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jd's contract

Blogs > oneofthem
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oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
August 24 2009 19:52 GMT
#1
some observations on jd's contract situation. not complete as i am writing this from werk and it has no data research etc.

a free agent like jaedong is potentially system breaking. he is so valuable to a team's success that the pre-established norms of the wage scale will be shattered. jaedong is a young and proven player in his prime. in real terms, he is the difference between an average team and a potential title contender. put him on a team like KTF or KHAN, these team's already substantial investment would be validated. instead of being good but never good enough to beat the likes of T1 or CJ, these mid-upper tier teams would become instant favorites. these should be teams that stand to reap the greatest value from a jd signing. given the tremendous value of jaedong, even a team like t1 wouldn't be faulted for signing him. that they already have a huge payroll, in relative terms, raises jd's value to them even more. this is because if a strong rival signs jd, t1 will face a high chance of losing. the swing between signing jd and seeing him land on a rival team is especially great for t1 given that they won, and that their investment is already large. given jaedong's acknowledged skill and performance, especially against other top players, we can say that he is the most valuable player of all. but that alone isn't what makes him valuable in cash terms, what makes him valuable is that he is a free agent. teams are given a choice, and with that choice comes potential for gain and loss. as in the situation with t1, jd represents the difference between a successful season and a failed one. jd's relative value is unquestionably high, what remains a mystery is his value in absolute terms. we already have reference points in the salary of other players, but they are not uncolored data. given the shoddy fa structure, it is highly likely that these other players are underpaid. further, esports doesn't seem like a stable business, with the revolving door of sponsors and chaotic shuffling of bodies claiming to be esports authority. to assess jd's fair value, we should do so from the ground up, from the financial situation of the teams and the industry at large.

in a cash flush sport like mlb, what has happened so far can be pretty damning evidence of collusion. despite the appearance of rivalry and competition, owners stand to gain from cooperation. bodies like kespa are organized to not only regulate play, but to sanction who can play, and what leagues count. these controls suggest that whoever in charge of the industry are not zombies. it is reasonable that they would extend the already monopolistic control over labor into the fa market. however, this is esports. although there are nominally two tv channels and many tournaments organized for starcraft, it is not clear how much money the industry is rolling around with. i do not have these figures in front of me, nor will i look for them. as a smell test, however, keep in mind that esports is a business of advertising. the teams are vehicles for the brand of sponsors. thus, outside of the revenue progaming generates alone, the value of team prestige in telecom and other sponsor industries should also be taken into account. things should be simple at this point, right? if we have figures for how much gain a jd represents in the assorted values a progaming team provides, a marketable face, a winning charisma, awareness of franchise name (which are identical to sponsor brand) among lucrative teens and young men etc, then we will get a figure for how much jd's fair value is. in other words, what he produces, and the price a fair market would give him. except, there is barely a market, let alone a fair market.

we can forego the fair value calculation by noting that this is not how players' salaries, or for that matter, progaming sponsor money is determined in reality. to understand why, we can examine the various "drafts" of professional sports and how rookie negotiations go. what matters isn't the fair value of the players, but how much they are willing to sign for. a nascent scene like progaming has no leverage of its own. the players are faced with either signing or not doing anything. a nascent scene like progaming represents two risk-taking sides. the sponsors who invest tentatively, and players who decide that playing games is the way to go. even assuming that, In the Beginning, K_sp_ aka YHWH created a perfectly free market in progaming, the principle of "it only takes one foolish player" will be operative to lower salaries. as long as there are enough players who accept to give their time and live on the teams, there is no reason to raise their treatment on the part of teams. the teams are free to negotiate from a basepoint of their own choosing, until they get the lowest cost possible. this is not a fair tactic. of course, the beginnings of this business is likely to be much more messy.

a useful study to prove this point might be one that analyzes the change in player salaries through the ages, and compare that series with the state of the scene. reasonably, we may expect that as the value of the industry go up, player compensation will go up accordingly. since the top level star contracts are more volatile and subject to special situations, a better measure might be the value of the median contract, or the acknowledged "veteran minimum." a fair measure of the size of the industry might be the ratings numbers for progaming programs on tv. however, keep in mind that the goal of this analysis is to see whether a fair market exists, and anything short of direct correlation would suggest otherwise. this is true even in the case where wages stay high despite a shrinking scene. it is possible that players' compensation are so out of whack and minimal that a shrinking scene still guarantees that they are profitable signings.

the question naturally arise, if players are underpaid, why wont some team step up and compete the contracts higher. the answer is that, the industry controls both the labor supply and demand. one has to be certified to be a progamer, and collusion remains a distinct possibility. driving up the wage level may be of temporary benefit to a particular team, but there is also the cost of raising the price of progamer labor in general. why risk this when the powers that be can negotiate before hand a strategy to control cost while still getting their players. after all, the players have no say in this matter, especially the minimum wage earners. another thing to consider is that nascent scenes do not often feature smart and efficient managements, or enthusiastic sponsors willing or able to have stable budgets for the teams.

even without such information, we may still do a reverse engineering analysis and get a smell test ballpark of jd's situation.
let's assume that the current investment levels for the various teams are sustainable. (in other words, the sponsors etc find their cost reasonable given their needs) then, t1 paid t amount to win the league, while estro or fox paid a lesser amount f (as in fail) to finish near the rear. then, the value of winning the league is around the neighborhood of the difference between t and f. if jaedong raises, on average, the chance of winning the league by 25% in absolute terms, then we may expect his value to be around 1/4th of the difference in "franchise value" between the winning team and the bottom feeder. this is obviously a raw estimate. given the revenue of the teams' sponsors in their respective industries, it seems that the value of a winning prestige in starcraft is lucrative.
still, these unknowns are on the side of jd's value being higher rather than lower. a hugely conservative estimate would find that in a fair negotiation, with jd properly exercising his leverages and no collusion, he should be expecting a substantial raise. due to lack of figures here, i will not give concrete numbers. not because i don't think jd's fair value is not important knowledge, but because it is really rendered irrelevant given the following rule:

a team that signs jd must pay 2x jd's previous contract to oz.
this is not only a direct monetary cost to jd's potential suitors, it is also hugely in violation of any sort of competitive sense. assuming that the team who gets paid reinvests that money on players (not that safe of an assumption), and that star contracts are often not as efficient as signing emerging talent without the leverage of proven work, this rule directly works against the competitive value of jd in terms of winning games. even a farce of a players' union would not tolerate this hilarious rule, but here we are.

in any case, fans should withhold judgment on whether jaedong is demanding too much etc until the financial situation of the business becomes more clear. given how the fa system is currently setup, and the bare vacuum of power that players have, potential for abuse on the side of management is high. jaedong's parents especially shouldn't be reflexively blamed. the parents are the only source of advice on the players' side. regardless of their wisdom, we can be sure that the parents are at least not out to screw the players.

some additional points.

a common argument in favor of sheepish demands on the part of players is that doing so would be in the best interest of the sport at large, since it minimizes labor friction, an unwanted controversy. however, a conflict arises out of disagreement between two parties, either of which has the power to accept the other's demands and thereby resolve the conflict. if players are guilty of making a fuss, then management is making a fuss too. the question of who is more at fault cannot be answered until we have a fair idea of the business side of things, and players' fair values. further, we have already seen the various organizational devices operating in favor of owners. even if we think player contracts are "what they deserve," the fact that these contracts are forged within a manifestly unfair process is still damning enough.

similarly, it is true that times are tough for advertising. esports teams are advertising vehicles for their sponsors, so their budget won't be that high. this suggests a "make do with less" argument. however, it is also commonly expected that players bear all the costs of this "make do with less" yet still supply the same product. why is this the case? because they don't own the branding and franchises, nor do they have control over the sport. even if it is true that industry-wide belt tightening is a necessity, players should not be expected to have any "duty" of thrift. rather, their choice is constrained by them being dependents. they either accept lower wages or are faced with the prospect of not having contracts. in this respect, they have as much right to choose what to do with their time as the companies do with their money.

*****
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
Last Edited: 2009-08-24 22:39:41
August 24 2009 20:06 GMT
#2
I think some of the rules don't make a lot of sense, especially how the team that wants jaedong would have to pay twice his salary to oz. isn't that kind of preposterous? that's like selling the player instead of bidding for jaedong based on his actual salary
PhailSoBaller
Profile Blog Joined July 2009
United States281 Posts
August 24 2009 20:08 GMT
#3
damn man nice write up enjoyed it alot
Ballins a habbit i want it i grab it
wok
Profile Blog Joined July 2009
United States504 Posts
August 24 2009 20:12 GMT
#4
I like numbers more than words T_T
I'll race you to defeatism... you win.
Athos
Profile Blog Joined February 2008
United States2484 Posts
August 24 2009 20:18 GMT
#5
Esports should have a players union, then maybe everybody could go on strike or something.
Hammy
Profile Joined January 2009
France828 Posts
August 24 2009 20:21 GMT
#6
I liked reading this, but if I may make a suggestion: You should use upper case letters at the beginning of sentences! :p I just noticed how much it hurts to look specifically for those little dots that mark the end of a sentence : )
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
August 24 2009 20:22 GMT
#7
On August 25 2009 05:18 Athos wrote:
Esports should have a players union, then maybe everybody could go on strike or something.


go strike against kespa
Hwaseung Oz fan for life. Swing out, always swing out.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2009-08-24 23:15:32
August 24 2009 20:39 GMT
#8
TLDR


User was banned for this comment.
Sharp-eYe
Profile Blog Joined August 2009
Canada642 Posts
August 24 2009 21:04 GMT
#9
On August 25 2009 05:18 Athos wrote:
Esports should have a players union, then maybe everybody could go on strike or something.

They shouldnt need a players union.

How does any spectator sport become successful? Because of fans.

Right now fans do not like KeSPA at all.

KeSPA changin rules for the best = more happy fans = more success.
Are you truly so blinded by your vaunted religion, that you can't see the fall ahead of you? - Zeratul III AKA WikidSik ingame (anygame)
538
Profile Blog Joined November 2008
Hungary3932 Posts
August 24 2009 21:08 GMT
#10
On August 25 2009 05:06 Perguvious wrote:
wow, long

will start reading now, edit when I have thoughts
On August 25 2009 05:39 zulu_nation8 wrote:
TLDR


Quality posting^^

On topic: I think you are right by saying this FA system, as it is, is not really meant to increase the balance of the leagues, nor to avoid the abusing of great players by teams.
The mechanism speculations would really need actual numbers though, and also I think you didnt consider the volatile and varying strength of players (even if we're talking about JD and the likes) enough.
BW fighting!
Shin_acct
Profile Joined August 2009
Algeria3 Posts
August 24 2009 21:21 GMT
#11
y the hell would u post something that takes forever to read?

i hope JD retires so fanboys can go cry in a corner
shin
xbarisg
Profile Joined June 2009
United States14 Posts
Last Edited: 2009-08-24 22:35:31
August 24 2009 22:34 GMT
#12
great post. so much to think about.

should we be worried for future of the industry if sponsors aren't willing to shell out 200-300k USD/yr for the top player player in the sport?

I get the sense from reading TL that jaedong doesn't have a lot of suitors because he is perceived to be too expensive (mostly due to the 2xsalary compensation to Oz). It seems that having the best player in the sport on your team and basically advertising for you would be extremely attractive to any of the sponsors. If he is too expensive though, then I guess esports even in korea is a much smaller industry thatn i thought..

a team that signs jd must pay 2x jd's previous contract to oz.
this is not only a direct monetary cost to jd's potential suitors, it is also hugely in violation of any sort of competitive sense. assuming that the team who gets paid reinvests that money on players (not that safe of an assumption), and that star contracts are often not as efficient as signing emerging talent without the leverage of proven work, this rule directly works against the competitive value of jd in terms of winning games. even a farce of a players' union would not tolerate this hilarious rule, but here we are


i think JD may be a case where the star contract is better than having a lot of emerging talent on cheap contracts. For the second tier players I think your statement is very accurrate. It seems that most of the second tier players have one weak matchup but excel/are competent in the others. I'd imagine these types of players come up quite often when teams are developing their young players. JD on the other hand excels in all three matchups, which is very rare. And due to the ACE match structure in proleague, you can use him twice if you need to. Having a guy who can easily account for 2 out of the 3 wins you need in every proleague match seems very valuable.

Of course it's also possible that it is not enough to pay for JD just to become a contender in proleague. for the last few years, first prize in proleague has been 80 million won. knowing that and knowing the figures of some of the contracts that have been handed out already, players have to be bringing value in other areas besides proleague competitiveness. I'm not sure where that value is though...
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
August 25 2009 00:48 GMT
#13
On August 25 2009 05:21 Hammy wrote:
I liked reading this, but if I may make a suggestion: You should use upper case letters at the beginning of sentences! :p I just noticed how much it hurts to look specifically for those little dots that mark the end of a sentence : )

i usually rely on werd to do the uppercasing, but yea i should do that.



as for the comment that jd is worth more than 2 or 3 mediocre players. i agree. one of the neat things about the team tourney format is that there are only at most 7 games on a given night, of which jd can be relied on for 1 + ace. the ace match has a higher leverage than normal matches.


i was mainly talking about signing up and coming talent, high upside guys that you can keep for 3 years at a lower cost than if they were proven stars. they don't always work out, but these people have even higher value/cost ratio than usual. even though jd can be counted on to win the ace matches, as oz's performance against t1 showed, reliable depth is still hugely important.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
wok
Profile Blog Joined July 2009
United States504 Posts
Last Edited: 2009-08-25 01:03:49
August 25 2009 01:03 GMT
#14
On August 25 2009 05:39 zulu_nation8 wrote:
TLDR


User was banned for this comment.


does TLDR mean too long didn't read?
I'll race you to defeatism... you win.
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
August 25 2009 01:20 GMT
#15
Yes.
ModeratorGodfather
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
August 25 2009 01:54 GMT
#16
I really enjoyed this analysis and had recently come to the same points about collusion and player value myself. I've recently wondered if the whole ESPORTS scene might collapse if there was a player's union and they demanded decent wages.. it seems to work now based on the fact B Teamers are unpaid and solid players but not superstars (I guess that would be the analogy to the veteran's minimum?) get paid in four digit numbers in dollars. Considering there are no gate revenues and probably only some television revenues with the limited amount of merchandising, if players were properly paid the sponsors might find it too expensive and everything would be over.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2009-08-25 21:03:35
August 25 2009 20:16 GMT
#17
Assuming you can’t change the behavior of owners etc to a great extent, I do think labor strife will damage things quite a bit. This is assuming that teams will do everything that is expected of a fairly entrenched interest to do to protect its current model of operation. you have to keep in mind that the media covering esports is also the same guys paying out checks to players.

That starcraft is a top heavy scene doesn’t help matters much. As you’ve said, a good number of players are basically training for free, or making very little as rookies and so on. If there is a labor dispute, what leverage would these guys have? They’ve already demonstrated that they are willing to put a lot of their time in for free, for a chance to win a chance of being a star. The wage scale will only change at the top, and im not sure these prospects see that far ahead to care much about the star players’ complaints. It is easy to portray a division between the stars and the scrubs and undercut any sort of gains.

The prevalent model of player organization in korea for mind-sports seems to be the professional association. The Korean go association is the example I have in mind here. I don’t know how Korean football or baseball (do they have that anyway) is organized, but the reputation has it that they tend to not organize as individuals in a market conscious way. This means kespa stands a good chance of having the title of de-facto player organization fall in its lap, except the sense in which it organizes players conjures images of chess instead of pickets.


anyway, all of this is just mostly idle commentary. to put things in perspective, look at namekian zerg effort's admonishment of iris for prioritizing a cash tourney over the team proleagues. the true surprise in that situation is not even that iris is criticized for trying to win something for himself, but that a player like that even exists. most players do not seem to care much about the gom thing, even though it is produced professionally and has a nice prize pool. when the extent of the organizational pull is such, i have no expectations.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
DivinO
Profile Blog Joined July 2009
United States4796 Posts
August 26 2009 02:15 GMT
#18
But what would happen if a player's union did ensue?

Would there be a whole new organization that takes control? Or will KesPA just stop doing games for a month or two until rules are changed?
LiquipediaBrain in my filth.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
August 26 2009 05:08 GMT
#19
eh, it would depend on how strong the union is, and what the industry side does in response.

anyway jd apparently fell out of the entire system. if true this is a terrible terrible event for whoever wanted the current fa system to stay in place.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
citi.zen
Profile Joined April 2009
2509 Posts
August 26 2009 05:21 GMT
#20
One thing I have not seen: how long is the Oz contract offer, and is that part negotiable? IE, could he sign for 1 year, and retain the chance to be a free agent next year, perhaps under a better se t of rules?
Aut viam inveniam, aut faciam.
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