[ASL] Grand Finals: Flash vs Shine - Page 25
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blade55555
United States17423 Posts
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Lebesgue
4541 Posts
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fanta[Rn]
Japan2465 Posts
Was within centimeters reach of both Flash and Shine. The atmosphere was hype even if the games were not much to look at. Stargirl was also just a couple of meters away. In the end, Britney signed my afreeca paper. | ||
Lebesgue
4541 Posts
After having watched the whole series I have to say that I am a bit disappointed how easily Flash rolled over Shine. I thought it will be closer than it was. Flash made it look so easy that you have to winder how the hell other guys could have lost to Shine... | ||
Broodwar4lyf
303 Posts
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Broodwar4lyf
303 Posts
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Lazyer
United States281 Posts
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Barneyk
Sweden297 Posts
On June 05 2017 08:49 Plume wrote: damn game1 was so good, really shows how strong both players are imo Game 1 was good, but to me it really showed how dependent Shine is on cheesy builds and tactics when playing someone as mechanically good as Flash or Bisu. | ||
ldv
United States103 Posts
If you hide a third base, you're going to make your opponent a) suspicious and b) defensive. To then go and do a very very slow, very very late lurker drop from that third base is suicidal! You've already made your opponent think something is up! And you let him think that for a solid 60-90 seconds before you even did anything with it! I firmly believe Shine missed something in his build. Also, he kept pulling Flash's army -toward- the place he was going to drop. What happens if Flash just... leaves a marine there. GG? I think Shine's build would have worked much much better if he had cut some production to drop a 'real' fake hatchery at the bottom left, something to pull flash's army out of his base and make him think Shine was just doing some different timings or something, anything to stop Flash from sitting in his base with all the suspicion in the world. This is just one chobo's opinion, though. I'm pretty sure even I would have known my opponent was going to drop the main. | ||
Disregard
China10252 Posts
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wswordsmen
United States987 Posts
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Alpha-NP-
United States1242 Posts
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mishimaBeef
Canada2259 Posts
i would also think that shine must have messed something up? | ||
Terrorbladder
2676 Posts
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GTR
51138 Posts
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Terrorbladder
2676 Posts
On June 05 2017 11:00 GTR wrote: Won't irradiate deal splash damage to all lurkers burrowing in the same spot?a lot of impressive things to take from shine though - i've never seen the lurker stack with the overlord on top to mitigate the potential irradiate losses ever before, hopefully more zergs start to do this, although seems to be just a situationally unique thing to do (not worth against tanks). | ||
GTR
51138 Posts
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duke91
Germany1458 Posts
On June 05 2017 11:00 GTR wrote: a lot of impressive things to take from shine though - i've never seen the lurker stack with the overlord on top to mitigate the potential irradiate losses ever before, hopefully more zergs start to do this, although seems to be just a situationally unique thing to do (not worth against tanks). You do this if you are hopelessly behind | ||
BisuDagger
Bisutopia19039 Posts
On June 05 2017 11:00 GTR wrote: a lot of impressive things to take from shine though - i've never seen the lurker stack with the overlord on top to mitigate the potential irradiate losses ever before, hopefully more zergs start to do this, although seems to be just a situationally unique thing to do (not worth against tanks). I really like the move to put lings behind his high ground minerals so scan+marines would hit the lings over drones on the Andromeda in main mineral only expansion. | ||
BigFan
TLADT24918 Posts
On June 05 2017 13:32 BisuDagger wrote: I really like the move to put lings behind his high ground minerals so scan+marines would hit the lings over drones on the Andromeda in main mineral only expansion. Agree, pretty cool move imo. | ||
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