• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:31
CEST 00:31
KST 07:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion Gypsy to Korea How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1321 users

A reanalysis of Asgard

Blogs > SilverSkyLark
Post a Reply
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
Last Edited: 2009-10-03 08:13:52
October 03 2009 05:55 GMT
#1
Ok, a few blog entries back, I made a rather lack luster analysis as a whole since I got lazy towards the end. So now, what I'm gonna do is to analyze them one by one so I don't get lazy over all. I'll try not to repeat any statement I said for the maps during my previous analysis. Oh yeah, before I forget, I haven't watched any vods on any of the recent maps.

(2)Asgard
[image loading]


2 major impressions:
- Proxy prone.
- Great landscape overhaul

Proxy
Well, scouting at 8 should still prove useful because of possible proxy detours. Looking at it, the possible proxy locations should be limited to the red regions indicated.
[image loading]


Why? Because that is one of the logic of a proxy - to greatly shorten a units spawn point to the enemy's base and in effect, do fuckton of damage. I'm not sure if a regular scout at 8 would efficiently scout the respective proxy locations and still make it to the enemy's base to do substantial scouting.

Landscape overhaul
Seriously, this map looks a whole lot fucking gorgeous compared to the previous version of the map. The ramps and paths leading to the center high ground will make the matchups much more interesting.

So now I'll discuss the map in the light of each race and their match ups.


Terran

Terran vs Zerg
Taking the Natural will prove difficult since there are two paths to the natural, lings can just pour in from two directions which will be difficult to defend. Blocking the backdoor path with depo's is not theoretically possible since the lings will have arrived by then. Going mech then? Oh look, the ramp is easily blocked by depo rax, you can try it out if you want.

[image loading]


[image loading]


The map is generally unflankable and it is not that open. Given that the following entrances can be easily walled,

[image loading]

*note: the encircled paths can't be blocked by a single ebay/rax and by that I meant that lings can still pass by.

pushing with mech should prove to be useful in this map. Pushing to the middle can prove tricky but being able to do the following will greatly make a mech push effective.

[image loading]


or this one instead

[image loading]


The blocked path and the pushing paths are actually interchangeable. Why? As long as you block a counter pushing path, you're free to push from the other path. This is similar to the logic of Heartbreak Ridge where armies can actually go to the opposing teams' base without having an encounter. In Asgard, however, it is very easy to limit the other guys movement in the other path, making it very easy to defend with. Adding in the fact that it is very hard to flank as Zerg against a mech terran, mech would really be effective on this map.

Or is it? At first look, the middle looks very flankable, but due to the crippling nature of mech during early game, the terran can just sit happily, wait to defend against mutas then push out. If you look at it, there are four paths leading to the center high ground, but 3 out of four paths are actually blockable just by securing the white path.
[image loading]


Then the scenario will be similar to the mech pushing paths which will just kill the Zerg. Expect Mech on this map.

Terran vs Protoss
Terran actually looks pretty invincible in this map. The map is unflankable. Once Terran secures the high ground in the middle and secures the flanking paths, attacking will just be easy unless the Terran gets sloppy. But will executing this play be as easy as playing mech against Zerg in this map? Note that int TvP mech units are the regular scene. Going fac port would look viable but S class Protoss players have a way of dealing with the build (look at Stork vs Fantasy over at RoTK).

It would then look like that Terran would play against Protoss the regular way. The back entrance to the natural would also make vulture runby and/or minetraps viable. This map would promote a Fantasy style of playing TvP. The expansions are really really vulnerable to vultures and tanks.

However, if you're the turret whoring slow pushing turtle type, this map won't disappoint you. Just like the mech push outlined on TvZ, securing the 3/9 path will make turtling easy, add to that the fact that you can just turret whore for all it's worth.


Terran vs Terran
Now we have a new way to spell boring, Terran vs Terran on Asgard. It's so easy for Terran to secure the 3/9 flanking paths. Dropship play over at middle game might be futile since everyone can just turret whore. Maybe we'll see safe play in TvT that proceeds to massing Cattle Bruisers.


Zerg

Zerg vs Terran
Two words: Air Distance

Or is it? At a first glance the air distances between the mains look rather short.
Air times from the two mains:
- Overlord --> 2 minutes 15 seconds (until over the Command Center)
- Mutalisk --> less than 20 seconds from main to natural

Battle Royal and Raid Assault had much more shorter air distance (around 1 minute 30 seconds via overlord). Mutalisk Air Distance isn't that minimized either. I ran the mutalisks from the top right to the bottom right of the map and it was just a little over 25 seconds. I think that 4~5 seconds during a two hatch muta attack would be great. 9 pool would have been a good preemptive strike for a 2 hatch muta but the ramps are blockable by depo-rax only, making mech really viable. 4 pool then? I'm not sure if KePSA will fix the ramp to make it a depo-depo-rax wall to give Zerg a fighting chance.


Zerg vs Protoss

Cheers to the tears that you Zerg guys cried over at ZvT will cry over at this map - it got repayed by the tears that Protoss players will cry over this one. Ling all-ins will be abundant on this map followed by 2 hatch hydras to seal the deal. Middle game would be a breeze because of the given economic advantage from early game. Lurkers would limit Protoss movements through the narrow passages and actually, every expansion can be harassed by lurks (except the 6 and 12 ofc). Making the Protoss starve would be a simple key play. Not much to say about ZvP here, really.


Zerg vs Zerg

A new way to get a comatose. I don't want to discuss how that match up will figure out on this map.


Protoss

Protoss vs Terran
If you're ballsy enough, send a scout at 4, build your base over at his base. if you want to play straight up though, it's still possible. Don't try to go toe to toe against the Terran here, it's nearly impossible to flank.
+ Show Spoiler +

[image loading]


[image loading]


[image loading]


See? It would take forever just trying to get a good flank at the Terran. Unless you really outnumber him then take it head on. I think a good way of killing the Terran ball is with shuttles and zealot bombs and storm drops would be essential since it's really hard to get Terran in the open unless of course you get him off guard while trying to get his part of the high ground.

But if the Terran manages to secure his half of the map, go carriers/arbiters.

Carriers:
- Don't dare approach the high ground since it's really open, goliaths will eat you.
- Try to circumnavigate the map to his base in order to wreak havoc.

If you want to go carriers on this map, make sure you build it a little off center where he's not aware that you have them. Try to hit critical mass before he has goliaths to deal with your carriers.


Arbiters:
- really cool, invisible units + statis + recall = class

I personally think that Arbiters are safer in this map. Why? The map is not that narrow and ground units have a good moving space on it - especially where it matters. Narrow pathways are not much of a trouble as recall offers almost infinite mobility for the Protoss army, giving it access to harass expansions.


Protoss vs Zerg
Yo, I got some wall in photos.

[image loading]


[image loading]


I made it that way so the probes would just have to drill towards the backdoor entrance. I know it's not that good, 3 zealots to wall in one part which should have been only 2 but there's a space between the nexus and the gateway.

If ever you manage to survive early game, get templars, they are really useful in this map. A few storms = clear paths, the paths are that narrow that 2~4 storms would already wipe it clean. Middle game would be a little better since the Zerg will find it hard to flank you and if ever you get sandwiched (which reminds me of the Xellos vs some Zerg game on Shades of Twilight), storms are there to keep your opponents on bay.

Protoss vs Protoss

Whoever gets to control the higher ground wins. PvP battles would most often happen on open spaces because army positions resemble parallel lines and it doesn't get any more spacious than the high grounds - anywhere else is a cramped Protoss army waiting to get stormed and scarabed to death. Unlike other maps before, PvP on Asgard will point us to the people that knows how to pick battles in PvP.




Wow, I spent half a day just doing one map....
edit: for more clarity...

*****
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
andeh
Profile Blog Joined August 2009
United States904 Posts
October 03 2009 06:04 GMT
#2
good read, thanks
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
October 03 2009 06:05 GMT
#3
Excellent Post!

You should have this moved to the BW forum and featured imo. I haven't finished it yet but you clearly put a lot of effort into this. Something lacking from a lot of recent op's. Kudos!
RIP Aaliyah
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
Last Edited: 2009-10-03 06:18:27
October 03 2009 06:18 GMT
#4
sweet op skylark. hows the phillippines btw?

i thought of something more for proxy locations lolol.

[image loading]


For example, for a Protoss user, perhaps pylon on the bottom/top (depending if you're on left or right) bit, then probe scouting inside could build gateway there in opponent's base.

terran proxy there might be good too, e.g. rax depot block at base, then proxy factory there and floating insider after.
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
October 03 2009 06:31 GMT
#5
It would be risky for Protoss, but Terran can cheese all they want. Hahaha.

ooh, on our country..? I'll do another blog on that..:D
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
October 04 2009 01:09 GMT
#6
Where can you download the newest version of Asgard?
brood war for life, brood war forever
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
October 04 2009 05:48 GMT
#7
[url blocked]

Kona uploaded it..:D
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
October 04 2009 06:12 GMT
#8
This map is just absolutely amazing. If you've tried map making, you'd know how time consuming and a pain it is to edit cliffs.

For them to have edited the cliffs as such to make more space for pathingand to make it look normal is just absolutely amazing. Even if its an imbalanced map, its a perfect piece of art. Just brilliant.

火心 Jealous. I always loved that feeling when I was young. Embrace it.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
October 05 2009 01:25 GMT
#9
On October 04 2009 14:48 SilverSkyLark wrote:
[url blocked]

Kona uploaded it..:D

How do I open a .rar file?
brood war for life, brood war forever
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
October 05 2009 01:32 GMT
#10
http://www.rarlab.com/download.htm
UNFUCK YOURSELF
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
October 05 2009 05:06 GMT
#11
On October 05 2009 10:32 Nitrogen wrote:
http://www.rarlab.com/download.htm

Thanks.
brood war for life, brood war forever
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of SC
Reynor vs Zoun
SHIN vs ByuN
herO vs sOs
Maru vs SHIN
Clem vs Bunny
PiGStarcraft532
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft532
SpeCial 91
StarCraft: Brood War
firebathero 156
Backho 51
910 30
Dota 2
monkeys_forever339
capcasts108
Super Smash Bros
C9.Mang0212
Other Games
summit1g7058
tarik_tv3393
Grubby3246
FrodaN1591
shahzam478
Fuzer 163
ZombieGrub149
ProTech124
KnowMe85
Mew2King67
Dewaltoss42
minikerr8
Organizations
StarCraft 2
angryscii 27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• musti20045 33
• RyuSc2 33
• Hupsaiya 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1153
Upcoming Events
Replay Cast
1h 29m
RSL Revival
11h 29m
Maru vs MaxPax
BSL
20h 29m
RSL Revival
1d 8h
Cure vs Rogue
uThermal 2v2 Circuit
1d 15h
BSL
1d 20h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.