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Which new Season 2 map is your favorite?

Forum Index > Polls & Liquibet
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Tufas
Profile Blog Joined April 2010
Austria2259 Posts
Last Edited: 2014-04-17 13:39:12
April 17 2014 13:39 GMT
#1
Merry Go Round
/thread
Where is my ACE flair
JessicaSc2
Profile Joined February 2014
Poland123 Posts
April 17 2014 13:47 GMT
#2
On April 17 2014 22:39 Tufas wrote:
Merry Go Round
/thread


So far my favourite as well.
SamuraiX-
Profile Joined January 2013
United States52 Posts
April 17 2014 17:30 GMT
#3
It's really surprising to me to see an unoriginal map like Overgrowth getting so many more votes over Waystation.

I'm glad Blizzard grabbed King Sejong Research Station from the SPL map pool. That's been a personal favorite of mine.
Bomber | Mvp | MMA – Life | Jaedong | Soulkey – Rain | Creator | Seed
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
April 17 2014 18:25 GMT
#4
Waystation is. so. bad.

TvT map IMO, that's it.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
banjoetheredskin
Profile Blog Joined November 2012
United States744 Posts
April 17 2014 20:21 GMT
#5
After seeing some of the code A games on Merry Go Round, it's looking really cool, and capable of producing some macro games, not just a maximum 3 bases map.
Writer#1 CJ fan | http://www.teamliquid.net/forum/starcraft-2/508947-wcs-dreamhack-austin-interviews
aeligos
Profile Joined January 2013
United States172 Posts
April 17 2014 20:52 GMT
#6
Cool maps them all.
libera te tvtemet ex inferis A.'.A.'.
Darrkhan
Profile Joined February 2012
Finland1236 Posts
April 17 2014 21:50 GMT
#7
IMO:

Merry go round: decent
King sejong station: no games for me yet, looks cool in prolaegue tho
Overgrowth: kinda bad
Waystation: ...... terrible.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
Last Edited: 2014-04-17 22:39:01
April 17 2014 22:37 GMT
#8
King sejong is just impossible for me in ZvT, third base waaay too far away. Reapers (and later+helions) keep you from expanding forever and if you finally manage to there is great possibilities for drops in main base, push through the backdoor in the natural and at the third at the same time. With the distance between the bases and the impossibility to get creep going far enough to see anything before it hits you its just fatal. How is Z supposed to take terran on this map is just beyond me, there are great positions for tank pushes and various other advantages too.

I've never vetoed a map before(Usually say just learn to play the map+get better) but it feels like the only choice for me on King sejong would be to cheese against terran and I don't want to do that.

I like overgrowth, both because I like how the maps pathways flows and the extra dynamics of the gold base. Ofc there is a plus that the third is so close by I also think the actual textures and look of the map makes me feel more at home, I like the atmosphere.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2014-04-18 03:07:08
April 18 2014 01:56 GMT
#9
Sejong
Waystation
Merry go Round
Overgrowth

IMO.

Really, I think even Overgrowth can grow on me too, there is no map in the pool that strikes me as just outright shit like Yeonsu and Polar night did for so long.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
nobot87
Profile Joined December 2011
United States23 Posts
April 18 2014 15:25 GMT
#10
Taking a third in Overgrowth is soo tricky.
Penguinator
Profile Joined December 2010
United States837 Posts
April 18 2014 16:24 GMT
#11
Wow so much hate for Waystation, that's my 2nd favorite after Overgrowth T_T
Towelie.635
GrayFox90
Profile Joined January 2013
Malaysia23 Posts
Last Edited: 2014-04-18 17:22:04
April 18 2014 17:20 GMT
#12
Waystation is reaaaally bad for multiple reasons but the most obvious one has to be the super huge ramp to the natural. Overgrowth's ramp is quite ridiculous as well. Zergs are having a fun time on these new maps imo. Protosses are forced to go gateway expand or else they risk being overwhelmed by slings. P v Ts are fine though. Z v X are horrible. Why oh why.
There is only one good: knowledge, and one evil: ignorance.
Talionis
Profile Joined November 2010
Scotland4085 Posts
April 18 2014 17:31 GMT
#13
Definitely not Waystation.

King Sejong > Merry go round > the rest
ProtoDemn
Profile Joined June 2012
Croatia11 Posts
April 18 2014 20:57 GMT
#14
Merry go Round, because that name is epic
KirkSC
Profile Joined January 2013
10 Posts
Last Edited: 2014-04-19 03:53:29
April 19 2014 03:52 GMT
#15
I think if the island base on waystation was moved further from the potential starting points i would enjoy it a lot more
Drone so hard
KirkSC
Profile Joined January 2013
10 Posts
Last Edited: 2014-04-19 03:53:06
April 19 2014 03:52 GMT
#16
I really enjoy merry go round
Drone so hard
redbean87
Profile Joined April 2013
Sweden21 Posts
April 19 2014 04:41 GMT
#17
Merry go round any day of the week
wat
markrevival
Profile Joined January 2012
United States222 Posts
April 19 2014 11:54 GMT
#18
My Terran perspective: Merry Go Round and Overgrowth are fresh and fun. No major flaws. King Sejong is so damn hard because of the super long rush distance and huge surface area to cover against drops/mutas/oracles. You have to be extremely defensive against air and protoss warp gate attacks. Then on the counter it takes absolutely forever to get there. It often turns into 2 base vs 2 base because of how hard it is to keep a third and defend the main at the same time. I don't like it too much but whatever.

Waystation - fuck this map completely. The long way is just ridiculously big. Rush distance makes anything other than proxies or 3 base a waste. No matter how hard I try, defenders advantage never lets you win on a 2 or 3 base timing. You either win right away or it goes to maxed armies with 10k banks and a million swarm host vipers or a million storm tempests. It becomes a rush to mass ravens. just a terrible way to play. much to big an area to cover. the short version of this map is hilarious. Terran is way overpowered with that short rush distance. Siege your opponents natural so quickly, defend all your bases so easily.
alexander670
Profile Joined February 2014
Australia14 Posts
April 20 2014 18:07 GMT
#19
I really like all the new map they are all fresh and new and not so good for blink stalkers and super early cheese in general. Really huge improvement only flaw is 3rd base is hard to get on some maps but I think they did that on purpose
NKexquisite
Profile Joined January 2009
United States911 Posts
Last Edited: 2014-04-21 03:16:50
April 21 2014 03:16 GMT
#20
Only problem with nerfing blink stalkers by altering the maps is that Reapers are much less useful now at gathering that info

Overgrowth for T seems tricky to take a 3rd and Waystation the the far spawns is hilariously far away to attack in TvZ and TvP
Whattttt Upppppppp Im Nesteaaaaaa!!
Lorch
Profile Joined June 2011
Germany3711 Posts
April 22 2014 10:16 GMT
#21
Merry Go Round because I have spent like 3 years waiting for a 3 player map to be played competitively after Testbug.
Overgrowth and King Sejong are also pretty fun maps though, I really enjoy playing on both of them.
The blizzard map though, well I usually don't veto maps but every game I play on it pushes me closer to vetoing it.
felisconcolori
Profile Blog Joined October 2011
United States6169 Posts
April 23 2014 04:35 GMT
#22
I like Merry Go Round best so far. King Sejong Station is pretty good. Overgrowth is more or less a normal map, no complaints.

Waystation, though... depending on how the spawns are (and the opponent), I like it or I loathe it. Long spawns - it's okay, but watch out of island shenanigans. Short spawns? Kill me now, and of course there will be island shenanigans.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
TronJovolta
Profile Joined April 2013
United States323 Posts
April 23 2014 14:46 GMT
#23
Merry Go Round is very interesting, but to me seems very Terran favored, especially against Zerg. Holding one of those center high ground bases is nearly impossible with melee units.
sigm
Profile Joined December 2010
192 Posts
April 24 2014 06:08 GMT
#24
MGR is a good, interesting map that suffers from having a terrible, terrible name. And for all the hate that Waystation gets, at least it's not as bad as Maze from Proleague. Now that is a map that is 10 shades of retarded. God help us all if they decide to start using it in WCS.
Thin
Profile Joined April 2014
United States4 Posts
April 25 2014 06:38 GMT
#25
My ZvT on Merry Go Round and Overgrowth is a nightmare.
RPR_Tempest
Profile Blog Joined February 2011
Australia7799 Posts
April 26 2014 19:18 GMT
#26
King Sejong is incredibly hard to hold a 4th on vs Terran and I don't like the layout.

Waystation has a free island base for Terran or an absurd rush distance which makes scouting difficult in ZvZ and ZvP.

Merry Go Round has similar problems as Frost where there's a slight coinflip element in ZvZ. It's okay for ZvT and ZvP though I wish the ramp was a little smaller.

Overgrowth is just a really solid good map. It's like a better version of Habitation.
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
Lobotomist
Profile Joined May 2010
United States1541 Posts
April 27 2014 19:34 GMT
#27
Haven't played them yet, but merry go round looks awesome. 3p!
Teching to hive too quickly isn't just a risk: it's an ultrarisk
kinsky
Profile Joined November 2010
Germany368 Posts
April 28 2014 15:30 GMT
#28
waystation. worst. map. ever.
GrayFox90
Profile Joined January 2013
Malaysia23 Posts
April 28 2014 16:26 GMT
#29
Waystation and King Sejong are really bad maps imo. They suck. They really, really suck compared to such a great map like Frost. Overgrowth is pretty balanced. Overgrowth and Frost allow for almost every type of strat to be viable but not to the extend that they can be abused. That is the sign of a good map.
There is only one good: knowledge, and one evil: ignorance.
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
April 28 2014 23:21 GMT
#30
I really like Merry Go Round. It's been a long time since we've tried a 3 player map and I think it's created some very enjoyable games. Overgrowth is probably the most boring of the new maps imo but none of them are particularly bad imo. Waystation I guess is kind of weird with the two different kinds of spawns but I don't hate it. There have been way worse maps.
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Zickelpack
Profile Joined December 2012
Canada3 Posts
April 30 2014 22:53 GMT
#31
Overgrowth is a lot of fun, as a Zerg player. Not a big fan of King Sejong, but that's not really due to the map, just all the 1-2 base Protoss shenanigans I've had to deal with on each ZvP.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
May 01 2014 05:28 GMT
#32
On April 17 2014 22:39 Tufas wrote:
Merry Go Round
/thread


I really like it a lot. This map reminds me of course, of TestBug, the only other 3 player map used with any regularity... which I would LOVE to see again :p
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Sweetfrost
Profile Joined October 2010
Sweden213 Posts
May 02 2014 13:04 GMT
#33
Merry go around for being the first 3 player map to make it since Testbug in 2011!
Before practice, we ate Kimchi soup made my MMA. His cooking has made me so depressed that I think we may lose GSTL." -Miya
Sajaki
Profile Joined June 2011
Canada1135 Posts
May 03 2014 01:18 GMT
#34
Merry Go Round is really fun. Habitation is a good, standard map. Waystation is... wierd, but so far its "ok." I have King vetoed, but I may give it a shot shortly as it hasn't been received as negatively as I was expecting it to be.
Inno pls...
Yiome
Profile Joined February 2014
China1687 Posts
May 05 2014 10:48 GMT
#35
Not playing a lot recently but merry go round is my favorite despite its silly name
waystation is interesting too.
Anacreor
Profile Joined February 2013
Netherlands291 Posts
May 05 2014 11:35 GMT
#36
Got to say that at first I didn't like Waystation that much, but now it's one of my favorites. (to watch at least, haven't played that much yet)
"Peter the Acretree chops some wood"
mostevil
Profile Joined February 2011
United Kingdom611 Posts
May 05 2014 19:54 GMT
#37
Enjoying overgrowth so far, seems all kinds of things work on it.
Waystation I don't like the islands are tricksy P/ZvT and if you get TvZ long spawns you're feel pretty screwed.
我的媽和她的瘋狂的外甥都
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 09 2014 14:54 GMT
#38
All maps are trash for protoss, so none.
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
May 09 2014 17:54 GMT
#39
Love Merry go Round
King Sejong station and Overgrowth are good
Hate Waystation
I play terran
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
NaboliC
Profile Joined February 2011
Sweden130 Posts
May 10 2014 11:20 GMT
#40
King Sejong Station is so nice for zerg! Open area for forth base and many places to go for mutas for example, the only minus is that it's a bit hard to cover the middle.
ImAdonis
Profile Joined May 2013
15 Posts
May 10 2014 15:58 GMT
#41
much according to the poll's results, my favorite map is overgrowth followed by probably merry go round. waystation is my least favorite
SpaceMarineSC2
Profile Joined August 2013
Denmark9 Posts
May 12 2014 11:25 GMT
#42
i voted for overgrowth aswell, but not because i like it that much. its mostly because all the other maps are really bad designed. way station dont got a high ground advantage on any of the spawning locations and the 3rd is either giving the opponament high ground advantage or is way too open on the field(depending on where u spawn), with a good opportunity to camp medivacs and mass drop. i feel like the protoss is forced to all in because its so difficult to take a 3rd and the terran will often lose the 3rd because its just in the meta to take a 3rd vs zerg as T and slowly kill them. these maps are forcing sertain play styles or strategies to be used too often. like proxy 2rax reaper or proxy stargate on king sejong because u ofc wont delay the worker from scouting the opponaments main base for 20 sec.
another example would be alterzim stronghold. 10gate vs 12gate scout. the scout will be too late if it doesn't find him at the first scouting location.

the vetoes in tournaments should not only be based on match ups. it should be based on the players play styles or strategies aswell. i see alot of players vetoing the same map in every single tournament because they are facing T or P and they know that it would be a big risk to be playing on that map, since no build is bullet proof maps should have small advantages for every race like in mid2013, instead of saying that "this map is super terran favored but then u will be playing a super zerg favored map later because u didnt have any vetoes left" and make them play super risky.
TT1
Profile Blog Joined December 2008
Canada10090 Posts
May 12 2014 22:31 GMT
#43
waystation is dog poop, sejong is the funnest map of the bunch
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
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