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Active: 1424 users

why i hate iccup D rank. - Page 5

Blogs > Misrah
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Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
September 07 2009 12:20 GMT
#81
From a pure game theory point of view, it's highly illogical not to overpool early season, D rank, on those particular maps. And if you're planning to 12 hatch, why not 9 drone scout? At your level, in 99.5% of cases it won't cause you to lose the game.
No I'm never serious.
iLoveKT
Profile Blog Joined October 2008
Philippines3615 Posts
September 07 2009 12:21 GMT
#82
I was gonna say that pool first was the morale of the story but i guess this is already settled. Congrats.
Woo Jung Ho
Thats_The_Spirit
Profile Blog Joined April 2009
Netherlands138 Posts
September 07 2009 12:26 GMT
#83
Frogmetter was right on.
Going 12 hatch is not some right every zerg has. You can't expect to start with an instant expasion with a booming economy every game on every map without the posibility of getting punished. With every economy build comes a RISK. If you want to 12 hatch you better know how to prevent getting owned by cheese.
win8282
Profile Blog Joined May 2009
Korea (South)454 Posts
September 07 2009 12:38 GMT
#84
On September 07 2009 15:28 Misrah wrote:
Show nested quote +
On September 07 2009 15:21 fanatacist wrote:
Pool first you stubborn ignorant fuck. People who are better than you are telling you to, and you disagree? True sign of an idiot.


I'm not disagreeing with anything. I am merely stating the fact that i find it rather funny that this MOTW list has multiple maps where zerg HAS to do a strat (particularly pool first) builds- for no reason other than to watch out for early game shit. I think that is ridiculous.


Likewise as a non-chessing protoss I find I always have to use my 9th probe (10 supply) to build forge asap cause zergs will 4poo/9pool/overpool much more often.

And btw, I think zerg in zvp has one of the most powerful cheeses. 2 hat hydra. If protoss can't scout it, he's fucked unless he gets like 4-5 cannons + 1 control group of probes to defend
Thats_The_Spirit
Profile Blog Joined April 2009
Netherlands138 Posts
September 07 2009 12:53 GMT
#85
On September 07 2009 21:38 win8282 wrote:
Show nested quote +
On September 07 2009 15:28 Misrah wrote:
On September 07 2009 15:21 fanatacist wrote:
Pool first you stubborn ignorant fuck. People who are better than you are telling you to, and you disagree? True sign of an idiot.


I'm not disagreeing with anything. I am merely stating the fact that i find it rather funny that this MOTW list has multiple maps where zerg HAS to do a strat (particularly pool first) builds- for no reason other than to watch out for early game shit. I think that is ridiculous.


Likewise as a non-chessing protoss I find I always have to use my 9th probe (10 supply) to build forge asap cause zergs will 4poo/9pool/overpool much more often.

And btw, I think zerg in zvp has one of the most powerful cheeses. 2 hat hydra. If protoss can't scout it, he's fucked unless he gets like 4-5 cannons + 1 control group of probes to defend


Isn't 2 hat hydra more like an agressive strat than cheese? But thats the risk protoss takes when going FE.
motbob
Profile Blog Joined July 2008
United States12546 Posts
September 07 2009 12:55 GMT
#86
On September 07 2009 21:53 Thats_The_Spirit wrote:
Show nested quote +
On September 07 2009 21:38 win8282 wrote:
On September 07 2009 15:28 Misrah wrote:
On September 07 2009 15:21 fanatacist wrote:
Pool first you stubborn ignorant fuck. People who are better than you are telling you to, and you disagree? True sign of an idiot.


I'm not disagreeing with anything. I am merely stating the fact that i find it rather funny that this MOTW list has multiple maps where zerg HAS to do a strat (particularly pool first) builds- for no reason other than to watch out for early game shit. I think that is ridiculous.


Likewise as a non-chessing protoss I find I always have to use my 9th probe (10 supply) to build forge asap cause zergs will 4poo/9pool/overpool much more often.

And btw, I think zerg in zvp has one of the most powerful cheeses. 2 hat hydra. If protoss can't scout it, he's fucked unless he gets like 4-5 cannons + 1 control group of probes to defend


Isn't 2 hat hydra more like an agressive strat than cheese? But thats the risk protoss takes when going FE.

Cheese is so vague. 2 hatch hydra is an all-in timing attack.
ModeratorGood content always wins.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
September 07 2009 14:12 GMT
#87
On September 07 2009 21:26 Thats_The_Spirit wrote:
Frogmetter was right on.
Going 12 hatch is not some right every zerg has. You can't expect to start with an instant expasion with a booming economy every game on every map without the posibility of getting punished. With every economy build comes a RISK. If you want to 12 hatch you better know how to prevent getting owned by cheese.

Defensive 12hatch (in the main) is safe in every matchup except ZvZ, and still safe vs. 9pools without aggressive sunken. If you are cheesed (or non-proxy-2gated and contained) your sweet economy should let you break out pretty easily.

9overlord
12hatch (main)
11pool
13hatch (nat) (place in main or skip for faster hydra/muta against some aggressive plays)

Is acceptable against P/T, and the delay in mining at your nat's minerals shouldn't cost all that much. Not every build can be done in the same way as if you 12hatch expo, but it's safer and gets the full drone count until the fourth hatchery (which is delayed by the lost minerals).

On September 07 2009 21:53 Thats_The_Spirit wrote:
Show nested quote +
On September 07 2009 21:38 win8282 wrote:
On September 07 2009 15:28 Misrah wrote:
On September 07 2009 15:21 fanatacist wrote:
Pool first you stubborn ignorant fuck. People who are better than you are telling you to, and you disagree? True sign of an idiot.


I'm not disagreeing with anything. I am merely stating the fact that i find it rather funny that this MOTW list has multiple maps where zerg HAS to do a strat (particularly pool first) builds- for no reason other than to watch out for early game shit. I think that is ridiculous.


Likewise as a non-chessing protoss I find I always have to use my 9th probe (10 supply) to build forge asap cause zergs will 4poo/9pool/overpool much more often.

And btw, I think zerg in zvp has one of the most powerful cheeses. 2 hat hydra. If protoss can't scout it, he's fucked unless he gets like 4-5 cannons + 1 control group of probes to defend


Isn't 2 hat hydra more like an agressive strat than cheese? But thats the risk protoss takes when going FE.

If you feel the need to classify, 3hat hydra is an aggressive strat while 2hat hydra is cheese.
My strategy is to fork people.
Piste
Profile Blog Joined July 2006
6181 Posts
September 07 2009 14:25 GMT
#88
to op: learn to play and quit whining. Obviously you must use your brains to become a good player at this game.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
September 07 2009 14:26 GMT
#89
I tried to play you standard... =p
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Piste
Profile Blog Joined July 2006
6181 Posts
September 07 2009 14:27 GMT
#90
On September 07 2009 21:53 Thats_The_Spirit wrote:
Show nested quote +
On September 07 2009 21:38 win8282 wrote:
On September 07 2009 15:28 Misrah wrote:
On September 07 2009 15:21 fanatacist wrote:
Pool first you stubborn ignorant fuck. People who are better than you are telling you to, and you disagree? True sign of an idiot.


I'm not disagreeing with anything. I am merely stating the fact that i find it rather funny that this MOTW list has multiple maps where zerg HAS to do a strat (particularly pool first) builds- for no reason other than to watch out for early game shit. I think that is ridiculous.


Likewise as a non-chessing protoss I find I always have to use my 9th probe (10 supply) to build forge asap cause zergs will 4poo/9pool/overpool much more often.

And btw, I think zerg in zvp has one of the most powerful cheeses. 2 hat hydra. If protoss can't scout it, he's fucked unless he gets like 4-5 cannons + 1 control group of probes to defend


Isn't 2 hat hydra more like an agressive strat than cheese? But thats the risk protoss takes when going FE.


imho it's cheese, if you are able to scout it in time zerg has no chance.
machinehead..
Profile Blog Joined July 2009
412 Posts
Last Edited: 2009-09-07 14:30:39
September 07 2009 14:29 GMT
#91
At D rank or any rank where you know you are likely to be the clear favorite to win, you should have the mindset that your opponent can only beat you with cheese. Not only is that true, but your opponent will be that much more likely to "cheese" you; i.e., you shouldn't use a strategy that you know has a hole that "cheese" can exploit, at least not till you get to a more highly skilled rank, where they are more inclined to use skill to win.

I realize at the start of the season you can't be sure of what skill level you are playing against, but that is merely more reason to play cautiously.
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2009-09-07 14:31:48
September 07 2009 14:30 GMT
#92
lol, how is not 12hatching losing eco vs Protoss? It's more like, you lose more eco comparable to the Protoss if he scouts you fast. 12hatch vs 12/13/14 nexus is pretty gay.

Also, it's your bloody fault for trying to 12hatch on Tau Cross, seriously. That's just asking to get screwed. There's just seriously 0 reasons for you to 12hatch at all on these two maps. They're going to scout you early, and it's not like you lose any eco from going 9pool or overpool vs Protoss FE.

And Terrans always always always pull out disgustingly frustrating builds on 2 player maps. You can't really do much about that. It's always been like that.
Kletus
Profile Blog Joined March 2008
Canada580 Posts
September 07 2009 14:33 GMT
#93
One of the first things I learned about Zerg is that you can NEVER EVER for one second think that you are ahead. You are on 3 bases and just busted that tosses nat? Well I hope your overlords are placed in the right spots because if they aren't, you'll lose.

Zerg can never be ahead, only even. That is the price we pay for playing the least boring race.
Your resistance only serves to make my carapace harder.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
Last Edited: 2009-09-07 14:40:48
September 07 2009 14:38 GMT
#94
On September 07 2009 23:33 Kletus wrote:
One of the first things I learned about Zerg is that you can NEVER EVER for one second think that you are ahead. You are on 3 bases and just busted that tosses nat? Well I hope your overlords are placed in the right spots because if they aren't, you'll lose.

Zerg can never be ahead, only even. That is the price we pay for playing the least boring race.

Is the complaint that you don't have to buy detectors to have detection? LOL.

If Protoss scatters their Pylons around the map and accidentally forgets to build one in their base, we get fucked too...
My strategy is to fork people.
koreasilver
Profile Blog Joined June 2008
9109 Posts
September 07 2009 14:38 GMT
#95
On September 07 2009 23:33 Kletus wrote:
One of the first things I learned about Zerg is that you can NEVER EVER for one second think that you are ahead. You are on 3 bases and just busted that tosses nat? Well I hope your overlords are placed in the right spots because if they aren't, you'll lose.

Zerg can never be ahead, only even. That is the price we pay for playing the least boring race.

Uh, what?
Kletus
Profile Blog Joined March 2008
Canada580 Posts
September 07 2009 14:40 GMT
#96
On September 07 2009 23:38 Severedevil wrote:
Show nested quote +
On September 07 2009 23:33 Kletus wrote:
One of the first things I learned about Zerg is that you can NEVER EVER for one second think that you are ahead. You are on 3 bases and just busted that tosses nat? Well I hope your overlords are placed in the right spots because if they aren't, you'll lose.

Zerg can never be ahead, only even. That is the price we pay for playing the least boring race.

Is the complaint that you don't have to buy detectors to have detection? LOL.


No I'm not complaining. I don't mind having to have to play almost perfect against an opponent that doesn't.

The overlord placement scenario was just one example.
Your resistance only serves to make my carapace harder.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2009-09-07 14:46:31
September 07 2009 14:42 GMT
#97
On September 07 2009 19:47 SkelA wrote:
Show nested quote +
On September 07 2009 19:21 Harem wrote:
On September 07 2009 18:33 SkelA wrote:
Overpool is preety standard build in zvp and in no way you are behind vs fe infact you are getin advantage making p go forge cannon first instead nexus. every zerg that goes 12 hatch on tau deserves to get cannon rushed every time. I know i cannon rush zergs when i see them 12 hatch and i scout them at first try = free points

Dont hate iccup for your incompetence of not understanding basic stuff. And for the record tau cross is Z>>>>>P i know this because i play zvp pvz

?

Most maps (like HBR) you can forge nex before cannon against overpool.


Easy to stop send 9 drone to check if he has probe and building pylon with drone and block place for forge if he is send 1-2 more drones = making toss mad and discing . Had exatcly game like this last season


You cannot possibly expect people to 9 drone scout ZvP on 2 player maps.
Also PLEASE use something called grammar, your post was nearly unreadable.

Honestly I dont get all the OP bashing either, yeah going 12 hatch on tau cross in ZvP isnt smart, yeah a better player would have defended better, yeah it's a bit whiny, but I bet at least 70% of all the bashing people nerdrage themselves when they get cheesed.

+ Show Spoiler +
bye bye fanatacist, I used to like his posts but
I'm glad he got temp banned, he's just been a fucking dick lately
beep boop
Kletus
Profile Blog Joined March 2008
Canada580 Posts
Last Edited: 2009-09-07 14:57:52
September 07 2009 14:54 GMT
#98
On September 07 2009 23:42 7mk wrote:
+ Show Spoiler +
bye bye fanatacist, I used to like his posts but
I'm glad he got temp banned, he's just been a fucking dick lately


I try not to judge, I mean maybe he's just having some real life issues or w/e.

Anyways back to the topic, I used to go 12hatch against P but then got tired of all the cheese and stuff. 9pool all the way, you'd be surprised how many greedy tosses there are and how many free points you'll get. Also, DO NOT send a drone out to scout at 9 unless you are planning on going overpool and digging out back minerals.

On September 07 2009 23:38 Severedevil wrote:
If Protoss scatters their Pylons around the map and accidentally forgets to build one in their base, we get fucked too...


Not if the Protoss is on 3 bases.
Your resistance only serves to make my carapace harder.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
September 07 2009 14:57 GMT
#99
Yea, this happened three times in a row on tau (terran player), stopped it once and then some idiot on andro who was like 1900 bbs'd me but couldn't macro for his life and I ran him over after losing 8 drones. But I also overpool almost every game
MyLove + Your Love= Supa Love
Liquid`Drone
Profile Joined September 2002
Norway28735 Posts
September 07 2009 15:19 GMT
#100
tau cross is a total zerg map even when you pool first
heartbridge is a good zerg map going pool first..
Moderator
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