4.7.0 Patch Notes & Final Balance Changes - Page 3
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megamanx32
16 Posts
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MrFreeman
207 Posts
On November 15 2018 04:05 Tempest wrote: What units name is a synonym for something really really big? Who did david in the bible beat up with a rock? What says its name and then says "online"? Damn, drawing too many blanks here. I mean, it has been said a million times that we need them. They even have a really nice model with all the sounds and animation done for them, they control really well, and they are the mobile AA and solid unit that mech needs. I really dislike that there is a timer every time I fight a protoss and if I don't kill them in time, match is over. | ||
_Darwin_
United States2374 Posts
On November 14 2018 20:57 paralleluniverse wrote: It gives you access to unscouted info. It's a range indicator. For the player building the sensor tower. The opponent isn't going to see the ring before the tower is built... it just shows the player building it what area it will cover once constructed. | ||
Ben...
Canada3485 Posts
On November 14 2018 23:04 Lexender wrote: I think people seriously understimate the strenght of early game cyclones, specially now that the range bug has been fixed, theres NOTHING that can catch a cyclone to kill him in the early game (except of course speedlings), on maps where the natural entrance is not a ramp cyclones just shit on protoss, 2-3 cyclones can just keep a protoss pinned in their base buidling batteries so they don't bleed stalkers and immortals to the lock on while you take a 3rd or get stim. Even just opening with defensive cyclones can actually allow you to get 3 fast bases vs protoss, something almost impossible in the current meta (but that was very standard in the old cyclone meta), altough of course I doubt many people would do that since terran has no reason to go to lategame vs protoss while having all the reason to end the game before that. This is one thing I've been thinking about a lot. How exactly does protoss catch and kill the new cyclones or even defend against them? Terran and zerg both have options to take them out (zerg has speedlings, terran can make their own cyclones) but protoss only has phoenixes and oracles. None of the gateway units have any chance of killing the cyclones unless the terran screws up. Same with immortals. Stargate is theoretically the only safe opening against them. The various types of photon overcharge used to be used to deal with these kind of issues, but with it gone, this could be a problem. I'm not shocked to see the robotics facility cost reverted. It would have led to silliness. You could have two immortals building before warpgate was even finished and would have made battery rushes even stronger. | ||
BaneRiders
Sweden3630 Posts
On November 14 2018 19:21 dummy1 wrote: When terran getting a quality of life change At least it wasn't Rick Astley... | ||
Loccstana
United States833 Posts
On November 14 2018 21:10 nightowl879 wrote: What is a Quality of Life change? It is a change where the quality of your life changes! Also, sensor tower radius should not be revealed to your opponent. | ||
Darth Caedus
United States326 Posts
Terran - almost all buffs Zerg - almost all nerfs Protoss - mixed How can you possibly call this simply a Terran QoL buff? Even if you never build a mech unit (almost all of which got a buff) the medivac got a pretty solid buff for bio.... | ||
Athenau
555 Posts
On November 15 2018 07:59 Darth Caedus wrote: Am I confused if this is my interpretation of this patch? Terran - almost all buffs Zerg - almost all nerfs Protoss - mixed How can you possibly call this simply a Terran QoL buff? Even if you never build a mech unit (almost all of which got a buff) the medivac got a pretty solid buff for bio.... The Terran QoL change is the add-on lift-off change, not the balance changes. | ||
seemsgood
5527 Posts
On November 15 2018 05:09 Ben... wrote: This is one thing I've been thinking about a lot. How exactly does protoss catch and kill the new cyclones or even defend against them? Terran and zerg both have options to take them out (zerg has speedlings, terran can make their own cyclones) but protoss only has phoenixes and oracles. None of the gateway units have any chance of killing the cyclones unless the terran screws up. Same with immortals. Stargate is theoretically the only safe opening against them. The various types of photon overcharge used to be used to deal with these kind of issues, but with it gone, this could be a problem. I'm not shocked to see the robotics facility cost reverted. It would have led to silliness. You could have two immortals building before warpgate was even finished and would have made battery rushes even stronger. they might be a problem if cyclones effectively shutdown robot opening in TvP tho 4 supply,they are trash but 4 supply with moarrrr stats ?? they would probadly fuck early game anyway this unit is so damn hard to balance Davey... | ||
MarthTV
Germany387 Posts
He is not that strong anyways. A lot of Cracklings deal with thors, no problem, and what Immortals do vs them is against the Geneva convention. | ||
Tyrhanius
France947 Posts
On November 15 2018 08:19 MarthTV wrote: So why does the thor get 1 armor removed? He is not that strong anyways. A lot of Cracklings deal with thors, no problem, and what Immortals do vs them is against the Geneva convention. To allow zerg to build mutas in ZvT | ||
MarcDaKind
7 Posts
The splash damage nerf should already solve that issue. Mutas are not meant to be a Thor "counter''. | ||
DieuCure
France3713 Posts
Because it's needed/unplayable actually | ||
Solar424
United States4001 Posts
On November 15 2018 08:46 MarcDaKind wrote: The splash damage nerf should already solve that issue. Mutas are not meant to be a Thor "counter''. They aren't meant to be a counter, but Thors having 2 armor made Mutas basically unplayable in ZvT. | ||
Ben...
Canada3485 Posts
On November 15 2018 08:04 seemsgood wrote: they might be a problem if cyclones effectively shutdown robot opening in TvP tho 4 supply,they are trash but 4 supply with moarrrr stats ?? they would probadly fuck early game anyway this unit is so damn hard to balance Davey... This latest update has made them 3 supply. | ||
DieuCure
France3713 Posts
On November 15 2018 11:45 Solar424 wrote: They aren't meant to be a counter, but Thors having 2 armor made Mutas basically unplayable in ZvT. They are playable in ladder + top level ( if the map allows it cf Rogue Katowice) | ||
Loccstana
United States833 Posts
They want to buff the Thor against massive air like Brood lords and carriers, so they nerf it instead? | ||
Drfilip
Sweden590 Posts
On November 15 2018 15:05 Loccstana wrote: Why was the Thor given increase in damage to massive, but the armor reduced from 2 to 1? They want to buff the Thor against massive air like Brood lords and carriers, so they nerf it instead? They want thor to be a "giant that slay other giants". The reduced armour make it so that none-giants can fight the thor. The increased damage per hit gives damage only vs giants. The thor gets nerfed vs none-giants. It is the role of giant slayer that gets defined. | ||
Charoisaur
Germany15616 Posts
On November 15 2018 16:03 Drfilip wrote: They want thor to be a "giant that slay other giants". The reduced armour make it so that none-giants can fight the thor. The increased damage per hit gives damage only vs giants. The thor gets nerfed vs none-giants. It is the role of giant slayer that gets defined. Yeah that's because we often get mono-battle situations where thors and Broodlords/carriers amove into each other with no other unis interacting /s Seriously, it's a huge nerf vs "other giants" because of broodlings and interceptors | ||
MockHamill
Sweden1793 Posts
That combined with the 12.5% more hitpoints for Carriers means that Thors will perform worse in a 1v1 battle vs Carrier even though they fire faster and hit harder. The intresting thing to investigate once the patch goes live is the impact of blowing up interceptors. Basically if trying to blow up the interceptors for the first part of the battle and then switch to single Target mode will be more effective. | ||
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