1.2 Patch Changes Not Noted - Page 9
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Antimage
Canada1293 Posts
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Puosu
6983 Posts
On January 14 2011 17:34 da_head wrote: theres no way they removed the warning for nuclear launch. that would make nukes op as fuck. (not to mention the iconic and crowd pleaser attributes of it) I tested it with bech[x] and we concluded that the nuke sound plays just like it used to, it didn't get overridden by other warnings either. Red nuke dot displayed normally. So chances are the lack of warning is caused by this. On January 15 2011 03:22 hoovehand wrote: you guys not hearing nuke sound, did you disable the new voice alerts button in options? | ||
Puosu
6983 Posts
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Kal_rA
United States2925 Posts
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Adsee
United States221 Posts
On January 13 2011 19:49 sleepingdog wrote: This is just...the most amazing thing, for me this is the biggest buff in my PvT, way better than observer cost nerf. How the hell did Blizz NOT mention it. For anybody who doesn't get how huge this is: Until now, the tech lab would always flash green when a banshee or raven was constructed. Good luck placing your bets if cloak is being researched. Now you can definitely, like with 99% certainty scout for a cloak research. I've taken a quick look into liquipedia and these are the other possible things that a terran could research from the starport-techlab: -) Caduceus Reactor: Increases the Medivac's starting energy by 25. -) Corvid Reactor: Increases the Raven's starting energy by 25. -) Durable Materials: Increases the duration of Auto-Turrets and Point Defense Drones to 240 seconds, and increases the duration of the Seeker Missile to 20 Seconds. -) Seeker Missile: Allows Ravens to use the Seeker Missile ability. Now why on God's green earth would a terran research one of THESE abilities in the early-midgame? Conclusion: Does the tech-lab flash, you have now successfully scouted for cloak research. If you don't see the tech-lab flashing, then chances are high that the terran goes for a quick raven. | ||
ZeroCartin
Costa Rica2390 Posts
Um, the text says " It still flashes when something is being researched though." implying that it was there before. | ||
decaf
Austria1797 Posts
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decaf
Austria1797 Posts
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sooch
Canada299 Posts
On January 15 2011 07:09 ZeroCartin wrote: Um, the text says " It still flashes when something is being researched though." implying that it was there before. Yes but if you read the context, you'll realize it says "still" because it USED to flash while researching and now it still does. It ALSO used to flash while making a unit out of the tech lab, but now it doesn't anymore. | ||
MOOG
United States188 Posts
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Drake
Germany6146 Posts
thats HUGE ! how to counter nukes when you hear no sound on big maps like shakuras ? | ||
ZeroCartin
Costa Rica2390 Posts
On January 15 2011 07:13 sooch wrote: Yes but if you read the context, you'll realize it says "still" because it USED to flash while researching and now it still does. It ALSO used to flash while making a unit out of the tech lab, but now it doesn't anymore. I get it Thanks for the clarification. This is indeed really big, and I am happy of it | ||
a176
Canada6688 Posts
On January 15 2011 00:50 drooL wrote: i can confirm. got nuked last night and didn't get an alert -> probes died. hope that that's a bug. + Show Spoiler + i won anywas, hihihi that would explain all the nukes im seeing in games today | ||
Turgid
United States1623 Posts
On January 14 2011 14:00 eth3n wrote: nukes are horrible right now to be fair, this would force scouting of bases, sucks for protoss 8( Yeah, I guess I don't have an issue with nuke buffs in general, this one just seems kinda stupid/luck based. edit: Guess I should read closer? The Nuclear Launch Detected sound still exists? Excellent. | ||
MindRush
Romania916 Posts
On January 13 2011 02:31 universalwill wrote: i twas playing around and found that even though the patch said that it charges players for requesting autorepair, i don't see any difference from the last patch. what do you mean ? while SCV is in autorepair it consumes more resources ? or are you reffering to the threat priority of SCV ? | ||
DrGreen
Poland708 Posts
9. Buildings with tech labs no longer flash green when constructing a unit that requires the tech lab, It still flashes when something is being researched though. You just made my day! A W E S O M E! | ||
Zelniq
United States7166 Posts
On January 15 2011 04:19 Amber[LighT] wrote: This should be the option he's referring to: Highlighted in yellow that isnt a new option, it's been there since beta. also i dont think it has anything to do with voice alerts, it's the red text alerts on the left center edge of the screen | ||
MindRush
Romania916 Posts
On January 13 2011 07:26 carloselcoco wrote: Has anyone else noticed that the game runs now better in general? I play in a laptop that barely can support this game and now I see that it runs just a bit better. I get like 12 FPS w/o battles which is an increase of my past average of 10, I do notice it! Rare? For sure it is to me. Also, in small battles (I have not had a big battle yet) my game does not decrease its FPS, so I am still battling at 10-12 FPS which is the minimum I need to micro properly! =D thanks for posting this, friend ooooooooooh, you have no idea | ||
MindRush
Romania916 Posts
when you micro, avoid clicking it and ruining your battle this is what i noticed now, don't know if it's from 1.2 patch or earlier | ||
MindRush
Romania916 Posts
On January 14 2011 09:16 banhxeo wrote: I just found one today: If you have an Orbital + Planetary in the same control group, pressing S to make SCV's will only make SCV's in the Orbital. Regardless of how many times I press S the planetary won't make SCV's. I have to click the plantetary manually in order to produce out of them. (This was when I had a control group with 2 Orbitals and 1 Planetary; it happened in a few of my games. I'm not sure if the same applies with only 1 Orbital and 1 Planetary). tab-s is also an option | ||
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