The Destiny Fan Club - Page 117
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whereismymind
United Kingdom717 Posts
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ObviousOne
United States3704 Posts
TL thread: http://www.teamliquid.net/forum/sc2-tournaments/461092-destiny-i-4000-online-tournament | ||
ObviousOne
United States3704 Posts
http://i.destiny.gg/ | ||
mibonnell
United States61 Posts
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ObviousOne
United States3704 Posts
Unfiltered #64 Post-Mortem for Destiny I Post-Tournament Review + Show Spoiler [reddit source] + This is going to be an all-inclusive write-up of my first tournament, Destiny I, excluding finances in this post. I'll cover finances in the next post that I'll make tomorrow. I want to keep them separated because I think there are a lot of people who will be interested in the finances who may not be interested in what I'll be writing about here. I'll label each section in a table of contents so that you can skip over stuff if you want to. Before I say anything else, I want to take a second to thank two tremendously important people. Naruto (caster from the German stream) was extremely patient anytime there were problems with getting matches ready. On the day of the quarter-finals he saved me so much time and trouble getting matches set up when my admin wasn't there. It seems like such a small thing, but for someone to so nonchalantly offer to help with something with such a light-hearted attitude when I felt like everything was falling apart around me (for reasons you'll understand more later on in this post) was such a tremendously awesome thing that I can't even put into words how it felt. I've always been a very independent person, and to experience someone stepping in and helping with something when they're under no obligation to and to do it in such a cheery way was beyond amazing. I'm so grateful Naruto was here as a German caster. I'd invited Totalbiscuit to cast on the 5th day of the tournament as well, for the quarter finals. Up to that day, there'd been zero issues with sound and zero issues with my connection, but obviously we all saw things go south, especially that morning. John not only woke up earlier than I'm sure he would have liked to in order to cast, he was an absolute God-send as the day went on in picking up the stream for me. He sat by essentially wasting 30-45 minutes of his time while I struggled to identify the completely inexplicable reason why my upstream had gone to shit, offering a few times to just cast via his stream, which I ultimately ended taking him up on. For all the work he puts into his Youtube, and the fact that he's still coming off of his chemo and his battle with cancer, not to mention the fact that the $100 I'm paying to each caster is honestly nothing compared to other ways John could be monetizing his time, I was incredibly grateful for his patience. Not only that, he offered to host my stream on his own, meaning all of the views and the recorded video went to my stream. He was also incredibly supportive despite the trolling and lag issues going on at the beginning of the quarter finals. Without John and Silvano there's a very good chance that I would have terminated the stream and done the quarter/semis/finals all offline. I'm not a person who's gotten much help in the past with much of anything, so I'm infinitely grateful to both of these guys for all of the help they provided during the day of the quarter finals. Even if it didn't seem like a big deal to either of them, it meant the world to me. Here's the section break down for this post: - Motivation - Mood - Casters - Format - Production - Artwork - Music - Timezone _____ - Motivation for hosting a tournament _____ I wanted to run this tournament for a few reasons. If you've noticed right now, the landscape in SC2 has been changing dramatically over the past year. Many popular streamers such as Demuslim, Grubby, iNcontroL, MsSpyte, Idra, Ret, TLO, Sheth, etc...have all either cut back a lot on their streaming hours or have quit altogether. This is probably due to two things - 1) ad revenue on twitch makes streaming almost worthless unless you have other revenue channels established that benefit from streaming, and 2) Starcraft 2's fanbase (and potential earnings) is much smaller than other comparable games. Caster contraction has been happening as well. Husky, HDStarcraft, Ret, CatsPajamas, Mr. Bitter and a few other once popular casters have completely stopped casting. Others, such as Day9, Artosis, and Tasteless have cut back on their casting by quite a bit. That leaves the current caster pool relatively small, compared to where we were a few years ago. We've also seen a reduction in the number of high quality, well known tournaments being produced. MLG is probably never going to run SC2 at an event again, unless out of desperation. IPL was re-evaluated by IGN's new owners as a worthless asset and was subsequentially terminated. NASL wasn't able to keep the Russian mafia happy and lost their World of Tanks contract, bankrupting them as well. I'm not even sure if it's worth mentioning ESGN, but you get the idea. Red Bull/ESL/DH have really stepped up here in their tournament production. When I originally saw the contraction of Starcraft 2 (back when I made my post detailing general frustrations with Blizzard's approach to SC2 back in 2012), I thought that switching to a more popular game with more longevity was the best decision I could make. I tried my hand at League of Legends for a while, but ultimately I couldn't function as well in a team environment and I longed for the 1v1 format again. I was drawn back to SC2 and resumed playing it after sticking with League for less than a year. Upon returning to the Starcraft 2 scene and stagnating in here for a while, I spent a while thinking about how I wanted to proceed, business-wise, in the world of streaming. As I'd considered all of the previous things I'd mentioned, I figured that some "vacuums" of sorts were forming due to the contraction. I wanted to be able to step in and pick up as many fans as possible from the previous streamers, casters and tournaments that had left the scene. Hosting a tournament, then, was the logical decision. I could practice my casting, I could establish a tournament, and I could tie it all to my own name, strengthening my brand and fortifying my reputation in the community. This is also one of the reasons why I've been working so hard over the past year to rebuild and strengthen my connections within the community. - Mood leading up to and during the tournament _____ I never thought I'd be one to be susceptible to mood swings, but the weeks leading up to this tournament have been the absolute darkest days of my entire life. As such, my sleep for the tournament was almost non-existent, which anyone who hangs out in my chat probably noticed over the past week. For the first few days it was okay, but once I hit day 4 with QXC I think the lack of sleep started to become very apparent. I probably slept on average 2 hours a day between each day of casting, and not for lack of trying, I promise. For the most part I've been doing okay during the actual casting itself, though I feel I could have been much more upbeat (as I normally am) given a better emotional backdrop and more sleep for the tournament. I'm very disappointed in this because one of the reasons I wanted to host this tournament was to help develop my casting, and I feel I fell short of this on more than one day due to the myriad of personal issues I'm struggling with at the moment. This lead me to make a few poor decisions (like getting my wisdom teeth removed within a week of the tournament...) and it set a very somber tone for me, emotionally, during the entire tournament. To clarify, I'm not looking for pity or for a deluge of e-mails and comments supporting me or wishing me well, I'm just giving a context for the tournament to sit in to help you understand how I was functioning at the time and processing things, in case there are certain events that seemed like they didn't make much sense. Some of this came to a head on Saturday morning. My admin had accidentally missed the day's worth of work, meaning I was left to run through vetoes with two Korean players who couldn't speak English very well. On top of that, my ISP decided I wasn't going to have any bandwidth on my upstream on that particular day, probably the most important day of the tournament as I'd had Totalbiscuit and his fanbase present at the time. Also on this, we'd moved from NA to the KR server to host the first set of Innovation vs Life, only to have the same guy who was following us around change his name to one of the casters hopping servers so he could sneak into our game to spam and lag out, frustrating both of the Korean players who were kind enough to accept invitations to my tournament. This was the closest I've ever been to completely giving up and walking away from something in my life. I'm sure I could have came back later and had the games played off stream or something, but being overly emotional, extremely tired, starved from a terrible eating schedule, and now stressed due to lag problems, I was in a terrible state of mind. To point to what I said at the start of this post, John and Silvano were absolutely instrumental in carrying me through that Saturday. - Caster selection _____ I think a strong caster line-up is one of the most important aspects of a tournament, second to probably nothing. I'll go through each of the casters and go with a rationale for why I chose them. I think being able to cast with a variety of people is important, so I wanted to pick a variety of people to cast with, as it strengthens my casting abilities to be more versatile. Day 1 - Tod Tod's had a good bit of success in playing, casting and organizing events. I also get along well with Tod and I think we have decent enough chemistry to make this a strong line-up for the first day. His skill as a player also makes him great for analysis. Day 2 - Nathanias I thought Nathanias was a fine choice because I feel like I get along with him and he's had a lot of success recently casting WCS and Red Bull events. He has a decent following and is easily recognizable so I think having him cast was a good decision as well. His play by play is good and he brings great game knowledge to the table as well. Day 3 - Incontrol I've always gotten along well with Incontrol and our casts at HSC in the past have been well received, so this was a no brainer. Again, Incontrol plays the game at a high level and his entertainment factor is undeniable. Day 4 - QXC QXC has great knowledge when it comes to Terran and he had a splurge in caster popularity a few weeks ago when he was casting the WCS NA season finals.. I was a little disappointed that he wasn't able to cast from a better area, and my lack of sleep and food was starting to catch up with me at this point. I think me and QXC probably came off as not casting that well together, but I think that was mainly due to psychological problems on my end. Day 5 - Totalbiscuit This is a no-brainer. If Totalbiscuit was willing to cast then I 100% wanted him. Placing him at the quarter-finals meant I could rope in any of his fans that hadn't seen the previous group stages and, hopefully, make them interested enough to stick around for the finals. As with the previous day, my mood and lack of sleep were really catching up to me here so I think I missed a great opportunity to showcase myself in front of Totalbiscuit's fanbase. Day 6 - Minigun This is probably my riskiest selection of casters. There are a lot of people who would have placed Totalbiscuit in here for the finals, and those people would have probably gotten a few more viewers. I ultimately went with Minigun because Minigun is a very strong player who could provide better analysis than almost any other caster on my line-up. I also know Minigun well and I feel like we get along well enough to have decent chemistry for a cast together. After the finals took place, I have zero regrets about this. There were a few people hating on the decision, saying Minigun was a poor choice, but I felt like he brought a lot of game knowledge to the table, even in the TvT matches, that I wouldn't have gotten from almost anyone else. - Production _____ I decided I'd wanted to do all of the production for myself because it'd give me greater control over the presentation of everything. I get very particular over how I want to present prepared material. I think this went okay for the most part, the most difficult/annoying thing being setting up and getting used to Gameheart. I'll spend a lot more time familiarizing myself with all of the Gameheart hotkeys so that I can blaze through it if I have to do production on it ever again. I think when you're lacking sleep, it affects your ability to learn from your mistake and form better behavior patterns in the future as well, so I wasn't picking up the gameheart hotkeys as quickly as I should have been. Again, this was my fault due to mood issues over the week. - Format - round-robin groups into high-game series? _____ The reason I went with a round robin group was because I thought it made it more exciting and gave greater ability for "the best" players to get through their groups. The problem with conventional group formats is that it's possible to fail the group simply because you can't defeat one player in the group, which I always hated. I think the round robin format introduces greater flexibility for "the best" players to rise up out of their groups. It also makes 1st/2nd place more "interesting" because every game counts, especially when you might make it first out of your group due to map score. I like higher game series for quarters/semis/finals simply due to the fact that more games played means less variance, meaning a higher chance of the best player passing through. It also means more games played between people we love to see play, such as Innovation and Life. Also, getting to see two extra games of amazingly close series, such as HuK vs Major, it something you lose out on if you restrict yourself to bo3's. Artwork _____ I wanted the art to be very special for the tournament, and I'm a huge fan of minimalistic designs. If you look at how Apple's done their branding over the past few years, you'll see what I mean. I don't like the graphics and the overlays with the flashy buttons and all of the starcraft related images and tech and what not in the background. I think the artwork for this event was awesomely done, and I think it gave the tournament a very unique flavor. - Music _____ The music was all pulled from my composition challenge submissions. I'd been planning this for quite some time, back when I launched the second composition challenge. It's an awesome way to give exposure to my fans who participate in these contests and it lets me evade any copyright issues with playing any other kinds of music. - Timezone selection _____ The timezone selection was difficult, but I wanted to go for a timezone that gave EU/KR/NA players a chance to play at decent hours. The times I settled on (starting at 10AM EDT) made it so that Koreans could play without having to stay up at insanely late hours and North Americans could play without having to wake up at insanely early hours. It was pretty much perfect for Europeans. + Show Spoiler [Financial Report] + Original: http://www.teamliquid.net/forum/starcraft-2/464612-destiny-i-financial-report#1 On August 11 2014 23:43 Destiny wrote: I'm going to break down the finances and viewership from this tournament. We'll talk about a few different topics and I'll do a lot of polling at the end to see if I can gauge how the community feels about a few topics.
Crowd Funding The Indiegogo I launched for the tournament was a massive success. I was able to cover all of the costs of the tournament in a single Indiegogo, and there was even $409 left over to fund a future tournament, if I were to have one. After seeing the viewership numbers for this tournament, that's a definite yes. Indiegogo funding data There was about $5,500 raised from the Indiegogo when you account for the final fees it cost me to send the money to the players and workers I had organized for the event. Pros
Cons
Going forward
Polling
Sponsorships Sponsorships for this tournament were pretty much charity contributions in the beginning, to be honest. No one that approached me with a sponsorship opportunity had any idea what the viewer turnout was going to be for the event, so I was very grateful when some did approach me. As a reminder, the sponsors for my tournament -
I was able to raise $1,800 from sponsorships for this event. Since the tournament was fully funded via the Indiegogo, this is money that I can essentially pocket as my "take home" pay for organizing/casting the tournament. Pros
Cons
Going forward
KeSPA I was pretty disappointed with my interactions with KeSPA. Having their players for my tournament would have been a large bolster for viewership and support. It also could have lead to some potentially amazing games for me to cast as well. I'm trying to be very careful here in how I proceed with this because "2014 Destiny" is a Destiny who tries to maintain good relationships with every section of the community. If this was "2011/2012 Destiny", though, I would be absolutely roasting KeSPA for my interactions with them for this tournament. Courtesy of Chuddinater, my KeSPA contact This first tournament that I did had a decent amount of risk associated with it. I heavily integrated everything into my own brand, so if the tournament itself was a disaster it would reflect very poorly on me and I would have no one to shift the blame onto. I also crowd funded a majority of the event finances, so squandering the community's money would mean I'd have a hard time raising money for a second time and I'd also damage my reputation significantly in the community. For KeSPA to deny their players the ability to enter into an online tournament where they could potentially win money seems...strange, to me. I understand I have something to benefit here from using KeSPA players, but it's not like KeSPA was taking on any risk by having their players play in my event. If anything, it's just denying their players the ability to earn some extra money, something every gamer at a high level would like the opportunity to do. I also don't like that KeSPA expected me to take on 100% of the risk for the first tournament and then contact them later for a second of third one. If I take on all of the risk in producing and hosting the first tournament, without any help whatsoever from them, why would I let them into the next one...? It might come off as petty to some, but it seems a bit arrogant to tell someone you'll hop on board a project after they've laid out the entire framework themselves. I still have a lot of thinking to do on whether or not I'd want to bring KeSPA players into my next event. Pros
Cons
Going forward
Polling Viewership I was very, very, very happy with how viewership turned out with this event. I had originally posted some very conservative estimates on what I was expecting viewership to be, and I didn't even think 10k+ was possible on the 9th/10th. So all in all, the viewership was absolutely phenomenal, compared what I was expecting. Here are some stats for viewership - Maximum concurrent viewers from my stream alone
According to the fuzic stats tracking website, Destiny I peaked at 27,604 viewers across all 5 streams, making it the third most popular Starcraft 2 event on Twitch.TV this month, going by maximum peak concurrent viewers. I would have never dreamed of having numbers these good after only my first event. I'm incredibly grateful for everyone who tuned in and I hope you guys had as much fun watching this as I did putting it on. My Website I had the Twitch.TV chat locked for pretty much the entire tournament in an effort to get people to utilize my website more. I really like the chat system crafted for me (courtesy of my web designer, CeneZa, and the chat developer, sztanpet). I prefer HTML5/websockets a trillion times over anything flash-related. I also think my chat offers better features (tab completion on names, highlighted text if someone is talking to you, auto-loading of previous text if you enter chat, just to name a few) than Twitch's so I wanted to heavily promote it. I had really decent conversion for people actually watching from my website, I think. During the finals when I had about 20,000 people I saw around 6,000 actively in my chat, which I think is awesome. Pros
Cons
Going forward
Polling Planning I'm including a little section here on the planning/work that went into coordinating the tournament since more than a couple people have called into question the amount of money I made. It feels a little awkward justifying this because I feel incredibly lucky to be making a living doing video games, period, but I do think $1,800 was an entirely reasonable amount for the work I did, if not a little on the low end. I threw away one of the notebooks I was sketching ideas out in. This doesn't include all of the notepads I've got on my desktop with information/ideas scattered across them. The pages laying here are all covered back to front with information/ideas/thoughts about the tournament. I was the sole person responsible for putting the tournament together. I did all of the planning. I coordinated with the artist (MinnyMausGG, who did an AMAZING job!). I gave direction to the website developer. I set up the Indiegogo. I submitted the TL calendar links. I did 100% of the production and streaming (save for the day Totalbiscuit helped due to lag issues). I was the sole point of contact for the sponsors. I procured an admin who could speak fluent Korean and English. I coordinated with several foreign casters so that they could cast my event (and make money off of it without owing me anything). I coordinated dates with several team owners and players so I could maximize the amount of invited players I could have playing in my tournament. I reached out and invited the players I wanted for the tournament. I put my own name behind the tournament and risked my own brand to make sure it went off successfully. It sounds really petty of me to write it all down like this, and I'm not trying to sound haughty or arrogant, but I did a bit more than "just casted 6 days" to get this tournament working properly. I'd throw the .txt's I have sitting on my desktop but a lot of the original information is lost since I was heavily editing them throughout the tournament. _________ If you feel like there was something I missed or some more data or information you want, feel free to leave it in the comments below and I'll address it and edit my post accordingly. Still functioning on very little sleep, so I'm sure there's some information I missed. Thanks Destiny for running this tournament! Also, thank you to the folks running the live report threads (Lorning, Undead1993) An additional thank you to Lorning for managing the VOD summary! Link to Small SC2 VoD Thread Ro16 Group A LR - VoDs and Replays on destiny.gg Ro16 Group B LR - VoDs and Replays on destiny.gg Ro16 Group C LR - VoDs and Replays on destiny.gg Ro16 Group D LR - VoDs and Replays on destiny.gg Quarterfinals LR - VoDs and Replays on destiny.gg Semi- and Finals LR - VoDs and Replays on destiny.gg | ||
Pandain
United States12981 Posts
Is it an actual coaching session or a troll stream. I could see both... | ||
BIRDKNIFE
United States73 Posts
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Incognoto
France10239 Posts
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KimJongChill
United States6429 Posts
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ObviousOne
United States3704 Posts
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ObviousOne
United States3704 Posts
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mibonnell
United States61 Posts
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Mvrio
689 Posts
check out his final fantasy 7 play through if you haven't already. | ||
ObviousOne
United States3704 Posts
More details http://www.teamliquid.net/forum/sc2-tournaments/475431-100-showmatch-destiny-vs-ruff Does anyone have link to the recent ace match for (I think it was rotti?) vs Mal mini tourney? | ||
argonautdice
Canada2704 Posts
On January 16 2015 10:59 ObviousOne wrote: Destiny v Ruff $100 showmatch Sunday the 18th! More details http://www.teamliquid.net/forum/sc2-tournaments/475431-100-showmatch-destiny-vs-ruff Does anyone have link to the recent ace match for (I think it was rotti?) vs Mal mini tourney? It was Axeltoss vs Mal ace match Destiny POV: http://www.twitch.tv/destiny/b/609422055?t=4h24m03s Axeltoss/Mal cast: | ||
Mvrio
689 Posts
part 2 | ||
ObviousOne
United States3704 Posts
omg that part 2 video. "I sexually identify as an attack helicopter" | ||
mibonnell
United States61 Posts
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BrieFanFiction
United States167 Posts
You're a cause-driven person. And so am I. I think it stems from a certain amount of sensitivity that is innate to us; we don't like to see others getting screwed by unscrupulous people or their systems, or anything else for that matter. I think it's also rooted in a strong sense of integrity; for some of us, integrity influences nearly everything we do, if only on a subconscious level. Speaking truth to power isn't easy when you're the little guy (or even the moderately sized guy). In fact, it normally has a detrimental effect on the person who is doing it; yet the cause-driven person will say what really needs to be said anyway, exposing themselves to possible retribution in hopes of bettering things for everyone else. So why does a cause-driven person risk harm to themselves to improve the lives of others? A sense of duty. Because whether you entertain it cognitively in your reasoning faculties or not, you know deep down in your gut that other people don't think like you do; that for some reason, they're afraid to speak out about certain wrongdoings that you're ready to suffer to expose. You know that when you really process the ethical questions raised by a given situation, you almost always come to a more logical conclusion than those around you; and even though you suspect it will be detrimental to you in some way, you do what you believe is right; namely, sharing your developed views on how to better things. We've been accidental leaders throughout history. We didn't intend to be cause-carriers, martyrs, thorns in the side, or messiahs; we were just tortured by a need to speak out. Here's to avoiding the elephant's reprisal. - Brie | ||
mibonnell
United States61 Posts
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