Heres how it looks
Sanctuary 1.1
![[image loading]](http://i743.photobucket.com/albums/xx77/GodKenpachi/SanctuaryImage11.jpg)
Version 1.0
+ Show Spoiler +
![[image loading]](http://i743.photobucket.com/albums/xx77/GodKenpachi/Sanctuaryunprot.jpg)
I have the Obs version and Non obs version uploaded there.
http://mapmaking.myfastforum.org/sutra619.php#619
What Race does this map favor?
+ Show Spoiler +





Blogs > Kenpachi |
Kenpachi
United States9908 Posts
Heres how it looks Sanctuary 1.1 ![]() Version 1.0 + Show Spoiler + ![]() I have the Obs version and Non obs version uploaded there. http://mapmaking.myfastforum.org/sutra619.php#619 What Race does this map favor? + Show Spoiler + ![]() ![]() ![]() ![]() ![]() | ||
MagisterMan
Sweden525 Posts
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Patriot.dlk
Sweden5462 Posts
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Kenpachi
United States9908 Posts
On September 03 2009 22:59 Patriot.dlk wrote: My Map thats seeable :D thanks | ||
Sadistx
Zimbabwe5568 Posts
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Spenguin
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Australia3316 Posts
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konadora
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Singapore66117 Posts
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Pokebunny
United States10654 Posts
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Kenpachi
United States9908 Posts
On September 03 2009 23:16 konadora wrote: imba starting gas positioning eh? On September 03 2009 23:18 Pokebunny wrote: I think it's good for Z. I also think the 3rd gases at the top and bottom should be a little more accessible... mineral wall and buildings is really a pain. You can pylon/depot jump. | ||
konadora
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Singapore66117 Posts
On September 03 2009 23:19 Kenpachi wrote: eh? Show nested quote + On September 03 2009 23:18 Pokebunny wrote: I think it's good for Z. I also think the 3rd gases at the top and bottom should be a little more accessible... mineral wall and buildings is really a pain. You can pylon/depot jump. Gas mining efficiency (iirc) top > left > right > bottom oh what about the zergs | ||
Kenpachi
United States9908 Posts
You can do this with all races | ||
konadora
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Singapore66117 Posts
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Kenpachi
United States9908 Posts
no i take that back >> i take that back it is possible. | ||
konadora
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Singapore66117 Posts
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Shikyo
Finland33997 Posts
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konadora
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Singapore66117 Posts
On September 03 2009 23:31 Shikyo wrote: Fix gas imba please. The problem with any position except left or top is that they're imbalanced for each specific race. Top and left have similiar harvest rates for each race, but down and right are really imbalanced depending on which race you have. It's just a mess. yeah this which is why mapmakers try not to use horizontal mineral layouts of starting positions | ||
Kenpachi
United States9908 Posts
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konadora
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Singapore66117 Posts
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Kenpachi
United States9908 Posts
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lazz
Australia3119 Posts
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konadora
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Singapore66117 Posts
You gotta use 'unit sprites' | ||
Kenpachi
United States9908 Posts
Changes Moved Top Left and Bottom Left Base Geysers to the Left for Balance. Moved Bottom 3rd Gas Geyser to the Left Used "Unit Sprites" | ||
etch
Canada176 Posts
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Kenpachi
United States9908 Posts
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konadora
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Singapore66117 Posts
On September 04 2009 00:26 Kenpachi wrote: But then they cant go on higher grounds or into water after harassing the minerals safely assuming you have defense near the cliffs ??????? he's saying the nat mineral lines at top are much easier to harass than the bottom ones because the top ones are right beside the cliff while bottom ones are right at the edge of map | ||
Husky
United States3362 Posts
I think its an awesome start and an outstanding first map. Dont take peoples suggestions/complaints the wrong way, they just assume every map needs to be a pro league map. You should be very proud of your first creation, I know its way better than the first ones I've made. Some of the suggestions are good though, just done take it personal haha. I'd definitely move the nat minerals out a little bit so you can get defense there. And maybe make a third gas easier to take. This looks like a really fun map to play with friends though :D | ||
Piste
6167 Posts
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aqui
Germany1023 Posts
On September 04 2009 01:24 Piste wrote: terran will pwn in this map. holding the middle looks ridicolously strong as terran ![]() great map btw, i like it. Perhabs you could make the naturals a bit more wallable? | ||
LuDwig-
Italy1143 Posts
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MrHoon
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10183 Posts
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Chef
10810 Posts
Actually, the biggest problem is that its uninspired. A nice enough effort since you just got into mapping; I'm not trying to get you down. I'd just like to see your next map show something you think other maps don't have. | ||
aqui
Germany1023 Posts
On September 04 2009 03:02 Chef wrote: The biggest problem right now is that in vertical positions, Terran can both protect their cliff while at the same time attacking the enemies. This wouldn't be so bad if Protoss could get to the mid-game, but it's looking way too easy for Terran to just decimate them while even if the Protoss tries to counterattack, Terran can just move some of this units cliffing the opponents natural back to his when he see Toss move out. Actually, the biggest problem is that its uninspired. A nice enough effort since you just got into mapping; I'm not trying to get you down. I'd just like to see your next map show something you think other maps don't have. Do you have any suggestions what that would be? Why not orientate yourself at the things that are tested and work pretty well? Besides i think he added new ideas to the map, like the tunnels next to the islands, the access to the naturals, the possibilites the location of the min onlys offer and more stuff. | ||
YPang
United States4024 Posts
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konadora
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Singapore66117 Posts
On September 04 2009 06:11 aqui wrote: Show nested quote + On September 04 2009 03:02 Chef wrote: The biggest problem right now is that in vertical positions, Terran can both protect their cliff while at the same time attacking the enemies. This wouldn't be so bad if Protoss could get to the mid-game, but it's looking way too easy for Terran to just decimate them while even if the Protoss tries to counterattack, Terran can just move some of this units cliffing the opponents natural back to his when he see Toss move out. Actually, the biggest problem is that its uninspired. A nice enough effort since you just got into mapping; I'm not trying to get you down. I'd just like to see your next map show something you think other maps don't have. Do you have any suggestions what that would be? Why not orientate yourself at the things that are tested and work pretty well? Besides i think he added new ideas to the map, like the tunnels next to the islands, the access to the naturals, the possibilites the location of the min onlys offer and more stuff. i lol'd | ||
Kenpachi
United States9908 Posts
On September 04 2009 06:22 YPang wrote: asking what map favors what race is useless, because everyone will vote for terran to have the most advantage.... I was unsure because some of my friends said it was Protoss (wtf..) and others said it was Terran. I thought it was Zerg at first >> | ||
CharlieMurphy
United States22895 Posts
Also hide the poll image in a spoiler or something. Btw this map reminds a lot of ragnarok. | ||
Kenpachi
United States9908 Posts
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