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Best Strats in the Official Starcraft Compendium

Blogs > Bibbit
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Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
Last Edited: 2010-06-26 05:36:18
June 16 2010 00:07 GMT
#1
You might be able to tell what inspired this. But I'm not talking about our beloved Prima official strategy guide but rather The Official Starcraft Compendium. Here, I will go through the greatest strategies ever created. By greatest, I don't mean "capable of winning anything ever" but just general badassery.

+ Show Spoiler +
This ended up being pretty long, proceed with caution. Don't want anyone's mind blowing up from the great strategies.


Starting with terran "basic strats."

"It's usually a good idea to build at least two Armories (they are very cheap) and you might want to build three to upgrade faster."
We've all been there. Upgrading our tank force with our two armories and thinking "Well fuck, my Battlecruisers will be weak and unupgraded when they pop out." What we should have been doing was just building a third armory, presumably off one gas.

"In island maps, [...] You can also fly Barracks over early in the game and build a few Marines on different islands to secure them before the enemy is able to transport troops to them."
I guess this is why island maps were removed from pro play. Zergs would have their mutas out and keep getting owned by random barracks with about 4 marines beside them. What could anybody really do when there are marines on an island?

"You can even use buildings to scout the map if you have enough time on your hands, or send them over the enemy's town to confuse or annoy them."
Pretty understandable. You're in your base making probes and such when an engineering bay flies in. I'm sure it would be pretty hard to avoid having an aneurysm here.

"Sometimes you might want to use one building and switch between add-on buildings. This can be handy if you're trying to save some money and, for instance, want to alternate between building Ghosts and Battlecruisers."
As we know, saving money is our main concern when we're pumping out Battlecruisers and Ghosts for nukes.

[image loading]

Ideal building placement. As we know, it is important to manner depot/bunker yourself so that gas is tighter for your ghost/BC build that usually transitions from the standard "3 bunker in main" build.

Moving on to Terran Advanced Strategy (!!!)

"A devastating strategy if not defended against is the air drop. Take a Dropship full of 8 Firebats [...]"
No jokes here, this sounds fucking awesome.

"Build a Barracks. Build another Depot, and a second Barracks. Continue making more SCVs, Supply Depots, and build another two Barracks to bring the total to four."
Blizzard advocating an incredibly filthy cheese. Also, you need to keep building SCVs and upgrade stim, range, and +1. All while pumping marines from four barracks. Is this Fastest Possible Map?

Now let's learn how to play the different match ups.

Terran vs Terran

"Use Ghosts to Lockdown enemy Tanks, Defensive Matrix your own Tanks to make them last longer against enemy Tanks"
With this you need to be careful. If your opponent is as gosu as you, they will be doing the same thing. Their vessels will detect your ghosts and the tanks will shoot them before they can lockdown. Or the vessel can emp/irradiate you.

"If you get attacked by Cloaked Wraiths, move Marines into the area, StimPack them and use ComSat to reveal the cloaked Wraiths."
Frankly, this is the only way to stop wraiths. Make sure you get your stim nice and early so you can defend. Also, " it's very important to have several Bunkers protecting your SCVs mining."

"When fighting other Siege Tanks, it's VERY important to have range on them, meaning you can see and fire on them before they fire on you. This means using the ComSat Station or other units such as Dropships to reveal the enemy for your Siege Tanks to fire. Quite often Terran vs Terran games become Tank wars. It is up to you to have MORE Tanks than the enemy and use them more effectively by taking advantage of high ground, and further sight/firing through the use of spotters."
This is just silly, blizzard needs to stop messing around.

"They might have wanted to Irradiate some Marines or Ghosts or Reveal and EMP them"
Called it.

Terran vs Protoss

"On SCV #7, build a Barracks.
With SCV #8, build a Supply Depot.
Build a Bunker that will cover your SCVs mining Minerals and all your other buildings. (Building a very tightly packed town is important here)
Fill up your Bunker with 4 Marines then continue on with a normal building order."

This is how to defend early zealot pressure. Be careful not to over react though. Also note that this is the "offensive" way to deal with zealots. The defensive way is identical.

"A great way to surprise the enemy is to send a group of cloaked Wraiths to attack enemy Probes"
Genius. It goes on to mention that you should cloak your wraiths if the toss is a hacker and somehow has dragoons.

"If the Protoss send Observers to detect your Wraiths, quickly ComSat the area, find the Observer, and kill it with the Wraiths."
Hiya?

"Lockdown the Reaver if you can."
Only use this if your wraith fleet didn't manage to stop the reaver on time.

Terran vs Zerg

"Make use of Bunkers for both offense and defense. After you win a battle, move outside the enemy town and build Bunkers. Bunker your way into your town."
I thought this was standard? Do you really need to tell us that?

"[Y]ou are going to need 5-7+ Barracks to build enough Marines to stop them"
ARE YOU SHITTING ME? To be fair, I think this one might be two base. I hope so anyway.

"With Terrans it's easy to sit back and do nothing"
Fuck you Blizzard.

"Use Wraiths against Queens, as Battlecruisers are often too slow"
Good thinking. Trying to counter their queens with BCs would just be silly...

"and once you have a fleet of Battlecruisers Mutalisks will quickly fall before you."
Battlecruisers are clearly for Mutalisks.

" Destroying the Drones is also an option, but if the enemy has multiple towns, it will be more damaging to lose the Hydralisk Den as the other Hatcheries at other resource spots can still bring the money in."
Zerg doesnt really need drones. Just target the hydra den, much more important.

"The ultimate offense against the Zerg is a large fleet of Battlecruisers. To pull this off you need 2-3 Starports building Battlecruisers (3 or more is preferable), and build 2 Armories to upgrade both Ship Weapons and Armor at the same time. You will also need 2-3 Gas geysers. You can get by on only one if you do not spend any Gas at all except on the two Marine upgrades at the Academy and on buildings."
Thats right, one base, 3 port Battlecruisers. Everyone get on US East right now and enjoy.

[image loading]

Blocking one of your mineral patches will help keep your mineral/gas ratio closer.


Well there we go, that's how you play terran. I'll do the other races another time because it turns out that blizzard had a lot more amazing strats than I thought they did.

Edit FROM THE FUTURE: Guide for Protoss is up - June 25

*****
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
June 16 2010 00:11 GMT
#2
Nice find.

On June 16 2010 09:07 Bibbit wrote:
"A devastating strategy if not defended against is the air drop. Take a Dropship full of 8 Firebats [...]"
No jokes here, this sounds fucking awesome.


Reminds me of a TvZ on Neo Medusa where T got about 8 Firebats, splashed the temples to death and bypassed the wall of sunkens. So kinda like that without a dropship.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Lucktar
Profile Joined July 2008
United States526 Posts
June 16 2010 00:17 GMT
#3
<3 Prima. I eagerly await their starcraft 2 guide.
NaDa, much, ZerO fighting!
tube
Profile Blog Joined February 2008
United States1475 Posts
June 16 2010 00:17 GMT
#4
pretty much the most hilarious post i have ever read on teamliquid
Two in harmony surpasses one in perfection.
Count9
Profile Blog Joined May 2009
China10928 Posts
June 16 2010 00:18 GMT
#5
Linking this to everyone that asks me for a tutorial on beginning starcraft =)
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
June 16 2010 00:19 GMT
#6
ya skyhigh did that u get like 4 firebats and break temples down before mutas
skyhighftw on iccup
vlaric
Profile Blog Joined July 2007
United States412 Posts
June 16 2010 00:24 GMT
#7
You forget to mention the most important part to the awesome 1 Base BC Build:

The key to this strategy is conserving Vespine Gas.


Also:

Use Yamato on Overlords to slow down Zerg production and blind your opponent.


You're always gonna want to kill those overlords so that the nukes accompanying your Battlecruiser fleet won't get detected!
Wannabe zerg player
jgju
Profile Blog Joined January 2010
United States454 Posts
Last Edited: 2010-06-16 00:25:37
June 16 2010 00:24 GMT
#8
Haha I definitely remember being really proud of myself when I first got the game and I read their guide to base layout and then beat my friend by having a million bunkers in my really tightly packed base.

There's something magical about bw when neither player knows what they're doing
"For you biting zealots, here's a quote" - Lauryn Hill
Zamkis
Profile Joined July 2009
Canada114 Posts
June 16 2010 00:25 GMT
#9
Brilliant, loved the ending
Thats right, one base, 3 port Battlecruisers.
Destruction is a work of an afternoon, Creation is a work of a lifetime.
jgju
Profile Blog Joined January 2010
United States454 Posts
June 16 2010 00:35 GMT
#10
Also, lest we forget the most gosu strat in the guide- surrounding your bunker with a bunch of shit:

[image loading]
"For you biting zealots, here's a quote" - Lauryn Hill
ella_guru
Profile Blog Joined August 2009
Canada1741 Posts
Last Edited: 2010-06-16 00:36:57
June 16 2010 00:36 GMT
#11
this is awesome, I'm going to resist reading ahead so you have more blog material ^_^
Each day gets better : )
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
June 16 2010 00:36 GMT
#12
On June 16 2010 09:17 Lucktar wrote:
<3 Prima. I eagerly await their starcraft 2 guide.


PvT

If the Terran builds tanks make sure you build immortals.

If the Terran builds marauders make sure you build immortals.


I'm so glad a lot of thought went in to flexible gameplay for SC2.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
coltrane
Profile Blog Joined June 2008
Chile988 Posts
June 16 2010 00:40 GMT
#13
you are really wrong, even while blizzard's ideas are not the best answer, there is much true about every they said, and not so mcuh in your comments about them
Jävla skit
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
June 16 2010 00:41 GMT
#14
Lol, Terran can sit back and do nothing, this makes me chuckle
https://soundcloud.com/bbols
Jibba
Profile Blog Joined October 2007
United States22883 Posts
June 16 2010 00:46 GMT
#15
Ahahahah, amazing OP.

I actually had the prima guide, and I had all the unit stats memorized. >.>
ModeratorNow I'm distant, dark in this anthrobeat
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
June 16 2010 00:51 GMT
#16
The TvZ tips is exactly what the pro scene is.

...

FFFFFFFFFFFFFFFFFFFFFFFFFFFU
TranslatorBaa!
mucker
Profile Blog Joined May 2009
United States1120 Posts
June 16 2010 01:02 GMT
#17
Bunkers in the min line were standard play back in 1999. You laugh now but try playing on a map with wide open mains and 150 pools...
It's supposed to be automatic but actually you have to press this button.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
Last Edited: 2010-06-16 01:04:14
June 16 2010 01:03 GMT
#18
Hahaha, this is hilarious. But on a more serious note, it's amazing how far this game has come from this... This used to be taken seriously back in 1998... (At least the advice from the info pack that came with the game).
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
Last Edited: 2010-06-16 01:57:58
June 16 2010 01:55 GMT
#19
General thread PLOX!
edit: don't be hating on dmat in tank vs tank.
FiBsTeR
Profile Blog Joined February 2008
United States415 Posts
June 16 2010 02:04 GMT
#20
On June 16 2010 09:07 Bibbit wrote:

"With Terrans it's easy to sit back and do nothing"
Fuck you Blizzard.


In all honestly, this may be the only true statement you quoted.
Smu
Profile Joined July 2009
Serbia164 Posts
June 16 2010 02:19 GMT
#21
Zealot rush with at least 3-4 gateways ftw. Wondering why it isn't called the gateways rush. No wonder it's in the advanced strategy section.

Most of this is written from a Big Game Hunters perspective (yeah the kind with 3 gas nodes and unlimited resources). The way they say "you will need 2-3 gas geysers" without mentioning taking additional bases is just an easy giveaway.
Take us into orbit Mr. Malmsteen. We've seen enough.
Entaro[AoV]
Profile Joined July 2009
United States184 Posts
June 16 2010 02:44 GMT
#22
Shields Upgrades
By far the most useful upgrade for the Protoss, the Plasma Shield upgrade will add to the shield maximum for all units and buildings. Combined with Armor upgrades, you can noticeably increase the lifespan of your units. As such, the Plasma Shield Upgrade should always be researched as early as possible.
TL+ Member
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
June 16 2010 03:13 GMT
#23
On June 16 2010 11:04 FiBsTeR wrote:
Show nested quote +
On June 16 2010 09:07 Bibbit wrote:

"With Terrans it's easy to sit back and do nothing"
Fuck you Blizzard.


In all honestly, this may be the only true statement you quoted.


Yeah, thats actually my favourite quote from the compendium. So far.
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
Last Edited: 2010-06-16 03:35:31
June 16 2010 03:30 GMT
#24
On June 16 2010 09:11 Antisocialmunky wrote:
Nice find.

Show nested quote +
On June 16 2010 09:07 Bibbit wrote:
"A devastating strategy if not defended against is the air drop. Take a Dropship full of 8 Firebats [...]"
No jokes here, this sounds fucking awesome.


Reminds me of a TvZ on Neo Medusa where T got about 8 Firebats, splashed the temples to death and bypassed the wall of sunkens. So kinda like that without a dropship.


NaDa vs Savior IIRC

omigod, read this

http://classic.battle.net/scc/zerg/zvz.shtml

Mutalisks are the perfect counter to Zerglings.


Zergling vs. Zergling encounters are fairly easy to manage
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
June 16 2010 04:48 GMT
#25
This is an amazing find!
FiBsTeR
Profile Blog Joined February 2008
United States415 Posts
June 16 2010 04:58 GMT
#26
If built in very large numbers (100+), Zerglings can be used to completely flood an enemy base and tear everything down in a very short period of time.


Well it's a true statement, but you could replace "Zerglings" with any unit there...
jalstar
Profile Blog Joined September 2009
United States8198 Posts
June 16 2010 05:11 GMT
#27
You mean Blizzard didn't have a crystal ball to predict what strategies people would use ten years in the future? This is almost as bad as bnet 2.0.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 16 2010 07:20 GMT
#28
Seems like the people who wrote this thought Scouts+Shield Batteries were really really strong...?
Writerptrk
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
June 16 2010 07:29 GMT
#29
Hahahah
great op, had me laughing quite a bit. ill resist the temptation to read the other strategies so i can laugh more in your next 2 blog posts
Chronopolis
Profile Joined April 2009
Canada1484 Posts
June 16 2010 20:33 GMT
#30
Lol we have achieved progress!
faction123
Profile Blog Joined December 2009
Australia949 Posts
June 16 2010 21:16 GMT
#31
A couple of the things you try to joke about are actually used alot today.
NA Legend - stream: http://twitch.tv/faction60
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
June 16 2010 21:49 GMT
#32
two port scouts with proxy battery is one of the most badass builds in starcraft today
But why?
Qualm
Profile Joined December 2009
721 Posts
June 16 2010 22:11 GMT
#33
From the ZvZ section:
Probably even more so than with Zerglings, having the clear advantage in Hydralisk numbers will determine the outcome of a Zerg vs. Zerg battle.


From the ZvP section:
The Protoss Scout is one of the deadliest air to air combat units found in the game.


Also, there is a whole paragraph about "Countering Shield Battery Tactics".

]343[
Profile Blog Joined May 2008
United States10328 Posts
June 16 2010 23:52 GMT
#34
hahahaha yes I've read this at least a few times and laughed... but your commentary is awesome XDDD
Writer
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
June 17 2010 00:03 GMT
#35
I love the guide. bought the battlechest and thought it was such a gosu book lol
Nada's body is South Korea's greatest weapon.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
June 17 2010 00:06 GMT
#36
On June 17 2010 09:03 Kenpachi wrote:
I love the guide. bought the battlechest and thought it was such a gosu book lol


Skip to the cheats page imo :D.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
June 17 2010 00:26 GMT
#37
On June 17 2010 09:06 DarthThienAn wrote:
Show nested quote +
On June 17 2010 09:03 Kenpachi wrote:
I love the guide. bought the battlechest and thought it was such a gosu book lol


Skip to the cheats page imo :D.

yep. thats half the reason why i liked it lol. i was constantly trying to understand the map editor thing but my 8 yr old brain couldnt process it. (Yea was 8 when i read it).
Nada's body is South Korea's greatest weapon.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
June 17 2010 00:28 GMT
#38
Ahahah this is pretty fucking funny.
Writerdamn, i was two days from retirement
seRapH
Profile Blog Joined April 2009
United States9756 Posts
June 17 2010 03:22 GMT
#39
i like how the compedium mentions "extra drones".

i've yet to meet one, but i'm sure our encounter will be a very enjoyable one ^_^
boomer hands
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
Last Edited: 2010-06-17 03:27:20
June 17 2010 03:27 GMT
#40
However, if you know your Terran opponent is going to build mass Battlecruisers, your best bet is to get as many Dark Archons as possible and research Mind Control.

And you can also use them to feedback the mass wraith army that terran built up earlier
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
June 22 2010 07:07 GMT
#41
5* would read again. 1base 3port BC: new pro strat. The ULTIMATE strat. HOLY SHIT :o :o :o

Actually, I think I have the primus guide in a box somewhere, which is similarly hilarious. Always remember: a Zerg without Hydralisks is a Zerg that is losing.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Mindcrime
Profile Joined July 2004
United States6899 Posts
June 22 2010 07:21 GMT
#42
Scouts are notorious for being avidly used in conjunction with Shield Batteries.

in that neither is used
That wasn't any act of God. That was an act of pure human fuckery.
humblegar
Profile Blog Joined October 2004
Norway883 Posts
June 22 2010 08:18 GMT
#43
First of all, thank you for an entertaining thread

But if you ignore the weird "strategy", that site is actually really nice. There are plenty of posters on TL that don't know the basics this site covers:
- Zerg stats
- Terran stats
- Protoss stats.

I've seen people copy and paste those strategies you mentioned as their own by the way, quite hilarious :p
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
June 22 2010 08:46 GMT
#44
On June 22 2010 16:07 MangoTango wrote:
5* would read again. 1base 3port BC: new pro strat. The ULTIMATE strat. HOLY SHIT :o :o :o

Actually, I think I have the primus guide in a box somewhere, which is similarly hilarious. Always remember: a Zerg without Hydralisks is a Zerg that is losing.


And Firebats tear through those lightly-armoured Zealots like a HOT KNIFE THROUGH BUTTER
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
June 22 2010 09:45 GMT
#45
OMIGOSH, I found something that is used today!

Zerglings with Dark Swarm/Consume
Use Dark Swarm over an enemy force or base and a group of Zerglings will be able to reign freely beneath the cloud. Produce masses of Zerglings to get the full benefit of the Dark Swarm and use multiple Dark Swarms to quickly cover an entire area. The Zerglings will be able to quickly move from target to target while remaining relatively protected from enemy fire. Also by keeping the Zerglings close at hand, Defilers can Consume them to rapidly recharge their energy stores so that they can continue to produce Dark Swarms for the Zergling attack force.


well...kinda, lings alone die pretty fast even under swarm...

"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
June 22 2010 11:28 GMT
#46
ROFL this thread is golden
Lee Jaedong Fighting!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
June 26 2010 00:00 GMT
#47
On June 16 2010 09:35 jgju wrote:
Also, lest we forget the most gosu strat in the guide- surrounding your bunker with a bunch of shit:

[image loading]


Don't laugh SO hard, people tend to forget how difficult it was to hold off early ling and zealot pressure when your main has no ramp and a choke as wide as 2 CC's....those old blizz maps were a lol.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
June 26 2010 00:02 GMT
#48
On June 16 2010 09:35 jgju wrote:
Also, lest we forget the most gosu strat in the guide- surrounding your bunker with a bunch of shit:

[image loading]


whats wrong with that
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
June 26 2010 00:05 GMT
#49
Lol, I had specifically waited for this blog to be gone before I released my second one because I didn't want to clog the blogs section with two things of mine at once. I guess its not a big deal. I tried.
liaf
Profile Joined April 2009
Norway318 Posts
June 26 2010 05:07 GMT
#50
On June 16 2010 09:07 Bibbit wrote:
"and once you have a fleet of Battlecruisers Mutalisks will quickly fall before you."
Battlecruisers are clearly for Mutalisks.

Finally a way to defend against 2-hatch muta
♥ Snute ♥ Scarlett ♥ Jaedong ♥ KeeN ♥
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
June 26 2010 05:29 GMT
#51
[image loading]

I can't wait to try these strats on this gosu map!
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
writer22816
Profile Blog Joined September 2008
United States5775 Posts
June 27 2010 00:01 GMT
#52
I think the bunker rush page is the best.

The Bunker is completed and sits defenseless with no Marines in it, while the Marines walk the distance of the map to reach the Bunker. This gives the enemy ample time to detect the empty Bunker and destroy it.


If the enemy is building Bunkers in your town, they almost assuredly do not have any protecting their own town. A small group of 4-6+ Zerglings sent to the enemy town should totally destroy it.


Protoss and Terran players are also vulnerable to this strategy, to a lesser degree. Zerg players rely on Gas to build Hydralisks and advance up the Tech tree because Hydralisks in force are the best unit to destroy these Bunkers. Terrans, however can use Marines which require Minerals only. It is a lot harder for the enemy to build groups of Bunkers around the Minerals to cover them all, without you noticing them. The same is the case with the Protoss which need only Zealots which require Minerals only also.
8/4/12 never forget, never forgive.
29 fps
Profile Blog Joined March 2008
United States5724 Posts
June 27 2010 02:14 GMT
#53
lol. so THAT's why koreans are so good at sc.... they didn't get fooled by this guide.
4v4 is a battle of who has the better computer.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
June 27 2010 02:20 GMT
#54
On June 16 2010 09:35 jgju wrote:
Also, lest we forget the most gosu strat in the guide- surrounding your bunker with a bunch of shit:

[image loading]

This picture would be so much funnier if the bunker was filled with firebats.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
June 27 2010 02:26 GMT
#55
I just realized something in the picture of the bunker surrounded by shit. Is that a Physics Lab on the far left? Could this be one base, 3 Port Battlecruiser? Only see 2 ports in the shot but it looks like there might be another one on the minimap. But sadly, that looks like a second base at the top left
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
June 27 2010 17:15 GMT
#56
On June 27 2010 11:26 Bibbit wrote:
I just realized something in the picture of the bunker surrounded by shit. Is that a Physics Lab on the far left? Could this be one base, 3 Port Battlecruiser? Only see 2 ports in the shot but it looks like there might be another one on the minimap. But sadly, that looks like a second base at the top left

its two base, terran only has 11 and 1 ^^
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
June 27 2010 19:31 GMT
#57
On June 28 2010 02:15 Mortician wrote:
Show nested quote +
On June 27 2010 11:26 Bibbit wrote:
I just realized something in the picture of the bunker surrounded by shit. Is that a Physics Lab on the far left? Could this be one base, 3 Port Battlecruiser? Only see 2 ports in the shot but it looks like there might be another one on the minimap. But sadly, that looks like a second base at the top left

its two base, terran only has 11 and 1 ^^


But is 11 a base or barrack(s) he flew there so marines can secure that area??
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
June 28 2010 07:52 GMT
#58
On June 28 2010 04:31 ironchef wrote:
Show nested quote +
On June 28 2010 02:15 Mortician wrote:
On June 27 2010 11:26 Bibbit wrote:
I just realized something in the picture of the bunker surrounded by shit. Is that a Physics Lab on the far left? Could this be one base, 3 Port Battlecruiser? Only see 2 ports in the shot but it looks like there might be another one on the minimap. But sadly, that looks like a second base at the top left

its two base, terran only has 11 and 1 ^^


But is 11 a base or barrack(s) he flew there so marines can secure that area??


I think the freen stuff next to the minerals is a refinery, not sure tho, haven't played Hunters for ages
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Wargizmo
Profile Joined March 2010
Australia1237 Posts
Last Edited: 2010-06-28 12:17:02
June 28 2010 11:57 GMT
#59

The guy who wrote this guide, Geoff Fraizer (aka Shlonglor/Nebu) was a top Warcraft 2 player before Starcraft came out. He had a pretty legendary War2 strategy page which actually landed him the job he still holds at Blizzard; a lot of the strategies he developed for War2 have become bread and butter for most RTS games. Back in the day he was an incredible writer and tactician, it's great to see his stuff still out there getting views 10 years on.

Also remember is a lot of this was written before Broodwar came out, so a lot of these strats were pretty decent if you weren't facing lurkers/corsairs/valks etc


Information is not knowledge. Knowledge is not wisdom. Wisdom is not truth. Truth is not beauty. Beauty is not love. Love is not music. Music is best. - Frank Zappa
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