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You might be able to tell what inspired this. But I'm not talking about our beloved Prima official strategy guide but rather The Official Starcraft Compendium. Here, I will go through the greatest strategies ever created. By greatest, I don't mean "capable of winning anything ever" but just general badassery.
+ Show Spoiler +This ended up being pretty long, proceed with caution. Don't want anyone's mind blowing up from the great strategies.
Starting with terran "basic strats."
"It's usually a good idea to build at least two Armories (they are very cheap) and you might want to build three to upgrade faster." We've all been there. Upgrading our tank force with our two armories and thinking "Well fuck, my Battlecruisers will be weak and unupgraded when they pop out." What we should have been doing was just building a third armory, presumably off one gas.
"In island maps, [...] You can also fly Barracks over early in the game and build a few Marines on different islands to secure them before the enemy is able to transport troops to them." I guess this is why island maps were removed from pro play. Zergs would have their mutas out and keep getting owned by random barracks with about 4 marines beside them. What could anybody really do when there are marines on an island?
"You can even use buildings to scout the map if you have enough time on your hands, or send them over the enemy's town to confuse or annoy them." Pretty understandable. You're in your base making probes and such when an engineering bay flies in. I'm sure it would be pretty hard to avoid having an aneurysm here.
"Sometimes you might want to use one building and switch between add-on buildings. This can be handy if you're trying to save some money and, for instance, want to alternate between building Ghosts and Battlecruisers." As we know, saving money is our main concern when we're pumping out Battlecruisers and Ghosts for nukes.
Ideal building placement. As we know, it is important to manner depot/bunker yourself so that gas is tighter for your ghost/BC build that usually transitions from the standard "3 bunker in main" build.
Moving on to Terran Advanced Strategy (!!!)
"A devastating strategy if not defended against is the air drop. Take a Dropship full of 8 Firebats [...]" No jokes here, this sounds fucking awesome.
"Build a Barracks. Build another Depot, and a second Barracks. Continue making more SCVs, Supply Depots, and build another two Barracks to bring the total to four." Blizzard advocating an incredibly filthy cheese. Also, you need to keep building SCVs and upgrade stim, range, and +1. All while pumping marines from four barracks. Is this Fastest Possible Map?
Now let's learn how to play the different match ups.
Terran vs Terran
"Use Ghosts to Lockdown enemy Tanks, Defensive Matrix your own Tanks to make them last longer against enemy Tanks" With this you need to be careful. If your opponent is as gosu as you, they will be doing the same thing. Their vessels will detect your ghosts and the tanks will shoot them before they can lockdown. Or the vessel can emp/irradiate you.
"If you get attacked by Cloaked Wraiths, move Marines into the area, StimPack them and use ComSat to reveal the cloaked Wraiths." Frankly, this is the only way to stop wraiths. Make sure you get your stim nice and early so you can defend. Also, " it's very important to have several Bunkers protecting your SCVs mining."
"When fighting other Siege Tanks, it's VERY important to have range on them, meaning you can see and fire on them before they fire on you. This means using the ComSat Station or other units such as Dropships to reveal the enemy for your Siege Tanks to fire. Quite often Terran vs Terran games become Tank wars. It is up to you to have MORE Tanks than the enemy and use them more effectively by taking advantage of high ground, and further sight/firing through the use of spotters." This is just silly, blizzard needs to stop messing around.
"They might have wanted to Irradiate some Marines or Ghosts or Reveal and EMP them" Called it.
Terran vs Protoss
"On SCV #7, build a Barracks. With SCV #8, build a Supply Depot. Build a Bunker that will cover your SCVs mining Minerals and all your other buildings. (Building a very tightly packed town is important here) Fill up your Bunker with 4 Marines then continue on with a normal building order." This is how to defend early zealot pressure. Be careful not to over react though. Also note that this is the "offensive" way to deal with zealots. The defensive way is identical.
"A great way to surprise the enemy is to send a group of cloaked Wraiths to attack enemy Probes" Genius. It goes on to mention that you should cloak your wraiths if the toss is a hacker and somehow has dragoons.
"If the Protoss send Observers to detect your Wraiths, quickly ComSat the area, find the Observer, and kill it with the Wraiths." Hiya?
"Lockdown the Reaver if you can." Only use this if your wraith fleet didn't manage to stop the reaver on time.
Terran vs Zerg
"Make use of Bunkers for both offense and defense. After you win a battle, move outside the enemy town and build Bunkers. Bunker your way into your town." I thought this was standard? Do you really need to tell us that?
"[Y]ou are going to need 5-7+ Barracks to build enough Marines to stop them" ARE YOU SHITTING ME? To be fair, I think this one might be two base. I hope so anyway.
"With Terrans it's easy to sit back and do nothing" Fuck you Blizzard.
"Use Wraiths against Queens, as Battlecruisers are often too slow" Good thinking. Trying to counter their queens with BCs would just be silly...
"and once you have a fleet of Battlecruisers Mutalisks will quickly fall before you." Battlecruisers are clearly for Mutalisks.
" Destroying the Drones is also an option, but if the enemy has multiple towns, it will be more damaging to lose the Hydralisk Den as the other Hatcheries at other resource spots can still bring the money in." Zerg doesnt really need drones. Just target the hydra den, much more important.
"The ultimate offense against the Zerg is a large fleet of Battlecruisers. To pull this off you need 2-3 Starports building Battlecruisers (3 or more is preferable), and build 2 Armories to upgrade both Ship Weapons and Armor at the same time. You will also need 2-3 Gas geysers. You can get by on only one if you do not spend any Gas at all except on the two Marine upgrades at the Academy and on buildings." Thats right, one base, 3 port Battlecruisers. Everyone get on US East right now and enjoy.
Blocking one of your mineral patches will help keep your mineral/gas ratio closer.
Well there we go, that's how you play terran. I'll do the other races another time because it turns out that blizzard had a lot more amazing strats than I thought they did.
Edit FROM THE FUTURE: Guide for Protoss is up - June 25
   
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Nice find.
On June 16 2010 09:07 Bibbit wrote: "A devastating strategy if not defended against is the air drop. Take a Dropship full of 8 Firebats [...]" No jokes here, this sounds fucking awesome.
Reminds me of a TvZ on Neo Medusa where T got about 8 Firebats, splashed the temples to death and bypassed the wall of sunkens. So kinda like that without a dropship.
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<3 Prima. I eagerly await their starcraft 2 guide.
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pretty much the most hilarious post i have ever read on teamliquid
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Linking this to everyone that asks me for a tutorial on beginning starcraft =)
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ya skyhigh did that u get like 4 firebats and break temples down before mutas
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You forget to mention the most important part to the awesome 1 Base BC Build:
The key to this strategy is conserving Vespine Gas.
Also:
Use Yamato on Overlords to slow down Zerg production and blind your opponent.
You're always gonna want to kill those overlords so that the nukes accompanying your Battlecruiser fleet won't get detected!
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Haha I definitely remember being really proud of myself when I first got the game and I read their guide to base layout and then beat my friend by having a million bunkers in my really tightly packed base.
There's something magical about bw when neither player knows what they're doing
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Brilliant, loved the ending
Thats right, one base, 3 port Battlecruisers.
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Also, lest we forget the most gosu strat in the guide- surrounding your bunker with a bunch of shit:
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this is awesome, I'm going to resist reading ahead so you have more blog material ^_^
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On June 16 2010 09:17 Lucktar wrote: <3 Prima. I eagerly await their starcraft 2 guide.
PvT
If the Terran builds tanks make sure you build immortals.
If the Terran builds marauders make sure you build immortals.
I'm so glad a lot of thought went in to flexible gameplay for SC2.
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you are really wrong, even while blizzard's ideas are not the best answer, there is much true about every they said, and not so mcuh in your comments about them
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Lol, Terran can sit back and do nothing, this makes me chuckle
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United States22883 Posts
Ahahahah, amazing OP.
I actually had the prima guide, and I had all the unit stats memorized. >.>
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Baa?21242 Posts
The TvZ tips is exactly what the pro scene is.
...
FFFFFFFFFFFFFFFFFFFFFFFFFFFU
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Bunkers in the min line were standard play back in 1999. You laugh now but try playing on a map with wide open mains and 150 pools...
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Hahaha, this is hilarious. But on a more serious note, it's amazing how far this game has come from this... This used to be taken seriously back in 1998... (At least the advice from the info pack that came with the game).
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General thread PLOX! edit: don't be hating on dmat in tank vs tank.
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On June 16 2010 09:07 Bibbit wrote:
"With Terrans it's easy to sit back and do nothing" Fuck you Blizzard.
In all honestly, this may be the only true statement you quoted.
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Zealot rush with at least 3-4 gateways ftw. Wondering why it isn't called the gateways rush. No wonder it's in the advanced strategy section.
Most of this is written from a Big Game Hunters perspective (yeah the kind with 3 gas nodes and unlimited resources). The way they say "you will need 2-3 gas geysers" without mentioning taking additional bases is just an easy giveaway.
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Shields Upgrades By far the most useful upgrade for the Protoss, the Plasma Shield upgrade will add to the shield maximum for all units and buildings. Combined with Armor upgrades, you can noticeably increase the lifespan of your units. As such, the Plasma Shield Upgrade should always be researched as early as possible.
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On June 16 2010 11:04 FiBsTeR wrote:Show nested quote +On June 16 2010 09:07 Bibbit wrote:
"With Terrans it's easy to sit back and do nothing" Fuck you Blizzard.
In all honestly, this may be the only true statement you quoted.
Yeah, thats actually my favourite quote from the compendium. So far.
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On June 16 2010 09:11 Antisocialmunky wrote:Nice find. Show nested quote +On June 16 2010 09:07 Bibbit wrote: "A devastating strategy if not defended against is the air drop. Take a Dropship full of 8 Firebats [...]" No jokes here, this sounds fucking awesome. Reminds me of a TvZ on Neo Medusa where T got about 8 Firebats, splashed the temples to death and bypassed the wall of sunkens. So kinda like that without a dropship.
NaDa vs Savior IIRC
omigod, read this
http://classic.battle.net/scc/zerg/zvz.shtml
Mutalisks are the perfect counter to Zerglings.
Zergling vs. Zergling encounters are fairly easy to manage
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If built in very large numbers (100+), Zerglings can be used to completely flood an enemy base and tear everything down in a very short period of time.
Well it's a true statement, but you could replace "Zerglings" with any unit there...
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You mean Blizzard didn't have a crystal ball to predict what strategies people would use ten years in the future? This is almost as bad as bnet 2.0.
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10387 Posts
Seems like the people who wrote this thought Scouts+Shield Batteries were really really strong...?
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Hahahah great op, had me laughing quite a bit. ill resist the temptation to read the other strategies so i can laugh more in your next 2 blog posts
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Lol we have achieved progress!
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A couple of the things you try to joke about are actually used alot today.
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two port scouts with proxy battery is one of the most badass builds in starcraft today
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From the ZvZ section:
Probably even more so than with Zerglings, having the clear advantage in Hydralisk numbers will determine the outcome of a Zerg vs. Zerg battle.
From the ZvP section:
The Protoss Scout is one of the deadliest air to air combat units found in the game.
Also, there is a whole paragraph about "Countering Shield Battery Tactics".
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United States10328 Posts
hahahaha yes I've read this at least a few times and laughed... but your commentary is awesome XDDD
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I love the guide. bought the battlechest and thought it was such a gosu book lol
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On June 17 2010 09:03 Kenpachi wrote: I love the guide. bought the battlechest and thought it was such a gosu book lol
Skip to the cheats page imo :D.
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On June 17 2010 09:06 DarthThienAn wrote:Show nested quote +On June 17 2010 09:03 Kenpachi wrote: I love the guide. bought the battlechest and thought it was such a gosu book lol Skip to the cheats page imo :D. yep. thats half the reason why i liked it lol. i was constantly trying to understand the map editor thing but my 8 yr old brain couldnt process it. (Yea was 8 when i read it).
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FREEAGLELAND26781 Posts
Ahahah this is pretty fucking funny.
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i like how the compedium mentions "extra drones".
i've yet to meet one, but i'm sure our encounter will be a very enjoyable one ^_^
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However, if you know your Terran opponent is going to build mass Battlecruisers, your best bet is to get as many Dark Archons as possible and research Mind Control. And you can also use them to feedback the mass wraith army that terran built up earlier
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5* would read again. 1base 3port BC: new pro strat. The ULTIMATE strat. HOLY SHIT :o :o :o
Actually, I think I have the primus guide in a box somewhere, which is similarly hilarious. Always remember: a Zerg without Hydralisks is a Zerg that is losing.
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Scouts are notorious for being avidly used in conjunction with Shield Batteries.
in that neither is used
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First of all, thank you for an entertaining thread 
But if you ignore the weird "strategy", that site is actually really nice. There are plenty of posters on TL that don't know the basics this site covers: - Zerg stats - Terran stats - Protoss stats.
I've seen people copy and paste those strategies you mentioned as their own by the way, quite hilarious :p
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On June 22 2010 16:07 MangoTango wrote: 5* would read again. 1base 3port BC: new pro strat. The ULTIMATE strat. HOLY SHIT :o :o :o
Actually, I think I have the primus guide in a box somewhere, which is similarly hilarious. Always remember: a Zerg without Hydralisks is a Zerg that is losing.
And Firebats tear through those lightly-armoured Zealots like a HOT KNIFE THROUGH BUTTER
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OMIGOSH, I found something that is used today!
Zerglings with Dark Swarm/Consume Use Dark Swarm over an enemy force or base and a group of Zerglings will be able to reign freely beneath the cloud. Produce masses of Zerglings to get the full benefit of the Dark Swarm and use multiple Dark Swarms to quickly cover an entire area. The Zerglings will be able to quickly move from target to target while remaining relatively protected from enemy fire. Also by keeping the Zerglings close at hand, Defilers can Consume them to rapidly recharge their energy stores so that they can continue to produce Dark Swarms for the Zergling attack force.
well...kinda, lings alone die pretty fast even under swarm...
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ROFL this thread is golden
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On June 16 2010 09:35 jgju wrote:Also, lest we forget the most gosu strat in the guide- surrounding your bunker with a bunch of shit:
Don't laugh SO hard, people tend to forget how difficult it was to hold off early ling and zealot pressure when your main has no ramp and a choke as wide as 2 CC's....those old blizz maps were a lol.
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On June 16 2010 09:35 jgju wrote:Also, lest we forget the most gosu strat in the guide- surrounding your bunker with a bunch of shit:
whats wrong with that
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Lol, I had specifically waited for this blog to be gone before I released my second one because I didn't want to clog the blogs section with two things of mine at once. I guess its not a big deal. I tried.
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On June 16 2010 09:07 Bibbit wrote: "and once you have a fleet of Battlecruisers Mutalisks will quickly fall before you." Battlecruisers are clearly for Mutalisks. Finally a way to defend against 2-hatch muta
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![[image loading]](http://classic.battle.net/images/battle/scc/lp/bw02/cy.jpg)
I can't wait to try these strats on this gosu map!
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I think the bunker rush page is the best.
The Bunker is completed and sits defenseless with no Marines in it, while the Marines walk the distance of the map to reach the Bunker. This gives the enemy ample time to detect the empty Bunker and destroy it.
If the enemy is building Bunkers in your town, they almost assuredly do not have any protecting their own town. A small group of 4-6+ Zerglings sent to the enemy town should totally destroy it.
Protoss and Terran players are also vulnerable to this strategy, to a lesser degree. Zerg players rely on Gas to build Hydralisks and advance up the Tech tree because Hydralisks in force are the best unit to destroy these Bunkers. Terrans, however can use Marines which require Minerals only. It is a lot harder for the enemy to build groups of Bunkers around the Minerals to cover them all, without you noticing them. The same is the case with the Protoss which need only Zealots which require Minerals only also.
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lol. so THAT's why koreans are so good at sc.... they didn't get fooled by this guide.
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On June 16 2010 09:35 jgju wrote:Also, lest we forget the most gosu strat in the guide- surrounding your bunker with a bunch of shit: This picture would be so much funnier if the bunker was filled with firebats.
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I just realized something in the picture of the bunker surrounded by shit. Is that a Physics Lab on the far left? Could this be one base, 3 Port Battlecruiser? Only see 2 ports in the shot but it looks like there might be another one on the minimap. But sadly, that looks like a second base at the top left
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On June 27 2010 11:26 Bibbit wrote:I just realized something in the picture of the bunker surrounded by shit. Is that a Physics Lab on the far left? Could this be one base, 3 Port Battlecruiser? Only see 2 ports in the shot but it looks like there might be another one on the minimap. But sadly, that looks like a second base at the top left  its two base, terran only has 11 and 1 ^^
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On June 28 2010 02:15 Mortician wrote:Show nested quote +On June 27 2010 11:26 Bibbit wrote:I just realized something in the picture of the bunker surrounded by shit. Is that a Physics Lab on the far left? Could this be one base, 3 Port Battlecruiser? Only see 2 ports in the shot but it looks like there might be another one on the minimap. But sadly, that looks like a second base at the top left  its two base, terran only has 11 and 1 ^^
But is 11 a base or barrack(s) he flew there so marines can secure that area??
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On June 28 2010 04:31 ironchef wrote:Show nested quote +On June 28 2010 02:15 Mortician wrote:On June 27 2010 11:26 Bibbit wrote:I just realized something in the picture of the bunker surrounded by shit. Is that a Physics Lab on the far left? Could this be one base, 3 Port Battlecruiser? Only see 2 ports in the shot but it looks like there might be another one on the minimap. But sadly, that looks like a second base at the top left  its two base, terran only has 11 and 1 ^^ But is 11 a base or barrack(s) he flew there so marines can secure that area??
I think the freen stuff next to the minerals is a refinery, not sure tho, haven't played Hunters for ages
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The guy who wrote this guide, Geoff Fraizer (aka Shlonglor/Nebu) was a top Warcraft 2 player before Starcraft came out. He had a pretty legendary War2 strategy page which actually landed him the job he still holds at Blizzard; a lot of the strategies he developed for War2 have become bread and butter for most RTS games. Back in the day he was an incredible writer and tactician, it's great to see his stuff still out there getting views 10 years on.
Also remember is a lot of this was written before Broodwar came out, so a lot of these strats were pretty decent if you weren't facing lurkers/corsairs/valks etc
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