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On May 24 2010 22:25 spinesheath wrote: They ARE charging triple the price of a regular game. There are going to be 2 expansions.
You've got a point there, but what I was trying to drive through is that most people wouldn't have minded if the game was more expensive as long as the quality is delivered, which in the case of SC2, it currently falls short by a long stretch thanks to our shiny new Battle.net.
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United States220 Posts
Isn't it obvious what they're going to do?
Make you, or mommy and daddy pay money in order to get more room, bandwidth, hosting storage, whatever. Blizzard is all about money and control.
Regardless, /sign, all your points are valid, for the most part, but unfortunately, this wont be heard nor will anything be done about it =/, despite me and a couple thousand other wishing otherwise.
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This issue reminds me of the MW2 PC version... A big slap in the face of modders. Very nice.
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great read, i feel alot smarter
On May 24 2010 10:30 Nightmarjoo wrote: This battle.net is truly pitiful, and release isn't all that far away =/ this is a good sum-up of what i feel atm
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United States47024 Posts
On May 24 2010 22:38 Rickilicious wrote: Isn't it obvious what they're going to do?
Make you, or mommy and daddy pay money in order to get more room, bandwidth, hosting storage, whatever. Blizzard is all about money and control.
Regardless, /sign, all your points are valid, for the most part, but unfortunately, this wont be heard nor will anything be done about it =/, despite me and a couple thousand other wishing otherwise. I think the worst part about this is that this affects everyone, whether you know it yet or not. WIthout a doubt, one of the driving forces behind the longevity of WC3 and Starcraft was custom content. Stifling the distribution of custom content hurts the entire player-base, but I'm sure that a large portion of it doesn't even know it yet (which is why I think it's important that articles like this one get written).
Only a few thousand people care, but honestly, this is something that the entire player base SHOULD care about it.
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Could they possibly remove the limit on maps size and distribute them p2p like they do with their other files?
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On May 24 2010 22:55 Chriamon wrote: Could they possibly remove the limit on maps size and distribute them p2p like they do with their other files?
That's basically what local hosting is.
Ideally, they could create some sort of torrent-style distribution method that would speed up the process and not just depend on the host to distribute map files once it gets going.
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Can someone link to a source of where this information is coming from? The map size limits for example.
Thank you.
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On May 24 2010 22:30 divinesage wrote:Show nested quote +On May 24 2010 22:25 spinesheath wrote: They ARE charging triple the price of a regular game. There are going to be 2 expansions.
You've got a point there, but what I was trying to drive through is that most people wouldn't have minded if the game was more expensive as long as the quality is delivered, which in the case of SC2, it currently falls short by a long stretch thanks to our shiny new Battle.net.
The problem is, that it doesnt matter how bad the game will be, people will buy it. Its fine that fans are complaining and raging about it, but as long as they buy the game, and both expansions, Blizzard is just laughing and celebrating how much money they made... We are discussing right now how bad this game will be, but honestly, how many of us will not buy it because of this?? Most certainly not as many as new customers Blizzard won with the shiny graphics... They lose 1000 fans (i guess), and win 1.000.000 new buyers...
Its just sad, cause up until SC2 i hoped that Blizzard is still caring about making good games, and not just a lot of money (like EA's 1 game/week (or something) strategy...). I mean fans were ok with years of delay, cause they knew that whatever this corporation does its worth waiting for. Is it really worth giving up that image???
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On May 24 2010 23:02 spaztaz wrote: Can someone link to a source of where this information is coming from? The map size limits for example.
Thank you.
http://forums.battle.net/thread.html?topicId=25026453020&sid=5000
Specifically this line;
#
# Storage Requirements - Battle.net has the following limits for published files per user: up to five individual maps or mods (represented as "slots" in the dialog), with no more than 20 MB total size, and no more than 10 MB used for any single map or mod.
If there are any additional requirements for publishing the map or mod, they will be listed on the left. Once everything has been configured, you can accept the dialog, and your file will be uploaded to Battle.net. Upload progress can be seen in the File Transfers window which will automatically be shown. When the upload is complete, you can get online in the game and play your map!
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Honestly guys... this is beta they probably made the storage size limit smaller than it really is. The current beta server barely supports 10k people at once. I mean barely. I can't imagine they are using full mass storage they have right now. Beta players have not even paid for the game, do you think they will let you store 100MB per player right now? Common sense guys. However I do agree, the map should be sharable like sc1 or wc3. I rather have people easier time hacking through my maps than getting stuck with storage limit.
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On May 24 2010 23:10 ooni wrote: Honestly guys... this is beta they probably made the storage size limit smaller than it really is. The current beta server barely supports 10k people at once. I mean barely. I can't imagine they are using full mass storage they have right now. Beta players have not even paid for the game, do you think they will let you store 100MB per player right now? Common sense guys. However I do agree, the map should be sharable like sc1 or wc3. I rather have people easier time hacking through my maps than getting stuck with storage limit.
They either have the storage ready by now or they will likely run into problems by release. So, since the beta is there to test stuff out, they should DEFINITELY raise the upload limitations above the planned limits on release to test the system. Sure we haven't paid for the beta. Blizzard hasn't paid us for the countless hours of testing and the infinite variations of hardware configurations. This is very valuable information. To gather all that information without us beta testers, Blizzard would have had to spend millions of Dollars. I'd say Blizzard owes us a great game for all the effort put into this, not the other way around.
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Any kind of censorship in ANY form is bad. It's happening more and more over the internet, all because of corporate douches that are finding it easier to enforce censorship and not worry about 'offending' some one, than actually allowing freedom of speech and expression. So what if someone get's offended, as Richard Dawkins once said:' I get offended by people wearing baseball caps sideways, should we prohibit such dressing code by law now?'
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Man holy shit blizzard can't tell their anus from their mouth it seems.
/agreed and though I'm sure the mods are getting annoyed, keep these threads coming, we need to make sure blizzard knows how we feel. This is a travesty.
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While I agree and support all the points IskatuMesk has made, wouldn't it be more correct to name this thread "Battle.net 2.0 will harm custom content"? This seems more like a problem with Battle.net itself rather then the game.
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On May 24 2010 22:47 Djzapz wrote: This issue reminds me of the MW2 PC version... A big slap in the face of modders. Very nice.
Agreed. I dunno, I'm just getting increasingly pessimistic on anything coming to fruition. Chat rooms, LAN, decent latency online...I mean we are less than 2 months from release now. It was funny back in Feb/March, but it's the end of May now.
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I have to agree with you somewhat... though I just don't want another WC3 custom game where ALL THE GAMES ARE DOTA. It seems like turret defence and all the good games belong as good custom games. I just hope they dont destroy sc2 with crappy DoTa which isn't bad of course (contradicting i know) but too much of something is just too much. We need to have a good balanced custom game section.
P.S I read about half of ur post, so forgive me if i didn't read it in detail.
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On May 24 2010 23:04 Kuzmorgo wrote: The problem is, that it doesnt matter how bad the game will be, people will buy it. Its fine that fans are complaining and raging about it, but as long as they buy the game, and both expansions, Blizzard is just laughing and celebrating how much money they made... We are discussing right now how bad this game will be, but honestly, how many of us will not buy it because of this?? Most certainly not as many as new customers Blizzard won with the shiny graphics... They lose 1000 fans (i guess), and win 1.000.000 new buyers...
Its just sad, cause up until SC2 i hoped that Blizzard is still caring about making good games, and not just a lot of money (like EA's 1 game/week (or something) strategy...). I mean fans were ok with years of delay, cause they knew that whatever this corporation does its worth waiting for. Is it really worth giving up that image???
This actually is the thing that I don't understand. If Blizzard did so much over the past 15 years to build up its image, and with it all the sales, why destroy it overnight by creating new marketing strategies? As I have said earlier, they could charge more to keep their profit margins and yet we will still be more satisfied to pay more to get what we want. Right now they're just doing the opposite and destroying their image and fanbase. What a sad thing.
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Actually even if Blizzard brings back local hosting, I wouldn't exactly want this new "download from Blizzard servers" system for popular maps to be around. I feel that it destroys newly created maps as they won't have a way to publicise themselves while the established ones just get more popular.
Look at DotA, it's a balanced game with lots of mechanics going into it and alot of support from the developers. But what it has done is that it has stifled other custom games from surfacing. Before DotA Allstars became successful, the variety of games in Bnet was way larger than after it became established. Perhaps it's partly due to the ageing of the game that people slowly stop playing, but surely DotA played a big part in killing many promising custom games around at that time.
I wouldn't want to see a repeat of this in SC2 where it's just the same few established custom games floating around. Makes the entire modding/mapping scene very bland.
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Don't worry,brothers and sisters. We still have our friends from the other side of mirror...
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