining zerg, I usually pick terran because of walls and tanks. Siege expand is pretty powerful against players who don't have a strong build order. The mid-game is when you want to gain an advantage; and in the late-game just focus on macro and solid play, not on cute tricks or on eliminating one opponent sooner. Don't be aggressive early game because they haven't had a chance to fall behind yet, so just focus on playing solid until the mid-game and start being aggressive once you have some tech (siege/mines/speed) and an expansion (maybe not applicable on BGH, though taking your gas nat early-ish can be nice).


For spending your money I would actually recommend vultures over marines. Just make tons of vultures, lay TONS of mines, and turret up in your main to protect from drops.
Saving the world, one kilobyte at a time.
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