• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:03
CEST 12:03
KST 19:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call4[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 17-23): Zerg dominate the week0Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026!
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion [ASL22] Ro24 Preview: Siren's Call BGH Auto Balance -> http://bghmmr.eu/ Pros React To: First 'Fastest' Map in ASL History [Personal Project Share] Terran Defense v0.60
Tourneys
[ASL22] Ro24 Group D [Megathread] Daily Proleagues Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4100 users

TLnet Poll - How do you think the 5.0.15 balance patch (Oc…

How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? :

I don't play/follow StarCraft II (124)25%
Neutral/don't know (114)23%
Somewhat positive impact (106)22%
Very positive impact (62)13%
Somewhat negative impact (45)9%
Very negative impact (42)9%

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
TL.net Bot
Profile Joined June 2004
TL.net137 Posts
February 06 2026 23:25 GMT
#1
Discussion thread for front page poll: "How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?"
MO7AMEDx63
Profile Joined February 2026
1 Post
February 07 2026 15:29 GMT
#2
Good
CicadaSC
Profile Joined January 2018
United States1985 Posts
February 07 2026 15:59 GMT
#3
i saw serral lose which should pretty much never happen so terran a bit too strong after the patch.
Remember that we all come from a place of passion!!
Charoisaur
Profile Joined August 2014
Germany16086 Posts
February 07 2026 16:04 GMT
#4
Very positive impact. Only criticism is Ghost +25 hp making terran too strong in TvP lategame but on the other hand Protoss seems to be doing still fine in the matchup
Many of the coolest moments in sc2 happen due to worker harassment
TeamMamba
Profile Joined June 2025
277 Posts
February 07 2026 17:08 GMT
#5
Ghost is still an embarrassment to the game.
Antithesis
Profile Joined August 2010
Germany1263 Posts
Last Edited: 2026-02-07 21:12:39
February 07 2026 21:11 GMT
#6
In my view, the impact has been mostly negative. Zerg feels unsatisfying to watch.

The state of zerg is, I think, well put by Reynor's comment at HSC that in ZvP, he throws anything at the wall and hopes something will stick. Both terran and protoss have clear end game compositions to work towards, terran with ghost plus liberator plus X (besides other viable compositions like battle mech) and protoss with virtually any deathball plus infinite storms on end, but Zerg seems reduced to having the exact right composition in the exact right timing window or having to dance around the opponent forever.

It's also reflected in the results. Yes, occasionally Solar or Shin will have a good run in the weekly cups, but that's what, one out of ten or fifteen cups with otherwise terran and protoss domination? And yes, Serral and, sometimes, Reynor, can still outplay their opponents in larger tournaments, but even this has become rarer and rarer, probably not only but at least in part because of the patch.

But I don't even think balance purely in terms of results is the issue. The overall winrates are not terribly skewed. Rather the playstyles into which zerg is forced seem restrictive, volatile, and unforgiving.
Mutation complete.
Charoisaur
Profile Joined August 2014
Germany16086 Posts
February 07 2026 21:25 GMT
#7
On February 08 2026 06:11 Antithesis wrote:
In my view, the impact has been mostly negative. Zerg feels unsatisfying to watch.

The state of zerg is, I think, well put by Reynor's comment at HSC that in ZvP, he throws anything at the wall and hopes something will stick. Both terran and protoss have clear end game compositions to work towards, terran with ghost plus liberator plus X (besides other viable compositions like battle mech) and protoss with virtually any deathball plus infinite storms on end, but Zerg seems reduced to having the exact right composition in the exact right timing window or having to dance around the opponent forever.

It's also reflected in the results. Yes, occasionally Solar or Shin will have a good run in the weekly cups, but that's what, one out of ten or fifteen cups with otherwise terran and protoss domination? And yes, Serral and, sometimes, Reynor, can still outplay their opponents in larger tournaments, but even this has become rarer and rarer, probably not only but at least in part because of the patch.

But I don't even think balance purely in terms of results is the issue. The overall winrates are not terribly skewed. Rather the playstyles into which zerg is forced seem restrictive, volatile, and unforgiving.

That's not due to the last patch though. The last patch was the one that buffed Spire and Banes while nerfing Protoss.
Maybe Zerg still isn't in a perfect place but when talking about the impact of specifically the last patch I don't think there's anything to complain about from a Zerg perspective.
Many of the coolest moments in sc2 happen due to worker harassment
Antithesis
Profile Joined August 2010
Germany1263 Posts
February 07 2026 23:02 GMT
#8
On February 08 2026 06:25 Charoisaur wrote:
Show nested quote +
On February 08 2026 06:11 Antithesis wrote:
In my view, the impact has been mostly negative. Zerg feels unsatisfying to watch.

The state of zerg is, I think, well put by Reynor's comment at HSC that in ZvP, he throws anything at the wall and hopes something will stick. Both terran and protoss have clear end game compositions to work towards, terran with ghost plus liberator plus X (besides other viable compositions like battle mech) and protoss with virtually any deathball plus infinite storms on end, but Zerg seems reduced to having the exact right composition in the exact right timing window or having to dance around the opponent forever.

It's also reflected in the results. Yes, occasionally Solar or Shin will have a good run in the weekly cups, but that's what, one out of ten or fifteen cups with otherwise terran and protoss domination? And yes, Serral and, sometimes, Reynor, can still outplay their opponents in larger tournaments, but even this has become rarer and rarer, probably not only but at least in part because of the patch.

But I don't even think balance purely in terms of results is the issue. The overall winrates are not terribly skewed. Rather the playstyles into which zerg is forced seem restrictive, volatile, and unforgiving.

That's not due to the last patch though. The last patch was the one that buffed Spire and Banes while nerfing Protoss.
Maybe Zerg still isn't in a perfect place but when talking about the impact of specifically the last patch I don't think there's anything to complain about from a Zerg perspective.

Oh, that's right. Then my post is to be read as a comment on the state of zerg. But I do feel it got worse since the last patch though I cannot put my finger on why.
Mutation complete.
TeamMamba
Profile Joined June 2025
277 Posts
February 08 2026 04:30 GMT
#9
On February 08 2026 06:11 Antithesis wrote:
In my view, the impact has been mostly negative. Zerg feels unsatisfying to watch.

The state of zerg is, I think, well put by Reynor's comment at HSC that in ZvP, he throws anything at the wall and hopes something will stick. Both terran and protoss have clear end game compositions to work towards, terran with ghost plus liberator plus X (besides other viable compositions like battle mech) and protoss with virtually any deathball plus infinite storms on end, but Zerg seems reduced to having the exact right composition in the exact right timing window or having to dance around the opponent forever.

It's also reflected in the results. Yes, occasionally Solar or Shin will have a good run in the weekly cups, but that's what, one out of ten or fifteen cups with otherwise terran and protoss domination? And yes, Serral and, sometimes, Reynor, can still outplay their opponents in larger tournaments, but even this has become rarer and rarer, probably not only but at least in part because of the patch.

But I don't even think balance purely in terms of results is the issue. The overall winrates are not terribly skewed. Rather the playstyles into which zerg is forced seem restrictive, volatile, and unforgiving.


This is spot on

Currently it’s painful to watch Zerg late game since they have no composition. Even if they have 5k bank advantage it usually doesn’t matter since they are unable to break the terran or toss.

Zerg either has to win straight up with a huge timing attack or they really need to deal crippling damage mid game

But overall ghost lib composition is a joke to watch in all matchup
Ciaus237
Profile Joined July 2015
South Africa288 Posts
February 08 2026 10:29 GMT
#10
As someone who mostly enjoys watching Zerg matchups, the last few years of LotV have really done a good job of chasing me away from the game.

Some thoughts on the problem:

1) Lurkers. I think this unit should never have been added to SC2 - the entire direction it brings zerg mid-lategame is distinctly... not zergy. They also create this painful situation where skytoss "needs" to be strong. They are expensive, powerful, slow, long ranged and useful against all ground armies - which is completely antithetical to the classic zerg playstyles that either involve throwing waves of bodies in the right places until the opponent breaks (like roach max, ling bane) or fast tech switches (can't really afford that after making a dozen lurkers).

2) The systematic removal of every single bit of early game threat zerg has ever had. This one is honestly pretty weird to me. Removes a lot of the mind games (but only from Zerg for some reason, other races can have them). It also means that at pro level, P and T can pretty much always get into the midgame on solid footing in a consistent way. Zerg has no such luxuries, so it is incredibly difficult for an aggressive underdog zerg to make real progress in a tournament with something different (Protoss however...).

3) No lategame win condition on most maps. Protoss and Terran have their god-comps that can handle anything with minor adjustments and slowly, tediously for the victim, grind their way to a win. On maps where Zerg can force a lead of a few extra bases they can still be favored late, but on more splittable maps (which is most 2p maps) watching ghost lib / tempest HT vs Zerg is just depression-fuel.
The time that we kill keeps us alive
MJG
Profile Joined May 2018
United Kingdom1451 Posts
Last Edited: 2026-02-09 09:36:01
February 09 2026 09:35 GMT
#11
Almost every patch since Blizzard's final full-time patch has been bad.

Progamers should've never been allowed to design changes to the game.

Visual representation of progamers attempting to patch the game:

puking up frothing vitriolic sarcastic spittle
jack_less
Profile Joined May 2022
79 Posts
Last Edited: 2026-02-10 08:40:08
February 10 2026 08:39 GMT
#12
On the positive side, the patch was big and tried to address a few things.

Overall, it didn't change much. Maybe that's healthier.

I thought it was a shame that there were a few trolls in the patch.
Like the Ghost changes, which is now just a Ghost buff.
on the other hand Microbial Shroud was nerfed too much before we even got to see it in a real game.
The tank/Thor got push priority as QoL. Ultra got a compensation nerf.
ejozl
Profile Joined October 2010
Denmark3533 Posts
Last Edited: 2026-02-10 15:41:55
February 10 2026 10:38 GMT
#13
Net negative, as I'm probably forgetting some stuff. But it should be said that playing as protoss on ladder in current patch is pretty fun. New storm is become more of a support spell, but it's perhaps cooler now. I just wish we had 9 range 100⅚ dmg feedback back then, if we're nerfing storm. You could make it so that it only dmges psionic units, and then switch some tags around. Perhaps htemplars don't need to one shot medivacs and other mechanical units, this could potentially bring back energy based battlecruiser, Thor, corruptor and mothership, which arw on their own way, way cooler. Htemplars would be able to sap their energy and would masscre units like ghosts, vipers and infestors. Feedback is uninteresting atm. Speaking of ghosts, there really isn't a justifiable reason for ghosts with marauder health, and vikings are OP as well, but then mb it's fine that terran is the OP late game race, if there should be one, I think it should be Terran, they take the longest to get there.
But in a more active game where the lvl is higher, if the 4 horsemen of terran (badly forced nickname) were around and at full capacity, I don't think protoss would be the strongest performer at the gsl, were it still around.

Libs are weaker though. i think we can say we see less of them now. Cyclone mech vs protoss was removed. Sentry drop allin is gone, oracle mass stasis is gone, these are results of bad changes. Zerg got a bit of power back which is evidently now needed with a now weakened serral. Immortal allins are at their worst, I think, though I do think there's a counter.

I don't mind things like anti-micro cloud being more powerful, though it should be said that if you wanted to do an allin vs. sky toss using this, the allin is now weaker.

The libs are also just awkward, like most terran units, designed to have OP stats, but janky to control designed to ruin your wrists, like the reaper, cyclone and other mosquito units. Requiring to scan is super tedious, and should be a reserved change for teleporting BCs. If anything the liberator should by its super focus inside the ring, have reduced vision on the unit itself outside of the circle.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
ejozl
Profile Joined October 2010
Denmark3533 Posts
February 11 2026 12:37 GMT
#14
On February 08 2026 00:59 CicadaSC wrote:
i saw serral lose which should pretty much never happen so terran a bit too strong after the patch.

This is the mindset that made zerg OP in 2019
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Harris1st
Profile Blog Joined May 2010
Germany7362 Posts
February 11 2026 16:20 GMT
#15
I think it's fair having Zerg getting fucked for a few patches after Zerg beeing OP for so long
Go Serral! GG EZ for Ence. Flashbang dance FTW
MJG
Profile Joined May 2018
United Kingdom1451 Posts
February 12 2026 07:35 GMT
#16
I sometimes think we'd be better off if the game reverted to the final HotS patch, but with the Swarm Host being replaced by the Lurker. Unfortunately, that's never going to happen.

I would like the WoL and HotS ladders back though. I paid for them after all...
puking up frothing vitriolic sarcastic spittle
CicadaSC
Profile Joined January 2018
United States1985 Posts
February 12 2026 09:08 GMT
#17
On February 12 2026 16:35 MJG wrote:
I sometimes think we'd be better off if the game reverted to the final HotS patch, but with the Swarm Host being replaced by the Lurker. Unfortunately, that's never going to happen.

I would like the WoL and HotS ladders back though. I paid for them after all...

The raven at the end of hots scares me... I will never forget what innovation and his mech turned terran into vs Zerg.
Remember that we all come from a place of passion!!
kajtarp
Profile Joined April 2011
Hungary492 Posts
February 12 2026 09:46 GMT
#18
On February 12 2026 01:20 Harris1st wrote:
I think it's fair having Zerg getting fucked for a few patches after Zerg beeing OP for so long


The problem is this might be the last patch and this could be the state SC2 is left forever.
Why so serious?
MJG
Profile Joined May 2018
United Kingdom1451 Posts
February 12 2026 10:47 GMT
#19
On February 12 2026 18:46 kajtarp wrote:
Show nested quote +
On February 12 2026 01:20 Harris1st wrote:
I think it's fair having Zerg getting fucked for a few patches after Zerg beeing OP for so long


The problem is this might be the last patch and this could be the state SC2 is left forever.

The final full-time Blizzard patch should've been the state that the game was left in forever.

But people complained and complained and complained because god forbid the Void Ray have a niche in a match-up; the game being in the most consistently balanced state since release (see Liquipedia stats) meant nothing to the community back then.

Now we have neither a balanced game nor a varied one. The community has reaped what it sowed. If this is the state that the game is left in, it's the state that the community deserves.
puking up frothing vitriolic sarcastic spittle
Vision_
Profile Joined September 2018
877 Posts
February 12 2026 10:50 GMT
#20
you can t balance this kind of game effectively if you didn t reduce the speed for testing it internally
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro24 Group D
hero vs ggaemo
Larva vs Mong
Afreeca ASL 1549
StarCastTV_EN36
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko51
StarCraft: Brood War
Britney 33632
Bisu 1639
Jaedong 1156
EffOrt 622
BeSt 400
Hyuk 393
Pusan 180
Hyun 177
Stork 110
Dewaltoss 93
[ Show more ]
ToSsGirL 88
Aegong 87
Rush 65
Mind 62
Sharp 44
sSak 39
Bale 28
Shine 26
soO 25
Sacsri 18
yabsab 17
Free 15
ajuk12(nOOB) 13
Sexy 7
Noble 7
Terrorterran 2
League of Legends
JimRising 407
Counter-Strike
edward52
Other Games
singsing1624
crisheroes206
Organizations
Other Games
gamesdonequick482
StarCraft: Brood War
UltimateBattle 57
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH452
• StrangeGG 51
• LUISG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV392
• lizZardDota2128
League of Legends
• Rush1315
Upcoming Events
WardiTV Weekly
57m
The Patches Monday
6h 12m
Afreeca Starleague
23h 57m
Soulkey vs PianO
JyJ vs sSak
GSL
1d
PiGosaur Cup
1d 13h
Afreeca Starleague
1d 23h
Mini vs Calm
Queen vs EffOrt
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
Korean StarCraft League
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-08-23
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.