• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:25
CEST 08:25
KST 15:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon106
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
[ASL22] Ro8 Preview: Within Reach Bot on ladder BW General Discussion PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7665 users

Complete map reveal for official game

Blogs > cloudJR
Post a Reply
1 2 Next All
cloudJR
Profile Blog Joined April 2010
United States266 Posts
April 20 2010 18:12 GMT
#1
Is anyone aware if Blizzard is planning on leaving the ability to see every map during multiplayer game play on the official release of SC2? I've been curious about this for quite some time. For me personally it wasn't so much my micro/macro that hurts me in game. It's my opponent picking a map I've never seen or rarely play that always ends up biting me in the ass. I'm sure others will agree that map knowledge/strategies are just as important as macro and micro collectively. I just don't want to see Blizzard cater to the casual player and turn into a huge complain fest much like MW2 is currently and has been pretty much every since it was released. This is a game that takes years to become truly successful at and personally I would like to see stay that way.

*
All I can hear are thousands of children screaming imbalance.......
NonY
Profile Blog Joined June 2007
8751 Posts
April 20 2010 18:18 GMT
#2
As far as I know, this feature hasn't bothered competitive players. I think it will stay in the game and it won't ever be an issue.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
April 20 2010 18:23 GMT
#3
I can't understand what you are saying in your post. Could you explain your problem a little more clearly for people like me who are not in the beta?
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
April 20 2010 18:28 GMT
#4
I love this feature, just having a wall of black unless you can draw the map by hand is stupid in 2010
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
Last Edited: 2010-04-20 18:32:24
April 20 2010 18:32 GMT
#5
On April 21 2010 03:23 Pyrrhuloxia wrote:
I can't understand what you are saying in your post. Could you explain your problem a little more clearly for people like me who are not in the beta?


Fog of war is not completely black; you can see the entire map.

I don't think it's a huge detriment. If you're a remotely competitive player, you almost always knew the map you were playing on in bw quite well. If it's your first time with a map in sc2, I can see how the fundamentals of knowing where to scout his base is revealed to you quite overtly, but you're still at a significant disadvantage to a player who is more familiar with the map. It's pretty hard to find every expo and nuance and invent strategies on the fly (especially when things are so dark xD). I think this change is only significant for the casual community.
cloudJR
Profile Blog Joined April 2010
United States266 Posts
April 20 2010 18:39 GMT
#6
On April 21 2010 03:23 Pyrrhuloxia wrote:
I can't understand what you are saying in your post. Could you explain your problem a little more clearly for people like me who are not in the beta?


Basically what I'm asking is are they planning on leaving the map the way it is or blacking it out like it is in BW.
All I can hear are thousands of children screaming imbalance.......
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
April 20 2010 18:39 GMT
#7
Only 2 possible reasons why Blizzard is doing this:

1) The SC2 terrain is just that pretty.
2) They want to prevent people from making phallic images in the minimap with their scouting workers (or at least make them less obvious).
May the BeSt man win.
cloudJR
Profile Blog Joined April 2010
United States266 Posts
Last Edited: 2010-04-20 18:56:38
April 20 2010 18:42 GMT
#8
I'm speechless Liquid`NonY and now Chill (had to edit it lol) posted on my thread lol. I guess I'm somewhat beside myself so far on this topic.
All I can hear are thousands of children screaming imbalance.......
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
April 20 2010 18:44 GMT
#9
It won't really be a problem, once you play a map 10 times you remember it pretty well anyway. It just makes it easier for casual players, no easier for competitive players.
My. Copy. Is. Here.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
April 20 2010 18:46 GMT
#10
I like it being revealed the way it is, it helps newer players dive into the maps without having to play through them a few times to get used to them. I know in SC1 before iccup and all that jazz I never really played on any other map but a couple of the ladder ones for 1v1ing just because I did not want to spend the time to go through all the maps and explore them.
Brood War forever!
Ideas
Profile Blog Joined April 2008
United States8178 Posts
April 20 2010 18:49 GMT
#11
I think it's fine. Best part about it is that it will make people less afraid to try new maps and HOPEFULLY the community wont want to just play python (or well SC2's equivalent) forever.
Free Palestine
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
April 20 2010 18:52 GMT
#12
I like it better this way so I don't have to guess about scouting.
Moderator
cloudJR
Profile Blog Joined April 2010
United States266 Posts
April 20 2010 18:54 GMT
#13
On April 21 2010 03:49 Ideas wrote:
I think it's fine. Best part about it is that it will make people less afraid to try new maps and HOPEFULLY the community wont want to just play python (or well SC2's equivalent) forever.


Haha or a map like BGH
All I can hear are thousands of children screaming imbalance.......
cloudJR
Profile Blog Joined April 2010
United States266 Posts
April 20 2010 18:55 GMT
#14
Or maybe they can set it as an option pregame. I would appreciate something like that.
All I can hear are thousands of children screaming imbalance.......
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 20 2010 18:59 GMT
#15
This makes it easier for beginners to jump into the ladder, without having to worry about learning the layouts of new maps and such. I like it.
Axonn
Profile Joined April 2010
Croatia288 Posts
April 20 2010 19:04 GMT
#16
I don't think this is going to be a problem but yeah good idea to make it an option before the game starts, that may be useful to stop any complaints if there are going to be any what so ever.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 20 2010 19:09 GMT
#17
I don't see any problems with it, and it definitely will help weaker players getting into the game.
If you have a good reason to disagree with the above, please tell me. Thank you.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
April 20 2010 19:17 GMT
#18
It makes sense to have it visible. Starcraft is not about remembering the map by head and being able to click in the dark and be at most 5 tiles off from what you wanted to click. Being disadvantaged because you blindly clicked just at the wrong side of a cliff should not be part of the game.
I <3 the internet, I <3 you
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
April 20 2010 19:32 GMT
#19
I have yet to play sadly, so my opinion might be invalid, but I would love to see them return to the old fog of war, just because I like that system. Adds a degree of I dunno;...something to the game, seeing you slowly uncover more and more of the map. It also helps show very clearly where you have yet to check for something or things of that nature.

But ya, not game destroying or anything.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 20 2010 19:40 GMT
#20
The current implementation is great. They will definitely not change it.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 156
StarCraft: Brood War
HiyA 462
Mong 107
Shinee 71
Bale 24
NotJumperer 18
Shine 15
Noble 11
Icarus 7
Dota 2
NeuroSwarm189
League of Legends
JimRising 624
Counter-Strike
Coldzera 829
Heroes of the Storm
WinterStarcraft721
Other Games
summit1g7661
C9.Mang0305
PiGStarcraft238
ceh9193
Happy91
Livibee70
RuFF_SC228
ArmadaUGS20
Organizations
Other Games
gamesdonequick549
Dota 2
PGL Dota 2 - Main Stream429
[ Show 13 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2260
League of Legends
• Lourlo1243
• Rush1212
• Stunt443
Upcoming Events
Sparkling Tuna Cup
3h 35m
Afreeca Starleague
3h 35m
Leta vs Soulkey
PiGosaur Cup
17h 35m
Kung Fu Cup
1d 4h
The PondCast
2 days
Replay Cast
2 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
4 days
AI Arena Tournament
4 days
[ Show More ]
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.