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Carrier 1.1

Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
August 17 2010 05:26 GMT
#1
I've now begun revising the Gahennas Astral Carrier from 2008. After completing the Battlecruiser, this ship is the next in line to update. The updates are currently not terribly significant. I am trying to figure out what to do with the wings specifically.

I've rebuilt the whole upper area of the wings and built a component to replace the beam spires that were there on the previous variants.

[image loading]

Don't worry about the main hull for the moment, it's going to see a lot of screwing around with (and for some reason when I disabled smoothing it REALLY broke a lot of the lighting on the triangles and it looks awful).

My current concerns about the new design are the fact the components don't look like a part of the wing. With the Battlecruiser and the torpedo tubes I solved this by moving around vertices and then applying detail to specific sections to bring out the mounts for the Torpedo launchers. But I can't do that with curved surfaces because I fucking suck at modeling. So I'm a little clueless how to make it look better.

I'll also probably nuke the grid-like arrangements on the sides of the wings and make something else. I have a few things I can try with the upper-front and inner areas of the wings.

The Carrier is larger than the Battlecruiser (120km) and is far more advanced, featuring a dimensional drive and factories to build large corvettes. When its runes are unsealed it can build 20km frigates called Eradicators (Another model I plan to revise in the future, possibly after this one). Basically, one Astral Carrier could defeat the entire Protoss race at their prime due to its mobility and production capabilities.

Currently at 7.2k polies. Again, I'm running on a soft limit of 100k for a ingame model.

Old model from 2008,

[image loading]

The Eradicator I'll one day update as well.

[image loading]


*awaits meme*

*****
3FFA
Profile Blog Joined February 2010
United States3931 Posts
August 17 2010 05:40 GMT
#2
You my friend, are the greatest modder that has ever lived. Now get back to work!
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2010-08-17 06:00:19
August 17 2010 05:58 GMT
#3
On the first look, I really like the 2008' model more. Wings are open towards the sides, and it gives him a nicer look in my opinon. The current model is a bit too bulky, or squared, compared to that. The 2008 model was more elegant (simple, fluid, aerial, etc.).

My 2 cents. Great work in any case.
Resistance ain't futile
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
August 17 2010 06:01 GMT
#4
On August 17 2010 14:58 Murlox wrote:
On the first look, I really like the 2008' model more. Wings are open towards the sides, and it gives him a nicer look in my opinon. The current model is a bit too bulky, or squared, compared to that. The 2008 model was more elegant (simple, fluid, aerial, etc.).

My 2 cents. Great work in any case.


Yes, this is my thoughts. It's going to take a lot more work to get something I'm satisfied with here than it did the BC.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
August 17 2010 06:23 GMT
#5
It looks really pretty :D I agree with Murlox though, the widened wingspan looks better than the boxy-look.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
August 17 2010 06:25 GMT
#6
Well I haven't done anything to the wingspan or the sides or whatnot, just the upper half of the structure. The perspective makes it appear more "boxy".
Arby3k
Profile Blog Joined June 2010
Canada90 Posts
August 17 2010 06:26 GMT
#7
On August 17 2010 14:58 Murlox wrote:
On the first look, I really like the 2008' model more. Wings are open towards the sides, and it gives him a nicer look in my opinon. The current model is a bit too bulky, or squared, compared to that. The 2008 model was more elegant (simple, fluid, aerial, etc.).

My 2 cents. Great work in any case.

Agreed the older model has a sleeker and nicer look to it
Do all, regret nothing. www.youtube.com/TheScChronicles
mmp
Profile Blog Joined April 2009
United States2130 Posts
August 17 2010 06:26 GMT
#8
Not sure what style you're going for, but the waffle-extrusions are a no-no.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2010-08-17 08:08:24
August 17 2010 06:39 GMT
#9
On August 17 2010 15:26 mmp wrote:
Not sure what style you're going for, but the waffle-extrusions are a no-no.


Yeah. I dunno why I even did those on the sides of the wings. I just had no idea what else to do, I suppose.

I did some changes here. Moved the upper wings back a bit to curve them further, made them a bit thinner (bringing the inner structure back into the wing), and made them a bit shorter. I deleted the waffles on the sides of the wings but I'll need to rebuild the edges there - ignore the mess it made of the front blades. I left out the additional drivers so you can see the main wing structure.

Yes/no?

[image loading]

/e

If I fuse two of those wing drivers together I practically get a good base for a second ship. Something small, like a Corvette or a strike craft. Neat.

/e 2

There we go. Made a Starscourge drone out of the driver symmetry. Funny how that works...

[image loading]
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
August 17 2010 08:27 GMT
#10
cool carrier bro
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
August 17 2010 08:58 GMT
#11
Okay I kind of got carried away with the Symmetry modifier on that drone...

[image loading]
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 17 2010 09:14 GMT
#12
Wtf. Carriers aren't gigantic blimps? Or is this completely different than the SC1 carrier?!
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
August 17 2010 10:15 GMT
#13
Completely different. This is a demon ship.
terrazine83
Profile Joined August 2010
3 Posts
August 17 2010 14:23 GMT
#14
Can't wait to see it textured
3FFA
Profile Blog Joined February 2010
United States3931 Posts
August 17 2010 15:15 GMT
#15
On August 17 2010 17:58 IskatuMesk wrote:
Okay I kind of got carried away with the Symmetry modifier on that drone...

[image loading]

I lol'ed so hard @ this. Yeah you did get carried away and I like the name "Demon Ship" a lot better than Carrier :D
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
sLiniss
Profile Blog Joined May 2009
United States849 Posts
August 17 2010 16:31 GMT
#16
whoa... this thing looks sick. can these things be put into sc2?
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
August 17 2010 22:39 GMT
#17
On August 18 2010 01:31 sLiniss wrote:
whoa... this thing looks sick. can these things be put into sc2?

Yes they can.

However I cannot uv or texture.
mykyoyo
Profile Joined July 2009
United States33 Posts
August 17 2010 23:21 GMT
#18
On August 18 2010 07:39 IskatuMesk wrote:
Show nested quote +
On August 18 2010 01:31 sLiniss wrote:
whoa... this thing looks sick. can these things be put into sc2?

Yes they can.

However I cannot uv or texture.


Do you think you'll ever put in the effort to learn those skills?
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
August 19 2010 11:36 GMT
#19
It's more a matter of my mental disabilities hindering my learning capacity. You wouldn't know it by looking at my work but I've been modeling for 10 years already. And I hardly know anything because of how long it's taken to learn the basics.
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