• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:50
CEST 01:50
KST 08:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE11Weekly Cups (July 20-26): Early returns on 5.0.16b7IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"8ZeroSpace Early Access is Now Live!41
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" Terran or Protoss Weekly Cups (July 20-26): Early returns on 5.0.16b
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion screpdb: new Starcraft reporting tool ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Path of Exile Nintendo Switch Thread ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2026-27 Football Thread placeholder 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13986 users

Experiment: Practicing Builds in Time Chunks

Blogs > Denotate
Post a Reply
Denotate
Profile Blog Joined May 2009
Canada294 Posts
Last Edited: 2010-01-23 01:51:09
January 23 2010 01:26 GMT
#1
Note: I'm currently fiddling with the formatting...

All done! The tables are pretty ghetto, but I'm happy how they came out.

In my previous post (link), I described the process of breaking down the TvP matchup into a set of definable skills, which were ranked in terms of their; a) ability to introduce a player to the flow of the game; b) relevance to a novice-level match; c) relevance to winning the game. I was able to come up with a list of four major skills, the most important being:

#1 – Learning one build order that is standard for this matchup, that transitions into the mid- and late-game well. (In my case, the FD build)

Today I wanted to share a method I’ve been using to approach #1 (learning the FD build), along with the results I’ve seen in my own games.


The Build, and the ‘Standard’ Method

FD Opening -> 5 Fact Timing Push @ 9:05

Details:+ Show Spoiler +
9 supply
11 rax
11 refinery
16 factory
16 supply
20 supply
31 cc
32 supply
34 ebay
39 2-3 turrets
46 supply
47 factory
50 refinery
50 armory
50 academy
54 supply
60 3 x facts


Since I ranked ‘learning the FD build’ as my top priority, I’ve been spending most of my time working on that. For a reference, I’m using Stylish’s 5 Fact Push Build (link), which uses a standard FD opening followed by a timing push at just over 9 minutes. Though I intend on learning other types of openings and mid-game timings in the future, I thought learning a 5 Fact push would be a good starting position, as it can be scaled back to 4 Fact or lengthened to 6 Fact.

I began practicing, thinking that the easiest way to learn the build was to open up a local melee game, play through until the push (9:05), then repeat. This way I could at least learn the ‘form’ of the build and hopefully drill it enough to be able to use it fluidly in-game.

Using this method, I was able to learn the order of the build fairly well, but when I tried applying it to actual games I found myself out-macro’d by the Protoss almost every time, even if all conditions were right (i.e. Toss taking third expansion fast). Looking back at my replays, it wasn’t hard to spot the problem: my push was coming out at an average time of 11:07, instead of 9:05.


New Thinking

My initial response to discovering this delay was to practice more, in the same way, but this time with a timer (ADVLoader with the APM Live plugin – APM off). This way I could have a target to work towards, and could keep track of my progress.

But then I thought: “Well, 9 minutes is quite a long period of time, and I really don’t want to practice in 9 minute chunks. Can I cut this down somehow?”

Followed by: “You know, I think my timing is pretty good until about 20 supply – so my problem must be somewhere else.”

Then finally: “If I break this build down into segments, I can determine exactly where my timing is off, and focus on improving that part”


New Method

1 – Using a replay or VOD of the selected build, record the timing of two-three key actions before the large action (push).

I decided to go with the following:


Marker................Stylish
---------------------------------------------------------------------------------------------------------

Interval A...............---

31 CC...................4:36

Interval B...............---

50 Gas..................6:32

Interval C...............---

60 Fact.................7:24

Interval D...............---

Push.....................9:02

* Note: that the ‘Interval’ rows represent the amount of time lost in each interval.


I chose these markers since I felt they were a) major events in the build and b) since they were spaced out well considering the number of actions within each interval. The later intervals contain more actions, and therefore I set my markers closer.


2 – Using replays of real games and/or practice builds, record when you hit each of those key actions.

It’s best to choose games where you weren’t cheesed (obviously), and where you felt you worked straight through until the push without any huge disturbances. A larger sample of replays helps to determine more precise time that reflects your current ability.


Marker................Stylish..............My Old Avg.
---------------------------------------------------------------------------------------------------------

Interval A...............---......................-0:21

31 CC...................4:36....................4:57

Interval B...............---......................-1:03

50 Gas..................6:32....................7:56

Interval C...............---......................-0:38

60 Fact.................7:24....................9:26

Interval D...............---......................-0:03

Push.....................9:02...................11:07

* Note: that the ‘Interval’ rows represent the amount of time lost in each interval.


The way I approached this data was this: each marker represents the end of a build interval. What we need to determine is the interval(s) in which we are wasting the most time. Taking the differences in time between Stylish’s play and my own, it’s easy to see exactly where my timing was off.

- I hit ’31 CC’ :21 late (-:21 seconds for interval A)

- I hit ’50 Gas’ 1:24 late (-1:03 for interval B)

- I hit ’60 3 Fact’ 2:02 late (-:38 for interval C)

- I hit ‘Push’ 2:05 late (-:03 for interval D)


3 – Using a timer (ADVLoader with APM Live, or an alternative), play through the build as perfectly as you can, and save the game (in a separate slot) at each time marker.

You do this to create save-game positions which you can load up to practice a specific interval of the build. If you can’t pull off the build timings accurately yet, you might want to have a more experienced player help you. For most pushes it would only take about 10-15 minutes to go through the build and capture all the save-game positions.

I named my saved games: 5 Fact Push @ 4:36; 5 Fact Push @ 6:32; etc…


4 – Repeatedly practice the build interval where you are losing the most time, keeping track of the time you reach the next key action.

Repeating the specific segment of the build will allow you to focus your efforts where your timing is weak, while not wasting it where it is strong. It will also allow you to identify complex pieces of the build that were holding you up.

For example, I was losing the most amount of time with interval B, and when I started practicing it I realized why: within the same 10 second period at the end of the interval, you’re supposed to build a depot, a second factory, your second gas, a tank, an academy , an armory and SCVs from two command centers. Whoa.


My Results

I spent two practice sessions (approx one hour each) drilling both segments B and C, after which I played a series of games. Not all of the games allowed me to work through the build uninterrupted, but I was able to get a sample of four ‘smooth’ games. These aren’t just the games with the best results – I lost one of these, and almost fell apart after the push in another.


Marker................Stylish...............My Old Avg..........My New Avg.
---------------------------------------------------------------------------------------------------------

Interval A...............---......................-0:21...................-0:21

31 CC...................4:36....................4:57....................4:57

Interval B...............---......................-1:03...................-0:24

50 Gas..................6:32....................7:56....................7:17

Interval C...............---......................-0:38...................-0:13

60 Fact.................7:24....................9:26....................8:22

Interval D...............---......................-0:03...................-0:04

Push.....................9:02...................11:07..................10:04


I was able to significantly reduce the time I lost during both intervals B and C, and most importantly my overall push timing was reduced by almost a full minute. It’s also worth noting that this was my result in-game – in practice I can now consistently hit a 9:05 push (+/- 5 seconds or so).


Some Questions

Though I presented this as a scientific report of sorts, there are quite a few factors which I didn’t address. I thought I’d try to deal with a questions I thought of, even if only theoretically:

Q: How does the practice of individual segments of a build help you perform that build as a cohesive whole? Won’t there be hiccups during the transition periods between each?

A: My personal experience is that performing the build in its entirety does become smoother after this method, though you will experience instantaneous moments of ‘whoa – what do I do now?’ at the transition points. But those are insignificant losses (maybe 1-2 seconds) compared to what you lose during the segments.

I’ve also considered shifting the time markers in later practice sessions, in order to remedy the ‘whoa’ transition moments. We’ll see how that works out.

Q: How do you actually practice the segments? How do you take into account in-game distractions and multi-tasking?

Hopefully I can cover this in a future post. There is a lot of room for experiments here too, and I’ve been working on a few.


Conclusion

Breaking down the build like this helped me improve my push tremendously in a very short period of time. I will continue to practice, of course, since there’s still a lot of room for improvement. But hopefully by using this method I’ll continue to see positive results, both in practice and in my games.

I hope these experiments are helpful, even if just to help players think differently about their training methods. Thanks for all the feedback, and I hope to continue posting as often as I can.

Cheers!

Denotate

p.s. Sorry for the screwy formatting on the tables. I'm new to posting with BB Code and don't have somewhere to host images. Thanks to Stylish for his great builds and VODs!

****
Turbovolver
Profile Blog Joined January 2009
Australia2435 Posts
January 23 2010 01:35 GMT
#2
Very interesting and well-written post. Cheers!
The original Bogus fan.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
January 23 2010 01:58 GMT
#3
cool =]
Moderator
meeple
Profile Blog Joined April 2009
Canada10211 Posts
January 23 2010 03:12 GMT
#4
Thats really awesome... well written. Thanks
Eiii
Profile Blog Joined April 2009
United States2566 Posts
January 23 2010 03:26 GMT
#5
This is a really nice guide! Should be in strategy, not blogs imo...
:3
nofAcedAgent
Profile Blog Joined July 2007
United States952 Posts
January 23 2010 03:41 GMT
#6
Intresting read, and training technique. Thanks for sharing
Please log in or register to reply.
Live Events Refresh
Next event in 9h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 201
ViBE137
StarCraft: Brood War
GuemChi 2132
Artosis 571
Dota 2
monkeys_forever272
NeuroSwarm115
League of Legends
Doublelift5231
JimRising 407
Counter-Strike
summit1g6666
minikerr47
Super Smash Bros
AZ_Axe82
Other Games
mouzStarbuck1001
Day[9].tv719
PiGStarcraft409
C9.Mang0289
XaKoH 173
Livibee84
Fuzer 68
UpATreeSC66
Maynarde57
SteadfastSC18
Organizations
Other Games
gamesdonequick936
BasetradeTV30
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 76
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1682
• Shiphtur1150
Other Games
• Day9tv719
Upcoming Events
Replay Cast
9h 10m
CrankTV Team League
11h 10m
OSC
13h 10m
OSC
17h 40m
Replay Cast
1d
Escore
1d 10h
CrankTV Team League
1d 11h
OSC
1d 22h
Replay Cast
2 days
Afreeca Starleague
2 days
[ Show More ]
RSL Revival
2 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
2 days
Afreeca Starleague
3 days
RSL Revival
3 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
PiGosaur Cup
6 days
Replay Cast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-28
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Proleague 2026-07-29
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.