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On September 30 2010 13:22 StarSense wrote: Practically every Blizzard map, unlike in BW, has open empty space around it for superfun floaty terran building time. New. Maps. Seriously Blizzard, why make things more difficult for yourselves? New. Maps.
At worst hopefully it would be some stupid timeout rule that only applies to ladder games and not custom ones.
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Putting a timer on buildings is nonsensical as it still does not solve all stalemates (eg probe and cannon vs zealot and pylon. There's limitless possibilities that don't involve floating buildings)
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On September 30 2010 13:36 DeckOneBell wrote:Show nested quote +On September 30 2010 13:31 tertle wrote: void CheckTime() { if (gamelength > 60) //minutes drawButton.enabled = true; }
void CheckDraw() { if (Player1.drawButton.pressed && Player2.drawButton.pressed) drawGame(); }
Blizzard should employ me... Of course! Programming a game as complex as SC2 is that easy! Creating new methods is actually that simple! Also, even if it WAS that simple, there's plenty of games that go on longer than 60 minutes that aren't draw-worthy, so this would be bad, and show draw buttons when players don't want to end the game yet.
Actually very few games ever go over 60min (the occasional goes over 60min game time) and it'd just enable a button in the menu without warning which requires both players to click to draw the game. No one is forcing a player to draw a game after 60min, just having the option is would at least fix stalemates would be nice. A lot easier tahn trying to use some complex method of detecting a tonne of variables such as floating buildings, no attackable units, no money for workers etc.
And for the record, game programming is actually really simple ignoring physics and lighting. It's just a long and tedious process. Obviously blizzard couldn't just shove what I wrote into a game, I was hardly going to proper code that would be useable by blizzard. I just thought it'd be a more interesting way to post my thoughts.
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On September 30 2010 14:11 AJMcSpiffy wrote: Something I was thinking of, why would it be too unfair to put a timer/"fuel limit" on Terran buildings? Nothing too short, but a decent amount of time for them to scout. My logic is this: Zerg buildings can only build on creep (except hatchery of course but whatever), and if there is no creep under them they begin to slowly die. Protoss buildings can only be built in a power field, and if the field they are in is destroyed, they become unpowered and useless. So why is it that (some) Terran buildings can be built anywhere and still lift off for indefinite amounts of time?
I know a probable argument is "It wasn't imbalanced in SC1 so it can't be in SC2", but that doesn't mean that every game mechanic should just be left as Starcraft Dogma.
Flying buildings should not count as buildings while in air, so if you lift off everything and your base gets blown up, you lose.
I mean, overlords are flying supply depots, but they don't count.... that's fair.
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The only general solution to this problem is a forced draw after a 10-15 minute period of no mining and no combat. All the other proposed solutions in this thread have substantial drawbacks, and either should not be implemented, or should be implemented only in conjunction with an automatic timed draw system. Here are the problems with the other solutions presented. 1) Prevent floating buildings from flying permanently (via a fuel timer or whatever else). Advantages: ends most vT stalemates. Problems: Doesn't solve the problem, even for flying building-type stalemates, due to islands and unreachable terrain. Unfairly resolves draws against the terran player. Affects normal gameplay unnecessarily. 2) Add an offer draw button. Advantages: Affects all stalemates, resolves draws fairly. Problems: Griefing players can refuse to draw in hopes of holding out for a victory, use of "offer draw" button to distract could be a problem. 3) New maps without open areas around the edges. Advantages: ends most vT stalemates. Problems: all the same problems as solution 1. Also dramatically affects gameplay in terms of viability of harassing air units.
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15 minute timer then a roll screen appears if buildings are detected floating. Your building has to sit on the ground for at least 30 seconds to remove the debuff. It gives both players a chance to win the match at the roll screen. No more stalemates!
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EPIC FAIL Team Liquid, i came here to ask if im the only one having problems getting to the B.net website and cant log onto SC, but i cant make a new topic for 3 days, hows that make the person trying to get help feel? fucked over since this is the second source of info next to b.net fourms, epic fail TL
User was temp banned for this post.
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On September 30 2010 14:34 Lezil wrote: EPIC FAIL Team Liquid, i came here to ask if im the only one having problems getting to the B.net website and cant log onto SC, but i cant make a new topic for 3 days, hows that make the person trying to get help feel? fucked over since this is the second source of info next to b.net fourms, epic fail TL That shit isn't worthy of a topic. The system works!
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On September 30 2010 13:24 mierin wrote: Stalemates are just a part of the game. One of the most perfect stalemates I've ever seen is MasterAsia vs. TT1.
that wasn't a stalemate, Masterasia won.
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On September 30 2010 14:34 Lezil wrote: EPIC FAIL Team Liquid, i came here to ask if im the only one having problems getting to the B.net website and cant log onto SC, but i cant make a new topic for 3 days, hows that make the person trying to get help feel? fucked over since this is the second source of info next to b.net fourms, epic fail TL
TL is not B.net technical support... Also, it seems pretty obvious from the TOTAL lack of "Help! I can't access the B.net website!!" threads, that it's probably okay...
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On September 30 2010 14:34 Lezil wrote: EPIC FAIL Team Liquid, i came here to ask if im the only one having problems getting to the B.net website and cant log onto SC, but i cant make a new topic for 3 days, hows that make the person trying to get help feel? fucked over since this is the second source of info next to b.net fourms, epic fail TL well since this is the second source of info next to b.net forums maybe you should have created an account earlier. also, if u're not the only one having trouble logging in then you WILL read about it here regardless of you making a thread or not anyway WELCOME and try to stay nice it will be so much better for everyone, Don't forget to read the commandments.
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On September 30 2010 14:40 nttea wrote:Show nested quote +On September 30 2010 14:34 Lezil wrote: EPIC FAIL Team Liquid, i came here to ask if im the only one having problems getting to the B.net website and cant log onto SC, but i cant make a new topic for 3 days, hows that make the person trying to get help feel? fucked over since this is the second source of info next to b.net fourms, epic fail TL well since this is the second source of info next to b.net forums maybe you should have created an account earlier. also, if u're not the only one having trouble logging in then you WILL read about it here regardless of you making a thread or not anyway WELCOME and try to stay nice it will be so much better for everyone, Don't forget to read the commandments.
i come here all the time, i just havent had a reason to make an account up until now
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Maybe have a Regame request? In the situation of a stalemate one player can request a draw and if the other accepts then they regame? Or maybe the same thing except with a Draw request. Dunno but i'm sure blizz will think of something good ^^
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terrans shouldnt loose in one of these stalemate conditions. you only have zealots and no nexis? that doesnt mean that you should win. it means it is a draw. Giving terran buildings a flying timer would mean that in those sorts of situations, terran would loose. There must rather be a system that draws the game rather than forcing a loss to a player. I think everyone here has agreed to that anyways.
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I feel like the option to ask for a draw should only be enabled when NEITHER play has any actions registered for at least 10 seconds. This way people can't be asshats and try to spam the option or some shit. Both players agree not to make any actions, then select the option. OR, have it work like AoE2. You just had an "allied victory" button in the menu. You had to open the menu and select it, and if everyone had it on, the game would end. Make it so if you check that box, and your opponent checks the box, it'll end in draw.
Just avoid at ALL costs a popup or something that someone can spam to try to either screw with your micro (like pausing) or accidently cause you to hit "accept draw."
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On September 30 2010 14:34 Lezil wrote: EPIC FAIL Team Liquid, i came here to ask if im the only one having problems getting to the B.net website and cant log onto SC, but i cant make a new topic for 3 days, hows that make the person trying to get help feel? fucked over since this is the second source of info next to b.net fourms, epic fail TL The rule exists so idiots like you cant make shitty threads like the one you just proposed to make.
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On September 30 2010 14:47 trueg0x wrote: terrans shouldnt loose in one of these stalemate conditions. you only have zealots and no nexis? that doesnt mean that you should win. it means it is a draw. Giving terran buildings a flying timer would mean that in those sorts of situations, terran would loose. There must rather be a system that draws the game rather than forcing a loss to a player. I think everyone here has agreed to that anyways. In real war, as well as many other RTS
Someone who has an army wins over someone who has no army, but buildings.
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On September 30 2010 13:31 tertle wrote: void CheckTime() { if (gamelength > 0) //minutes drawButton.enabled = true; }
void CheckDraw() { if (Player1.drawButton.pressed && Player2.drawButton.pressed) drawGame(); }
Blizzard should employ me...
ftfy...
Seriously, "Offer draw" should be next to "Surrender" button, and it should be toggleable. But it seems Blizzard will try to devise an algorithm to automatically detect all possible stalemate scenarios. That's not necessary, but it would be impressive. Also, it would shut down players that would not accept a draw when a stalemate occurs.
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I don't see any use for a Terran building to be able to float for 30 minutes other than creating a stalemate in a match which they should have lost.
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Yea i think this is mainly for those terran scrubs that fly around for hours, i think when the building is lifted off it should be counted as a unit and not a building, maybe give them X amount of time to land or something, but once that time is up, either declare a stale-mate, or the opponent auto win's.
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