Velr, did you pop maybe lose the collectivist ethic?
Dont think there is a list or message for ethic drift, i once had a whole planet a different ethic because the first colonist drifted and i didnt see it.
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LaNague
Germany9118 Posts
Velr, did you pop maybe lose the collectivist ethic? Dont think there is a list or message for ethic drift, i once had a whole planet a different ethic because the first colonist drifted and i didnt see it. | ||
Dysisa
Sweden2376 Posts
On May 12 2016 00:38 Yurie wrote: Show nested quote + On May 12 2016 00:35 Dysisa wrote: Suddenly a dimensional portal opens smack in the center of my empire and a bunch of 17k power fleets out to kill me start gushing out, all while no one in the whole fucking galaxy has more than like 5k power fleets at best; in total. Is this really their idea of how to make the game difficult? Because that's honestly just fucking retarded. I was having a lot of fun with the game but they can go fuck themselves with this sort of crap. I even joined a federation but the diplomacy options in the game are so shit that I couldn't do anything like tell them to come help or w/e. All they did was send fucking scientists to survey my territory instead, lol. I still like the game a lot, but fuck does that piss me off. Spending all those hours building something only to have it destroyed in moments because "lol fuck you" is just silly. One of the elder civilisations in a game had a three planet home system where all were big and highly developed Gaia planets. That along with the rest of their small territory allowed them to send out like 7 14k fleets of ships and pump out 1k a month. That is when one realises that corvettes win against bigger ships cost for cost or estimated dmg vs estimated dmg. At least that has been my experience. Only issue is that they lose out in range and max ship population efficiency. Well, this was a game with no advanced civilizations and it was listed as some kinda special event with a little weird little dialogue window of some alien hologram talking to me. So I dunno if it's just the same as some douchey elder civilisation, but I dunno. I probably should try using corvettes over destroyers/cruisers a bit more though. With the corvette assembly you pump them out so damn fast too. All part of the learning process I guess! Just makes me so upset that my first game had to end like this. | ||
Simberto
Germany11032 Posts
On May 11 2016 22:50 Gorsameth wrote: Show nested quote + On May 11 2016 22:33 Micro_Jackson wrote: So after 20 hours or so here is my first impression of it: Its fun but i dont understand. I really like the earlygame with the exploration of the nearby systems (played spiral with 600 planets), it feels right for me and has good pacing. Also i find the colonisation cool because it feels like the choice what to do is really important and meaningfull were in other games you just colonise everything thats there (or i am doing it wrong). I like the tech"cards" and the systems and everything "feels right" at least for me. Also it seems really viable to play in the most evil way possible, which is great! But there were some things i dont understand yet: - I dont quite understand what makes my people happy and what not. At some point i had 2 colonies, one close to the main planet one further away, and the close one was much less happy then the underdeveloped, 0 food production far away colonie. Is there a statistic i am missing that tells you what makes them happy and what not? - Do the general slavery acceptance and the alien slavery acceptance stack? Or are these completely seperate values for "my" people and everyone else? There are some other things were i think they could interact but i dont really know for sure. - Is it just me or does the ai focusfire better then my guys? Has it something to do with the chosen weapon (used projectile) -Mouse over the bar below the population on a planet and you can see what effects their happiness -Not a clue, I plan to play a slaver on my next playthrough so I'm hoping to find out :p - I don't even think its the weapon type. I have had my missiles go all over the place while the ai's missiles snipe off ships 1 by 1. I have no idea what causes it. Something of my own that I wonder, am I missing something with the building upgrades or are they hilariously expensive? the level 1 buildings are 60 minerals and 1 power for 2 resources. The level 2 is 90 minerals and 1.5 power for 3. level 3 120/2 for 4, seems to all make sense. However to upgrade from 1 > 2 costs the full 90 rather then the difference like I would have expected. This means your paying 90 minerals for 1 mineral a month from a mine. taking 90 months (or 7.5 years) to just pay off the initial investment. A level 3 mine would take 10 years before it made a single usable mineral. Yes you can drown in resources and have nothing better to spend it on anyway but the cost before return is so high Oo Paradox games are always about long-term returns and decisions. The mine will cost you right now, but if you expect the game to not end in the next 10 years, it is going to start becoming useful, and the longer it takes, the more useful it becomes. The question you should ask yourself is whether you can get a better return of investment someplace else. Maybe a few more corvettes allow you to lose less stuff in a war, or you can colonize a new planet with the money. These are decisions you have to make, instead of just always auto-upgrading everything. The idea is "Build mines everywhere, upgrade them when you can not do anything more useful with the money." Which is probably quite often. | ||
Andre
Slovenia3515 Posts
Like I had these pops on new planet and they were unhappy at like 40-50% value then I enslaved them and their happiness actually increased over time, wtf. Have the collectivisim+xenophobia ethics. Seems also slavery decreases happiness of other pops nearby, but that weirds me out as clearly states that you get 100% slavery tolerance. Maybe it's because enslaving home-planet species is bad in every case or something. | ||
Dangermousecatdog
United Kingdom7084 Posts
Why is creating/adding sectors such a pain, and it doesn't even make much sense, thus spoiling the feeling of immersion. That certain cultures have different trade willingness is just wierd and spoils game immersion. presumably, if the Ai trade with each other, they are under no such restriction. Why for instance, I cannot set certain pop ups to appear and for them to automatically pause the game and to stay paused when I close the pop up EU4 style? It's just irritating when you are at fastest speed and there is combat or enemy sighted or a science research occurs or any number of events occur simultaneously. Why is finding and moving a spacecraft so difficult on the galactic map? Why can't I see colonisable planets without having a colony ship. Each and every time. Why can't I find anomalies that I've passed over initially. Why do I have to work out that green numbers are resources I am currently collecting and white is potential ungathered resources. Why can't I spin the galaxy map and then press a button to return it back to defualt angle. Why can't I see who is at war with whom easily on a galactic map? Why are all the stats hidden in an era of galactic space travel and instantaneous communication whilst in other games, you have an idea of how other factions are faring? It all adds up to a fustrating experience. These are UI issues that hopefully paradox will fix, before releasing dlcs. | ||
Leporello
United States2845 Posts
I think I even enjoy it more than Paradox's other titles. CK2 I was never a big fan of (inherit, fight rebellion, repeat a hundred times). EU4 felt like a step backwards from EU3 in many respects. This game, on the other hand, has been nothing but good. I see people's complaints, but honestly, none of the things they mention bothered me at all. The UI could be more informative, but it's nothing that actually hindered me. | ||
Godwrath
Spain10091 Posts
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Dangermousecatdog
United Kingdom7084 Posts
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gTank
Austria2269 Posts
I see colonisable planets all the time, even without a colony ship. Did you change the setting in the lower right? | ||
ZasZ.
United States2911 Posts
On May 12 2016 03:57 Dangermousecatdog wrote: Played for 8 hours. Game has a great atmosphere but suffers from huge UI options and half the game mechanics such as slavery aren't explained or properly explained. Why is creating/adding sectors such a pain, and it doesn't even make much sense, thus spoiling the feeling of immersion. That certain cultures have different trade willingness is just wierd and spoils game immersion. presumably, if the Ai trade with each other, they are under no such restriction. Why for instance, I cannot set certain pop ups to appear and for them to automatically pause the game and to stay paused when I close the pop up EU4 style? It's just irritating when you are at fastest speed and there is combat or enemy sighted or a science research occurs or any number of events occur simultaneously. Why is finding and moving a spacecraft so difficult on the galactic map? Why can't I see colonisable planets without having a colony ship. Each and every time. Why can't I find anomalies that I've passed over initially. Why do I have to work out that green numbers are resources I am currently collecting and white is potential ungathered resources. Why can't I spin the galaxy map and then press a button to return it back to defualt angle. Why can't I see who is at war with whom easily on a galactic map? Why are all the stats hidden in an era of galactic space travel and instantaneous communication whilst in other games, you have an idea of how other factions are faring? It all adds up to a fustrating experience. These are UI issues that hopefully paradox will fix, before releasing dlcs. Agreed, like most other Paradox titles, there are some UI and quality-of-life issues that exist right out of the gate. This is typically something they are very good at addressing through patches and expansions down the line, and I'm pretty confident they will get it right eventually. My biggest gripe right now is that my hyperlane Science Directorate is boxed in completely and I seem to still be a ways off of the tech that would allow me to conquer my aggressive neighbor. Rather than wait around for that while the other empires continue to grow, I'm thinking about just starting over. I will probably end up going FTL/wormhole in the future just to avoid situations like this, although I'm sure I could have played around it better. | ||
SpiZe
Canada3640 Posts
On May 12 2016 03:57 Dangermousecatdog wrote: Why can't I see colonisable planets without having a colony ship. Each and every time. Dunno about the rest but for this there is a box you can check in the bottom right that makes ressources/habitables planets visible without the need to have a construction/colony ship selected. On May 12 2016 05:13 ZasZ. wrote: Show nested quote + On May 12 2016 03:57 Dangermousecatdog wrote: Played for 8 hours. Game has a great atmosphere but suffers from huge UI options and half the game mechanics such as slavery aren't explained or properly explained. Why is creating/adding sectors such a pain, and it doesn't even make much sense, thus spoiling the feeling of immersion. That certain cultures have different trade willingness is just wierd and spoils game immersion. presumably, if the Ai trade with each other, they are under no such restriction. Why for instance, I cannot set certain pop ups to appear and for them to automatically pause the game and to stay paused when I close the pop up EU4 style? It's just irritating when you are at fastest speed and there is combat or enemy sighted or a science research occurs or any number of events occur simultaneously. Why is finding and moving a spacecraft so difficult on the galactic map? Why can't I see colonisable planets without having a colony ship. Each and every time. Why can't I find anomalies that I've passed over initially. Why do I have to work out that green numbers are resources I am currently collecting and white is potential ungathered resources. Why can't I spin the galaxy map and then press a button to return it back to defualt angle. Why can't I see who is at war with whom easily on a galactic map? Why are all the stats hidden in an era of galactic space travel and instantaneous communication whilst in other games, you have an idea of how other factions are faring? It all adds up to a fustrating experience. These are UI issues that hopefully paradox will fix, before releasing dlcs. Agreed, like most other Paradox titles, there are some UI and quality-of-life issues that exist right out of the gate. This is typically something they are very good at addressing through patches and expansions down the line, and I'm pretty confident they will get it right eventually. My biggest gripe right now is that my hyperlane Science Directorate is boxed in completely and I seem to still be a ways off of the tech that would allow me to conquer my aggressive neighbor. Rather than wait around for that while the other empires continue to grow, I'm thinking about just starting over. I will probably end up going FTL/wormhole in the future just to avoid situations like this, although I'm sure I could have played around it better. Meh you still get boxed in mid game when lots of Empire's border start to collide with FTL since you can't send ships through another Empire's territory, it's just the nature of expansion. Maybe WH travel helps with it but I guess the similar scenario is always bound to occur. | ||
RolleMcKnolle
Germany1054 Posts
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Gorsameth
Netherlands20760 Posts
On May 12 2016 05:27 SpiZe wrote: Show nested quote + On May 12 2016 03:57 Dangermousecatdog wrote: Why can't I see colonisable planets without having a colony ship. Each and every time. Dunno about the rest but for this there is a box you can check in the bottom right that makes ressources/habitables planets visible without the need to have a construction/colony ship selected. Show nested quote + On May 12 2016 05:13 ZasZ. wrote: On May 12 2016 03:57 Dangermousecatdog wrote: Played for 8 hours. Game has a great atmosphere but suffers from huge UI options and half the game mechanics such as slavery aren't explained or properly explained. Why is creating/adding sectors such a pain, and it doesn't even make much sense, thus spoiling the feeling of immersion. That certain cultures have different trade willingness is just wierd and spoils game immersion. presumably, if the Ai trade with each other, they are under no such restriction. Why for instance, I cannot set certain pop ups to appear and for them to automatically pause the game and to stay paused when I close the pop up EU4 style? It's just irritating when you are at fastest speed and there is combat or enemy sighted or a science research occurs or any number of events occur simultaneously. Why is finding and moving a spacecraft so difficult on the galactic map? Why can't I see colonisable planets without having a colony ship. Each and every time. Why can't I find anomalies that I've passed over initially. Why do I have to work out that green numbers are resources I am currently collecting and white is potential ungathered resources. Why can't I spin the galaxy map and then press a button to return it back to defualt angle. Why can't I see who is at war with whom easily on a galactic map? Why are all the stats hidden in an era of galactic space travel and instantaneous communication whilst in other games, you have an idea of how other factions are faring? It all adds up to a fustrating experience. These are UI issues that hopefully paradox will fix, before releasing dlcs. Agreed, like most other Paradox titles, there are some UI and quality-of-life issues that exist right out of the gate. This is typically something they are very good at addressing through patches and expansions down the line, and I'm pretty confident they will get it right eventually. My biggest gripe right now is that my hyperlane Science Directorate is boxed in completely and I seem to still be a ways off of the tech that would allow me to conquer my aggressive neighbor. Rather than wait around for that while the other empires continue to grow, I'm thinking about just starting over. I will probably end up going FTL/wormhole in the future just to avoid situations like this, although I'm sure I could have played around it better. Meh you still get boxed in mid game when lots of Empire's border start to collide with FTL since you can't send ships through another Empire's territory, it's just the nature of expansion. Maybe WH travel helps with it but I guess the similar scenario is always bound to occur. I started with a Wormhole species and you can still get boxed in but its a lot harder, Playing a elliptical galaxy one empire has cut from the center to the right and is thicker then my current WH travel range so I cannot cross over them. Getting boxed in as an Hyperlane race will always happen, it is the starter recommendation because it has the fewest options and doesn't overwhelm a player. Edit: To whoever had the sudden wormhole invasion. I just had the same happen in my game (not my space tho). It is an event "The unbidden". I guess you got real unlucky it triggered early and inside your space. | ||
Velr
Switzerland10417 Posts
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Dyme
Germany523 Posts
On May 12 2016 03:57 Dangermousecatdog wrote: Why can't I see colonisable planets without having a colony ship. Each and every time. Why can't I find anomalies that I've passed over initially. Why do I have to work out that green numbers are resources I am currently collecting and white is potential ungathered resources. Did you check the little box on the bottom right that gives you more info on the map? (The same thing that pressing ALT does, but permanent). Here: https://imgur.com/Nn5jEGx Then anomalies and colonizable planets have icons. On May 12 2016 03:57 Dangermousecatdog wrote: Why do I have to work out that green numbers are resources I am currently collecting and white is potential ungathered resources. Did you think that was hard to work out? I found that really, really intuitive and not worthy of any explanation. But yeah, in general I agree. Many basic things are not explained at all, like happiness, habitability, everything with combat and more. And the controls are also sometimes really unintuitive, you should be able to do more things from the big "zoomed out" map. After playing just 2 hours or so of Stellaris, I already thought "Oh, this is probably going to be quite a decent game, in two years future." Right now I think the game is lacking in many ways. The combat is somehow even more boring than EU4, the diplomacy is surprisingly nearly non-existent, only the initial macro-ing up is kinda fun, in my opinion. | ||
Meta
United States6225 Posts
On May 12 2016 03:57 Dangermousecatdog wrote: Played for 8 hours. Game has a great atmosphere but suffers from huge UI problems and half the game mechanics such as slavery aren't explained or properly explained. Why is creating/adding sectors such a pain, and it doesn't even make much sense, thus spoiling the feeling of immersion. That certain cultures have different trade willingness is just wierd and spoils game immersion. presumably, if the Ai trade with each other, they are under no such restriction. Why for instance, I cannot set certain pop ups to appear and for them to automatically pause the game and to stay paused when I close the pop up EU4 style? It's just irritating when you are at fastest speed and there is combat or enemy sighted or a science research occurs or any number of events occur simultaneously. Why is finding and moving a spacecraft so difficult on the galactic map? Why can't I see colonisable planets without having a colony ship. Each and every time. Why can't I find anomalies that I've passed over initially. Why do I have to work out that green numbers are resources I am currently collecting and white is potential ungathered resources. Why can't I spin the galaxy map and then press a button to return it back to defualt angle. Why can't I see who is at war with whom easily on a galactic map? Why are all the stats hidden in an era of galactic space travel and instantaneous communication whilst in other games, you have an idea of how other factions are faring? It all adds up to a fustrating experience. These are UI issues that hopefully paradox will fix, before releasing dlcs. This UI is probably very set in stone. It's very similar to EU4's UI. You get used to it. | ||
WindWolf
Sweden11767 Posts
On May 12 2016 12:37 Meta wrote: Show nested quote + On May 12 2016 03:57 Dangermousecatdog wrote: Played for 8 hours. Game has a great atmosphere but suffers from huge UI problems and half the game mechanics such as slavery aren't explained or properly explained. Why is creating/adding sectors such a pain, and it doesn't even make much sense, thus spoiling the feeling of immersion. That certain cultures have different trade willingness is just wierd and spoils game immersion. presumably, if the Ai trade with each other, they are under no such restriction. Why for instance, I cannot set certain pop ups to appear and for them to automatically pause the game and to stay paused when I close the pop up EU4 style? It's just irritating when you are at fastest speed and there is combat or enemy sighted or a science research occurs or any number of events occur simultaneously. Why is finding and moving a spacecraft so difficult on the galactic map? Why can't I see colonisable planets without having a colony ship. Each and every time. Why can't I find anomalies that I've passed over initially. Why do I have to work out that green numbers are resources I am currently collecting and white is potential ungathered resources. Why can't I spin the galaxy map and then press a button to return it back to defualt angle. Why can't I see who is at war with whom easily on a galactic map? Why are all the stats hidden in an era of galactic space travel and instantaneous communication whilst in other games, you have an idea of how other factions are faring? It all adds up to a fustrating experience. These are UI issues that hopefully paradox will fix, before releasing dlcs. This UI is probably very set in stone. It's very similar to EU4's UI. You get used to it. I believe that the UI is an upgrade compared to that of EU4, especially for handling saves. | ||
Duka08
3391 Posts
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Salazarz
Korea (South)2405 Posts
On May 12 2016 13:22 Duka08 wrote: This game interests me a lot but I don't have much experience with the genre in general, just maybe a dozen hours in Civ 4 and 5 each, and none of Paradox's previous titles (though I'm familiar). Can someone elaborate on the "no win condition" aspect? I really like the option of being able to start a new game now and then, try something strange or different than the last run, and finish within the scope of a few hours, or day, or casual weekend, rather than commit to one single 30+ hour "board" that keeps on going. Is that sort of flexibility in there, in the choice of game speed or "map" size or difficulty at all? Or is there pretty much the one way to play without much variance to starting conditions? The latter seems to be what a lot of folks are choosing from the reviews I've seen and stuff, but I thought that might just be the way that interests fans of the genre, rather than being the only choice. The smallest possible galaxy is 'kind of' small, but game speed doesn't change very much. There will probably be mods that make the game go faster / slower soon enough, but by default it's not an option. | ||
WindWolf
Sweden11767 Posts
On May 12 2016 13:22 Duka08 wrote: This game interests me a lot but I don't have much experience with the genre in general, just maybe a dozen hours in Civ 4 and 5 each, and none of Paradox's previous titles (though I'm familiar). Can someone elaborate on the "no win condition" aspect? I really like the option of being able to start a new game now and then, try something strange or different than the last run, and finish within the scope of a few hours, or day, or casual weekend, rather than commit to one single 30+ hour "board" that keeps on going. Is that sort of flexibility in there, in the choice of game speed or "map" size or difficulty at all? Or is there pretty much the one way to play without much variance to starting conditions? The latter seems to be what a lot of folks are choosing from the reviews I've seen and stuff, but I thought that might just be the way that interests fans of the genre, rather than being the only choice. You can choose how big you want the galaxy to be and what kind of galaxy it is. You can also choose how many AIs there are and other settings to configure the difficulty of the game There are two win conditions, but the AIs doesn't care about those. And even if you fulfill one you can keep playing | ||
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