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Active: 1164 users

TLnet Poll - How do you feel about the new patch?

How do you feel about the new patch? :

Approve (243)31%
Neutral (217)27%
Strongly Approve (160)20%
Disapprove (97)12%
Strongly Disapprove (77)10%

Forum Index > Polls & Liquibet
Post a Reply
TL.net Bot
Profile Joined June 2004
TL.net132 Posts
December 13 2022 00:28 GMT
#1
MJG
Profile Joined May 2018
United Kingdom1169 Posts
Last Edited: 2022-12-13 10:59:36
December 13 2022 10:59 GMT
#2
Strongly disapprove: I don't think that there needs to be a balance patch.
"You have to play for yourself, you have to play to get better; you can't play to make other people happy, that's not gonna ever sustain you." - NonY
DrunkenJedi
Profile Joined November 2010
Germany175 Posts
December 14 2022 11:27 GMT
#3
Most changes strongly approve. The patch seems very well thought out, can't wait to see the first tournaments on the new patch.
"Don't worry, I use Special Tactics this time, no problem."
Big_Pete1999
Profile Joined July 2010
United States22 Posts
December 14 2022 14:02 GMT
#4
Overall agree, but it's tough.

Some are good fixes, some are bad. Some went too far, some didn't go far enough.
Some units that didn't need changed got changed and units that needed changed, didn't.

I like the Zerg ones overall and agree overall even though I think the Hydra nerf maybe wasn't needed, but I can see why.

Protoss I think went a bit much on the overcharge as it's usually the only defense against a Tier 1 army hitting a Tier 3 army (which should never beat a T3 army), so that's too far.
I think the Disruptor, IMO should be able to move (not picked up in warp prism) and still have it's shot go off without cancelling it. Only cancel it if it's picked up (such as mineral line drops, otherwise it gets IMBA really quickly). But as it is now, aside from a ghost with a Nuke, which is hardly the only attack a ghost has, because as it is, I think Disruptor is the only unit in the entire game who's attack is cancelled if it moves (or it simply can't move in general unless picked up).

Terran... Ugh, seems like for the co-winningest race, they sure do get a lot of buffs which means yet another year of T1 unit pushes with some tanks and then ghosts sprinkled in. Looks like 2010 all over again because whey change if your 12/13 year old stragegy never needs to develop because if it no longer wins, screw it, just buff it until it does. Heaven forbid you make them come up with different strategies.
Nada[9]
Profile Joined December 2021
3 Posts
Last Edited: 2022-12-14 19:58:58
December 14 2022 19:58 GMT
#5
[QUOTE]On December 14 2022 23:02 Big_Pete1999 wrote:
I think the Hydra nerf maybe wasn't needed, but I can see why.

Didnt hydras get just straight up buffed in 2 ways or has there been changes to the patch?

oops i butchered it and dont know how to fix it lol
QOGQOG
Profile Joined July 2019
834 Posts
December 15 2022 06:37 GMT
#6
On December 14 2022 23:02 Big_Pete1999 wrote:
Overall agree, but it's tough.

Some are good fixes, some are bad. Some went too far, some didn't go far enough.
Some units that didn't need changed got changed and units that needed changed, didn't.

I like the Zerg ones overall and agree overall even though I think the Hydra nerf maybe wasn't needed, but I can see why.

Protoss I think went a bit much on the overcharge as it's usually the only defense against a Tier 1 army hitting a Tier 3 army (which should never beat a T3 army), so that's too far.
I think the Disruptor, IMO should be able to move (not picked up in warp prism) and still have it's shot go off without cancelling it. Only cancel it if it's picked up (such as mineral line drops, otherwise it gets IMBA really quickly). But as it is now, aside from a ghost with a Nuke, which is hardly the only attack a ghost has, because as it is, I think Disruptor is the only unit in the entire game who's attack is cancelled if it moves (or it simply can't move in general unless picked up).

Terran... Ugh, seems like for the co-winningest race, they sure do get a lot of buffs which means yet another year of T1 unit pushes with some tanks and then ghosts sprinkled in. Looks like 2010 all over again because whey change if your 12/13 year old stragegy never needs to develop because if it no longer wins, screw it, just buff it until it does. Heaven forbid you make them come up with different strategies.

What patch notes did you read? Hydras got buffed and Terran got nerfed hard.
Charoisaur
Profile Joined August 2014
Germany15972 Posts
December 15 2022 13:37 GMT
#7
Great ideas but heavily Zerg favored. Without the Hydra and Ultra changes it would be a good patch
Many of the coolest moments in sc2 happen due to worker harassment
JJH777
Profile Joined January 2011
United States4408 Posts
December 17 2022 05:27 GMT
#8
Damn the majority will approve of pretty much anything apparently. This patch is near the worst case scenario for realistic changes.
M3t4PhYzX
Profile Joined March 2019
Poland4201 Posts
December 18 2022 12:35 GMT
#9
It's a good one, methinks.
odi profanum vulgus et arceo
ZeroByte13
Profile Joined March 2022
768 Posts
Last Edited: 2022-12-18 13:00:33
December 18 2022 12:53 GMT
#10
On December 14 2022 23:02 Big_Pete1999 wrote: the Hydra nerf maybe wasn't needed
What Hydra nerf? It got two significant buffs.

On December 14 2022 23:02 Big_Pete1999 wrote:
Terran... Ugh, seems like for the co-winningest race, they sure do get a lot of buffs
Zerg have won 8 major global tournaments this year, terrans have won 2 and protoss have won 3.
How does this make terrans "co-winningest race"? If you're talking about wins at the top levels ofc, not ladder.

Also terrans were nerfed by this patch, not buffed.
Ghosts (the staple of T late game) are nerfed in both TvZ and TvP. No compensating buffs were added.
DrunkenJedi
Profile Joined November 2010
Germany175 Posts
December 19 2022 11:50 GMT
#11
On December 17 2022 14:27 JJH777 wrote:
Damn the majority will approve of pretty much anything apparently. This patch is near the worst case scenario for realistic changes.


What do you mean by realistic changes? And what would be those in your opinion?
"Don't worry, I use Special Tactics this time, no problem."
Big_Pete1999
Profile Joined July 2010
United States22 Posts
December 21 2022 14:18 GMT
#12
What patch notes did you read? Hydras got buffed and Terran got nerfed hard.

Hydras move a little faster but lost 33% of their power. I'd call that a straight up NERF.

Ghosts have the upgrade for larger radius EMP removed HOWEVER, they have their baseline EMP radius increased. So if you actually look at it objectively, it's a BUFF for Ghosts because they come out of the barracks with a buff. Sure, their upgrade is gone, but that doesn't mean that the base ghost is now buffed and stronger. Which means it's a buff to the ghost. Plus it means that Terran have more resources to spend on other units without really harming any unit in exchange. It's a straight up buff.
Big_Pete1999
Profile Joined July 2010
United States22 Posts
December 21 2022 14:20 GMT
#13
On December 18 2022 21:53 ZeroByte13 wrote:
Show nested quote +
On December 14 2022 23:02 Big_Pete1999 wrote: the Hydra nerf maybe wasn't needed
What Hydra nerf? It got two significant buffs.

Show nested quote +
On December 14 2022 23:02 Big_Pete1999 wrote:
Terran... Ugh, seems like for the co-winningest race, they sure do get a lot of buffs
Zerg have won 8 major global tournaments this year, terrans have won 2 and protoss have won 3.
How does this make terrans "co-winningest race"? If you're talking about wins at the top levels ofc, not ladder.

Also terrans were nerfed by this patch, not buffed.
Ghosts (the staple of T late game) are nerfed in both TvZ and TvP. No compensating buffs were added.

Hydra moves a bit faster (buff) but they lost 33% of their attack power (major major nerf)
Terran, what I get pushback from is the ghost supposed nerf. Except that the ghost got a buff. They come out of the barracks, completely bone stock powers with a buff. Their baseline EMP is larger. yes, the upgrade went away, but the ghost itself comes out of the barracks, completely untouched, as a stronger unit. That my friend, is a buff. The removal of the upgrade now frees up resources for other terran upgrades or tech or more units becuase the ghost doesn't even need an upgrade anymore with their larger EMP radius as a bone stock unit.
Charoisaur
Profile Joined August 2014
Germany15972 Posts
Last Edited: 2022-12-21 15:06:14
December 21 2022 15:04 GMT
#14
On December 21 2022 23:18 Big_Pete1999 wrote:
Show nested quote +
What patch notes did you read? Hydras got buffed and Terran got nerfed hard.

Hydras move a little faster but lost 33% of their power. I'd call that a straight up NERF.

Ghosts have the upgrade for larger radius EMP removed HOWEVER, they have their baseline EMP radius increased. So if you actually look at it objectively, it's a BUFF for Ghosts because they come out of the barracks with a buff. Sure, their upgrade is gone, but that doesn't mean that the base ghost is now buffed and stronger. Which means it's a buff to the ghost. Plus it means that Terran have more resources to spend on other units without really harming any unit in exchange. It's a straight up buff.

Okay, you read different patchnotes than the rest of us.

Wait, do you think the damage point reduction is a nerf?
Damage point refers to the delay before shooting, that change is also a buff
Many of the coolest moments in sc2 happen due to worker harassment
jimminy_kriket
Profile Blog Joined February 2007
Canada5509 Posts
December 21 2022 19:48 GMT
#15
I think it's good overall, but will need future patches. I think the zerg changes are too strong given that zerg at the highest level appears to be overall the strongest race. We will see.
life of lively to live to life of full life thx to shield battery
QOGQOG
Profile Joined July 2019
834 Posts
December 22 2022 23:58 GMT
#16
On December 21 2022 23:18 Big_Pete1999 wrote:
Show nested quote +
What patch notes did you read? Hydras got buffed and Terran got nerfed hard.

Hydras move a little faster but lost 33% of their power. I'd call that a straight up NERF.

Ghosts have the upgrade for larger radius EMP removed HOWEVER, they have their baseline EMP radius increased. So if you actually look at it objectively, it's a BUFF for Ghosts because they come out of the barracks with a buff. Sure, their upgrade is gone, but that doesn't mean that the base ghost is now buffed and stronger. Which means it's a buff to the ghost. Plus it means that Terran have more resources to spend on other units without really harming any unit in exchange. It's a straight up buff.

Thanks for clarifying that you have no idea what you're talking about.
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