• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:02
CEST 20:02
KST 03:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event8Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Why there arent any 256x256 pro maps? BW General Discussion ASL21 General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8) Missed out on ASL tickets - what are my options?
Tourneys
[ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2088 users

A reanalysis of Asgard

Blogs > SilverSkyLark
Post a Reply
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
Last Edited: 2009-10-03 08:13:52
October 03 2009 05:55 GMT
#1
Ok, a few blog entries back, I made a rather lack luster analysis as a whole since I got lazy towards the end. So now, what I'm gonna do is to analyze them one by one so I don't get lazy over all. I'll try not to repeat any statement I said for the maps during my previous analysis. Oh yeah, before I forget, I haven't watched any vods on any of the recent maps.

(2)Asgard
[image loading]


2 major impressions:
- Proxy prone.
- Great landscape overhaul

Proxy
Well, scouting at 8 should still prove useful because of possible proxy detours. Looking at it, the possible proxy locations should be limited to the red regions indicated.
[image loading]


Why? Because that is one of the logic of a proxy - to greatly shorten a units spawn point to the enemy's base and in effect, do fuckton of damage. I'm not sure if a regular scout at 8 would efficiently scout the respective proxy locations and still make it to the enemy's base to do substantial scouting.

Landscape overhaul
Seriously, this map looks a whole lot fucking gorgeous compared to the previous version of the map. The ramps and paths leading to the center high ground will make the matchups much more interesting.

So now I'll discuss the map in the light of each race and their match ups.


Terran

Terran vs Zerg
Taking the Natural will prove difficult since there are two paths to the natural, lings can just pour in from two directions which will be difficult to defend. Blocking the backdoor path with depo's is not theoretically possible since the lings will have arrived by then. Going mech then? Oh look, the ramp is easily blocked by depo rax, you can try it out if you want.

[image loading]


[image loading]


The map is generally unflankable and it is not that open. Given that the following entrances can be easily walled,

[image loading]

*note: the encircled paths can't be blocked by a single ebay/rax and by that I meant that lings can still pass by.

pushing with mech should prove to be useful in this map. Pushing to the middle can prove tricky but being able to do the following will greatly make a mech push effective.

[image loading]


or this one instead

[image loading]


The blocked path and the pushing paths are actually interchangeable. Why? As long as you block a counter pushing path, you're free to push from the other path. This is similar to the logic of Heartbreak Ridge where armies can actually go to the opposing teams' base without having an encounter. In Asgard, however, it is very easy to limit the other guys movement in the other path, making it very easy to defend with. Adding in the fact that it is very hard to flank as Zerg against a mech terran, mech would really be effective on this map.

Or is it? At first look, the middle looks very flankable, but due to the crippling nature of mech during early game, the terran can just sit happily, wait to defend against mutas then push out. If you look at it, there are four paths leading to the center high ground, but 3 out of four paths are actually blockable just by securing the white path.
[image loading]


Then the scenario will be similar to the mech pushing paths which will just kill the Zerg. Expect Mech on this map.

Terran vs Protoss
Terran actually looks pretty invincible in this map. The map is unflankable. Once Terran secures the high ground in the middle and secures the flanking paths, attacking will just be easy unless the Terran gets sloppy. But will executing this play be as easy as playing mech against Zerg in this map? Note that int TvP mech units are the regular scene. Going fac port would look viable but S class Protoss players have a way of dealing with the build (look at Stork vs Fantasy over at RoTK).

It would then look like that Terran would play against Protoss the regular way. The back entrance to the natural would also make vulture runby and/or minetraps viable. This map would promote a Fantasy style of playing TvP. The expansions are really really vulnerable to vultures and tanks.

However, if you're the turret whoring slow pushing turtle type, this map won't disappoint you. Just like the mech push outlined on TvZ, securing the 3/9 path will make turtling easy, add to that the fact that you can just turret whore for all it's worth.


Terran vs Terran
Now we have a new way to spell boring, Terran vs Terran on Asgard. It's so easy for Terran to secure the 3/9 flanking paths. Dropship play over at middle game might be futile since everyone can just turret whore. Maybe we'll see safe play in TvT that proceeds to massing Cattle Bruisers.


Zerg

Zerg vs Terran
Two words: Air Distance

Or is it? At a first glance the air distances between the mains look rather short.
Air times from the two mains:
- Overlord --> 2 minutes 15 seconds (until over the Command Center)
- Mutalisk --> less than 20 seconds from main to natural

Battle Royal and Raid Assault had much more shorter air distance (around 1 minute 30 seconds via overlord). Mutalisk Air Distance isn't that minimized either. I ran the mutalisks from the top right to the bottom right of the map and it was just a little over 25 seconds. I think that 4~5 seconds during a two hatch muta attack would be great. 9 pool would have been a good preemptive strike for a 2 hatch muta but the ramps are blockable by depo-rax only, making mech really viable. 4 pool then? I'm not sure if KePSA will fix the ramp to make it a depo-depo-rax wall to give Zerg a fighting chance.


Zerg vs Protoss

Cheers to the tears that you Zerg guys cried over at ZvT will cry over at this map - it got repayed by the tears that Protoss players will cry over this one. Ling all-ins will be abundant on this map followed by 2 hatch hydras to seal the deal. Middle game would be a breeze because of the given economic advantage from early game. Lurkers would limit Protoss movements through the narrow passages and actually, every expansion can be harassed by lurks (except the 6 and 12 ofc). Making the Protoss starve would be a simple key play. Not much to say about ZvP here, really.


Zerg vs Zerg

A new way to get a comatose. I don't want to discuss how that match up will figure out on this map.


Protoss

Protoss vs Terran
If you're ballsy enough, send a scout at 4, build your base over at his base. if you want to play straight up though, it's still possible. Don't try to go toe to toe against the Terran here, it's nearly impossible to flank.
+ Show Spoiler +

[image loading]


[image loading]


[image loading]


See? It would take forever just trying to get a good flank at the Terran. Unless you really outnumber him then take it head on. I think a good way of killing the Terran ball is with shuttles and zealot bombs and storm drops would be essential since it's really hard to get Terran in the open unless of course you get him off guard while trying to get his part of the high ground.

But if the Terran manages to secure his half of the map, go carriers/arbiters.

Carriers:
- Don't dare approach the high ground since it's really open, goliaths will eat you.
- Try to circumnavigate the map to his base in order to wreak havoc.

If you want to go carriers on this map, make sure you build it a little off center where he's not aware that you have them. Try to hit critical mass before he has goliaths to deal with your carriers.


Arbiters:
- really cool, invisible units + statis + recall = class

I personally think that Arbiters are safer in this map. Why? The map is not that narrow and ground units have a good moving space on it - especially where it matters. Narrow pathways are not much of a trouble as recall offers almost infinite mobility for the Protoss army, giving it access to harass expansions.


Protoss vs Zerg
Yo, I got some wall in photos.

[image loading]


[image loading]


I made it that way so the probes would just have to drill towards the backdoor entrance. I know it's not that good, 3 zealots to wall in one part which should have been only 2 but there's a space between the nexus and the gateway.

If ever you manage to survive early game, get templars, they are really useful in this map. A few storms = clear paths, the paths are that narrow that 2~4 storms would already wipe it clean. Middle game would be a little better since the Zerg will find it hard to flank you and if ever you get sandwiched (which reminds me of the Xellos vs some Zerg game on Shades of Twilight), storms are there to keep your opponents on bay.

Protoss vs Protoss

Whoever gets to control the higher ground wins. PvP battles would most often happen on open spaces because army positions resemble parallel lines and it doesn't get any more spacious than the high grounds - anywhere else is a cramped Protoss army waiting to get stormed and scarabed to death. Unlike other maps before, PvP on Asgard will point us to the people that knows how to pick battles in PvP.




Wow, I spent half a day just doing one map....
edit: for more clarity...

*****
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
andeh
Profile Blog Joined August 2009
United States904 Posts
October 03 2009 06:04 GMT
#2
good read, thanks
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
October 03 2009 06:05 GMT
#3
Excellent Post!

You should have this moved to the BW forum and featured imo. I haven't finished it yet but you clearly put a lot of effort into this. Something lacking from a lot of recent op's. Kudos!
RIP Aaliyah
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
Last Edited: 2009-10-03 06:18:27
October 03 2009 06:18 GMT
#4
sweet op skylark. hows the phillippines btw?

i thought of something more for proxy locations lolol.

[image loading]


For example, for a Protoss user, perhaps pylon on the bottom/top (depending if you're on left or right) bit, then probe scouting inside could build gateway there in opponent's base.

terran proxy there might be good too, e.g. rax depot block at base, then proxy factory there and floating insider after.
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
October 03 2009 06:31 GMT
#5
It would be risky for Protoss, but Terran can cheese all they want. Hahaha.

ooh, on our country..? I'll do another blog on that..:D
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
October 04 2009 01:09 GMT
#6
Where can you download the newest version of Asgard?
brood war for life, brood war forever
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
October 04 2009 05:48 GMT
#7
[url blocked]

Kona uploaded it..:D
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
October 04 2009 06:12 GMT
#8
This map is just absolutely amazing. If you've tried map making, you'd know how time consuming and a pain it is to edit cliffs.

For them to have edited the cliffs as such to make more space for pathingand to make it look normal is just absolutely amazing. Even if its an imbalanced map, its a perfect piece of art. Just brilliant.

火心 Jealous. I always loved that feeling when I was young. Embrace it.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
October 05 2009 01:25 GMT
#9
On October 04 2009 14:48 SilverSkyLark wrote:
[url blocked]

Kona uploaded it..:D

How do I open a .rar file?
brood war for life, brood war forever
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
October 05 2009 01:32 GMT
#10
http://www.rarlab.com/download.htm
UNFUCK YOURSELF
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
October 05 2009 05:06 GMT
#11
On October 05 2009 10:32 Nitrogen wrote:
http://www.rarlab.com/download.htm

Thanks.
brood war for life, brood war forever
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
Ro24 Group E
Ret vs Art_Of_Turtle
Radley vs TBD
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
gerald23 169
Railgan 139
JuggernautJason89
BRAT_OK 81
Ketroc 70
StarCraft: Brood War
Britney 28219
Calm 4822
Mini 308
Hyuk 241
Nal_rA 142
ggaemo 118
Dewaltoss 72
Hyun 48
Rock 36
JulyZerg 13
[ Show more ]
IntoTheRainbow 9
NaDa 8
Dota 2
Gorgc4271
monkeys_forever338
420jenkins209
Counter-Strike
fl0m5795
olofmeister2733
Heroes of the Storm
Khaldor385
MindelVK9
Other Games
Grubby2946
B2W.Neo1116
qojqva912
Beastyqt898
FrodaN575
ArmadaUGS248
KnowMe141
Hui .126
QueenE50
Trikslyr50
Organizations
Other Games
gamesdonequick838
BasetradeTV178
Dota 2
PGL Dota 2 - Main Stream64
StarCraft 2
angryscii 16
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• printf 46
• Adnapsc2 24
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Airneanach64
• blackmanpl 22
• Michael_bg 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV550
League of Legends
• Nemesis1862
• Jankos1647
• imaqtpie1067
• Shiphtur276
Upcoming Events
BSL
58m
Replay Cast
5h 58m
RSL Revival
15h 58m
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
19h 58m
BSL
1d
IPSL
1d
eOnzErG vs TBD
G5 vs Nesh
Patches Events
1d 5h
Replay Cast
1d 14h
Wardi Open
1d 15h
Afreeca Starleague
1d 15h
Jaedong vs Light
[ Show More ]
Monday Night Weeklies
1d 21h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Snow vs Flash
WardiTV Invitational
2 days
GSL
3 days
Classic vs Cure
Maru vs Rogue
GSL
4 days
SHIN vs Zoun
ByuN vs herO
OSC
4 days
Replay Cast
5 days
Escore
5 days
The PondCast
5 days
WardiTV Invitational
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
RSL Revival
6 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.