|
On May 21 2007 06:01 FatRine wrote:Show nested quote +On May 21 2007 05:56 gravity wrote:On May 21 2007 05:25 FatRine wrote: This is horrible news..... what are they trying to do? make units explode all the time to entertain the audience?
I just lost all the posetive thoughts ive had since the announcement.
What the fuck are you on about? All of the things mentioned sound fine to me. Autocast hints? Less micro hints? I dont like the sound of that. "what the fuck are you on about" okaaay.. chill out you douche. I'm sure you misunderstood that. Blizzard said earlier that most units will not have magic abilities, most units will just be movers and fighters --> exactly like in sc. Doesn't suggest a lot of autocasting at all. And just because units can handle the battle themselves doesn't mean you don't have to micro, I mean, in sc1 marines can fight lurkers by just using an a-move, but good luck with that withouth micro.
Sounds good to me~~
|
Ftrunks I think you're over-reacting a bit to the micro stuff. I think blizzard are looking more along the lines of how medics auto-cast heal...now you can probably rally workers to mine automatically, etc.
I seriously doubt they're going to let templar auto-storm, lurkers auto-burrow, or siege tanks auto siege-unsiege.
Besides, even if they did add these into AI, the whole point of microing is to over-come the AI and trick it into screwing your opponent up when he's not paying attention. Auto burrow lurkers? Run in, make it burrow, run out and as it un-burrows, rape it. Auto-storm? Easy, feint your units to run in, waste storms, run out and then converge as a whole army when the templar mana is all gone. Auto unsieging? suicide zealots at the tanks, they unsiege, goons come in and rape (or what ever the equivalent of goons is).
Blizzard will not put in these features for AI, it is anti-intuitive and would probably result in you having to do MORE micro to over-ride all of the stupid decisions the AI makes for you.
|
On May 21 2007 06:45 jtan wrote:Show nested quote +On May 21 2007 06:01 FatRine wrote:On May 21 2007 05:56 gravity wrote:On May 21 2007 05:25 FatRine wrote: This is horrible news..... what are they trying to do? make units explode all the time to entertain the audience?
I just lost all the posetive thoughts ive had since the announcement.
What the fuck are you on about? All of the things mentioned sound fine to me. Autocast hints? Less micro hints? I dont like the sound of that. "what the fuck are you on about" okaaay.. chill out you douche. I'm sure you misunderstood that. Blizzard said earlier that most units will not have magic abilities, most units will just be movers and fighters --> exactly like in sc. Doesn't suggest a lot of autocasting at all. And just because units can handle the battle themselves doesn't mean you don't have to micro, I mean, in sc1 marines can fight lurkers by just using an a-move, but good luck with that withouth micro. Sounds good to me~~
zealots seem to "autocast" that ability of theirs
|
On May 21 2007 06:50 FatRine wrote:Show nested quote +On May 21 2007 06:45 jtan wrote:On May 21 2007 06:01 FatRine wrote:On May 21 2007 05:56 gravity wrote:On May 21 2007 05:25 FatRine wrote: This is horrible news..... what are they trying to do? make units explode all the time to entertain the audience?
I just lost all the posetive thoughts ive had since the announcement.
What the fuck are you on about? All of the things mentioned sound fine to me. Autocast hints? Less micro hints? I dont like the sound of that. "what the fuck are you on about" okaaay.. chill out you douche. I'm sure you misunderstood that. Blizzard said earlier that most units will not have magic abilities, most units will just be movers and fighters --> exactly like in sc. Doesn't suggest a lot of autocasting at all. And just because units can handle the battle themselves doesn't mean you don't have to micro, I mean, in sc1 marines can fight lurkers by just using an a-move, but good luck with that withouth micro. Sounds good to me~~ zealots seem to "autocast" that ability of theirs
zealots were given that ability to address one of their biggest weaknesses, as in their lack of speed before leg upgrades. It's more of a balance issue and passive ability than autocast. Like medics automatically healing. I mean it would be absolutely impossible to individually command each zealot to charge to each individual target at the right time.
Anyway, everyone here seems to agree that you have the wrong idea
|
I am very worried about the anti-micro statements... but hopefully it is just a departure from Warcraft3 and that's all. If you think about it, AI is never as good as a human. But then again, the smarter the AI is, the less micro is needed, and the more the game becomes one sided towards macro. There needs to be that 50/50 balance.
|
Guys, stop worrying about the lack of micro. For example: focus fire. It will always be there, the AI will not auto focus fire for you. Another example: moving damaged units back. AI will not auto-retreat.
Blizzard is saying that although things like that are absolutely crucial to WC3, the overall affect on SC will be much more limited.
|
were keeping the archons and DA right? Making the zeals stronger but taking out the Archon doesnt seem that worth it to me.
|
I'd personally like to see more new units in SC2 (maybe half of all units?). If they just retain most of the old units and add a few ones, then it would just be like SC1 in 3D.
And I like how they're trying to differentiate the races even more, example: only protoss have the mothership, while z/t do not.
|
Micro will still be there... we'll see how this affects it once the game draws nearer to release. I hope they still keep vultures in for Terrans...
|
United States20661 Posts
On May 21 2007 05:08 ahk-gosu wrote: death of micro
This will impact your gameplay how?
^^; s2 ahk
|
United States12203 Posts
On May 21 2007 06:54 azndsh wrote:Show nested quote +On May 21 2007 06:50 FatRine wrote:On May 21 2007 06:45 jtan wrote:On May 21 2007 06:01 FatRine wrote:On May 21 2007 05:56 gravity wrote:On May 21 2007 05:25 FatRine wrote: This is horrible news..... what are they trying to do? make units explode all the time to entertain the audience?
I just lost all the posetive thoughts ive had since the announcement.
What the fuck are you on about? All of the things mentioned sound fine to me. Autocast hints? Less micro hints? I dont like the sound of that. "what the fuck are you on about" okaaay.. chill out you douche. I'm sure you misunderstood that. Blizzard said earlier that most units will not have magic abilities, most units will just be movers and fighters --> exactly like in sc. Doesn't suggest a lot of autocasting at all. And just because units can handle the battle themselves doesn't mean you don't have to micro, I mean, in sc1 marines can fight lurkers by just using an a-move, but good luck with that withouth micro. Sounds good to me~~ zealots seem to "autocast" that ability of theirs zealots were given that ability to address one of their biggest weaknesses, as in their lack of speed before leg upgrades. It's more of a balance issue and passive ability than autocast. Like medics automatically healing. I mean it would be absolutely impossible to individually command each zealot to charge to each individual target at the right time. Anyway, everyone here seems to agree that you have the wrong idea
We still don't know if that's an innate ability or an upgrade though. It may even replace leg speed.
|
since their taking out a unit for each new one.. looks like the game will change more than we thought...
already with toss their are Colossus, Phase Prism, Phoenix, Warp Ray, Stalker, Immortal and Mothership..
id say since colossus come out of robo fac, that it replaces Reavers.. Phase prism replace shuttles? phoenix and warp ray replace scout and corsair.. Stalker and immortal replace Dragoon and DT... the mothership probably replaces carriers..
|
Wow, SC2 is going to fucking blow if everything is done automatically. Maybe they could have the option to turn that shit off for competitive matches?
|
On May 21 2007 05:06 Krohm wrote: Sounds good over all, the only thing I don't like is the "Autocast" shit, I got so tired of that on wc3. Seems to reduce micro by alot.
Agreed, that kind of sucks. Starcraft II should still be a fast game, let's just hope it is.
|
Since Blizzard stated that they will be the same amount of unit compared to the original, and for every unit added, 1 will be taken out, we can do some speculation.
For Protoss in the original, there are a total of 14 units including the Probe.
Protoss in SC2, what we know so far are
Probes Zealot Immortals Stalkers Warp Rays Phoenix Colossus MotherShip Phasm Prism (High Templar? As people has been mentioning)
So that leaves the Protoss in SC2 to a total of 9 units (10 if we include the High Templar).
So that means, we don't know the remaining 4-5 units.
I believe that Phasm Prism is going to replace the Shuttle. Colossus might perhaps replace Reaver.
I believe the remaining units will be the Observer, Dark Templar, Archon, Dark Archon, and Carrier (which is basically the remaining units from the Original SC)
Even though itz just my guess, I believe we shouldn't panic about the fact that we are gonna lose the other units. Because when you do a rough unit count, those are the numbers that we are getting.
|
United States12203 Posts
The Shuttle isn't going to be replaced. If anything, the Phase Prism replaces the Arbiter. High Templar are still in the game. There seems to be a lesser emphasis on cloak this time around (similar to vanilla SC) so Dark Templar are probably out. The Colossus probably does replace the Reaver. The Warp Ray replaces the Scout while the Phoenix replaces the Corsair. Nothing really replaces the Carrier so the Carrier will still be in. The Mothership is more like a heavier, more expensive Carrier, not a direct replacement.
I'd even go so far as to say the Reaper replaces the Firebat. Marines have bayonets now so they're probably more proficient in melee combat, and that's without mentioning their shields.
Banelings clearly replace the Infested Terran. Who knows how Infestation will work this time around.
|
On May 21 2007 06:44 Hans-Titan wrote: Bah, I would've loved to see Carriers in 3D. As much as I anticipate SC2, some units just weren't meant to leave the game.
The archon better be there...
I think that the colossus spells doom for the archon.
|
"On the Zerg side, Queens may be sacrificed then? ... the only one i can actually live without ... or maybe the infested terran, though they are cute :> ... but dare not take out the hydra's and defilers "
Queens are an essential part of the storyline - infesting and via the manual, it was supposed to be a command unit like the overlord - communicating what the cerebrate wanted its broods to do.
The Infested Terrans are also key parts of the storyline, although i wouldnt be totally surprised to see them go though it would really hurt the storyline.
I think Ych9 hit it right on the money with the unit situation with the protoss. I've mentioned the Reaver being removed from the unit selection b/c of the colossus and the immortal - two powerful siege units strategic wise and from what it seems, storyline wise also.
Theres still alot to be left seen. As it is now, we havent seen one new Zerg units and only one new Terran unit - The Reaper. I've voiced my opinion in my thread the other day. But i don't know which kind of Terran unit could replace the units that seem to be probable for removal. Medic could possibly go b/c of the new shield on the marine, and a new infantry unit (the reaper) would replace an 'older' infantry unit like the medic. I highly doubt that they remove the Firebat. I'd be very pissed to see them go. The Zerg is a tough one. I have no clue what the hell is going on there.
|
On May 21 2007 12:25 Excalibur_Z wrote: The Shuttle isn't going to be replaced. If anything, the Phase Prism replaces the Arbiter. High Templar are still in the game. There seems to be a lesser emphasis on cloak this time around (similar to vanilla SC) so Dark Templar are probably out. The Colossus probably does replace the Reaver. The Warp Ray replaces the Scout while the Phoenix replaces the Corsair. Nothing really replaces the Carrier so the Carrier will still be in. The Mothership is more like a heavier, more expensive Carrier, not a direct replacement.
I'd even go so far as to say the Reaper replaces the Firebat. Marines have bayonets now so they're probably more proficient in melee combat, and that's without mentioning their shields.
Banelings clearly replace the Infested Terran. Who knows how Infestation will work this time around.
I'm going to miss the hell out of the arbiter. What the prism does is basically a recall, but what happened to stasis?!?!
|
On May 21 2007 05:06 Krohm wrote: Sounds good over all, the only thing I don't like is the "Autocast" shit, I got so tired of that on wc3. Seems to reduce micro by alot.
Yes, remove autocast from medics because it kills micro!
Think before you post bullshit please.
|
|
|
|