[GSL] Super Tourney ro4 - Page 141
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WaZz
27 Posts
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EtohEtoh
Canada669 Posts
NOOOOO | ||
FarbrorAbavna
Sweden4856 Posts
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Jakkerr
Netherlands2549 Posts
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Kar98
Australia924 Posts
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XiGua
Sweden3085 Posts
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Imres
515 Posts
On June 13 2011 20:59 Witten wrote: Slayers_Ryung vs ImMVP from the 2nd team league is the perfect example of when you should use BCs. You gain overwhelming air control while your opponent is like "I have 20 seige tanks and he has 8 how can I lose?" then you surprise them with like 6 BCs. You don't reveal your first 2 like Polt did against an opponent going mech terran. Against this new mech style I think that bc's are useless, just go nukes in order to make him move. Cause the composition is hellions/tanks/VIKINGS, your opponent already has the production facilities to counter you. And don't do it on Xel Naga, Imo vs a mech like that just base trade like MKP would. A few tanks + rauders at the ramp of the main, and let's go | ||
pdd
Australia9933 Posts
On June 13 2011 20:59 Logo2010 wrote: Seems like you only need to make 1 or 2 bcs then dump the rest of the resources into air dominance ie. vikings. Else the bcs will get kited all day long just like top did. Top maintained air dominance and as a result the bcs were nullified. Vikings will target fire the BCs first though. But I think Polt handled it wrongly, cause he was trying to kite as well, when realistically he would have been better of just pushing forward as the BCs were going to die anyway. | ||
Tonttu
Finland606 Posts
I'd prefer MMA (Boxer) vs TOP (NaDa) finals P BW Legend's presence in there! | ||
Dean_
Finland36 Posts
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Imres
515 Posts
On June 13 2011 21:01 XiGua wrote: I'd say it's funny that in the top top league macro doesn't count as much and micro/decision is really where it's at. I've seen replays with pros that have worse macro than me: Only 4 barracks, 1 factory, 1 starport on 3 bases. But still being able to roll opponents at that high level is amazing. The existance of Goody is enough to prove it. | ||
sc2olorin
292 Posts
On June 13 2011 20:56 Beyonder wrote: Why? The viking count is crucial in TvT at this stage. Its very good man. It would be fine just before and during battles like that, but for literally every game of both series, once the games get past the early game it seems as if it's 4 minutes and 50 seconds of unit tab for every 10 seconds of production tab. | ||
TheKefka
Croatia11752 Posts
On June 13 2011 21:01 Imres wrote: Against this new mech style I think that bc's are useless, just go nukes in order to make him move. Cause the composition is hellions/tanks/VIKINGS, your opponent already has the production facilities to counter you. And don't do it on Xel Naga, Imo vs a mech like that just base trade like MKP would. A few tanks + rauders at the ramp of the main, and let's go Nukes aren't going to do anything.Siege tank fire ranges the ghost that will fire the nuke and only thing you have to do is have spare scan. | ||
Logros
Netherlands9913 Posts
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-swordguy
United States560 Posts
EDIT: 200th post =) | ||
rfoster
United States1005 Posts
On June 13 2011 21:01 Jakkerr wrote: This might be the worst Kpop in history idk its decent. Not any worse than half of the crap most people in america listen to | ||
Deleted User 47542
1484 Posts
On June 13 2011 20:58 Witten wrote: Do you like anything? Vikings can retreat, and TOP used that to his advantage to bait his opponents vikings into his missile turrets. It's a very smart positional play. I like waffles. Sorry I'll watch GSL games with a Diamond level point of view next time so everything amazes me. Here lemme try. OMG HE KITED THE BATTLE CRUISERS AND VIKINGS INTO TURRETS!! ILL IGNORE THE FACT THAT THE BC'S HAD NO CHOICE BUT TO MOVE FORWARD SINCE THEY WERE DEAD EITHER WAY AND THAT THE ACCOMPANYING VIKINGS HAD NO CHOICE BUT TO STAY AND TAKE A FEW SHOTS SINCE THE BCS WERE FUCKED ANYWAYS Great positional play | ||
DusTerr
2520 Posts
On June 13 2011 20:58 ItsMeDomLee wrote: Tastosis whenever player X is up on player Y in a series: "I think player X has this" Come on guys... Nerd haters whenever Tastosis makes a logical statment: "Look how lame and boring that statement was" ...troll | ||
Happy Frog
Australia490 Posts
On June 13 2011 21:03 TheKefka wrote: Nukes aren't going to do anything.Siege tank fire ranges the ghost that will fire the nuke and only thing you have to do is having a spare scan. You can actually place nukes in such a way that they 1 shot tanks while out of range It's not that hard either if you know how to do it | ||
Demonace34
United States2493 Posts
On June 13 2011 21:01 youngminii wrote: Only having 2 bcs isn't viable itself though, considering Turrets/Marines can take them out. You still need enough bcs to win the game. Yeah, or you need yamato to help you win the air battle then start rolling through the turret/tanks. I am guess he was just suggesting that you get 1 or 2 bcs to help take out tanks, go back to full viking production and after you clear his air go back to bc production again. I'm thinking the major problem is dumping a ton of resources into BCs just to get kited instead of winning the air battle first loses you the game quicker. I'm no TvT expert though. | ||
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