lol.
Star Citizen | Wing Commander Reborn - Page 16
Forum Index > General Games |
Impervious
Canada4133 Posts
lol. | ||
mechavoc
United States664 Posts
On December 06 2012 10:42 Psyonic_Reaver wrote: Anything interesting? I only heard the first 30 mins but couple things you guys will like 14:00 Physics. He really emphisised true physics. There will be an easy mode and a pro mode. Like in a car where you can turn on and off "traction control" so can go manual do slides, go full forward and turn ship around to shoot behind etc.., he actually compared it to SC2 saying you can play starcraft with just a mouse, some might be mouse keyboard hotkeys etc. and pros use it all. You will have full control in pro mode controlling individual thrusters, energy management, so you can do slides, spirals, full afterburned forward then flip around to shoot back. Match speed and sit in a turret blind spot etc... This talk on physics for me translates to PVP skill in the dog fights 25:00 he talks aboutliving outside the law. NPC and player generated jobs, as well as pirating available. Guilds can hire people to do things, bounties, There will be balance of risk vs reward. Wants to make it viable long term sandbox style with a goal to balance the rewards for different activities. he specfically mentions pirates may make significantly more but for much more risk/cost. | ||
Impervious
Canada4133 Posts
On December 06 2012 11:26 mechavoc wrote: 25:00 he talks aboutliving outside the law. NPC and player generated jobs, as well as pirating available. Guilds can hire people to do things, bounties, There will be balance of risk vs reward. Wants to make it viable long term sandbox style with a goal to balance the rewards for different activities. he specfically mentions pirates may make significantly more but for much more risk/cost. In my view, the best way to balance risk vs reward is to have some kind of completely player-driven free-market system, like EVE has. That way people will naturally balance the risk/reward through trial and error, and decisions they make. It will also make it possible for people who are good at the game to take the bigger risks, because they stand the better chance at succeeding, and will come with much greater rewards. Seriously, I've never been into any kind of MMO, but once I saw the market system in EVE, I was hooked. | ||
Risen
United States7927 Posts
On December 06 2012 11:45 Impervious wrote: In my view, the best way to balance risk vs reward is to have some kind of completely player-driven free-market system, like EVE has. That way people will naturally balance the risk/reward through trial and error, and decisions they make. It will also make it possible for people who are good at the game to take the bigger risks, because they stand the better chance at succeeding, and will come with much greater rewards. Seriously, I've never been into any kind of MMO, but once I saw the market system in EVE, I was hooked. True that. About the physics thing. Ehhhhh... I like my submarines :< | ||
mechavoc
United States664 Posts
On December 06 2012 11:45 Impervious wrote: In my view, the best way to balance risk vs reward is to have some kind of completely player-driven free-market system, like EVE has. That way people will naturally balance the risk/reward through trial and error, and decisions they make. It will also make it possible for people who are good at the game to take the bigger risks, because they stand the better chance at succeeding, and will come with much greater rewards. Seriously, I've never been into any kind of MMO, but once I saw the market system in EVE, I was hooked. The way they are going to balance it seems similar to EVE from what little I know about EVE. New United NewsOrg “Does Crime Really Pay?” The UEE released its annual Crime Report this past week. With more and more people rejecting Citizenship and embracing the darker side of civilization, it raises the age-old question: does crime really pay? When examined as a purely economic business venture, I would have to say, no. There will always be exceptions, of course. The public eye has seen its share of infamous smugglers and pirates who have made a killing by defying the law. In my research, I learned that the true entrepreneurs of illegality are the ones who aren’t notorious, who don’t get stories and Vids fictionalizing their adventures. They are the ones who you’ve never heard of and, if they get their way, you never will. This series of articles will ignore the exceptions and focus on what comprises almost ninety-eight percent of the research findings: the every-day working criminal. While it’s true that the average criminal gets to avoid things like ever-increasing taxes and landing tariffs, guild dues and insurance that burden the legitimate community, you have to keep in mind that they are burdened with persistent expenses of their own: Ship Repairs Most haulers, shippers, and average Citizens don’t take kindly to having their livelihood stolen. Latest statistics estimate that eighty percent of bandit attacks lead to a battle of some kind. Since your livelihood depends on attacking others, odds are you aren’t going to get out unscathed. Therefore, you can expect fairly regular trips to your mechanic. Which leads us to the illegal chop shops and patch-up joints around the systems that cater to the criminal element, clientele that won’t want the usual paper trail or will require illegal modifications/repairs. One can expect a significant mark-up price-wise to do business with these types, if they don’t find more profit in shooting you and taking your ship for themselves. Legal Fees If you get caught, the amount of Creds needed to mount an average legal defense is pretty staggering. Since most people don’t dream of being dumped on a PrisonWorld, you’ll want to keep a defense fund handy. Low Offload Prices One could view theft as the ultimate risk/reward. If pulled off without a hitch, it’s all profit, right? Sadly, the reality is much different. With cargo-tagging on the rise, it’s getting harder to move stolen merchandise so you either need to find a Buyer who’s willing to purchase stolen goods or a Fence who has the tech to re-tag the merch. Bottom line is that you will be getting well under market value for the goods, sometimes as much as 60% less than it is worth in legitimate sale. It’s a buyer’s market out there. You’re the one in possession of stolen goods, not them. Medical Costs/Dangers Like your ship, the criminal lifestyle will put you in all sorts of life-threatening predicaments anything from injury sustained during a heist to the ‘deal goes bad’ scenario. Whatever the reason, the odds are high that you will need to be patched up or have body parts replaced. Unfortunately, you can’t just waltz into your local MedStation or CyberDoc without risking suspicious doctors and surveillance feeds to the Advocacy so you are left dealing with underground doctors who will cut you to the bone with medical costs and hush money. The Price of Identity The criminal life is like quicksand; the more you ‘work’ the easier it will be to catch you. For every ship you hit, your reputation will grow which means that more local cops will be looking for you. Eventually, the Advocacy will get involved. To stay ahead of them, you have to minimize your identity impression. That means building up a cache of fake ID tags. As you move from system to system, you need to know what identities have been used and when, if there’s a possibility that the tag has “gotten dirty” by being linked to one of your attacks. Bribes There will be times where you will need to ‘grease some palms’ for information on shipping routes, cargo manifests, or for unscrupulous political and law enforcement to look the other way. As the UEE statutes on corruption and bribery carry stiff penal and financial penalties, the average criminal should be very careful when attempting to bribe someone regardless of whether it’s their first or fiftieth transaction. Closing Statement To me, it seems obviously that the financial strain of criminal endeavors feels vastly inferior to the potential rewards. Not to mention there is also the physical and psychological strain that existing in this world must have on your psyche. Over the next few weeks, we will delve deeper into the world of the average criminal. Exploring each and every facet of what makes this world work, what draws in more and more men and women every year, and finally how one can hope to escape the whirlpool of the criminal lifestyle. | ||
Psyonic_Reaver
United States4329 Posts
| ||
mechavoc
United States664 Posts
So all those SC2 hotkey skills will be put to good use. | ||
loginn
France815 Posts
| ||
Mandini
United States1717 Posts
That being said piracy in and of itself in EVE isn't all that rewarding isk wise, but it is quite fun, and the consequences aren't really an inconvenience. If I had to do all of these extra things on my outlaw character, I wouldn't have let myself go outlaw, so there better be something really nice if one lets their SC character go down that route. | ||
ZasZ.
United States2911 Posts
On December 07 2012 02:43 Mandini wrote: So yeah, that criminal system seems far more punishing than EVE. It really sounds like it will be a massive pain to be a pirate, and that means it either needs to be rather easy to steal things, or the reward for piracy is high in some way. The way all of those points add either cost or inconvenience says to me that piracy will not be rewarding. That being said piracy in and of itself in EVE isn't all that rewarding isk wise, but it is quite fun, and the consequences aren't really an inconvenience. If I had to do all of these extra things on my outlaw character, I wouldn't have let myself go outlaw, so there better be something really nice if one lets their SC character go down that route. I don't know, all of the "anti-crime" things they are talking about make sense from a realism standpoint, and crime still exists in both real and fantasy worlds. I've seen somewhere (can't provide a source, sorry) that pirates will be able to avoid the taxes, fines, tariffs, and general bureaucratic nonsense involved with doing legitimate business in the core worlds. As long as you don't incur costs from damage/injury/bribes/etc. greater than the cost of the goods you obtain in the process, you will come out on top. IMO this promotes well-thought out plans, well-fitted ships, and teamwork with your co-conspirators so that your piracy goes off without a hitch. The "identity crisis" deterrent is actually something I think I would enjoy as a criminal character. It makes the role more difficult, but I think it would be fun to juggle identities and disguises to allow me to continue doing business without all the heat. What I would like to see, and I don't know enough about the game to know if it is a possibility, is to be able to cover your tracks by eliminating witnesses and fragging the ship before you leave the area. Obviously that player character will know who stole his shit, but if he was the only witness and was destroyed along with his ship, he shouldn't be able to notify the authorities. They should only figure out that the ship is missing when it doesn't show up at port, and even then they won't know what happened to it. It should only be the bold, high-risk high-reward jobs, or completely botched jobs, that cause a pirate's infamy to increase to the point where it becomes uncomfortable for him to work. Everything else should be concealable. | ||
tofucake
Hyrule18904 Posts
call ourselves The Scourge and just ram random people until everything explodes | ||
kollin
United Kingdom8380 Posts
On December 07 2012 03:05 tofucake wrote: imo the TL corp should just form a suicide squad call ourselves The Scourge and just ram random people until everything explodes That's how we play in EVE right? | ||
mechavoc
United States664 Posts
On December 07 2012 03:05 tofucake wrote: imo the TL corp should just form a suicide squad call ourselves The Scourge and just ram random people until everything explodes Well the vanduul fighters Do have a reinforced armored wing designed for... .Ramming ships and slicing them in half. So that is a viable gameplay style | ||
loginn
France815 Posts
| ||
Psyonic_Reaver
United States4329 Posts
| ||
loginn
France815 Posts
| ||
Impervious
Canada4133 Posts
On December 07 2012 03:05 tofucake wrote: imo the TL corp should just form a suicide squad call ourselves The Scourge and just ram random people until everything explodes That's actually what I name all of my tackle frigs in EVE lol. The name is surprisingly fitting. They do often explode (although not often enough, I still have like 300 kicking around random stations all over the place), but usually that means I held down a significantly more expensive ship in the process (100x my value or more). | ||
Psyonic_Reaver
United States4329 Posts
Can I use my insurance as an excuse to simply ram other ships to death knowing I will get my ship back? You can, but this will be a very bad idea as it is inconvenient and time consuming in getting your replacement ship ready to go again. Additionally there will be an increasing delay in replacing your ship every time you make a claim within a certain period of time. | ||
Impervious
Canada4133 Posts
On December 07 2012 07:55 Psyonic_Reaver wrote: From the FAQ Can I use my insurance as an excuse to simply ram other ships to death knowing I will get my ship back? You can, but this will be a very bad idea as it is inconvenient and time consuming in getting your replacement ship ready to go again. Additionally there will be an increasing delay in replacing your ship every time you make a claim within a certain period of time. I'm not sure if that will actually accomplish anything..... In EVE, I could just buy 100 ships if I had the cash, and when I start running low, I just buy 100 more and ship them where I'm expecting to need them, so I can reship in minutes. If I can just get my ship back in SC, then why not just have 10 or so available for someone in a suicidal role, and cycle through them... | ||
ZasZ.
United States2911 Posts
On December 07 2012 08:11 Impervious wrote: I'm not sure if that will actually accomplish anything..... In EVE, I could just buy 100 ships if I had the cash, and when I start running low, I just buy 100 more and ship them where I'm expecting to need them, so I can reship in minutes. If I can just get my ship back in SC, then why not just have 10 or so available for someone in a suicidal role, and cycle through them... Because all 10 of them would need insurance in order to replace them? I'm not sure what the process of getting insurance in game is, but I was under the impression that when you get a supporter pack the insurance is only for the ships included in that pack. | ||
| ||