however blizzard who came up with the idea "HT SUPER NERF!!!! YEAAAAAAH!" (they did need to be nerfed a lil obviously, but amulet completely removed?) and then followed by "BUFF THE GHOSTS!!! PARTY TIME! EXCELLENT! WOO WOO WOO WOOOO"
What do you think of 1.3.3 PTR Patch Notes? - Page 6
Forum Index > Polls & Liquibet |
SxYSpAz
United States1451 Posts
however blizzard who came up with the idea "HT SUPER NERF!!!! YEAAAAAAH!" (they did need to be nerfed a lil obviously, but amulet completely removed?) and then followed by "BUFF THE GHOSTS!!! PARTY TIME! EXCELLENT! WOO WOO WOO WOOOO" | ||
SKaREO
Canada58 Posts
On April 30 2011 08:46 SxYSpAz wrote: good job, cause 4 gate needed to be handled, in all matchups but mostly pvp, it was getting out of hand... however blizzard who came up with the idea "HT SUPER NERF!!!! YEAAAAAAH!" (they did need to be nerfed a lil obviously, but amulet completely removed?) and then followed by "BUFF THE GHOSTS!!! PARTY TIME! EXCELLENT! WOO WOO WOO WOOOO" It was addressing balancce issues. And for months players have observed how IMBA high templars are against any unit composition. Ghosts don't cost any less, just a different balance of minerals to gas which makes a lot of sense to me as a Terran player. Protoss got buffs in their early game making the need for 3-4 sentries to defend early Terran pressure is less important. I wish people would just use their brains instead of their races to determine what should be balanced. | ||
SxYSpAz
United States1451 Posts
On April 30 2011 08:57 SKaREO wrote: It was addressing balancce issues. And for months players have observed how IMBA high templars are against any unit composition. Ghosts don't cost any less, just a different balance of minerals to gas which makes a lot of sense to me as a Terran player. Protoss got buffs in their early game making the need for 3-4 sentries to defend early Terran pressure is less important. I wish people would just use their brains instead of their races to determine what should be balanced. well i wish u wouldn't assume that i'm being completely unreasonable. lets start off with the fact that 4gates were clearly too strong as i said "in all matchups", and if i was using my race i would have wanted to keep that clearly imbalanced strat in the game. i also am aware that there's early game buff, which is an obvious sacrifice for nerfing 4gate. also, i said hts did need to be nerfed, because i be thinkin with meh noggin! i think its debatable that they needed to completely remove amulet tho. HTs are pretty horrible now, you shouldn't be able to warp in storms, but u shouldn't have to wait (i think it is) 40 seconds to storm, it puts u in super longterm defensive mode. they're really not a viable tech path now, and because of that, the other races are just kind of blindly preparing for collosi, because if u go HTs, you have huge disadvantage. Also, the reason u think the cost change is good as a terran player is because it IS a buff, terran is obviously more min heavy cause of mules think with ur head brah, not ur race | ||
iPlaY.NettleS
Australia4255 Posts
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zerat00l
United States100 Posts
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burster
Canada66 Posts
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The Final Boss
United States1839 Posts
On April 30 2011 09:12 SxYSpAz wrote: well i wish u wouldn't assume that i'm being completely unreasonable. lets start off with the fact that 4gates were clearly too strong as i said "in all matchups", and if i was using my race i would have wanted to keep that clearly imbalanced strat in the game. i also am aware that there's early game buff, which is an obvious sacrifice for nerfing 4gate. also, i said hts did need to be nerfed, because i be thinkin with meh noggin! i think its debatable that they needed to completely remove amulet tho. HTs are pretty horrible now, you shouldn't be able to warp in storms, but u shouldn't have to wait (i think it is) 40 seconds to storm, it puts u in super longterm defensive mode. they're really not a viable tech path now, and because of that, the other races are just kind of blindly preparing for collosi, because if u go HTs, you have huge disadvantage. Also, the reason u think the cost change is good as a terran player is because it IS a buff, terran is obviously more min heavy cause of mules think with ur head brah, not ur race How about this, if I can build my Ghosts any where near a Supply Depot, in 5 seconds, and have it start with enough energy to use my EMP, then you can have your amulet back. The real problem is that combining both a 5 second build time with instant storm is just too powerful. It's downright ridiculous late game how powerful that is because a couple of really good storms can completely change the game the same way that a couple of brilliant EMPs can change the game. The difference is that Ghosts aren't able to be built anywhere on the map. Late game being able to storm practically anywhere in 5 seconds was just too powerful and had too many uses. For example, it could be used to defend bases, instantly rebuild an army WITH massive splash damage (P already has one of the best instant replenish armies with Warpgates, late game when you have a lot of bases you could instantly replenish your HTs which you still can, just they take a little while longer the same way that a T must rebuild their Siege Tanks or Ghosts), it could be used to be offensive, or it could be used for harass (idk if you P's know what that is, but if you put a HT in a Prism you can go and storm the opponent's mineral line and kill their workers). And as far as "but u shouldn't have to wait 40 seconds to storm," it's actually 44 in game seconds or so, and that's still less time than it takes to build an Infestor (50 seconds) and only four seconds more than it takes to build a Ghost (40 seconds). Of course, for the Ghost and Infestor you can only build it where you have production capabilities (plus for Ghost you need a tech lab on a barracks), they can't use their weaker spells like the HT can (because they're building obviously), and personally I would prefer Psionic Storm over EMP any day and possibly over Fungal Growth. EMP has it's uses, but it will never be able to actually kill your opponents army. If a T with a bio army ever falters and misses a HT, they can lose massive portions of their army in a matter of seconds. Plus, Psionic Storm has a lot wider variety of uses as I was saying, as it can be used to both defend expansions, be offensive, cover a retreating army, harass--EMP on the other hand really only has two uses which are to deplete energy and deplete P shields. | ||
Robinsa
Japan1333 Posts
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CellTech
Canada396 Posts
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s.a.y
Croatia3840 Posts
More balance to the game, and building placement is like in SC:BW a huge factor again | ||
Billiboes
Netherlands5 Posts
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s.a.y
Croatia3840 Posts
On April 30 2011 19:56 Billiboes wrote: do people not remember when the game just came out and 2 gate zealot pressure was used by the top tier players to pressure or allin zerg. 4 WG is just a little slower and because of the new protoss earlygame pressure thats possible the whole matchup is going to change. yeah, but maps were shit in the early stage of the game. TalDarim is much larger then steppes of war for example. | ||
Bishamon
Poland1 Post
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ZorroW
Sweden31 Posts
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kimono38
Malaysia23 Posts
With lesser gas, maybe can afford those timing attack. | ||
Lobotomist
United States1541 Posts
archon massive seems good, and pylon power radius seems alright as well. Pretty clever changes to PvP | ||
Rabbitmaster
1357 Posts
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Cabinet Sanchez
Australia1097 Posts
On April 28 2011 09:47 frosecold wrote: Ok most people says the protos are OP colosus Op and stuff like that, but has anyone though about air units as toss? We (im a toss player) dont have anything that can be compared to corruptors or vikings, Please don't whine about things which aren't imbalanced - it makes other things we complain about seem less important. Protoss is fine for air units. All 4 of our air units attack air to air and we have cheap, fast blink stalkers. We also now have massive archons, one of the things I felt was the biggest disservice to the Protoss lineup. There's only one unit I'll rant about and that's the Marauder/Marine combo and the damage it does when stimmed against buildings. It's absoloutely unreasonable. Even WITH knowledge of an incoming drop, you can sometimes still see a building get taken down with focus fire in seconds. | ||
pxL.
Austria6 Posts
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MagnusHyperion
United States288 Posts
this patch is unnecessary and decreases the viability of one of the most skill and time intensive builds in the entire game. additionally, it completely throws all PvP up-side-down for absolutely no reason beyond pandering to people who aren't skilled enough to hold off a simple rush. | ||
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