• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:07
CET 06:07
KST 14:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) StarCraft, SC2, HotS, WC3, Returning to Blizzcon!
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1595 users

Complete map reveal for official game

Blogs > cloudJR
Post a Reply
1 2 Next All
cloudJR
Profile Blog Joined April 2010
United States266 Posts
April 20 2010 18:12 GMT
#1
Is anyone aware if Blizzard is planning on leaving the ability to see every map during multiplayer game play on the official release of SC2? I've been curious about this for quite some time. For me personally it wasn't so much my micro/macro that hurts me in game. It's my opponent picking a map I've never seen or rarely play that always ends up biting me in the ass. I'm sure others will agree that map knowledge/strategies are just as important as macro and micro collectively. I just don't want to see Blizzard cater to the casual player and turn into a huge complain fest much like MW2 is currently and has been pretty much every since it was released. This is a game that takes years to become truly successful at and personally I would like to see stay that way.

*
All I can hear are thousands of children screaming imbalance.......
NonY
Profile Blog Joined June 2007
8751 Posts
April 20 2010 18:18 GMT
#2
As far as I know, this feature hasn't bothered competitive players. I think it will stay in the game and it won't ever be an issue.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
April 20 2010 18:23 GMT
#3
I can't understand what you are saying in your post. Could you explain your problem a little more clearly for people like me who are not in the beta?
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
April 20 2010 18:28 GMT
#4
I love this feature, just having a wall of black unless you can draw the map by hand is stupid in 2010
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
Last Edited: 2010-04-20 18:32:24
April 20 2010 18:32 GMT
#5
On April 21 2010 03:23 Pyrrhuloxia wrote:
I can't understand what you are saying in your post. Could you explain your problem a little more clearly for people like me who are not in the beta?


Fog of war is not completely black; you can see the entire map.

I don't think it's a huge detriment. If you're a remotely competitive player, you almost always knew the map you were playing on in bw quite well. If it's your first time with a map in sc2, I can see how the fundamentals of knowing where to scout his base is revealed to you quite overtly, but you're still at a significant disadvantage to a player who is more familiar with the map. It's pretty hard to find every expo and nuance and invent strategies on the fly (especially when things are so dark xD). I think this change is only significant for the casual community.
cloudJR
Profile Blog Joined April 2010
United States266 Posts
April 20 2010 18:39 GMT
#6
On April 21 2010 03:23 Pyrrhuloxia wrote:
I can't understand what you are saying in your post. Could you explain your problem a little more clearly for people like me who are not in the beta?


Basically what I'm asking is are they planning on leaving the map the way it is or blacking it out like it is in BW.
All I can hear are thousands of children screaming imbalance.......
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
April 20 2010 18:39 GMT
#7
Only 2 possible reasons why Blizzard is doing this:

1) The SC2 terrain is just that pretty.
2) They want to prevent people from making phallic images in the minimap with their scouting workers (or at least make them less obvious).
May the BeSt man win.
cloudJR
Profile Blog Joined April 2010
United States266 Posts
Last Edited: 2010-04-20 18:56:38
April 20 2010 18:42 GMT
#8
I'm speechless Liquid`NonY and now Chill (had to edit it lol) posted on my thread lol. I guess I'm somewhat beside myself so far on this topic.
All I can hear are thousands of children screaming imbalance.......
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
April 20 2010 18:44 GMT
#9
It won't really be a problem, once you play a map 10 times you remember it pretty well anyway. It just makes it easier for casual players, no easier for competitive players.
My. Copy. Is. Here.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
April 20 2010 18:46 GMT
#10
I like it being revealed the way it is, it helps newer players dive into the maps without having to play through them a few times to get used to them. I know in SC1 before iccup and all that jazz I never really played on any other map but a couple of the ladder ones for 1v1ing just because I did not want to spend the time to go through all the maps and explore them.
Brood War forever!
Ideas
Profile Blog Joined April 2008
United States8142 Posts
April 20 2010 18:49 GMT
#11
I think it's fine. Best part about it is that it will make people less afraid to try new maps and HOPEFULLY the community wont want to just play python (or well SC2's equivalent) forever.
Free Palestine
Chill
Profile Blog Joined January 2005
Calgary25987 Posts
April 20 2010 18:52 GMT
#12
I like it better this way so I don't have to guess about scouting.
Moderator
cloudJR
Profile Blog Joined April 2010
United States266 Posts
April 20 2010 18:54 GMT
#13
On April 21 2010 03:49 Ideas wrote:
I think it's fine. Best part about it is that it will make people less afraid to try new maps and HOPEFULLY the community wont want to just play python (or well SC2's equivalent) forever.


Haha or a map like BGH
All I can hear are thousands of children screaming imbalance.......
cloudJR
Profile Blog Joined April 2010
United States266 Posts
April 20 2010 18:55 GMT
#14
Or maybe they can set it as an option pregame. I would appreciate something like that.
All I can hear are thousands of children screaming imbalance.......
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 20 2010 18:59 GMT
#15
This makes it easier for beginners to jump into the ladder, without having to worry about learning the layouts of new maps and such. I like it.
Axonn
Profile Joined April 2010
Croatia287 Posts
April 20 2010 19:04 GMT
#16
I don't think this is going to be a problem but yeah good idea to make it an option before the game starts, that may be useful to stop any complaints if there are going to be any what so ever.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 20 2010 19:09 GMT
#17
I don't see any problems with it, and it definitely will help weaker players getting into the game.
If you have a good reason to disagree with the above, please tell me. Thank you.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
April 20 2010 19:17 GMT
#18
It makes sense to have it visible. Starcraft is not about remembering the map by head and being able to click in the dark and be at most 5 tiles off from what you wanted to click. Being disadvantaged because you blindly clicked just at the wrong side of a cliff should not be part of the game.
I <3 the internet, I <3 you
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
April 20 2010 19:32 GMT
#19
I have yet to play sadly, so my opinion might be invalid, but I would love to see them return to the old fog of war, just because I like that system. Adds a degree of I dunno;...something to the game, seeing you slowly uncover more and more of the map. It also helps show very clearly where you have yet to check for something or things of that nature.

But ya, not game destroying or anything.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 20 2010 19:40 GMT
#20
The current implementation is great. They will definitely not change it.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 82
HKG_Chickenman58
davetesta53
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 185
RuFF_SC2 161
ProTech119
Dota 2
monkeys_forever361
NeuroSwarm103
LuMiX1
League of Legends
JimRising 619
Other Games
summit1g16602
tarik_tv11231
C9.Mang0456
WinterStarcraft275
FrodaN160
Organizations
Other Games
gamesdonequick1039
Counter-Strike
PGL144
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt506
Upcoming Events
CranKy Ducklings
4h 53m
IPSL
12h 53m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
12h 53m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
14h 53m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
17h 53m
Sparkling Tuna Cup
1d 4h
WardiTV Korean Royale
1d 6h
IPSL
1d 12h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 12h
BSL 21
1d 14h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.