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Active: 882 users

TLnet Poll - How do you feel about Blizzard's Community Fe…

How do you feel about Blizzard's Community Feedback Updates? :

★★★★ Happy but still room for improvement (348)37%
★★★★★ Very satisfied. Thumbs up! (219)23%
★★★ Neutral... I could take it or leave it (146)16%
★ Not happy at all/Not satisfied (130)14%
★★ They're not where they need to be (92)10%

Forum Index > Polls & Liquibet
Post a Reply
Korakys
Profile Blog Joined November 2014
New Zealand272 Posts
April 22 2017 00:52 GMT
#1
I don't get it, is this about the updates themselves, their frequency and style, or the conclusions of the devs and what they are proposing they will do?
Swing away sOs, swing away.
Hannibaal
Profile Joined July 2016
41 Posts
April 22 2017 02:49 GMT
#2
As a terran I am satisfied, I think the game is almost perfect and I really enjoy get crushed by zergs that uses F2 for army and one hotkey for hatchs, this game is perfect and balanced. I'd like more gimmicky units and more options for cheese and harrash, but it's ok. One more thing, Blizz please revert the Adept nerf, I love mass adept.

User was warned for this post
Musicus
Profile Joined August 2011
Germany23576 Posts
April 22 2017 21:34 GMT
#3
I am satisfied that there are updates and like how often they talk to us.

I don't think they are adressing the right issues though, the changes are too small for me.
Maru and Serral are probably top 5.
CooDu
Profile Blog Joined September 2010
Australia899 Posts
April 23 2017 12:32 GMT
#4
It's been refreshing to have Pete posting regarding the issues with BW 1.18 - hopefully the classic team keeps up that trend, they seem committed to fixing up the issues with it, all good from me so far.
Just a simple guy, going wherever this journey takes me.
Valon
Profile Joined June 2011
United States329 Posts
April 23 2017 17:45 GMT
#5
I love that they do updates, but the quality should be better. The main issues with the feedback are

1. They never directly address the community. We never (or very rarely) have feedback where they say, "We saw this suggestion on the forum and decided to try that. We would like to hear your thoughts on this style." It's usually, "here are our 2 ideas we'd love your feedback." And then, "We're doing 1 or neither of them." then that's it.

2. They don't make use of the balance test map. Instead of being we wonder if Hydralisks would be better with 10 more HP. Be like We're going to test hydalisks with 10 more HP. Then throw it up on the test map. With the matchmaking system there is no reason why we should not have an updated test map every couple weeks. Instead of theorizing on the forums for a month before deciding to patch in or test minus 10 HP on adepts. Put it out on a test map and directly try it.

and 3. Test maps should have a minimum of 1 change per race. They need to encourage players to play by making sure their race has a change that will affect them. This weeks map zerg has no changes, so there really isn't any reason for zergs to be playing the map. When the changes depend on your opponent, then people are less likely to try them out, but if you can directly test the balance because Roaches now have 2 armor you encourage people to play because they don't have to be reactive to the opponent they can be proactive.
Drfilip
Profile Joined March 2013
Sweden590 Posts
April 24 2017 20:02 GMT
#6
I agree with Valon's 3 points. Though I really do like the feedback updates, they can be more interactive. It feels as if they talk to us instead of talking with us.
The best thing about the updates are that they usually come even though there is nothing concrete in them. They are just updates on what is going on in the dev's' team.
Random Platinum EU
JuanDi
Profile Joined February 2016
45 Posts
April 25 2017 05:04 GMT
#7
On April 25 2017 05:02 Drfilip wrote:
I agree with Valon's 3 points. Though I really do like the feedback updates, they can be more interactive. It feels as if they talk to us instead of talking with us.
The best thing about the updates are that they usually come even though there is nothing concrete in them. They are just updates on what is going on in the dev's' team.


Yeah, it feels like they don't actually go through the entirety of the discussion and only look at the comments with the best scores. I mean, I know it's hard to keep up with reddit, TL, the BN forums and all the other places where discussion happens, but I believe they should have designated people to do precisely that. I mean, it is their job after all and that way the discussion is going to work better.

Perhaps it could be done AMA style in which they set a specific time in which updates will most likely come and stay around for a while to discuss with the community. Because right now it's more like "go fight each other around this issue" and then they come at the end and only listen to the few victors.

I'm not sure how true this view of the dev team is, but it certainly feels that way. Especially for someone like me, who tends to read a lot of the discussion and see a lot of really smart ideas just get lost because they were long, thoughtful posts that people didn't bother to read and so they are not as upvoted as others
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
April 25 2017 22:03 GMT
#8
Thor, Void, Raven change: yay!
Tempest, charge change: hmmmmmmm, not bad ideas per se, but worried that the Tempest buffs will kill out non-Tempest capital air ship plays again, and charge seems a little too cheap

Hopes for: primarily good Prism changes in the future!
Celebrating Starcraft since... a long time ago.
H0bgawblin
Profile Joined August 2010
United States109 Posts
Last Edited: 2017-04-26 15:52:02
April 26 2017 07:31 GMT
#9
Honestly, had they been doing what they are doing now in wings, sc2 would be a vibrant and awesome game. It is really upsetting that it wasn't done earlier. Still, LotV is really great.
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