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TLnet Poll - Which new Season 2 map is your favorite?

Which new Season 2 map is your favorite? :

Overgrowth (1719)33%
Merry Go Round (1564)30%
King Sejong Station (1207)23%
Waystation (702)14%

Forum Index > Polls & Liquibet
Post a Reply
1 2 3 Next All
Tufas
Profile Blog Joined April 2010
Austria2259 Posts
Last Edited: 2014-04-17 13:39:12
April 17 2014 13:39 GMT
#1
Merry Go Round
/thread
Where is my ACE flair
JessicaSc2
Profile Joined February 2014
Poland123 Posts
April 17 2014 13:47 GMT
#2
On April 17 2014 22:39 Tufas wrote:
Merry Go Round
/thread


So far my favourite as well.
SamuraiX-
Profile Joined January 2013
United States52 Posts
April 17 2014 17:30 GMT
#3
It's really surprising to me to see an unoriginal map like Overgrowth getting so many more votes over Waystation.

I'm glad Blizzard grabbed King Sejong Research Station from the SPL map pool. That's been a personal favorite of mine.
Bomber | Mvp | MMA – Life | Jaedong | Soulkey – Rain | Creator | Seed
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
April 17 2014 18:25 GMT
#4
Waystation is. so. bad.

TvT map IMO, that's it.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
banjoetheredskin
Profile Blog Joined November 2012
United States744 Posts
April 17 2014 20:21 GMT
#5
After seeing some of the code A games on Merry Go Round, it's looking really cool, and capable of producing some macro games, not just a maximum 3 bases map.
Writer#1 CJ fan | http://www.teamliquid.net/forum/starcraft-2/508947-wcs-dreamhack-austin-interviews
aeligos
Profile Joined January 2013
United States172 Posts
April 17 2014 20:52 GMT
#6
Cool maps them all.
libera te tvtemet ex inferis A.'.A.'.
Darrkhan
Profile Joined February 2012
Finland1236 Posts
April 17 2014 21:50 GMT
#7
IMO:

Merry go round: decent
King sejong station: no games for me yet, looks cool in prolaegue tho
Overgrowth: kinda bad
Waystation: ...... terrible.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
Last Edited: 2014-04-17 22:39:01
April 17 2014 22:37 GMT
#8
King sejong is just impossible for me in ZvT, third base waaay too far away. Reapers (and later+helions) keep you from expanding forever and if you finally manage to there is great possibilities for drops in main base, push through the backdoor in the natural and at the third at the same time. With the distance between the bases and the impossibility to get creep going far enough to see anything before it hits you its just fatal. How is Z supposed to take terran on this map is just beyond me, there are great positions for tank pushes and various other advantages too.

I've never vetoed a map before(Usually say just learn to play the map+get better) but it feels like the only choice for me on King sejong would be to cheese against terran and I don't want to do that.

I like overgrowth, both because I like how the maps pathways flows and the extra dynamics of the gold base. Ofc there is a plus that the third is so close by I also think the actual textures and look of the map makes me feel more at home, I like the atmosphere.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2014-04-18 03:07:08
April 18 2014 01:56 GMT
#9
Sejong
Waystation
Merry go Round
Overgrowth

IMO.

Really, I think even Overgrowth can grow on me too, there is no map in the pool that strikes me as just outright shit like Yeonsu and Polar night did for so long.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
nobot87
Profile Joined December 2011
United States23 Posts
April 18 2014 15:25 GMT
#10
Taking a third in Overgrowth is soo tricky.
Penguinator
Profile Joined December 2010
United States837 Posts
April 18 2014 16:24 GMT
#11
Wow so much hate for Waystation, that's my 2nd favorite after Overgrowth T_T
Towelie.635
GrayFox90
Profile Joined January 2013
Malaysia23 Posts
Last Edited: 2014-04-18 17:22:04
April 18 2014 17:20 GMT
#12
Waystation is reaaaally bad for multiple reasons but the most obvious one has to be the super huge ramp to the natural. Overgrowth's ramp is quite ridiculous as well. Zergs are having a fun time on these new maps imo. Protosses are forced to go gateway expand or else they risk being overwhelmed by slings. P v Ts are fine though. Z v X are horrible. Why oh why.
There is only one good: knowledge, and one evil: ignorance.
Talionis
Profile Joined November 2010
Scotland4085 Posts
April 18 2014 17:31 GMT
#13
Definitely not Waystation.

King Sejong > Merry go round > the rest
ProtoDemn
Profile Joined June 2012
Croatia11 Posts
April 18 2014 20:57 GMT
#14
Merry go Round, because that name is epic
KirkSC
Profile Joined January 2013
10 Posts
Last Edited: 2014-04-19 03:53:29
April 19 2014 03:52 GMT
#15
I think if the island base on waystation was moved further from the potential starting points i would enjoy it a lot more
Drone so hard
KirkSC
Profile Joined January 2013
10 Posts
Last Edited: 2014-04-19 03:53:06
April 19 2014 03:52 GMT
#16
I really enjoy merry go round
Drone so hard
redbean87
Profile Joined April 2013
Sweden21 Posts
April 19 2014 04:41 GMT
#17
Merry go round any day of the week
wat
markrevival
Profile Joined January 2012
United States222 Posts
April 19 2014 11:54 GMT
#18
My Terran perspective: Merry Go Round and Overgrowth are fresh and fun. No major flaws. King Sejong is so damn hard because of the super long rush distance and huge surface area to cover against drops/mutas/oracles. You have to be extremely defensive against air and protoss warp gate attacks. Then on the counter it takes absolutely forever to get there. It often turns into 2 base vs 2 base because of how hard it is to keep a third and defend the main at the same time. I don't like it too much but whatever.

Waystation - fuck this map completely. The long way is just ridiculously big. Rush distance makes anything other than proxies or 3 base a waste. No matter how hard I try, defenders advantage never lets you win on a 2 or 3 base timing. You either win right away or it goes to maxed armies with 10k banks and a million swarm host vipers or a million storm tempests. It becomes a rush to mass ravens. just a terrible way to play. much to big an area to cover. the short version of this map is hilarious. Terran is way overpowered with that short rush distance. Siege your opponents natural so quickly, defend all your bases so easily.
alexander670
Profile Joined February 2014
Australia14 Posts
April 20 2014 18:07 GMT
#19
I really like all the new map they are all fresh and new and not so good for blink stalkers and super early cheese in general. Really huge improvement only flaw is 3rd base is hard to get on some maps but I think they did that on purpose
NKexquisite
Profile Joined January 2009
United States911 Posts
Last Edited: 2014-04-21 03:16:50
April 21 2014 03:16 GMT
#20
Only problem with nerfing blink stalkers by altering the maps is that Reapers are much less useful now at gathering that info

Overgrowth for T seems tricky to take a 3rd and Waystation the the far spawns is hilariously far away to attack in TvZ and TvP
Whattttt Upppppppp Im Nesteaaaaaa!!
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