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On February 26 2015 20:26 Heartland wrote:Show nested quote +On February 26 2015 20:25 hborrgg wrote:On February 26 2015 20:22 DJHelium wrote:On February 26 2015 20:20 mCon.Hephaistas wrote:On February 26 2015 20:19 DJHelium wrote:On February 26 2015 20:17 mCon.Hephaistas wrote:On February 26 2015 20:16 hborrgg wrote: lol scan range changes can't come soon enough. I hope not, makes it even easier. But as it is right now it's just random. Some days Super doesn't lose a stalker there, some days he does. It doesn't make sense. u can click on the unit to prevent it right? Yes. I think that's beside the point. If you have a scan range, it should be consistent. Either remove a-move (not going to happen) or don't use a random scan range imo. It's technically not random right now. You just need to time your movements with the scan sweeps. how do you know when that is? u lrn 2 pro?
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Lol, one unit completely denying ALL mining at a base. So good -.-
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On February 26 2015 20:27 hborrgg wrote:Show nested quote +On February 26 2015 20:26 Heartland wrote:On February 26 2015 20:25 hborrgg wrote:On February 26 2015 20:22 DJHelium wrote:On February 26 2015 20:20 mCon.Hephaistas wrote:On February 26 2015 20:19 DJHelium wrote:On February 26 2015 20:17 mCon.Hephaistas wrote:On February 26 2015 20:16 hborrgg wrote: lol scan range changes can't come soon enough. I hope not, makes it even easier. But as it is right now it's just random. Some days Super doesn't lose a stalker there, some days he does. It doesn't make sense. u can click on the unit to prevent it right? Yes. I think that's beside the point. If you have a scan range, it should be consistent. Either remove a-move (not going to happen) or don't use a random scan range imo. It's technically not random right now. You just need to time your movements with the scan sweeps. how do you know when that is? u lrn 2 pro?
haha
but I was actually serious : (
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On February 26 2015 20:27 hborrgg wrote:Show nested quote +On February 26 2015 20:26 Heartland wrote:On February 26 2015 20:25 hborrgg wrote:On February 26 2015 20:22 DJHelium wrote:On February 26 2015 20:20 mCon.Hephaistas wrote:On February 26 2015 20:19 DJHelium wrote:On February 26 2015 20:17 mCon.Hephaistas wrote:On February 26 2015 20:16 hborrgg wrote: lol scan range changes can't come soon enough. I hope not, makes it even easier. But as it is right now it's just random. Some days Super doesn't lose a stalker there, some days he does. It doesn't make sense. u can click on the unit to prevent it right? Yes. I think that's beside the point. If you have a scan range, it should be consistent. Either remove a-move (not going to happen) or don't use a random scan range imo. It's technically not random right now. You just need to time your movements with the scan sweeps. how do you know when that is? u lrn 2 pro? lol
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On February 26 2015 20:28 ZeratuLsc2 wrote: Lol, one unit completely denying ALL mining at a base. So good -.- oh man imagine if it could fly
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On February 26 2015 20:28 ZeratuLsc2 wrote: Lol, one unit completely denying ALL mining at a base. So good -.- Yeah, much like a Dark Templar (;
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On February 26 2015 20:28 ZeratuLsc2 wrote: Lol, one unit completely denying ALL mining at a base. So good -.-
well, to be honest, what pro's do is time it out (30 secs) and then pull the probes and sacrifice one. So it's not quite true
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On February 26 2015 20:28 ZeratuLsc2 wrote: Lol, one unit completely denying ALL mining at a base. So good -.- i know i hate dt's too
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your Country52797 Posts
On February 26 2015 20:25 The_Templar wrote:2:00 Gateway + single gas for Super. Dream opens reaper. 3:00 Both players expand. Mothership core for Super. Dream getting a reactor and factory. 4:00 Twilight council for Super. Dream sees the expansion and hides the reaper. Starport + widow mine for Dream. Dream gets his reaper out of the natural. 5:00 Super taking his third gas. Dream moving out with a widow mine and some marines. 6:00 Six marines and the widow mine do almost no damage in the natural. The reaper is sacrificed. Robotics facility is made. Observer allows Super to pick off widow mines.
8:00 Dream 57 vs Super 57 Mine drop in the main kills almost no probes. Dream getting stim, combat shields and +1.
9:00 Dream 67 vs Super 66 Forge and robotics bay for Super. Super kills a medivac with stalkers in the center of the map. Another mine drop in the natural destroys three probes.
10:00 Dream 82 vs Super 78 Stalkers chase the medivac of Dream but miss it. +1/1 for Super with double forges. Missile turret for Dream in his natural. Concussive shells for Dream. Dream picking up a lot of units in three medivacs and moving them out.
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THE DREAM MACHINE IS THE NEW MACHINE GOD PEOPLE
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Pandemona
Charlie Sheens House51437 Posts
Super was Super bad today TT
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Holy shit that was way more one sided than the previous. This round of 8 has been shit.
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your Country52797 Posts
On February 26 2015 20:29 The_Templar wrote:Show nested quote +On February 26 2015 20:25 The_Templar wrote:2:00 Gateway + single gas for Super. Dream opens reaper. 3:00 Both players expand. Mothership core for Super. Dream getting a reactor and factory. 4:00 Twilight council for Super. Dream sees the expansion and hides the reaper. Starport + widow mine for Dream. Dream gets his reaper out of the natural. 5:00 Super taking his third gas. Dream moving out with a widow mine and some marines. 6:00 Six marines and the widow mine do almost no damage in the natural. The reaper is sacrificed. Robotics facility is made. Observer allows Super to pick off widow mines. 8:00 Dream 57 vs Super 57 Mine drop in the main kills almost no probes. Dream getting stim, combat shields and +1. 9:00 Dream 67 vs Super 66 Forge and robotics bay for Super. Super kills a medivac with stalkers in the center of the map. Another mine drop in the natural destroys three probes. 10:00 Dream 82 vs Super 78 Stalkers chase the medivac of Dream but miss it. +1/1 for Super with double forges. Missile turret for Dream in his natural. Concussive shells for Dream. Dream picking up a lot of units in three medivacs and moving them out. 11:00 Dream 108 vs Super 96 Dream taking his third. Dream moving towards Super's bases. Super was about to take his third base. Dream flanks with 8 marines and takes out the colossus. Super backs off into his natural but Dream follows and destroys everything. Super GG's! Dream wins 3-0!
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On February 26 2015 20:28 Heartland wrote:Show nested quote +On February 26 2015 20:27 hborrgg wrote:On February 26 2015 20:26 Heartland wrote:On February 26 2015 20:25 hborrgg wrote:On February 26 2015 20:22 DJHelium wrote:On February 26 2015 20:20 mCon.Hephaistas wrote:On February 26 2015 20:19 DJHelium wrote:On February 26 2015 20:17 mCon.Hephaistas wrote:On February 26 2015 20:16 hborrgg wrote: lol scan range changes can't come soon enough. I hope not, makes it even easier. But as it is right now it's just random. Some days Super doesn't lose a stalker there, some days he does. It doesn't make sense. u can click on the unit to prevent it right? Yes. I think that's beside the point. If you have a scan range, it should be consistent. Either remove a-move (not going to happen) or don't use a random scan range imo. It's technically not random right now. You just need to time your movements with the scan sweeps. how do you know when that is? u lrn 2 pro? haha but I was actually serious : ( I know, it's good they're finally looking into it.
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We can thank Dear for avoiding an all-clean sweep Ro8 !
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Fuck terrans. Now waiting for Blizzard to nerf some warpgates (imba, as we just saw) and buff bio/wm even more.
User was warned for this post
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