• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:13
CET 08:13
KST 16:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets0$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)12Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822
StarCraft 2
General
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns Spontaneous hotkey change zerg Chinese SC2 server to reopen; live all-star event in Hangzhou SC2 All-Star Invitational: Jan 17-18
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1247 users

Physics Help

Blogs > Neverborn
Post a Reply
Igakusei
Profile Blog Joined October 2002
United States610 Posts
October 04 2009 14:51 GMT
#1
I just started general physics, so this will probably be pretty basic for most of you. The instructor covered two dimensional vectors in lecture, and then gave us a bunch of homework involving three dimensional vectors. The book skips it completely, so I would like to know if I'm on the right track.

Vector A = 2i - 4j + k

if I ignore the z component, I can find the angle with respect to x by making a triangle in the fourth quadrant.
arctan (-4/2) = -63.4, so my angle is about 296.6.

I'm not sure how to get my other angle though. Do I make a new plane between the z axis and the hypotenuse of that first triangle? I could make a new vector of sqrt 20 in the (i, -j) direction and 1 in the z direction. arctan (1/sqrt20) is about 12.6 degrees from that plane towards the z axis.

Am I way out in left field making this super complicated or am I at least batting in the right direction?




micronesia
Profile Blog Joined July 2006
United States24752 Posts
October 04 2009 15:12 GMT
#2
I'm not 100% sure what you're asking but I think you are correct.
ModeratorThere are animal crackers for people and there are people crackers for animals.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
October 04 2009 15:12 GMT
#3
What exactly is the question that was asked?
shinsah
Profile Joined April 2009
Korea (South)49 Posts
October 04 2009 15:13 GMT
#4
There doesn't seem to be a question regarding the vector... it just gives it to you...
hu deesturbz mai slumbur
Thunder_Sturm
Profile Joined October 2009
United States36 Posts
Last Edited: 2009-10-04 15:21:17
October 04 2009 15:20 GMT
#5
The easiest way to find the angle between the z axis and the vector is to use a dot product.
A · B = |A| * |B| * cos(a)
A · B/(|A| * |B|) = cos(a)
So define a vector along the z axis like 0i + 0j + k, take a dot product, divide by the magnitudes, and take an arccos.

Unless you haven't covered dot products yet...
micronesia
Profile Blog Joined July 2006
United States24752 Posts
Last Edited: 2009-10-04 15:23:42
October 04 2009 15:23 GMT
#6
On October 05 2009 00:20 Thunder_Sturm wrote:
The easiest way to find the angle between the z axis and the vector is to use a dot product.
A · B = |A| * |B| * cos(a)
A · B/(|A| * |B|) = cos(a)
So define a vector along the z axis like 0i + 0j + k, take a dot product, divide by the magnitudes, and take an arccos.

Unless you haven't covered dot products yet...

They probably haven't yet. BTW HIIIII!!!!!!!!!!!!!!!!!!!!

Whenever I saw you on East Thunder_Sturm I always thought you had the coolest nick.

edit: we played a few games together I believe
ModeratorThere are animal crackers for people and there are people crackers for animals.
Thunder_Sturm
Profile Joined October 2009
United States36 Posts
October 04 2009 15:30 GMT
#7
Haha, I always thought my nick was kinda lame. And yeah we've played on east a few times. Same as SCC-Micronesia right? Hey
shinsah
Profile Joined April 2009
Korea (South)49 Posts
October 04 2009 15:32 GMT
#8
[image loading]


plot it, x = 2, y = -4, z = 1, draw a line to it from the origin, find angle in respect to whatever axes by using arctan or whatever inverse trig function you wanna use
hu deesturbz mai slumbur
Igakusei
Profile Blog Joined October 2002
United States610 Posts
October 04 2009 15:44 GMT
#9
Sorry, I guess I didn't really make the question clear. I'm supposed to "find the direction of A"

I'm assuming that he expects us to find both angles. Would they be the angle of the vector in the XY plane and the angle of the vector in the XZ plane (both with respect to X), or would the second angle be calculated like I did?

Maybe he just wants us to recognize that the "direction" is 2i, -4j, and 1k.
micronesia
Profile Blog Joined July 2006
United States24752 Posts
Last Edited: 2009-10-04 15:51:55
October 04 2009 15:51 GMT
#10
Usually you can split a vector into a magnitude (length of the resultant in 3d) and direction (a unit vector which is just the original vector normalized by dividing each component by the magnitude of that component).
ModeratorThere are animal crackers for people and there are people crackers for animals.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2009-10-04 15:57:33
October 04 2009 15:57 GMT
#11
If you find the parallel unitary vector, the constants next to the i, j, k are the cosines of the angles to each of the axis.
BlueLaguna on West, msg for game.
micronesia
Profile Blog Joined July 2006
United States24752 Posts
October 04 2009 15:57 GMT
#12
On October 05 2009 00:57 Cloud wrote:
If you find the parallel unitary vector, the constants next to the i, j, k are the cosines of the angles to each of the axis.

Oh I didn't realize that cloud wow ty I'll take a look at that.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2009-10-04 16:03:10
October 04 2009 16:00 GMT
#13
wtf, what grade of physics do you teach?


+ Show Spoiler +
kidding lol.


http://en.wikipedia.org/wiki/Direction_cosines

err fucking wikipedia is as confusing as ever when it comes to math:

this one is more friendly:

http://www.geom.uiuc.edu/docs/reference/CRC-formulas/node52.html
BlueLaguna on West, msg for game.
Kiarip
Profile Joined August 2008
United States1835 Posts
Last Edited: 2009-10-04 16:07:46
October 04 2009 16:06 GMT
#14
On October 04 2009 23:51 Neverborn wrote:
I just started general physics, so this will probably be pretty basic for most of you. The instructor covered two dimensional vectors in lecture, and then gave us a bunch of homework involving three dimensional vectors. The book skips it completely, so I would like to know if I'm on the right track.

Vector A = 2i - 4j + k

if I ignore the z component, I can find the angle with respect to x by making a triangle in the fourth quadrant.
arctan (-4/2) = -63.4, so my angle is about 296.6.

I'm not sure how to get my other angle though. Do I make a new plane between the z axis and the hypotenuse of that first triangle? I could make a new vector of sqrt 20 in the (i, -j) direction and 1 in the z direction. arctan (1/sqrt20) is about 12.6 degrees from that plane towards the z axis.

Am I way out in left field making this super complicated or am I at least batting in the right direction?




Um, the direction of the vector in rectangle form is simply defined as the unit vector in the same direction. (in your case divide by square root of 21.)

If you need the angular direction, then there are 2 angles you need.

#1 is the angle of the component that lies on the x-y plane, which you found via arctan.

#2 is the angle that's between the positive z-axis and the vector, in which case you need to take the complement of the angle which is in between the hypotenuse of the triangle on the x-y plane, and the vector itself.

it's going to be arcsin ( sqrt20/sqrt21)


micronesia
Profile Blog Joined July 2006
United States24752 Posts
October 04 2009 16:07 GMT
#15
On October 05 2009 01:00 Cloud wrote:
wtf, what grade of physics do you teach?


+ Show Spoiler +
kidding lol.


http://en.wikipedia.org/wiki/Direction_cosines

err fucking wikipedia is as confusing as ever when it comes to math:

this one is more friendly:

http://www.geom.uiuc.edu/docs/reference/CRC-formulas/node52.html

Oh... ok now I see what you mean. Just reading what you originally said, it didn't click for me.

I actually haven't done any real math since I graduated from college, so I'm a bit rusty.

BTW if you hadn't said "kidding lol" in the spoiler that would easily have been troll of the week. Oh god I would have raged.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-10-04 17:38:36
October 04 2009 17:37 GMT
#16
On October 05 2009 01:06 Kiarip wrote:
If you need the angular direction, then there are 2 angles you need.

#1 is the angle of the component that lies on the x-y plane, which you found via arctan.

#2 is the angle that's between the positive z-axis and the vector, in which case you need to take the complement of the angle which is in between the hypotenuse of the triangle on the x-y plane, and the vector itself.

it's going to be arcsin ( sqrt20/sqrt21)

It's worth noting that these angles are useful for "spherical coordinates".

The Wikipedia article on spherical coordiantes is terrible for learning purposes, so briefly, spherical coordinates are another way to write a point or vector in space.

Normal, Cartesian coordinates show where the point is along the x-, y-, and z-axes. Spherical coordinates tell you the direction from the origin to the point, given by those 2 angles, and the distance from the origin to the point.

E.g. in Cartesian coordinates, your vector "2i - 4j + k" is found by:
1. moving 2 units along the x-axis,
2. moving -4 units along the y-axis, and
3. moving 1 unit along the z-axis.

In spherical coordinates, your vector "2i - 4j + k" is found by:
1. looking along the x-axis from the origin,
2. rotating towards the y-axis by about 296.6 degrees (keep this direction in your head...),
3. rotating down from the z-axis towards this direction by arcsin (sqrt20/sqrt21), and using this final direction,
4. moving in this direction by the length of the vector, sqrt(21).

Following either of these steps will give you the vector "2i - 4j + k".
Navane
Profile Blog Joined February 2007
Netherlands2749 Posts
October 04 2009 17:50 GMT
#17
very nice explained bill
Please log in or register to reply.
Live Events Refresh
Next event in 4h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 14383
Mong 180
Larva 101
Shuttle 78
Nal_rA 73
zelot 37
ZergMaN 30
Bale 12
Icarus 7
Dota 2
NeuroSwarm100
canceldota50
League of Legends
JimRising 520
C9.Mang0498
Super Smash Bros
hungrybox601
Mew2King24
Other Games
summit1g7650
WinterStarcraft397
Sick207
Livibee41
RuFF_SC216
Organizations
Other Games
gamesdonequick2837
StarCraft: Brood War
UltimateBattle 111
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• practicex 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 39
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1352
• Lourlo1211
• Stunt489
• HappyZerGling132
Upcoming Events
WardiTV Invitational
4h 47m
PiGosaur Cup
17h 47m
WardiTV Invitational
1d 4h
The PondCast
2 days
OSC
2 days
OSC
3 days
All Star Teams
3 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
4 days
All Star Teams
4 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
5 days
[ Show More ]
OSC
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-01-12
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.