LotV Custom - Unofficial Fan Alpha - Page 11
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BonitiilloO
Dominican Republic589 Posts
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FrozenProbe
Italy276 Posts
On November 27 2014 20:01 SC2Toastie wrote: After seeing BasetradeTV, I'd say Roaches either need some sort of upgrade, a morph on the warren, or a longer cooldown for Ravagers. But they are -SICK- 0_0 Just make ravagers a lair tech unit could be the easiest thing to do | ||
[F_]aths
Germany3947 Posts
On November 27 2014 20:26 FrozenProbe wrote: Just make ravagers a lair tech unit could be the easiest thing to do Dude, they are a lair unit. | ||
Big J
Austria16289 Posts
Dude, play the mod and watch the games. | ||
[F_]aths
Germany3947 Posts
On November 27 2014 20:24 SC2BF3Love wrote: can this be play on any map? i was trying it yestarday night and i coulnt get any new unit. Create a custom game using the button "Create with Mod" and then pick that LotV Alpha mod. | ||
graNite
Germany4434 Posts
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Ramiz1989
12124 Posts
They aren't lair units and never were lair units. In those exhibition matches, Jaedong + Zest had 4 Ravagers while SoO + Polt had like 2 Stalker and 2 Sentries or something like that. | ||
royalroadweed
United States8298 Posts
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SC2Toastie
Netherlands5725 Posts
On November 27 2014 21:39 royalroadweed wrote: My experience of this mod is that blizzard really hates siege tanks. Dropping them seems pretty nice? However I do agree a small Siege buff when stationary and nerf to portable Siege Mode would be appropriate | ||
[PkF] Wire
France24187 Posts
On November 27 2014 18:31 Lunareste wrote: holy crap this is AMAZING Legacy of the Void is already 10x better than HOTS ... no, far from it. | ||
Anacreor
Netherlands291 Posts
100 times you mean? | ||
Daralii
United States16991 Posts
I agree with him, actually. There are balance issues obviously, but even at the relatively low level of the showmatches it's really fun to watch. | ||
Hider
Denmark9240 Posts
Eventually the meta will adapt to the new economy, and protoss will play a lot more defensively in order to secure bases faster, which is likely to stale the game. | ||
Everlong
Czech Republic1973 Posts
On November 27 2014 21:57 Daralii wrote: I agree with him, actually. There are balance issues obviously, but even at the relatively low level of the showmatches it's really fun to watch. The question here is.. Is it fun because it is good or is it fun because it is new? Hots was fun too when it was in Beta and nothing was figured and/or set in stone. | ||
Daralii
United States16991 Posts
On November 27 2014 21:59 Hider wrote: From watching a couple of games, my expectation of the economy seems to - so fair - be matched with reality. Protoss cannot secure extra bases while investing into harass/offensive units. At least not vs zerg. Eventually the meta will adapt to the new economy, and protoss will play a lot more defensively in order to secure bases faster, which is likely to stale the game. Toss is so far from complete that I don't think it's really worth theorycrafting about them. Still one unit coming and I'd be surprised if we don't see changes to stalkers and zealots. | ||
Hider
Denmark9240 Posts
On November 27 2014 22:02 Daralii wrote: Toss is so far from complete that I don't think it's really worth theorycrafting about them. Still one unit coming and I'd be surprised if we don't see changes to stalkers and zealots. David Kim has talked about given them a very early game unit, and I actually think that would be nice, but.... this isn't an issue about unit design. This is a much broader issue which comes down to macromechanics giving protoss a disadvantage relative to zerg while playing a macrogame. There is no way the immobile race (the race which lacks mapcontrol in the midgame) can defend extra bases while still being able to invest the same amount into offensive units. Either you (a) cut bases in order to be aggressive/investing into harass units, or you (b) cut harass/offensive units, and focus on defensive units that are good at securing additional bases and play a more defensive style. The latter is by far the most likely scenario to plan out, as the meta develops. This is really a shame, because some of the new micro interactions in the game seems really fun (Disruptor and Ravager). | ||
Ramiz1989
12124 Posts
On November 27 2014 22:00 Everlong wrote: The question here is.. Is it fun because it is good or is it fun because it is new? Hots was fun too when it was in Beta and nothing was figured and/or set in stone. But HotS shaped out to be much better than most of the WoL. | ||
ETisME
12083 Posts
The changes to economy is huge, that base depletion rate is crazy fast. It's easy to keep focusing on micro and then you realize the base is close to depleted Its interesting because now I feel like upgrades come too slowly, I wonder if they scale up the upgrade a little as well, especially ability upgrades | ||
Big J
Austria16289 Posts
On November 27 2014 21:57 Daralii wrote: I agree with him, actually. There are balance issues obviously, but even at the relatively low level of the showmatches it's really fun to watch. You can do the same goofying in HotS too and it's going to look fun. Though Ravager and Disruptor/Prism looked very fun from a control perspective. | ||
Ramiz1989
12124 Posts
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