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Blogs > LaLuSh
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LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2010-05-14 20:55:37
May 14 2010 20:52 GMT
#1
Can someone please fucking explain to me how the hell you're supposed to target fire an SCV that submerges itself into a fucking bunker while it's building the bunker?

Proceed into elaborating how a supposedly skill based esports game benefits from a random fucking mechanic such as the one described above.


Just a bit grumpy since i got eliminated from craftcup solely because an SCV stayed submerged for like 15-20 seconds while a reaper was fucking up the AI. I saw it coming from a mile away and couldn't do crap. Retarded zerglings circling the fucking bunker and then starting to chase the reaper. 5 misclicks on the bunker itself.


Bullshit game.

FML

***
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
May 14 2010 20:54 GMT
#2
Didn't sc1 have some of that randomness as well? Although I guess some might think it bad how the scv just kinda disappears and you can't even really click it.
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
May 14 2010 20:56 GMT
#3
I thought blizzard wanted to eliminate randomness from a competitive game, so they removed the accuracy deduction against high ground.
( ・´ー・`)
xLethargicax
Profile Blog Joined April 2010
United States469 Posts
May 14 2010 20:57 GMT
#4
Dude that sucks :/

sorry to hear that. I WAS ROOTIN!
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2010-05-14 20:58:36
May 14 2010 20:57 GMT
#5
On May 15 2010 05:54 Jonoman92 wrote:
Didn't sc1 have some of that randomness as well? Although I guess some might think it bad how the scv just kinda disappears and you can't even really click it.


It would happen with large buildings.

A small building like the bunker wouldn't have an SCV made invincible. Sure it'd jump around, but that was acceptable.
barth
Profile Joined March 2008
Ireland1272 Posts
May 14 2010 20:58 GMT
#6
I agree. This absolutely needs a change. Along with salvage... pretty sick.
"Somebody you are talking to disappears mid sentence, and the universe shoots you because you talked to someone that wasn`t there." - MasterOfChaos
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
May 14 2010 20:59 GMT
#7
Terran is imba ._.
TranslatorBaa!
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 14 2010 21:01 GMT
#8
You were able to click SCVs reliably in BW.

I can feel your pain, I once saw a surround on my soon-to-spawn coming well ahead of time and couln't do anything. Just because zerg doesn't get the free choice of unit spawn direction that terran and protoss get.
It's really disturbing when you see it coming and know you can't prevent it.
If you have a good reason to disagree with the above, please tell me. Thank you.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
May 14 2010 21:11 GMT
#9
On May 15 2010 05:58 barth wrote:
I agree. This absolutely needs a change. Along with salvage... pretty sick.

No comment about salvage. Completely unnecessary. 100% risk free. "Hey, I don't need this anymore, gonna get all my money back".
God Bless
MacroNcheesE
Profile Blog Joined April 2010
United States508 Posts
May 14 2010 21:21 GMT
#10
On May 15 2010 06:11 Roffles wrote:
Show nested quote +
On May 15 2010 05:58 barth wrote:
I agree. This absolutely needs a change. Along with salvage... pretty sick.

No comment about salvage. Completely unnecessary. 100% risk free. "Hey, I don't need this anymore, gonna get all my money back".



yeah should be a tax on that. 67%.
Doubt is the venom that has paralyzed humanity.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
May 14 2010 21:22 GMT
#11
If you're close to the bunker with a ranged unit, cant you just a-move by the bunker for it and will auto target the SCV over the building?

And if you're a melee unit... well it makes sense that you cant reach it sometimes. At least its not Toss or Zerg where there is literally nothing making the building.

Am I wrong about the Auto-Targeting Priority?
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
Last Edited: 2010-05-14 21:29:15
May 14 2010 21:29 GMT
#12
On May 15 2010 06:22 cursor wrote:
If you're close to the bunker with a ranged unit, cant you just a-move by the bunker for it and will auto target the SCV over the building?

And if you're a melee unit... well it makes sense that you cant reach it sometimes. At least its not Toss or Zerg where there is literally nothing making the building.

Am I wrong about the Auto-Targeting Priority?

He said there was a reaper around. Units prioritize fighting units over building/mining workers.
Moderator
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
May 14 2010 21:54 GMT
#13
Yeah, it is definitely ridiculous that you cannot always select the SCV. Sucks man ><
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
May 14 2010 21:55 GMT
#14
sc2 is terrible ;(
skyhighftw on iccup
Amnesia
Profile Blog Joined September 2009
United States3818 Posts
May 14 2010 21:57 GMT
#15
On May 15 2010 05:59 Carnivorous Sheep wrote:
Terran is imba ._.

lol...you cry about Terran on every thread I see, I swear.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
May 14 2010 22:10 GMT
#16
On May 15 2010 06:11 Roffles wrote:
Show nested quote +
On May 15 2010 05:58 barth wrote:
I agree. This absolutely needs a change. Along with salvage... pretty sick.

No comment about salvage. Completely unnecessary. 100% risk free. "Hey, I don't need this anymore, gonna get all my money back".


Time value of money. Could have had two more SCVs. However, I agree that it's dumb.
mucker
Profile Blog Joined May 2009
United States1120 Posts
May 14 2010 22:26 GMT
#17
On May 15 2010 07:10 Durak wrote:
Show nested quote +
On May 15 2010 06:11 Roffles wrote:
On May 15 2010 05:58 barth wrote:
I agree. This absolutely needs a change. Along with salvage... pretty sick.

No comment about salvage. Completely unnecessary. 100% risk free. "Hey, I don't need this anymore, gonna get all my money back".


Time value of money. Could have had two more SCVs. However, I agree that it's dumb.


It's dumb that it just explodes and you get all the minerals back. An scv should have to spend time taking it apart.
It's supposed to be automatic but actually you have to press this button.
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
May 14 2010 22:51 GMT
#18
Is it possible to use insert/delete to rotate the camera left/right and thus able to see the scv from a different angle? Could be blocked from all angles though so this might not help.
twitter: @terrancem
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
May 14 2010 23:17 GMT
#19
On May 15 2010 06:57 Amnesia wrote:
Show nested quote +
On May 15 2010 05:59 Carnivorous Sheep wrote:
Terran is imba ._.

lol...you cry about Terran on every thread I see, I swear.


Better than crying about hackers.
TranslatorBaa!
Chronopolis
Profile Joined April 2009
Canada1484 Posts
May 14 2010 23:24 GMT
#20
Lol It would be funny if blizzard patches the scv build position just because of this post.
Weasel-
Profile Joined June 2009
Canada1556 Posts
May 14 2010 23:33 GMT
#21
No, rotating doesn't help because the SCV is never actually behind anything, it's visibly in the building instead of on top of it like it always was in SC1. This is because of the SC2 building animation where you see a catwalk-like structure come on top of the building that has a higher 3D "altitude" than the SCV that is building it. This makes the SCV only targettable when it glides to the side of the building and is no longer in the frame of the structure. Needs to be fixed, makes probe harassing while there is a second SCV there really hard.
GreEny K
Profile Joined February 2008
Germany7312 Posts
May 15 2010 00:14 GMT
#22
On May 15 2010 05:54 Jonoman92 wrote:
Didn't sc1 have some of that randomness as well? Although I guess some might think it bad how the scv just kinda disappears and you can't even really click it.


I know that the scv would move from one side to the other confusing the attacking miner. I don't think that the SCV actually disappeared at any point.
Why would you ever choose failure, when success is an option.
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4524 Posts
Last Edited: 2010-05-15 00:49:37
May 15 2010 00:47 GMT
#23
This is actually completly fucking retarded and an unacceptable way to lose, I feel your pain
Team Liquid
NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
May 15 2010 00:50 GMT
#24
On May 15 2010 09:14 GreEny K wrote:
Show nested quote +
On May 15 2010 05:54 Jonoman92 wrote:
Didn't sc1 have some of that randomness as well? Although I guess some might think it bad how the scv just kinda disappears and you can't even really click it.


I know that the scv would move from one side to the other confusing the attacking miner. I don't think that the SCV actually disappeared at any point.


In SC2 the SVC dissapears under the ''construction skin'' or w/e you wanna call it, making it virtually un-reachable or clickable.

In SC1 it would pretty much move from edge to edge, not middle-ish.

Personally I think its ok that the SVC bounces back and forth, actually, its essential because otherwise worker harrass would be too strong. But I also think its wrong if the SVC hides while building. I think good worker micro or many workers should be able to stop the SVC from building. And worker harrass at the beginning in normal games would be dealt with just pulling an extra worker. (Just like in SC1)

Just my 2 cents!
omgCRAZY
Profile Blog Joined January 2010
Canada551 Posts
May 15 2010 07:40 GMT
#25
On May 15 2010 09:47 ret wrote:
This is actually completly fucking retarded and an unacceptable way to lose, I feel your pain


Agreed, the one fix I can see is that an SCV cannot stop and build while hidden, it may get hidden while moving across to another side but it should never stop in the middle.
THIS NEEDS FACE!
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