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On August 14 2013 01:56 EchOne wrote: Let me describe 815 a bit for people who haven't played it.
You start with a main. 9 mineral patches, 1 5000 gas geyser. Cool. Leaving the main you have a ramp. The ramp allows these units to pass through it:
Drone, Zergling, Hydralisk, SCV, Marine, Medic, Firebat, Ghost Probe, Zealot, High Templar
Every other ground unit in BW is unable to walk through this ramp. This means that all macro buildings other than Barracks or air production need to be built outside of your main unless you want to have an airdrop fleet that costs as much as your army.
Leaving that travesty behind, you have a natural expansion. Natural expansion only has 6 mineral patches, no geyser, and is completely wide open. Alright... what about the other bases? Every other base is an air expansion with 6 minerals and 5000 gas via 1 regular geyser or 2 half-geysers. Wtf is this 2 half-geyser shit? We aren't here to play SC2.
Ahem. So what does this all mean? I'll leave balance aside because people can make their own conclusions via TLPD stats and VODs. My opinion is that all of these features make the map not fun to play, especially for low-level players. You made a Dragoon in your main? Sorry, that guy is gonna be useless until you spend 200 minerals and a lot of APM shuttling his fat ass out. You have a build predicated on a 2nd gas? Have fun spending a few hundred gas to secure an air expo unless you want to sneak a main. You only have 100 apm? Well, half of that is gonna go to transporting units around in dropships. Just because you dont like it doesnt it mean it wont be enjoyable for other players; my favorite map ever happens to be hall of vahalla. Theres no intrinsic attachment between skill and enjoyment for particular types of maps. People should stop pissing their pants about one slightly non standard map that was used in the pro scene for a long time, multiple times. I think the fact that it was shows the balance is considered at least acceptable, and the variation in game may bring quite a few people pleasure. If not, we scrap it sometime into the league. Not much of a problem.
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I'm just describing the situation people are signing up for when they play 815. ^_^ I personally am gonna love playing it, but I always feel like somewhat of an asshole after beating people there because they have no idea how to play the map.
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I will commit to horrifying cheeses on that map.
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Wtf is this 2 half-geyser shit? We aren't here to play SC2.
Polaris Rhapsody!
In all seriousness, I might be 815 for 2 weeks, and if everyone is like "well that sucked, and the games sucked" I'll yank it.
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Canada10927 Posts
what the flip. Even dark templar can't get down the ramp.
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TLADT24918 Posts
On August 14 2013 04:06 Falling wrote: what the flip. Even dark templar can't get down the ramp. they're probably as fat as dragoons(secretly).
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so....what happend to draft, which team am i? me so confused.
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Team Stealth Bunnies! (so far)sB.Birdie sB.Icedraco sB.Passafist sB.Vaskan sB.Noddy sB.Yadong sB.Minscandboo sB.BigFan PvZ, PvP, TvT sB.CrystalDrag
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Canada4481 Posts
On August 14 2013 04:06 Falling wrote: what the flip. Even dark templar can't get down the ramp. Suddenly with this revelation, my new favourite map!
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On August 14 2013 07:22 Nagisama wrote:Show nested quote +On August 14 2013 04:06 Falling wrote: what the flip. Even dark templar can't get down the ramp. Suddenly with this revelation, my new favourite map! ...It means proxy 2gate DT's...
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Canada4481 Posts
On August 14 2013 07:28 SynC[gm] wrote:Show nested quote +On August 14 2013 07:22 Nagisama wrote:On August 14 2013 04:06 Falling wrote: what the flip. Even dark templar can't get down the ramp. Suddenly with this revelation, my new favourite map! ...It means proxy 2gate DT's... They won't be able to come up MY ramp.
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Canada10927 Posts
Suprisingly high templar CAN go up an down the ramp. I would have thought their ninja brethern would have been the skinny ones, but no. Fat ninjas.
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Magic Woods9326 Posts
On August 14 2013 08:02 Falling wrote: Suprisingly high templar CAN go up an down the ramp. I would have thought their ninja brethern would have been the skinny ones, but no. Fat ninjas. They float
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Its funny how the people who want 815 in the map pool are both Zerg.
On August 14 2013 03:34 Dazed_Spy wrote:Show nested quote +On August 14 2013 01:56 EchOne wrote: Let me describe 815 a bit for people who haven't played it.
You start with a main. 9 mineral patches, 1 5000 gas geyser. Cool. Leaving the main you have a ramp. The ramp allows these units to pass through it:
Drone, Zergling, Hydralisk, SCV, Marine, Medic, Firebat, Ghost Probe, Zealot, High Templar
Every other ground unit in BW is unable to walk through this ramp. This means that all macro buildings other than Barracks or air production need to be built outside of your main unless you want to have an airdrop fleet that costs as much as your army.
Leaving that travesty behind, you have a natural expansion. Natural expansion only has 6 mineral patches, no geyser, and is completely wide open. Alright... what about the other bases? Every other base is an air expansion with 6 minerals and 5000 gas via 1 regular geyser or 2 half-geysers. Wtf is this 2 half-geyser shit? We aren't here to play SC2.
Ahem. So what does this all mean? I'll leave balance aside because people can make their own conclusions via TLPD stats and VODs. My opinion is that all of these features make the map not fun to play, especially for low-level players. You made a Dragoon in your main? Sorry, that guy is gonna be useless until you spend 200 minerals and a lot of APM shuttling his fat ass out. You have a build predicated on a 2nd gas? Have fun spending a few hundred gas to secure an air expo unless you want to sneak a main. You only have 100 apm? Well, half of that is gonna go to transporting units around in dropships. Just because you dont like it doesnt it mean it wont be enjoyable for other players; my favorite map ever happens to be hall of vahalla. Theres no intrinsic attachment between skill and enjoyment for particular types of maps. People should stop pissing their pants about one slightly non standard map that was used in the pro scene for a long time, multiple times. I think the fact that it was shows the balance is considered at least acceptable, and the variation in game may bring quite a few people pleasure. If not, we scrap it sometime into the league. Not much of a problem. Yeah, if you want to make the argument of "slightly non-standard (HAHA) map that was used for a long time multiple times", you could use that same argument better for stuff like Nostalgia or Requiem. But I doubt most people would want those, either.
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I really really would like Jade in the map pool:
Jade Jade, my little flower, growing year after year, hour after hour, like a sun hits the flower, gentle water from above higher
And thought it may grow, and thought it might seem old, there is inner beauty inside, like looking at a toad,
so don' t just squish it on the road, as you go faster and faster, but stop and consider it, let the stars be your master
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Any news on the draft? Also, so the 8 teams are going to be...
TAKK Courage mSj DeSPA Airforce Ace of Spades Banana Split Stealth Bunnies SunKhan?
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On August 14 2013 09:19 Sentenal wrote:Its funny how the people who want 815 in the map pool are both Zerg. Show nested quote +On August 14 2013 03:34 Dazed_Spy wrote:On August 14 2013 01:56 EchOne wrote: Let me describe 815 a bit for people who haven't played it.
You start with a main. 9 mineral patches, 1 5000 gas geyser. Cool. Leaving the main you have a ramp. The ramp allows these units to pass through it:
Drone, Zergling, Hydralisk, SCV, Marine, Medic, Firebat, Ghost Probe, Zealot, High Templar
Every other ground unit in BW is unable to walk through this ramp. This means that all macro buildings other than Barracks or air production need to be built outside of your main unless you want to have an airdrop fleet that costs as much as your army.
Leaving that travesty behind, you have a natural expansion. Natural expansion only has 6 mineral patches, no geyser, and is completely wide open. Alright... what about the other bases? Every other base is an air expansion with 6 minerals and 5000 gas via 1 regular geyser or 2 half-geysers. Wtf is this 2 half-geyser shit? We aren't here to play SC2.
Ahem. So what does this all mean? I'll leave balance aside because people can make their own conclusions via TLPD stats and VODs. My opinion is that all of these features make the map not fun to play, especially for low-level players. You made a Dragoon in your main? Sorry, that guy is gonna be useless until you spend 200 minerals and a lot of APM shuttling his fat ass out. You have a build predicated on a 2nd gas? Have fun spending a few hundred gas to secure an air expo unless you want to sneak a main. You only have 100 apm? Well, half of that is gonna go to transporting units around in dropships. Just because you dont like it doesnt it mean it wont be enjoyable for other players; my favorite map ever happens to be hall of vahalla. Theres no intrinsic attachment between skill and enjoyment for particular types of maps. People should stop pissing their pants about one slightly non standard map that was used in the pro scene for a long time, multiple times. I think the fact that it was shows the balance is considered at least acceptable, and the variation in game may bring quite a few people pleasure. If not, we scrap it sometime into the league. Not much of a problem. Yeah, if you want to make the argument of "slightly non-standard (HAHA) map that was used for a long time multiple times", you could use that same argument better for stuff like Nostalgia or Requiem. But I doubt most people would want those, either. I would be perfectly fine with either, especially if either one had been used recently in the vestigial pro scene.
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On August 14 2013 12:06 SynC[gm] wrote: Any news on the draft? Also, so the 8 teams are going to be...
TAKK Courage mSj DeSPA Airforce Ace of Spades Banana Split Stealth Bunnies SunKhan?
Concluded.
I'll let captains announce their new rosters. New thread will be made later tonight or tomorrow.
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Only question is, do we dare do a 16 week season to make it neat...or do we incorporae bys?
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