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Can someone please fucking explain to me how the hell you're supposed to target fire an SCV that submerges itself into a fucking bunker while it's building the bunker?
Proceed into elaborating how a supposedly skill based esports game benefits from a random fucking mechanic such as the one described above.
Just a bit grumpy since i got eliminated from craftcup solely because an SCV stayed submerged for like 15-20 seconds while a reaper was fucking up the AI. I saw it coming from a mile away and couldn't do crap. Retarded zerglings circling the fucking bunker and then starting to chase the reaper. 5 misclicks on the bunker itself.
Bullshit game.
FML
   
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Didn't sc1 have some of that randomness as well? Although I guess some might think it bad how the scv just kinda disappears and you can't even really click it.
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I thought blizzard wanted to eliminate randomness from a competitive game, so they removed the accuracy deduction against high ground.
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Dude that sucks :/
sorry to hear that. I WAS ROOTIN!
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On May 15 2010 05:54 Jonoman92 wrote: Didn't sc1 have some of that randomness as well? Although I guess some might think it bad how the scv just kinda disappears and you can't even really click it.
It would happen with large buildings.
A small building like the bunker wouldn't have an SCV made invincible. Sure it'd jump around, but that was acceptable.
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I agree. This absolutely needs a change. Along with salvage... pretty sick.
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Baa?21242 Posts
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You were able to click SCVs reliably in BW.
I can feel your pain, I once saw a surround on my soon-to-spawn coming well ahead of time and couln't do anything. Just because zerg doesn't get the free choice of unit spawn direction that terran and protoss get. It's really disturbing when you see it coming and know you can't prevent it.
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Roffles
Pitcairn19291 Posts
On May 15 2010 05:58 barth wrote: I agree. This absolutely needs a change. Along with salvage... pretty sick. No comment about salvage. Completely unnecessary. 100% risk free. "Hey, I don't need this anymore, gonna get all my money back".
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On May 15 2010 06:11 Roffles wrote:Show nested quote +On May 15 2010 05:58 barth wrote: I agree. This absolutely needs a change. Along with salvage... pretty sick. No comment about salvage. Completely unnecessary. 100% risk free. "Hey, I don't need this anymore, gonna get all my money back".
yeah should be a tax on that. 67%.
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If you're close to the bunker with a ranged unit, cant you just a-move by the bunker for it and will auto target the SCV over the building?
And if you're a melee unit... well it makes sense that you cant reach it sometimes. At least its not Toss or Zerg where there is literally nothing making the building.
Am I wrong about the Auto-Targeting Priority?
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Calgary25969 Posts
On May 15 2010 06:22 cursor wrote: If you're close to the bunker with a ranged unit, cant you just a-move by the bunker for it and will auto target the SCV over the building?
And if you're a melee unit... well it makes sense that you cant reach it sometimes. At least its not Toss or Zerg where there is literally nothing making the building.
Am I wrong about the Auto-Targeting Priority? He said there was a reaper around. Units prioritize fighting units over building/mining workers.
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Yeah, it is definitely ridiculous that you cannot always select the SCV. Sucks man ><
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On May 15 2010 05:59 Carnivorous Sheep wrote: Terran is imba ._. lol...you cry about Terran on every thread I see, I swear.
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On May 15 2010 06:11 Roffles wrote:Show nested quote +On May 15 2010 05:58 barth wrote: I agree. This absolutely needs a change. Along with salvage... pretty sick. No comment about salvage. Completely unnecessary. 100% risk free. "Hey, I don't need this anymore, gonna get all my money back".
Time value of money. Could have had two more SCVs. However, I agree that it's dumb.
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On May 15 2010 07:10 Durak wrote:Show nested quote +On May 15 2010 06:11 Roffles wrote:On May 15 2010 05:58 barth wrote: I agree. This absolutely needs a change. Along with salvage... pretty sick. No comment about salvage. Completely unnecessary. 100% risk free. "Hey, I don't need this anymore, gonna get all my money back". Time value of money. Could have had two more SCVs. However, I agree that it's dumb.
It's dumb that it just explodes and you get all the minerals back. An scv should have to spend time taking it apart.
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Is it possible to use insert/delete to rotate the camera left/right and thus able to see the scv from a different angle? Could be blocked from all angles though so this might not help.
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Baa?21242 Posts
On May 15 2010 06:57 Amnesia wrote:lol...you cry about Terran on every thread I see, I swear.
Better than crying about hackers.
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Lol It would be funny if blizzard patches the scv build position just because of this post.
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No, rotating doesn't help because the SCV is never actually behind anything, it's visibly in the building instead of on top of it like it always was in SC1. This is because of the SC2 building animation where you see a catwalk-like structure come on top of the building that has a higher 3D "altitude" than the SCV that is building it. This makes the SCV only targettable when it glides to the side of the building and is no longer in the frame of the structure. Needs to be fixed, makes probe harassing while there is a second SCV there really hard.
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On May 15 2010 05:54 Jonoman92 wrote: Didn't sc1 have some of that randomness as well? Although I guess some might think it bad how the scv just kinda disappears and you can't even really click it.
I know that the scv would move from one side to the other confusing the attacking miner. I don't think that the SCV actually disappeared at any point.
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Netherlands4511 Posts
This is actually completly fucking retarded and an unacceptable way to lose, I feel your pain
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On May 15 2010 09:14 GreEny K wrote:Show nested quote +On May 15 2010 05:54 Jonoman92 wrote: Didn't sc1 have some of that randomness as well? Although I guess some might think it bad how the scv just kinda disappears and you can't even really click it. I know that the scv would move from one side to the other confusing the attacking miner. I don't think that the SCV actually disappeared at any point.
In SC2 the SVC dissapears under the ''construction skin'' or w/e you wanna call it, making it virtually un-reachable or clickable.
In SC1 it would pretty much move from edge to edge, not middle-ish.
Personally I think its ok that the SVC bounces back and forth, actually, its essential because otherwise worker harrass would be too strong. But I also think its wrong if the SVC hides while building. I think good worker micro or many workers should be able to stop the SVC from building. And worker harrass at the beginning in normal games would be dealt with just pulling an extra worker. (Just like in SC1)
Just my 2 cents!
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On May 15 2010 09:47 ret wrote: This is actually completly fucking retarded and an unacceptable way to lose, I feel your pain
Agreed, the one fix I can see is that an SCV cannot stop and build while hidden, it may get hidden while moving across to another side but it should never stop in the middle.
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