For replays, in the production tab, there are progress bars beneath each item.
Cool! :D
Forum Index > SC2 General |
Hypatio
549 Posts
For replays, in the production tab, there are progress bars beneath each item. Cool! :D | ||
lololol
5198 Posts
On September 23 2010 00:40 Hypatio wrote: NEW CHANGE: For replays, in the production tab, there are progress bars beneath each item. Cool! :D That's the first thing listed in the OP | ||
torq
United States44 Posts
screenshot from new map editor post-1.1 the observer acc. is still 2.125, just like it was before(w/out the upgrade) | ||
FSP.Siggy
Canada138 Posts
On September 23 2010 01:14 torq wrote: screenshot from new map editor post-1.1 the observer acc. is still 2.125, just like it was before(w/out the upgrade) Thank you muchly, updated the OP to reflect this. | ||
torq
United States44 Posts
On September 23 2010 01:15 FSP.Siggy wrote: Show nested quote + On September 23 2010 01:14 torq wrote: screenshot from new map editor post-1.1 the observer acc. is still 2.125, just like it was before(w/out the upgrade) Thank you muchly, updated the OP to reflect this. ur welcome also the lateral acc. also stays at 0, along with deceleration | ||
SpaceYeti
United States723 Posts
On September 22 2010 23:41 teemh wrote: "Nydus worms are noisier while building, but don't make a global sound when emerging." This is definitely false.Played many games with nydus everyone could hear it pop up. Thanks for testing this! I thought it had changed when I used them in a custom melee because the sound seemed to only be hearable near the point of eruption, but I'm guessing it's always been that way on the Nydus user's end? I don't use Nydus nearly often enough to know. They just seem way too situational. | ||
torq
United States44 Posts
| ||
Djeez
543 Posts
I can confirm that just before the patch, you could build pylon+forge+cannons on the platform without getting attacked (unless you were way too close). | ||
SpaceYeti
United States723 Posts
On September 23 2010 01:14 torq wrote: Damn your screenshot! I keep wanting to click on it. screenshot from new map editor post-1.1 the observer acc. is still 2.125, just like it was before(w/out the upgrade) | ||
Existor
Russian Federation4295 Posts
| ||
Ndugu
United States1078 Posts
On September 23 2010 00:10 Dreamexpress wrote: NEW /DANCE AND /CHEER MOVES (i think?) High Templar Marauder Zealot Ultralisk Not 100% they are new, i maybe not just noticed them before I didn't know about the Protosso nes w00t. Also, update OP to reflect Thors being able to 250mm cannon anything they want, ever. Could really help make them viable against P. | ||
Legion616
Sweden6 Posts
| ||
broney
United States6 Posts
Actually they introduced some stupidity where if you proxy a pylon into their base, they'll worker charge it. If your probe is still around and draws some attention, they'll chase it too. If you send the probe in a huge shift-circle around the map, three of the comps workers will chase it until the end of time. This is mostly useful in that it's repeatable (I had 12 comp workers following 4 of my workers around the map) and they also ignore the building if they've chased the probe away. | ||
Shiladie
Canada1631 Posts
| ||
Archerofaiur
United States4101 Posts
On September 23 2010 01:27 Djeez wrote: Well, I can't be sure if it's worth a mention, but the Insane AI got improved. For the grinders out there, it is now harder to just cannon rush the computer in 3 minutes and win, since they go apeshit as soon as you build something on their platform. You have to begin at the bottom of the ramp, now. I can confirm that just before the patch, you could build pylon+forge+cannons on the platform without getting attacked (unless you were way too close). I cant tell whether to like this change cause its more challenging or hate it because it means I have to grind 2X as long to get my 250 achieve. Soooooo glad I got the 15 win streak insane out of the way :p | ||
rockd24
18 Posts
| ||
Frugalicious
United States121 Posts
- Thor 250mm cannons may be used on friendly units (not yet sure about neutral buildings, i.e. rocks) You could always target your own or ally units with the 250mm cannons since Beta Phase 1. This also applies to Yamato Cannon. Not sure about Snipe, but I assume the same thing. | ||
cyclone25
Romania3344 Posts
I tried to use the patrol on him like 4-5 times and it's spinning very very slow now TT | ||
Ndugu
United States1078 Posts
On September 23 2010 04:21 Frugalicious wrote: Since I haven't seen this changed yet. Show nested quote + - Thor 250mm cannons may be used on friendly units (not yet sure about neutral buildings, i.e. rocks) You could always target your own or ally units with the 250mm cannons since Beta Phase 1. This also applies to Yamato Cannon. Not sure about Snipe, but I assume the same thing. According to SCII wiki and people QQing that they didn't have a way to dump the energy, this was not the case. | ||
D-wreck
United States12 Posts
| ||
| ||
StarCraft 2 StarCraft: Brood War Dota 2 League of Legends Heroes of the Storm Other Games gofns15841 singsing1795 ArmadaUGS1670 C9.Mang0572 DeMusliM398 B2W.Neo236 XaKoH 187 NuckleDu119 NotJumperer7 Organizations
StarCraft 2 • Dystopia_ 1 StarCraft: Brood War• Poblha • aXEnki • intothetv • Gussbus • Kozan • IndyKCrew • LaughNgamez Trovo • Laughngamez YouTube • Migwel Dota 2 League of Legends |
World Team League
ESL Pro Tour
Hatchery Cup
BSL
ESL Pro Tour
OSC
Sparkling Tuna Cup
World Team League
ESL Pro Tour
BSL
[ Show More ] ESL Pro Tour
H.4.0.S
GSL Code S
herO vs Reynor
soO vs GuMiho
Korean StarCraft League
|
|