BTW, I know that this quiz is a bit biased towards Protoss, but I’m a Protoss player so you’ll just have to deal with it for now. This is just the first one, if people like this I’ll make more.
Answers are in spoilers.
1. (2 points each) True/False. Force fields:
a. Mining workers can move through force fields.
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F
b. Hallucinated colossi can break force fields.
+ Show Spoiler +
F
2. (4 points) How many sentries does it take to continuously keep a ramp force fielded?
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6
3. (2 points each) True/False. Guardian shield damage reduction is applied for the following:
a. Units being attacked by roaches or hydras attacking with melee animation (i.e. range = 1).
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F
b. Air units inside the guardian shield.
+ Show Spoiler +
T
c. Air units visually outside the shield, but shadow is inside the guardian shield.
+ Show Spoiler +
T
d. Buildings inside the shield.
+ Show Spoiler +
F
e. Ground units inside the shield but on higher or lower ground.
+ Show Spoiler +
F
f. Air units inside the shield but over higher or lower ground.
+ Show Spoiler +
T
g. Units getting hit by splash.
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F
h. Units getting hit by spells (ex. psi storm).
+ Show Spoiler +
F
4. (4 points) An unupgraded immortal at full shields inside a guardian shield gets hit by an unupgraded banshee. How many shield points does the immortal have remaining?
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84
5. (3 points) If you lift a baneling and kill it, does it:
a. Explode harmlessly.
b. Damage the ground units beneath it.
c. Damage the air units around it.
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b
6. (3 points) Can you lift larva, cocoons, and eggs?
a. No.
b. Yes, and it pauses unit morphing progress.
c. Yes, but the unit will continue morphing as normal. If it reaches 100% completion while still being under graviton beam, it will pause and won’t hatch until graviton beam wears off.
d. Yes, and if the unit completes morphing while still under graviton beam, the graviton beam will instantly dissipate.
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b
7. (3 points) What happens if you lift a unit that is currently being attacked by strike cannons?
a. Nothing. You can’t.
b. The unit is lifted, but it continues being hit by strike cannons.
c. Instantly stops strike cannons, Thor attacks as normal.
d. Strike cannon animation continues but unit does not receive damage. Thor is “stuck” while it finishes its strike cannon animation.
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c
8. (2 points each) True/False. Graviton beam:
a. If you lift a hallucinated unit, it automatically disappears.
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F
b. You can lift burrowed units.
+ Show Spoiler +
T
c. You can lift auto turrets.
+ Show Spoiler +
F
d. If you lift a SCV that’s mining but you don’t kill it, it automatically returns to mining after being dropped.
+ Show Spoiler +
F
e. If you lift a sentry that is casting guardian shield, the guardian shield instantly disappears.
+ Show Spoiler +
F
f. Lifting an infestor that is neural parasiting another unit will break the NP link.
+ Show Spoiler +
T
9. (3 points) EMPing a burrowed undetected infestor will:
a. Do nothing.
b. Remove its energy and reveal it.
c. Not remove its energy but still reveal it.
d. Remove its energy but not reveal it.
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d
10. (2 points each) True/False. EMP:
a. You can EMP buildings to remove their energy.
+ Show Spoiler +
T
b. The 100 damage to Protoss shields is affected by Protoss shield upgrades.
+ Show Spoiler +
F
c. EMPing a BC while it’s in its charging animation for yamato will prevent the yamato from firing.
+ Show Spoiler +
T
d. EMPing a medivac full of ghosts will remove the energy from only the medivac but not the ghosts inside.
+ Show Spoiler +
T
e. A ghost is immune to its own EMP.
+ Show Spoiler +
F
11. (2 points each) True/False. Repair:
a. SCVs can repair probes.
+ Show Spoiler +
T
b. SCVs set to auto-repair can repair damaged units while both units are inside a Medivac.
+ Show Spoiler +
T
c. Using multiple SCVs to repair the same unit/building will decrease the total time of repair but increase the total cost of repair.
+ Show Spoiler +
F
d. PDDs and Auto-turrets can be repaired.
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T
12. (3 points) Repair speed:
a. Each SCV repairs at a constant rate at about 10 HP/second for units and about 20 HP/second for buildings.
b. Each SCV repairs at a rate proportional to the building time of the unit/building.
c. Each SCV repairs at a rate unique to each unit. Generally this rate is slower for higher cost and higher tech units.
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b
13. (3 points) How much does it cost to fully repair a MULE with 1 SCV?
a. MULEs can’t be repaired.
b. 0, since repair costs are proportional to the cost of the unit and MULEs don’t cost anything.
c. 12.5, which is 25% of the cost of a SCV, and MULEs are considered to be SCVs for this repair cost calculation.
d. 25, which is 25% of 100, the default cost of a unit.
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d
14. (4 points) Name the order at which a Thor will kill the following things. Assume everything is within range of the Thor. Hint: there are no ties.
a. Hallucinated void ray without detection, but not attacking
b. Hallucinated void ray with detection, but not attacking
c. SCV on patrol
d. Infestor
e. Medivac
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a,d,e,c,b
15. (3 points) 2 damaged (both shield and HP) High Templar merge into an archon. Which of the following is correct as soon as they begin merging?
a. Both HP and shields are fully restored.
b. Shields are fully restored but HP is equal to the percentage of HP that the HT had.
c. Both HP and shields are equal to a percentage of HP/shields that the HT had.
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a
16. (3 points) 2 High Templar merge into an archon. While the archon is merging it takes both shield and HP damage. Which of the following is correct after the merging is complete?
a. Both HP and shields are fully restored.
b. Shields are fully restored but HP is not.
c. HP is fully restored but shields are not.
d. Neither HP nor shields are restored.
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d
17. (2 points each) Do you get a full, partial, or no refund for the following things?
a. Cancelling any unit.
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full
b. Cancelling any structure.
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partial
c. Cancelling any research upgrade.
+ Show Spoiler +
full
d. Cancelling any structure upgrade (ex. Orbital).
+ Show Spoiler +
partial
e. Losing the building while it’s building a unit.
+ Show Spoiler +
full
f. Losing the powering pylon when warping in units.
+ Show Spoiler +
full
g. Lifting off a building while its add-on is in mid-research.
+ Show Spoiler +
full
Scoring guide:
90-100: Cool, I’m glad SC2 game developers are reading TL. You should get back to work though, I want my balance patch.
80-89: Someone’s been studying Liquipedia…
70-79: Not bad. I hope you learned something.
60-69: Ok so GSL VODs are pretty fun to watch. You should try playing the actual game though.
0-59: Whatever you do, please don’t post in the SC2 strategy forums.