[G] Protoss Wall-ins - Page 2
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GoodNewsJim
United States122 Posts
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0mgVitaminE
United States1278 Posts
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Badred
Canada129 Posts
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jaybrundage
United States3921 Posts
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kevin349
United States68 Posts
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Badred
Canada129 Posts
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semantics
10040 Posts
Great thing about banelings is they can come out easily enough to break walls so zerg isn't left in the dark about what's going on. Never done it to a protoss but i've broken plenty of terran walls with banelings. | ||
timmins
Canada31 Posts
really, losing either a core, a forge, or a gateway isn't likely to be the end of the world, given how cheap the core is now, and how it would take, from what I can make out, at least a dozen banelings(and then focus down the last few hit points with your roaches), and that's an extra 350 gas. Might be that you can just lose your gateway, force field the ramp, and throw up another gateway/core. It's not like they cost nearly as much as the 300 minerals/300 gas you would need in banelings to take them out. I really need to get amazingly lucky with the next wave of beta keys. | ||
FragKrag
United States11530 Posts
Make sure to read these when I actually get to play the game~ | ||
chocoed
United States398 Posts
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Plexa
Aotearoa39261 Posts
On February 24 2010 16:58 timmins wrote: yeah. would be really interesting to see how the timings work for a baneling break, and how much it weakens a roach rush to use banelings to break, with force fields to either buy time, shore up the wall, or narrow the ramp and give the stalkers/cannon/sentry a chance to work. really, losing either a core, a forge, or a gateway isn't likely to be the end of the world, given how cheap the core is now, and how it would take, from what I can make out, at least a dozen banelings(and then focus down the last few hit points with your roaches), and that's an extra 350 gas. Might be that you can just lose your gateway, force field the ramp, and throw up another gateway/core. It's not like they cost nearly as much as the 300 minerals/300 gas you would need in banelings to take them out. I really need to get amazingly lucky with the next wave of beta keys. People never baneling rush Protoss. Why? I have no idea. They always build either Roach or Ling/Muta. I don't know what I'd do against speedling/baneling? Maybe add some cannons lol | ||
Floophead_III
United States1832 Posts
The fact is that if you want to tech vs zerg you're going to have to deal with the annoyance of lings, and it's really hard to keep a probe alive for any amount of time at all in a zerg base once the pool is up. Basically you'll know if it's some 1 hatch lair or 1 hatch roach build but that's all the info you get. Wallins reduce the number of units needed to be safe which means less risk falling behind to greedy openings and less risk dying to aggressive ones. The same goes for pvp, since whoever stops making zealots first has a serious problem (or if you decide for some reason not to get any). | ||
semantics
10040 Posts
Banelings works well on zealots don't need to necessarily use them on the buildings. 2-4 banelines to break up the zealot block works well. Also i think you can turn on the building grid as a fuction although i would think that would be annoying to see lines all the time. or maybe it's just when you want to build something. | ||
awol
Australia79 Posts
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Plexa
Aotearoa39261 Posts
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UnderWorld_Dream
Canada219 Posts
well, if you are planning to tech up, i don't see why you should'nt wall up. | ||
Tomer
United States105 Posts
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Blue
Norway358 Posts
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Jeff100
Canada19 Posts
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Ftrunkz
Australia2474 Posts
On April 13 2010 11:41 Jeff100 wrote: Can you get Immortals (and other bigger units) out of your one unit wide gap? yeah, you can, i might be adding to this guide tonight plexa(if you want to edit the op, otherwise i'll make my own) for maps like blistering sands and lost temple where 10-gate pressure into nexus and forge is really strong. There's some really, really nice sim cities which allow either 1 unit gaps on temple or complete wall-off on blistering that is actually really safe against pressure when u abuse the 7 range cannon vs 3 range roach idea. | ||
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