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Recently, reading one of Letmelose's blogs, I stumbled upon MyStarcraft, it's an old Korean BW team manager, a progaming team sim if you will. One of the most interesting things about it, one that Letmelose also used and highlighted, was the way it ranked its players: + Show Spoiler + As you can see, it uses 8 separated critera to judge each player's skill. These are: Sense, Control, Attack, Harassment, Strategy, Macro, Defense, Scouting It is very interesting for 2 reasons: -it's an unusually high number of statistics (old radar charts made by OGN for SC2 usually had 6) -it divides the skills into decision-making-related and strategic abilities instead of mostly mechanical prowess Now, both of these can be explained simply by ease of using these statistics in a simulator; certain of these stats are map-dependant and some of them have better matches vs other (attack vs defense, etc.) which creates interesting dynamics between players, making it more into a rock<paper<scissor<rock affair instead of just a Gwent-like game where you have distribute your power players properly.
However, I began to think that this actually might be a better method of judging players' skills than simply ranking their macro, micro, strategy and preperation. How do you rate a player's ability to deal with harassment? Is it multitasking? Then why does Nerchio fall apart to drops versus top Korean Terrans and then whacks down Protoss players with 3-pronged attacks? What about micro then? How does it come that ByuN has excellent target firing, but he can't split his marines for shit?
I thought about these things and came up with this radar chart:
As you can see, it divides the skills involved in a competitive starcraft game into 8 categories: -micro - player's mechanical prowess in controlling their units -macro - player's mechnical prowess when it comes to executing their build order, spending money, etc. -offence - how much damage a player does relative to how few units he uses, the ability to cause damage and chaos -defence - how well a player can stop any harassment or timings coming their way, the ability to respond to aggression -tactics - a player's ability to find way for their offence to go through, be it through smart army positioning, approaching enemy's units on the map or well thought out multipronged attacks -strategy - how well the player choses their build orders, if he keeps up with the metagame, how well they recognize and respond to the opponent's build order and playstyle -preparation - how well player can come up with new build orders for important matches, change up their playstyle, surprise their opponent -game sense - the x factor of this chart, the ability to respond to strategies not seen before, make bold calls, read the game at a level beyond the usual metagame and normal strategies. The broader meaning of star sense.
You probably noticed that I used only SC2 players as examples in this blog. That is because I considered SC2 when designing this chart, as it is the Starcraft I have the most competitive experience watching and the one game where I feel people need to obsessively rank players and argue about. As a closure, I decided to try and draw radar charts in this system for some of the players in last SC2 power rank (which obviously was very very hard as most of the progamers break 40 out of 50 in at least half of the criteria and it takes an expert to judge them precisely): + Show Spoiler +INNOVATION SOLAR STATS ROGUE HERO BYUN I feel like these above were horribly misjudged by myself, but they were only examples and I believe this system has some merit. I think radar charts are a tad more interesting and a billion times more precise than normal power ranks.
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Inno's micro better than ByuN's? But ByuN is the greatest micro player of all times of all RTS games how can someone be better than him???
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I like the idea but imo you should change the scale of these to make it easier to see differences between players.
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I really disagree with Stats's chart. He's struck me as a master of defending early harassment who is good in late game situations, but with only mediocre adaptability in the face of the unexpected. So I guess that would translate into a better defense and worse game sense.
Either way finding any sort of consensus on a radar chart (even in the case of players who aren't unexpectedly hard to represent by it due to a quirk in one match-up) would be amazing. I'm also not sure how these charts capture player quirks. If a player always drops and never pushes does that mean they have bad tactics/strategy or is it just that only dropping is their 'style'?
I do agree with The_Red_Viper that you should just represent a subsection of the radar chart (like the 30-50 range) to make things more visible. Also adding the numbers would be nice.
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Diet, amount of sleep before big competition, ability to handle pressure, etc Such a hard thing to rank all of em!
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On August 11 2017 14:41 Th1rdEye wrote:Diet, amount of sleep before big competition, ability to handle pressure, etc Such a hard thing to rank all of em!
A perfect radar chart would have a single axis: "jet-lag resistance".
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Pretty interesting way to go about it, I like it. Multitasking should also be a trait as well I agree.
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On August 11 2017 05:11 EndingLife wrote: What about multitasking? One could estimate the multitasking abilities from the combination of macro and micro in the chart, if they're both at good level I would assume that the players multitasking abilities would be on good level as well.
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I explained the thought process behind cutting multitasking as an inefficient metric and replacing it with defence and offence
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This is so nice, we need something like this for televised matches
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On August 11 2017 05:11 EndingLife wrote: What about multitasking?
Huh...? It's sc2 bro..
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On August 10 2017 20:55 Charoisaur wrote: Inno's micro better than ByuN's? But ByuN is the greatest micro player of all times of all RTS games how can someone be better than him???
Greatest of all-time would be a BW player obviously....i.e. Flash.
So to correct your statement:
But FlaSh is the greatest micro player of all times of all RTS games how can someone be better than him???
You're welcome.
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On August 12 2017 04:16 evilEye_ wrote:Show nested quote +On August 10 2017 20:55 Charoisaur wrote: Inno's micro better than ByuN's? But ByuN is the greatest micro player of all times of all RTS games how can someone be better than him??? Greatest of all-time would be a BW player obviously....i.e. Flash. So to correct your statement: But FlaSh is the greatest micro player of all times of all RTS games how can someone be better than him??? You're welcome. Flash isn't even the greatest micro player in bw
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On August 12 2017 04:14 evilEye_ wrote:Huh...? It's sc2 bro.. I'm blind. I thought the title said Starcraft, not SC2. Hehehehe
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This is a very fun way to rank pro gamers. How do you put a score on each category? Do you use external statistics to analyze the criteria or you simply put a score with your common sense?
Did you used advanced analyzing replay tools/softwares to support your index score?
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On August 12 2017 04:16 evilEye_ wrote:Show nested quote +On August 10 2017 20:55 Charoisaur wrote: Inno's micro better than ByuN's? But ByuN is the greatest micro player of all times of all RTS games how can someone be better than him??? Greatest of all-time would be a BW player obviously....i.e. Flash. So to correct your statement: But FlaSh is the greatest micro player of all times of all RTS games how can someone be better than him??? You're welcome. I like how you're so focused on bashing sc2 that you didn't even get the sarcasm
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France12753 Posts
How can ByuN micro be so low? He basically won GSL and Blizzcon off of his micro.
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How big difference is between strategy and tactics? Also you could make opposite things on chart on cross sides from each other, like offense being on west side of chart and defense being on east side of chart for example.
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