#069 - Beginner's Course: Protoss - Part 1
Part 1:
Part 2:
Part 3:
Forum Index > StarCraft 2 Strategy |
JudeauTV
Germany262 Posts
#069 - Beginner's Course: Protoss - Part 1 Part 1: Part 2: Part 3: | ||
crz1
Germany20 Posts
Can't watch it at work with sound but I'm sure it's great stuff once more. | ||
JudeauTV
Germany262 Posts
#070 - Beginner's Course Protoss Part 2 Part 1: Part 2: Part 3: | ||
bypLy
757 Posts
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JudeauTV
Germany262 Posts
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JudeauTV
Germany262 Posts
#071: Beginner's Guide: Protoss Part 3 Part 1: Part 2: Part 3: | ||
Heat_023
Canada160 Posts
I thought it was a channel designed to help people learn German through SC2 | ||
ZedraC
South Africa109 Posts
The reason I ask, is that our Group: Bronze Practice (EU is active, not the other regions) get a lot of newbies in, guys that have maybe played only 10 games vs AI, and then they want help for ladder. These guys then hardly knows what a-move means, or how to follow a build order, so I am looking for a beginners guide for SC2 to link for them just so they can get the basic fundamentals taught to them through a serious similar to this thread, but in English. Thanks for any answers. | ||
JudeauTV
Germany262 Posts
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JudeauTV
Germany262 Posts
#072: Beginner's Guide - Protoss Part 4 Part 1: Part 2: | ||
FokusFyre
United States1 Post
The testing part wouldn't be so bad it would take me about a year, but it would be soooo much info that we would need a calculator if we ever wanted to use it in a real situation. Plus the enemy might have for example: zerglings and hydra and marines might be a good counter to zerglings and tanks might be a good counter to hydra but hydra might be a good counter to marines and zerglings might be a good counter to tanks so it would have to be calculated a unit that was fairly good against BOTH zerglings and hydras. Ofcourse I could just have a list for each of the match ups in my Word and whenever I encountered unit combinations I could try to find the "common denominator" of which was the best against all of them or some of them, but I dont know how well that would work in every situation. I would do the match ups with one point in each upgrade and the amount of units would be 10-50 10 for big units 50 for small ones. I don't know yet but I may have to repeat each match several 10-20 times to get a good median result if the results appear different every time. I would match them by resources or supply then use that magic math stuff i learned in middle school to level it out for the other variable saving me the need to do all the units all over again. It would be about 650 match ups according to my calculations. ~14 units per race = 42 units. 42 x 42 = some amount x .6 = some amount but imagine there will be some combination i wont be able to do like units that cant attack ground or air, workers, and possible spellcasting units. so its more like 11 per race or 33 x 33 x .6 or 653.4 matchups ill have to do. I added them all up its actualy more like 563 matchups but yeah assuming its 20 seconds per battle 15 battles for accuracy or 5 minutes per matchup x 6 so like 30 minutes a day so in like 100 days I'll have the results, or if I do 15 minutes per day it'll be 200 days. Either way not bad. So it would take into account all variables like range and movement speed and aoe and armor and damage to hp ratio and all that because it would all be real battles not theorycrafting. But dont worry i dont think this takes all the fun or magic out of starcraft, we still need to figure out build orders and when to attack and defend and harass and scout and we still need to micro and macro and use spells and all that. Im just sick of not knowing for real what any counters really are. I think alot of things people think are counters really arent so Im out to prove whos wrong and whos right. Plus it doesnt take into account stuff like how faster movement speeds help units scout or transport better. Or how sight range effects. And it wont be fully accurate because there are invisible units and units that cant attack ground or air so that will add some mystery to it. It kinda takes out all these hours of attempting at becoming a better strategist and actually makes you one. Lol. Whatchu think. | ||
JudeauTV
Germany262 Posts
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JudeauTV
Germany262 Posts
#073: Anfängerkurs Protoss Teil 5 Part 1: Part 2: Part 3: | ||
JudeauTV
Germany262 Posts
#074 - Beginner's Guide: Terran - Part 1 Part 1: Part 2: Part 3: | ||
SerADeadzerg
Canada48 Posts
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JudeauTV
Germany262 Posts
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JudeauTV
Germany262 Posts
#075 - Beginner's Guide Terran - Part 2 Part 1: Part 2: Part 3: | ||
JudeauTV
Germany262 Posts
#002 - Concepts of Scouting Part 1: Part 2: Part 3: | ||
JudeauTV
Germany262 Posts
#076 - Bronze Level Replay Analysis Part 1: Part 2: | ||
Railgan
Switzerland1507 Posts
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