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Expansion Packs and Failure

Blogs > Xyik
Post a Reply
Xyik
Profile Blog Joined November 2009
Canada728 Posts
June 13 2010 01:33 GMT
#1
I would like to think about how blizzard plans to approach the release of an additional 2 expansions after wings of liberty is released. What made starcraft:broodwar so successful was the amazing balance they managed to instill with fun dynamic units, newly added. Obviously these game-breaking units that made the game was big as it did today were definitely: the lurker, the corsair and the medic (debatable). Starcraft 1 players were FORCED to switch because there was no way to they could enjoy this amazingly balanced expansion pack without purchasing / pirating it.

But with the new editor, any new units / spells / campaigns blizzard decides to add can be DUPLICATED. Does this not spell trouble for blizzard? I suppose they could always filter through any custom-maps created to duplicate expansion pack units / abilities but whats to stop players from hosting private games between themselves and their friends? The lure of an official ladder isn't enough, just think about how starcraft 1 had no competitive ladder for quite a while before private ladders such as WGT, PGT and iccup started becoming well-known.

And now im wondering why WC3 frozen throne was never met with this problem.

random thoughts for food.


**
ghen
Profile Blog Joined March 2010
United States1356 Posts
June 13 2010 01:38 GMT
#2
I really don't think there will be a problem. Blizzard knows how much value the expansion needs to have and custom melee games with duplicated characters just seems like way too much work compared to just spending the money. Plus all the good modders are going to buy the expansion straight off the bat, so you're either stuck doing the work yourself or getting a crappy mod that doesn't work properly ugh..
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 13 2010 02:05 GMT
#3
On June 13 2010 10:33 Xyik wrote:
I would like to think about how blizzard plans to approach the release of an additional 2 expansions after wings of liberty is released. What made starcraft:broodwar so successful was the amazing balance they managed to instill with fun dynamic units, newly added. Obviously these game-breaking units that made the game was big as it did today were definitely: the lurker, the corsair and the medic (debatable). Starcraft 1 players were FORCED to switch because there was no way to they could enjoy this amazingly balanced expansion pack without purchasing / pirating it.

But with the new editor, any new units / spells / campaigns blizzard decides to add can be DUPLICATED. Does this not spell trouble for blizzard? I suppose they could always filter through any custom-maps created to duplicate expansion pack units / abilities but whats to stop players from hosting private games between themselves and their friends? The lure of an official ladder isn't enough, just think about how starcraft 1 had no competitive ladder for quite a while before private ladders such as WGT, PGT and iccup started becoming well-known.

And now im wondering why WC3 frozen throne was never met with this problem.

random thoughts for food.

medic is not debatable..without them mech tvz would be used all the time and zerg would eventually devise enough counters for it to be useful, you cannot debate medics helping the game out tremendously.

although yes i agree, hopefully tehy will do is, make it so you just cant play the campaign but allow you to play ladder and all of that with the full units..

doubtful with the way its looking though
Artillery spawned from the forges of Hell
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
June 13 2010 02:27 GMT
#4
On June 13 2010 11:05 arb wrote:
Show nested quote +
On June 13 2010 10:33 Xyik wrote:
I would like to think about how blizzard plans to approach the release of an additional 2 expansions after wings of liberty is released. What made starcraft:broodwar so successful was the amazing balance they managed to instill with fun dynamic units, newly added. Obviously these game-breaking units that made the game was big as it did today were definitely: the lurker, the corsair and the medic (debatable). Starcraft 1 players were FORCED to switch because there was no way to they could enjoy this amazingly balanced expansion pack without purchasing / pirating it.

But with the new editor, any new units / spells / campaigns blizzard decides to add can be DUPLICATED. Does this not spell trouble for blizzard? I suppose they could always filter through any custom-maps created to duplicate expansion pack units / abilities but whats to stop players from hosting private games between themselves and their friends? The lure of an official ladder isn't enough, just think about how starcraft 1 had no competitive ladder for quite a while before private ladders such as WGT, PGT and iccup started becoming well-known.

And now im wondering why WC3 frozen throne was never met with this problem.

random thoughts for food.

medic is not debatable..without them mech tvz would be used all the time and zerg would eventually devise enough counters for it to be useful, you cannot debate medics helping the game out tremendously.

although yes i agree, hopefully they will do is, make it so you just cant play the campaign but allow you to play ladder and all of that with the full units..

doubtful with the way its looking though

I clearly remember myself reading one blizzard's interview, in which they mention that expansions will contain units that will be used in multiplayer ladder.
IMBA - International Mountain Bicycling Association.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 13 2010 02:37 GMT
#5
On June 13 2010 11:27 ProoM wrote:
Show nested quote +
On June 13 2010 11:05 arb wrote:
On June 13 2010 10:33 Xyik wrote:
I would like to think about how blizzard plans to approach the release of an additional 2 expansions after wings of liberty is released. What made starcraft:broodwar so successful was the amazing balance they managed to instill with fun dynamic units, newly added. Obviously these game-breaking units that made the game was big as it did today were definitely: the lurker, the corsair and the medic (debatable). Starcraft 1 players were FORCED to switch because there was no way to they could enjoy this amazingly balanced expansion pack without purchasing / pirating it.

But with the new editor, any new units / spells / campaigns blizzard decides to add can be DUPLICATED. Does this not spell trouble for blizzard? I suppose they could always filter through any custom-maps created to duplicate expansion pack units / abilities but whats to stop players from hosting private games between themselves and their friends? The lure of an official ladder isn't enough, just think about how starcraft 1 had no competitive ladder for quite a while before private ladders such as WGT, PGT and iccup started becoming well-known.

And now im wondering why WC3 frozen throne was never met with this problem.

random thoughts for food.

medic is not debatable..without them mech tvz would be used all the time and zerg would eventually devise enough counters for it to be useful, you cannot debate medics helping the game out tremendously.

although yes i agree, hopefully they will do is, make it so you just cant play the campaign but allow you to play ladder and all of that with the full units..

doubtful with the way its looking though

I clearly remember myself reading one blizzard's interview, in which they mention that expansions will contain units that will be used in multiplayer ladder.

So in other words you gotta buy them to use them in multi?
Artillery spawned from the forges of Hell
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
June 13 2010 02:45 GMT
#6
On June 13 2010 11:37 arb wrote:
Show nested quote +
On June 13 2010 11:27 ProoM wrote:
On June 13 2010 11:05 arb wrote:
On June 13 2010 10:33 Xyik wrote:
I would like to think about how blizzard plans to approach the release of an additional 2 expansions after wings of liberty is released. What made starcraft:broodwar so successful was the amazing balance they managed to instill with fun dynamic units, newly added. Obviously these game-breaking units that made the game was big as it did today were definitely: the lurker, the corsair and the medic (debatable). Starcraft 1 players were FORCED to switch because there was no way to they could enjoy this amazingly balanced expansion pack without purchasing / pirating it.

But with the new editor, any new units / spells / campaigns blizzard decides to add can be DUPLICATED. Does this not spell trouble for blizzard? I suppose they could always filter through any custom-maps created to duplicate expansion pack units / abilities but whats to stop players from hosting private games between themselves and their friends? The lure of an official ladder isn't enough, just think about how starcraft 1 had no competitive ladder for quite a while before private ladders such as WGT, PGT and iccup started becoming well-known.

And now im wondering why WC3 frozen throne was never met with this problem.

random thoughts for food.

medic is not debatable..without them mech tvz would be used all the time and zerg would eventually devise enough counters for it to be useful, you cannot debate medics helping the game out tremendously.

although yes i agree, hopefully they will do is, make it so you just cant play the campaign but allow you to play ladder and all of that with the full units..

doubtful with the way its looking though

I clearly remember myself reading one blizzard's interview, in which they mention that expansions will contain units that will be used in multiplayer ladder.

So in other words you gotta buy them to use them in multi?

Yes. You can still play with other people that has the same expansion as you do in the ladder. Oh they also let us understand that you won't be able to play custom games with your friends who have newer expansions =(.
IMBA - International Mountain Bicycling Association.
Redmark
Profile Joined March 2010
Canada2129 Posts
June 13 2010 05:18 GMT
#7
Didn't they say that you would be able to download patches for multiplayer?
I don't have a source though so I might be wrong.
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
Last Edited: 2010-06-13 05:33:43
June 13 2010 05:32 GMT
#8
the idea of 2 more expansions adds a lot of potential to hope for with this game, because at the moment it feels really tame.
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
June 13 2010 12:41 GMT
#9
On June 13 2010 14:32 eMbrace wrote:
the idea of 2 more expansions adds a lot of potential to hope for with this game, because at the moment it feels really tame.


If a game requires its expansions to make it good, its not a good game

*hope this makes sense, im really tired
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
June 13 2010 16:29 GMT
#10
On June 13 2010 21:41 Mortician wrote:
Show nested quote +
On June 13 2010 14:32 eMbrace wrote:
the idea of 2 more expansions adds a lot of potential to hope for with this game, because at the moment it feels really tame.


If a game requires its expansions to make it good, its not a good game

*hope this makes sense, im really tired


Then I guess StarCraft and WarCraft III are both bad games, since they both would have been a complete mess without their respective expansions. I would have said "Diablo II" as well, but there are people that argue that Lord of Destruction ruined Diablo II.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
June 13 2010 18:06 GMT
#11
On June 13 2010 21:41 Mortician wrote:
Show nested quote +
On June 13 2010 14:32 eMbrace wrote:
the idea of 2 more expansions adds a lot of potential to hope for with this game, because at the moment it feels really tame.


If a game requires its expansions to make it good, its not a good game

*hope this makes sense, im really tired


Shit thanks for telling me that. Now I realize the original starcraft blew, I mean it needed Broodwar to put in Medics, Lurkers and Corsairs! All staples of certain matchups. Whew, glad that got off my mind.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 13 2010 20:43 GMT
#12
On June 14 2010 03:06 Entropic wrote:
Show nested quote +
On June 13 2010 21:41 Mortician wrote:
On June 13 2010 14:32 eMbrace wrote:
the idea of 2 more expansions adds a lot of potential to hope for with this game, because at the moment it feels really tame.


If a game requires its expansions to make it good, its not a good game

*hope this makes sense, im really tired


Shit thanks for telling me that. Now I realize the original starcraft blew, I mean it needed Broodwar to put in Medics, Lurkers and Corsairs! All staples of certain matchups. Whew, glad that got off my mind.

well it is kinda true in a way..

original starcraft was still good without said units though
Artillery spawned from the forges of Hell
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