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On July 09 2010 03:11 dhe95 wrote: Cybernetics core costs 150 minerals now? or was it always like that always costed that
and people bitching about the baneling nerf are just trolls i was watching psyonics stream as he killed banelings one at a time and they kept moving they DO NOT BLOW EACH OTHER UP
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hellions no longer freeze when in range of ling when hunting on attack move, quite major
scvs no longer get "i cant build there" when going to build a building somewhere but gets intercoupted by a land or a tech lab reactor going down to make them move. this makes macro easier cause u wont have to reassign scvs what to build after being issues move by a structure going down
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On July 09 2010 01:59 Backpack wrote:Show nested quote +On July 09 2010 01:55 QibingZero wrote: Sadly, the zealot build time increase is likely due to the overnerfing of marine build time which was never changed back (despite SCVs being fodder still). Hilarious that they wouldn't even factor zerg into this equation at all, though. Zealots have been fine forever though XD why nerf them now and screw up everyones timings?
The game's not out yet, there are no such thing as "timings' yet.
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On July 09 2010 03:16 arb wrote: and people bitching about the baneling nerf are just trolls i was watching psyonics stream as he killed banelings one at a time and they kept moving they DO NOT BLOW EACH OTHER UP
Confirmed on the editor. Why do ppl say those things :/
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Stalkers can no longer blink up cliffs blocked by rocks without vision, nor are they able to blink across unpassable terrain (i.e. can no longer blink to islands) Someone confirmed this to be false
Just for clarification, where was the stalkers blinking to islands tested?
Looked back a bit but can't find the post, just mentioning as if it was Extinction then the islands there have a small ledge in between which is most definitely passable terrain seeing as you can even jump reapers down there then up on to the 'island'.
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On July 09 2010 02:03 Noev wrote: Not sure if anyone else has posted it yet, but in game when the cursor is over unit and it now not only shows mineral cost gas cost and build time but it also says if it attacks ground only air only or both
It's always said that.
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United States12208 Posts
On July 09 2010 03:16 MorroW wrote: hellions no longer freeze when in range of ling when hunting on attack move, quite major
scvs no longer get "i cant build there" when going to build a building somewhere but gets intercoupted by a land or a tech lab reactor going down to make them move. this makes macro easier cause u wont have to reassign scvs what to build after being issues move by a structure going down
Holy cow, really? No more annoying targeting pause for Hellions? Is it finally going to be possible to get some true Vulture-style micro going with them?
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On July 09 2010 03:21 Excalibur_Z wrote:Show nested quote +On July 09 2010 03:16 MorroW wrote: hellions no longer freeze when in range of ling when hunting on attack move, quite major
scvs no longer get "i cant build there" when going to build a building somewhere but gets intercoupted by a land or a tech lab reactor going down to make them move. this makes macro easier cause u wont have to reassign scvs what to build after being issues move by a structure going down Holy cow, really? No more annoying targeting pause for Hellions? Is it finally going to be possible to get some true Vulture-style micro going with them?
I don't quite understand what's being said. now you can A-move and still get off fast shots on lings making hellion micro possible for us gold league guys?
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On July 09 2010 03:19 Nefra wrote:Show nested quote +Stalkers can no longer blink up cliffs blocked by rocks without vision, nor are they able to blink across unpassable terrain (i.e. can no longer blink to islands) Someone confirmed this to be false Just for clarification, where was the stalkers blinking to islands tested? Looked back a bit but can't find the post, just mentioning as if it was Extinction then the islands there have a small ledge in between which is most definitely passable terrain seeing as you can even jump reapers down there then up on to the 'island'.
There was a bug where Stalkers could Blink over impassable terrain much further than they could over solid ground. That was the only thing that was fixed. Because some people noticed they could no longer Blink over specific gaps, like islands on Metalopolis or gaps between bases on LT, they assumed it applied to everything.
So, in general, Blink is the same, you just can't erroneously Blink over certain abnormally large gaps anymore.
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On July 09 2010 03:21 Excalibur_Z wrote:Show nested quote +On July 09 2010 03:16 MorroW wrote: hellions no longer freeze when in range of ling when hunting on attack move, quite major
scvs no longer get "i cant build there" when going to build a building somewhere but gets intercoupted by a land or a tech lab reactor going down to make them move. this makes macro easier cause u wont have to reassign scvs what to build after being issues move by a structure going down Holy cow, really? No more annoying targeting pause for Hellions? Is it finally going to be possible to get some true Vulture-style micro going with them? they still got cast time, just now if they are hunting a target and gets inrange to do the attack and the enemy move away longer and cooldown is not active, it actually attacks instead of hunting for ever and stopping but never attacking i dont believe even 1% of the players knew about this bug but its gone now anyways and it makes things easier
found another thing
cargo interface stretches out icons to overtake the icons underneath it rather than removing icons and keeping same size of icons. so the cargo icons work like sc1 now
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On July 09 2010 03:12 Chriamon wrote:Show nested quote +On July 09 2010 03:09 firebound12 wrote:Ultras get +2 and +2 vs armored per upgrade, instead of +3 per upgrade. Hum... that would really leave anti-small units for zerglings and baneling. There is now a 1 second cooldown for Transfusion from the Queen. With the Creep Tumor cooldown=doubled change, I'm starting to think I shouldn't have sent Day9 those reps lolol Oh sht! I don't mind the transfusion coolddown, but omg will IdrA rage when he discovers that he can't creep out as fast! :O double the cooldown is a major nerf for those who wants to creep really fast, though it won't change that much the overall balance. Guess we just have to get used to it :/ Neural Parasite lasts about 12-ish in-game seconds. I.. don't mind the 12 seconds duration because my infestors die anyway b4 that, but at least make it 75 energy or something, because now it just tells me that fungal growth >>> NP instead of FG > NP Roaches can no longer move under Force Fields while burrowed!!!!
Hum.. interesting, no more retreating for zerg, and no more sneaking through a FF... I think that'll mean more Ultra play IMO. And with the always frenzied ultras now, it's really powerful Infested Terrans lasts 30 seconds (up from 20). Infested Terran spell can now be cast while Infestor is Burrowed. ohhh finally, this change is really something for small drops! without raven or scan, you can sneak into a tank line and spew infested terran all over.. wait have to check woot! Overall good patch for zerg lol what? good patch for vs zerg you mean... NP nerf was unfounded, roach nerf was ridiculous, rally change screws nydus over... What was good for z? a t3 unit was slightly buffed and thats it. Infested Terran is pointless, fungal is way better, ITs will never be used competitively. Buffing ultras doesn't help out if all of the midgame stuff is bad. Oh yea, and creep tumor nerf? wtf is that...
Well, calling a patch a nerf or buff is subjective sometimes Rally point change is good because you don't want to accidently attack your enemy. If you wanted to attack, then people have to micro better just like in scbw.
I have to disagree with your infested terran. Now since ITs can be shot from the underground, it makes a perfect zerg version of "zealot bomb". Good terran will scan it, and good zerg will try to abuse it.
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On July 09 2010 03:24 shutdown_exploded wrote:Show nested quote +On July 09 2010 03:21 Excalibur_Z wrote:On July 09 2010 03:16 MorroW wrote: hellions no longer freeze when in range of ling when hunting on attack move, quite major
scvs no longer get "i cant build there" when going to build a building somewhere but gets intercoupted by a land or a tech lab reactor going down to make them move. this makes macro easier cause u wont have to reassign scvs what to build after being issues move by a structure going down Holy cow, really? No more annoying targeting pause for Hellions? Is it finally going to be possible to get some true Vulture-style micro going with them? I don't quite understand what's being said. now you can A-move and still get off fast shots on lings making hellion micro possible for us gold league guys?
I believe he's referring to the bug where if you amoved hellions vs lings they'd move into range then bug out and not fire, and then they'd do that over and over while chasing the lings. I think it locks targeting better now. Whether this affects microability remains to be seen from what I'm reading.
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On July 09 2010 03:24 MorroW wrote:Show nested quote +On July 09 2010 03:21 Excalibur_Z wrote:On July 09 2010 03:16 MorroW wrote: hellions no longer freeze when in range of ling when hunting on attack move, quite major
scvs no longer get "i cant build there" when going to build a building somewhere but gets intercoupted by a land or a tech lab reactor going down to make them move. this makes macro easier cause u wont have to reassign scvs what to build after being issues move by a structure going down Holy cow, really? No more annoying targeting pause for Hellions? Is it finally going to be possible to get some true Vulture-style micro going with them? they still got cast time, just now if they are hunting a target and gets inrange to do the attack and the enemy move away longer and cooldown is not active, it actually attacks instead of hunting for ever and stopping but never attacking i dont believe even 1% of the players knew about this bug but its gone now anyways and it makes things easier
so you mean the chasing thing?
when chasing nonspeed lings they actually shoot isntead of just stoping without doing anything aight?
great thing if its that.
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The watch towers aren't a big white spot of the minimap anymore; the icons are different.
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not sure if its new but i noticed that if you have dark templars in a group they now have diffrent icons showing if its a scyth dt or a psiblade wielding dt
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Sounds like they just Fire+Stop simultaneously, instead of Stop->Wait->Fire.
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God i'm not liking the constant removal of different little strategies and bugs that didn't throw balance way off.
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On July 09 2010 03:26 BeMannerDuPenner wrote:Show nested quote +On July 09 2010 03:24 MorroW wrote:On July 09 2010 03:21 Excalibur_Z wrote:On July 09 2010 03:16 MorroW wrote: hellions no longer freeze when in range of ling when hunting on attack move, quite major
scvs no longer get "i cant build there" when going to build a building somewhere but gets intercoupted by a land or a tech lab reactor going down to make them move. this makes macro easier cause u wont have to reassign scvs what to build after being issues move by a structure going down Holy cow, really? No more annoying targeting pause for Hellions? Is it finally going to be possible to get some true Vulture-style micro going with them? they still got cast time, just now if they are hunting a target and gets inrange to do the attack and the enemy move away longer and cooldown is not active, it actually attacks instead of hunting for ever and stopping but never attacking i dont believe even 1% of the players knew about this bug but its gone now anyways and it makes things easier so you mean the chasing thing? chasing hunting w/e, same expression. if u click a on a ling and the ling runs away the hellion will attack once its inrange and no cooldown, in beta phase 2 it would just stop and not attack
also found that units have drop animations rather than just appearing on the ground (they appear in the middle of the ground and the medivac/overlord then it falls the rest)
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United States12208 Posts
On July 09 2010 03:24 MorroW wrote:Show nested quote +On July 09 2010 03:21 Excalibur_Z wrote:On July 09 2010 03:16 MorroW wrote: hellions no longer freeze when in range of ling when hunting on attack move, quite major
scvs no longer get "i cant build there" when going to build a building somewhere but gets intercoupted by a land or a tech lab reactor going down to make them move. this makes macro easier cause u wont have to reassign scvs what to build after being issues move by a structure going down Holy cow, really? No more annoying targeting pause for Hellions? Is it finally going to be possible to get some true Vulture-style micro going with them? they still got cast time, just now if they are hunting a target and gets inrange to do the attack and the enemy move away longer and cooldown is not active, it actually attacks instead of hunting for ever and stopping but never attacking i dont believe even 1% of the players knew about this bug but its gone now anyways and it makes things easier
Now you have me confused. I get that they can't actually attack while moving like the Vulture, which puts it closer to the Dragoon/Stalker/Marauder level of micro, but you also say that they have a "cast time" which I'm guessing means they still have a short delay (about a tenth of a second or so) where they stop, target, then fire? If so, then the only change is to a very specific situation (which would match up with your 1% of players guess). I really want Hellions to attack their selected target more quickly... that acquisition time is so long =(
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I hope some of these changes are bugs. Seriously sounds like Blizzard severely nerfed both Protoss and Zerg, the two weakest races when compared to Terran. Honestly, I would have been expecting either buffs to these races, or nerfs to Terran. And lol at nerfing the Ultralisk when it was already not even as strong enough as it should be pre-patch.
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