|
On January 10 2013 08:58 sitromit wrote:Show nested quote +On January 10 2013 08:54 letian wrote: well how stupid is the mechanics of this game ? a player who outplays the other on every corner gets into a position where he is not ahead, jesus. It's a mirror match, efficiency is very important. This game reminded me of that game Life played on Cloud Kingdom against Violet in the Blizzard cup, where he was attacking and harassing all game and was ahead in bases, but ended up losing because he had lost over 10K more resources than Violet towards the end. Jaedong did a lot of harassing and multi-pronged attacking, but he wasn't trading well most of the time. this is not what makes a game entertaining, isn't it?
|
On January 10 2013 08:58 letian wrote: on the side note, I didn't see anything special in gosuser play except higher infestor count. If you say this is playing on par, then rts is dead here. Holy shit, goswser came out ahead in pretty much every real fight they had and had a better army composition for most of the game. Sc2 isn't a speed clicking contest, you can lose the game even if you play faster than the other guy if your strategy is inferior
|
that was a intense ZvZ on abyssal city
|
On January 10 2013 08:58 skYTosS wrote: Jaedong's stubborn, just like in BW. One combination for the whole game. Should he transition to hydra or broods, he should win long time ago.
So stubborn.. he uses the "win" combination.
|
|
On January 10 2013 09:02 MangoMountain wrote:Show nested quote +On January 10 2013 08:58 letian wrote: on the side note, I didn't see anything special in gosuser play except higher infestor count. If you say this is playing on par, then rts is dead here. Holy shit, goswser came out ahead in pretty much every real fight they had and had a better army composition for most of the game. Sc2 isn't a speed clicking contest, you can lose the game even if you play faster than the other guy if your strategy is inferior
This statement seems valid. But if the superior combination is boring to watch, then the game design has problems. Speed is always more enjoyable to watch in any sports.
|
|
On January 10 2013 08:59 letian wrote:Show nested quote +On January 10 2013 08:58 sitromit wrote:On January 10 2013 08:54 letian wrote: well how stupid is the mechanics of this game ? a player who outplays the other on every corner gets into a position where he is not ahead, jesus. It's a mirror match, efficiency is very important. This game reminded me of that game Life played on Cloud Kingdom against Violet in the Blizzard cup, where he was attacking and harassing all game and was ahead in bases, but ended up losing because he had lost over 10K more resources than Violet towards the end. Jaedong did a lot of harassing and multi-pronged attacking, but he wasn't trading well most of the time. this is not what makes a game entertaining, isn't it?
Maybe not, but it's inevitable to an extent. I mean, everyone loves to see Banelings blow things up, but if I attack all over the place with Banelings and lose too many resources compared to the damage I did, it doesn't matter how exciting it looked.
From a strategic point of view, if you're sacrificing 7 Roaches to snipe a Hydralisk Den, unless you're somehow taking advantage of the fact that your opponent will not be able to build Hydralisks for the next 1.5 minutes, you're not really being efficient, you're just wasting resources.
After Life lost that game I mentioned, he said he got some tips from his coach about improving his engagements and worked on it. Then he came back and destroyed his ZvZs in the following rounds. I think it's just some subtle things about unit compositions and engagements with SC2 units, that Jaedong needs more experience and practice with.
|
oh well time to bed, JD ftw
|
YongHwa-Goswser will be played off stream. -_-
|
On January 10 2013 09:09 sitromit wrote:Show nested quote +On January 10 2013 08:59 letian wrote:On January 10 2013 08:58 sitromit wrote:On January 10 2013 08:54 letian wrote: well how stupid is the mechanics of this game ? a player who outplays the other on every corner gets into a position where he is not ahead, jesus. It's a mirror match, efficiency is very important. This game reminded me of that game Life played on Cloud Kingdom against Violet in the Blizzard cup, where he was attacking and harassing all game and was ahead in bases, but ended up losing because he had lost over 10K more resources than Violet towards the end. Jaedong did a lot of harassing and multi-pronged attacking, but he wasn't trading well most of the time. this is not what makes a game entertaining, isn't it? Maybe not, but it's inevitable to an extent. I mean, everyone loves to see Banelings blow things up, but if I attack all over the place with Banelings and lose too many resources compared to the damage I did, it doesn't matter how exciting it looked. From a strategic point of view, if you're sacrificing 7 Roaches to snipe a Hydralisk Den, unless you're somehow taking advantage of the fact that your opponent will not be able to build Hydralisks for the next 1.5 minutes, you're not really being efficient, you're just wasting resources. After Life lost that game I mentioned, he said he got some tips from his coach about improving his engagements and worked on it. Then he came back and destroyed his ZvZs in the following rounds. I think it's just some subtle things about unit compositions and engagements with SC2 units, that Jaedong needs more experience and practice with. I just need to readjust the game understanding then, I guess
|
So we get an MC vs JD finals?
|
On January 10 2013 09:15 sitromit wrote: So we get an MC vs JD finals?
Looks like it. Now it's MC vs Puma, then 3rd/4th match, then finals.
|
On January 10 2013 09:15 sitromit wrote: So we get an MC vs JD finals? Not if MC loses his last two matches with a bad map score.
|
On January 10 2013 09:16 Boucot wrote:Not if MC loses his last two matches with a bad map score.
Which will very unlikely happen!
|
|
so where are the results? pretty stupid the OP has no real information linked in it
|
MC loses his natural to a drop that wasn't noticed by the observer.
|
On January 10 2013 09:28 Amornthep wrote: MC loses his natural to a drop that wasn't noticed by the observer.
this explains why MC tried to end the game
2-1 on the way for Puma and MC still on 0-0 this will not end well
|
|
|
|
|