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The StarCraft 2 protoss core macro ability has moved to the nexus. -Starcraft Twitter
The Macro mechanics are still present in the current build. Concerning their purpose, it is to change the gameplay a little bit. They are very useful and we try to make them as useful as possible, so players will want to use them, but also will enjoy using them. We do not want them to become a chore, but rather be a certain extra something for the player to think about while playing. Talking about changes and updates: Which build are you referring to? As you already know everything is subject to change and the dev team is constantly changing things to make the game as balanced and fun as possible.
For me personally the coolest thing is the Warp Gate. You need to get used to it, as it is a big change compared to SC:BW, but it is extremely useful and being able to warp in units in close proximity to pylons gives you a lot of different strategic options.
Is it necessary to use them, to be competitive? Well this answer is a cliché, but it depends. The purpose of using macro mechanics is to get an edge over your opponent. It is possible beat another player without using different macro mechanics, but it helps quite a lot to use them
About cooldown times: In the current build they are only limited to the amount of energy you have to spend.
Argus link ability that you talk about was taken out in the current build and is not in the game.
Keep in mind that at the moment Orbital Command not only allows the player to call a MULE for 50 energy, but also has Scanner Sweep and Extra Supply abilities that cost 50 energy each as well. This means that you have to choose between spending your energy on getting more minerals for a short period of time, scanning your enemy to gather intel or to get Extra Supply and get more units fast when you forget a Supply Depot for example.
Keep in mind that we try to make all 3 races as distinct as possible, so it is not that each race has to have something similar.
You are both right I referred to the wrong name. Photon Charge was removed in the previous build and so was Argus Link.
This means that both of them are out in the current build.
Place your bets as to what it is :p
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On February 09 2010 03:59 Archerofaiur wrote:Show nested quote +The StarCraft 2 protoss core macro ability has moved to the nexus. -Starcraft Twitter Place your bets as to what it is :p The french twitter says: "La capacité améliorée de récolte de ressource des Protoss est désormais accessible depuis le Nexus. #SCUpdate #StarCraft2"
Improved resource gathering ability
Proton charge again?
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I seriously Don't give a fuck anymore about all these vague updates and shit. Just give us a goddamn Beta ffs. How Retardly long do we have to wait game got announced 3 years ago and was by then already in development for 5years. Bringing out a beta will just speed things up.
PS: I am pissed, because 2Fac is imbalanced as hell.
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Why is it so hard for them to just tell what new macro is insted tease us with silly updates?
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Too bad they moved it to the nexus, Kinda prefered it being a separate building, since it further separated the races, T has in its main structure, Z as a unit, P as a separate building. This seemed a bit more unique.
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On February 09 2010 04:11 lunar3force wrote: Why is it so hard for them to just tell what new macro is insted tease us with silly updates?
because then people would only be able make threads about theorycraft speculation
with this people can speculate about theorycraft speculation
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On February 09 2010 04:16 Catch]22 wrote: Too bad they moved it to the nexus, Kinda prefered it being a separate building, since it further separated the races, T has in its main structure, Z as a unit, P as a separate building. This seemed a bit more unique.
Moving it to the Nexus is a pretty meaningful change. It takes it out of any build order decision making, it can't be easily killed, it is automatically at every expansion.
Comparatively T has to choose between the PF and OC, as while as giving up CC mobility. Z's queen is more easily killable, though it also provides some defense. Both T and Z have to spend extra resources to get their macro mechanic building/unit, P gets it for free (or maybe cost of nexus goes up?).
Maybe whatever creates the energy tension with the macro mechanic is too powerful to let it be built on a cheaper building? I'm interested to see what they came up with to justify this change, I'm hopeful that it is pretty good.
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i will repeat what my friend said above. I don't give a sh1t anymore. I will keep loving starcraft until sc2 is out... but until there i will hate blizzard for ever or not for ever, at least until they release this bs.
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So, we understand that Dark Pylon is taken away in the current build, and most of its habilities recall on the Nexus
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On February 09 2010 04:22 wrags wrote:Show nested quote +On February 09 2010 04:11 lunar3force wrote: Why is it so hard for them to just tell what new macro is insted tease us with silly updates? because then people would only be able make threads about theorycraft speculation with this people can speculate about theorycraft speculation
Hell yea, this way we can argue about what we'll need to argue about once they tell us!
On a serious note of speculation: The Mule allows for resource gathering beyond saturation, the spawn larva allows for faster saturation. The old photon charge was too similar to the mule in my opinion, simply adding more gathering beyond saturation. What other options are there to make it unique and interesting? Right now a patch saturates at 2 workers if it's in optimal positioning, and 99% saturated if it's in slightly non-optimal positioning, so I don't see a worker movement speed/mining distance improvement helping at all. The photon charge was too automatic and boring, which is why they removed it.
Perhaps make photon charge have an extremely small area of effect, so you can either just use it on a few workers, or you can pull your workers into a stack, put the charge on them, and then have them spread out again. This would make for a decision of whether to sac mining time to group the workers, but gain that back with the extra minerals gained, which also takes more APM, or to just get the 3 or so workers you can get naturally with it.
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On February 09 2010 04:22 wrags wrote:Show nested quote +On February 09 2010 04:11 lunar3force wrote: Why is it so hard for them to just tell what new macro is insted tease us with silly updates? because then people would only be able make threads about theorycraft speculation with this people can speculate about theorycraft speculation
I like the idea of the Nexus getting the macro ability. It makes it much more integrated into the economy, rather than having to place another building near the nexus to benefit. Now here's to hoping that the macro ability is an improvement on proton charge.
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Here is my generic opening statement that no one ever makes in every single post that is exactly like this one. Since no one asked, here is my personal opinion on the matter: I dislike the idea of the Nexus getting the macro ability. It makes it much less integrated into the economy, rather than having to place another building far from the nexus to benefit. Now here's to hoping that the macro ability is not an improvement on proton charge
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Of course we would all prefer having a beta to theorycrafting. This SC2 board is full of bitching about not having a beta yet, which is understandable, but it doesn't provide meaningful content or food for discussion. Theorycrafting and occasional news tidbits that set it off are the primary functions here. Posting "I don't care just give me the beta" in every thread in here is fucking pointless.
How about: Instead of making a probe, you cast a spell that lasts as long as making a probe does, temporarily uses 1 psi, and increases production.
This creates some strategic tension early on, but there's going to be an optimal time to use it, and the tension won't exist once you have enough probes. Maybe if the nexus had an additional ability that could be researched or unlocked later in the tech tree.
@ above: What the fuck? I see what you're doing, but it just looks like you're being a dick.
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Its becoming more and more like poker.. intel/supply/or money... I LIKe it
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You know what Blizz? If you can't be really sure that the new mechanics are better, just put it back the way like it was in SC. We're fine with that.
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United States2822 Posts
Does the Obelisk still have the energy recharge ability? If so, that's very useful.
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On February 09 2010 06:27 Aerox wrote: You know what Blizz? If you can't be really sure that the new mechanics are better, just put it back the way like it was in SC. We're fine with that.
No thanks. Ill take improved resource gathering any day over redundant clicking.
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United States2822 Posts
On February 09 2010 06:27 Aerox wrote: You know what Blizz? If you can't be really sure that the new mechanics are better, just put it back the way like it was in SC. We're fine with that. Also no thanks. If I wanted to play Brood War, I'd play Brood War, not Starcraft 2.
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On February 09 2010 06:27 Aerox wrote: You know what Blizz? If you can't be really sure that the new mechanics are better, just put it back the way like it was in SC. We're fine with that.
triple no thanks, i'd rather play sc if i wanted mechanics that have no depth compared to currently nonexistent gameplay that i have no experience with gg blizz just ...just gg
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if there's no beta announcement on feb.10, i will officially lose my faith in blizzard. however, with the recent mini updates (changing of unit models and what not), i have hope....i...
BELIEVE
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