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I have a feeling most maps favor other races one way or the other, and the only reason I can win games is either because I am lucky, or 1a2a3a is easy to do.
Each week I find myself begging to find Longinus in the motw list, cuz then I can boos my points up a bit.
What other maps are GOOD for protoss?
Tau Cross: So so... Pro: Easy to set up FE Not too hard to flank Terran army Zergs usually are afraid of 12 hatching due to cannon block. Not hard to get the third base
Con: Very hard to get forth base Terran and zerg can abuse that natural cliff much more than a P can Zerg drops are devastating from the way your main is set up in relation to your nat/third Zerg can flanks your bases from everywhere
Lost Temple: Pro: Overall it is easy to control the map vs Zerg Favors aggressive play, which I find to be good for p Can cannon cliffs, but that works best vs others protoss..,
Con: Cliff on natural can allows terran/zerg drop Terran can control that whole map in seconds Some positions are very biased. 12 oclock probably the worse, opponent at 3 oclock can easily drop your cliff, shoot units leaving from ledge, and zerg can even third hatch at the min only and contain/lurker/sunke/spores.
Gaia Pro: I think P has the upper hand vs Terran on this map. Though terran can easily control three bases, and the cross vertical positions dont really favor protoss much, overall it is easy to flank and keep map control.
Con: Zerg map all the way. Drops, mass expo, etc. Worst thing, you cant FE in most positions cuz the nat is so large. Lings run by will be frustrating, and specially lurkers going behind the other ramp. Leave game immediately if you spawn at 6 o'clock. 12 oclcok is actually the only decent start position for PvZ.
I will keep writing later. Gotta go eat. Please, if anyone knows what is a good protoss map besides Longinus, let me know. Please explain why too.
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any map that can macro is good for toss like
andromeda colloseum ultimatum
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While we're on the subject of maps, I haven't played many games on the new maps :S I'm always nervous when switching over to new maps, I dont feel comfortable when Im playing them :S Oh well though, I'm sure we'll get comfortable this Christmas break :D
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Well the problem is that the features which make a map nice for PvT usually make it nice for ZvP as well. Seems like min-only 3rds are nice for PvZ though, so maybe try Match Point.
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On December 11 2009 01:27 Nytefish wrote: Well the problem is that the features which make a map nice for PvT usually make it nice for ZvP as well. Seems like min-only 3rds are nice for PvZ though, so maybe try Match Point.
this.
btw 12hatch is better for you if you scout it. 12nex > 12hatch economically.
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Map imbalance isn't really an issue in lower level play. Go check the iccup map statistics if you want to see for yourself. Other than a few exceptions, most maps are 51-49 or 52-48%.
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guillotine!!!! come on protoss players step it up
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Katrina
Baekmagoji, at least for PvT
Heartbreak Ridge is a good map for a noob protoss like myself (I'm D-)
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i've wondered stuff like this before; I've always thought it would be good to have a poll about what map features favour which sides in which matchups. like.. large centre: PVT P vote T vote PvZ P vote Z vote etc..
then for the other ones, difficult to hold 3rd, ramp size, natural opening size, min only island in main etc..
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A map that favors P in PvT is almost always against P in PvZ. Fact of life son
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On December 11 2009 02:50 Hawk wrote: A map that favors P in PvT is almost always against P in PvZ. Fact of life son Hmm usually i think you are right but imo Luna is both P > Z and P > T
It is quite hard for a Z to get and defend a third gas on this map. Oh and yea i know pro stats aren't that bad for T and Z vs P but that was before Bisu / Stork era, when P was quite weak.
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On December 11 2009 01:37 Boblion wrote: Luna Luna Luna
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all maps except othello favor P in PvT, he's obviously talking about PvZ
+ Show Spoiler +Ok, maybe rush hour isnt so P friendly either in PvT.
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On December 11 2009 03:37 Catch]22 wrote:all maps except othello favor P in PvT, he's obviously talking about PvZ + Show Spoiler +Ok, maybe rush hour isnt so P friendly either in PvT.
Lost Temple, Python, Tau Cross, Othello (so so), HeartBreak Ridge, and Destination out of the 'popular' maps seem to favor T over P. Though, these last two a lot of people will disagree, I find that the only reason Protoss tends to dominates on these two maps if because of proxy cheese rushes. I avoid cheesing, and I find that Destination soon becomes a nightmare, and HBR is mmm... i think it kind of breaks even... lots of recalls I guess, but it is often not too obvious.
Othello, Gaia, Python (in some positions), Tau Cross, HBR, Andromeda, Colosseum seem to favor Z over P. Sure, Colosseum can be a macro friendly map, and it usually it runs smoothly until you have to take your 4th base. I find Andromeda really encourages sair/reaver play, but I find that strategy to be extremely hard to pull.
Longinus is really the perfect map for protoss. The way the nat/third are set up are so easy to defend, and other races might have a hard time on the way protoss can charge at them. That double gas expo just tops it, because HTs are cheap once you have enough game, and once again it is not hard to secure those expansions.
On December 11 2009 01:44 sixghost wrote: Map imbalance isn't really an issue in lower level play. Go check the iccup map statistics if you want to see for yourself. Other than a few exceptions, most maps are 51-49 or 52-48%.
I dont know about those statistics, because I dont know who is 'making' them. I say they are not reliable for backing up any information. To me it just seems that based in those stats no maps favor terrans, because they always seem to have inferior winning percentages vs P and Z alike. I would guess it is because Terran is just a harder race to play in comparison to P or Z at lower level, but that doesnt make the map the biggest influence.
I am mid C level right now, and I feel the maps do influence me a lot. For instance, I just played a PvZ on Gaia where I was unfortunate to spawn at 6, and didnt want to be lame and leave. Instead I tried a 1 base fast sair, by getting core before second pylon in reaction to 12 hatch. Then zerg 3 hatch lurkers followed by drops and I had the hardest time defending my nat. Just picture it... Lurkers can easily go behind those minerals, and 3 hatch zerg makes me need tons of cannons in front too. FE would put me in a horrible position as well. I cant even know how protoss should do in that place, except pray z makes a mistake.
In HBR I feel about the same. I do an FE then im worried Z might mine that minerals and backstab me, or break the temple, or drop lurkers there. Even mutas in the spot are so annoying. Then Z can easily take the corners of the map with lurkers for def, and easily drop cuz all expos are lined up for protoss. What is my advantage in HBR? What can I possibly do? I think I can only abuse the fact there is open space and a bunch of ramps where protoss can probably pick easy fights, but usually zerg can control well those ramps. o.o
Thanks for the replies
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What MU? Python favors toss in PvT (but honestly, what map doesnt).
Outsider is great for protoss I find. PvZ it caters a lot to sair / reaver, and TvP arbiters tear us terrans a new asshole (more than they already do)
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What? Longinus is probably the most terran favored TvP map in recent history...
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lol. Longinus is sooo P favored Neo Medusa and Destination are pretty P favored
Python is a good PvT map and... HBR is a good P map
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On December 11 2009 01:10 justiceknight wrote: any map that can macro is good for toss like
andromeda colloseum ultimatum
This. Any big open maps will favor protoss in PvT anyways. In PvZ it's the other way around where protoss wants smaller, tighter maps because zergs needs space to flank and 1a2a3a4a5a
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